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by mmmPI
Wed Sep 16, 2026 4:17 pm
Forum: Releases
Topic: Version 2.1.18
Replies: 14
Views: 3042

Re: Version 2.1.18

If there is no ingame tooltip i suggest : The "alert configuration pannel" allows the user to configure which alerts are "muted" or "disabled" using the corresponding tickbox. A "muted" alert will be silent, only the icon will be visible. If the icon's presence is still too disturbing, then ...
by mmmPI
Wed Sep 16, 2026 3:59 pm
Forum: Releases
Topic: Version 2.1.19
Replies: 1
Views: 1767

Re: Version 2.1.19

It was so fast i had no time to ask if we're getting closer to a stable 2.1 on previous version, but that kinda answers it : yes ! by steps x).
by mmmPI
Wed Sep 16, 2026 3:53 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


This is where I disagree.
The request interface for robots is a just an intentionally constrained version of the normal item request-interface.
All I am asking for is that the normal request interface is applied here, too, so I can set an upper limit.


Yeah and in every suggestion there is a ...
by mmmPI
Wed Sep 16, 2026 3:15 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


The interface is already there. There is a slider where you can select the number of bots. All we are asking for is that this can be set to an upper limit or something similar.
We understand that you disagree.
But having to configure machineB to get the desired effect on machineA is inherently bad ...
by mmmPI
Wed Sep 16, 2026 1:43 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests

Or just don't request robots only in the roboport that is fed by the assembly ^^
by mmmPI
Tue Sep 15, 2026 5:57 am
Forum: Mods
Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
Replies: 7
Views: 2462

Re: [MOD 2.0/2.1] C&C harvesters 2.0.0

I only play the OG and the openRA, i couldnt tell if the sound has changed in the remastered. I remember playing with this harvester in factorio at some point x), couldn't tell if it was a car or a spidertron under the hood, but i know some custom vehicule interact with mods based on this, which ...
by mmmPI
Tue Sep 15, 2026 5:34 am
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests




He is certainly right. Let's say I have 100 bots of each type and 20 roboports and I don't want either of the bots to go into 4 specific roboports.

You request 50 bots of each type in every roboport except those 4.

And every time you add bots to the network, you have to update the ...
by mmmPI
Mon Sep 14, 2026 7:09 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


He is certainly right. Let's say I have 100 bots of each type and 20 roboports and I don't want either of the bots to go into 4 specific roboports.


You request 50 bots of each type in every roboport except those 4.

Why would you care to calculate the average ? that's not what the suggestion is ...
by mmmPI
Mon Sep 14, 2026 6:47 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


This now causes a bunch of bots to hand out in those "inner roboports," rather than going where they would naturally congregate. And these roboport requests must be constantly updated when you add new bots.


That's because you just mentionned the case where you don't want them to go in that ...
by mmmPI
Mon Sep 14, 2026 6:36 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


For example, if you want to slow bots down from repairing walls damaged by attacks, you could use bot-less roboports near the walls. This forces bots to have to come from further away to repair the walls.


You can achieve the same result by just not requesting any bots on the outer perimeter and ...
by mmmPI
Mon Sep 14, 2026 6:32 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


If I could forbid bots to rest in all but the closests roboports to the front lines I would probably lose even fewer, because the assault is over when they arrive.


Yes that's the very definition of "push", just set 0 request on the outer perimeter and not on the other roboports and bots will ...
by mmmPI
Mon Sep 14, 2026 1:09 am
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests

But what is the purpose of purging a roboport from its robots ? to me it appears to be a tool to manage the distribution of robots in the factory and their addition overtime that works by pushing when currently the option are favouring pulling.

Presumably the upper limit would be set up to ...
by mmmPI
Mon Sep 14, 2026 12:22 am
Forum: Videos
Topic: Automating the automation with AI
Replies: 1
Views: 184

Re: Automating the automation with AI

It looks and sounds nice, usually people do the opposite, they use AI and claim they haven't it's only them, but here it's hard not to suspect the opposite, that the AI was helped a bit, like at 7 minutes the AI says " the user was annoyed and asked me to stop wasting time and token on useless ...
by mmmPI
Sun Sep 13, 2026 11:53 pm
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 32
Views: 2361

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents


The originally posted issue is something that has greatly annoyed me as well. I didn't read through all the replies in this thread, but I've had an idea in mind that I think is simple yet effective: Add a "Read fuel level" option where you specify a control signal. Make it work similar to the ...
by mmmPI
Sun Sep 13, 2026 3:50 am
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 32
Views: 2361

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents


*sigh* Yes, you can do it with the current circuit options. I did eventually get it working (modulo it sometimes buffering a couple more U235 than strictly needed) myself. I'm sure all you Very Smart People would have instantly seen this correct setup, and not gone through a couple iterations that ...
by mmmPI
Sun Sep 13, 2026 3:26 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 34
Views: 3349

Re: Quality levels completely break factory


Put yourself in my shoes, and perhaps you'll better appreciate that I wasn't being defensive, but trying to course-correct those mistaken assumptions.


Trying to correct mistaken assumption appears to be what people have been trying to do with your claims that no module or productivity was ...
by mmmPI
Sat Sep 12, 2026 1:20 am
Forum: Mods
Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
Replies: 7
Views: 2462

Re: [MOD 2.0/2.1] C&C harvesters 2.0.0

Maybe it's too much , but i feel it could complement the visual for the nostalgia to have a couple of those pops out occasionnaly : https://www.youtube.com/watch?v=6Zd-ut114b4 , or maybe when you build one, "awaiting orders" !
by mmmPI
Sat Sep 12, 2026 12:25 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 34
Views: 3349

Re: Quality levels completely break factory


I've designed a Gleba factory with mostly productivity modules, minimal interaction with quality mechanics, and no beacon, which works best for me.


That's typically what i would recommend to an inexperienced player, to minimize complexity. The important is that it is robust on Gleba, not fancy ...
by mmmPI
Mon Sep 07, 2026 10:50 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 26
Views: 1350

Re: Add "No Item" to Roboport requests


I already mentioned that solution here;


Ah yeah i didn't recognized it, i don't think it works only when it's highly stressed or is akin to building large buffer for the oil processing, because you build an automatic trigger and you have to dimension the threshold to your base and scale it up ...
by mmmPI
Mon Sep 07, 2026 4:12 pm
Forum: Mods
Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
Replies: 7
Views: 2462

Re: [MOD 2.0] C&C harvesters 2.0.0

daikael wrote: Sun Sep 06, 2026 4:24 pm I can necro my own posts if I update right? Because I updated after 5 years.
Affirmative !

Does it comes with the voice too ? :lol:

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