Search found 5039 matches
- Thu Jun 18, 2026 6:16 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 81
- Views: 5376
Re: Please, DO NOT remove space casino
Many in favor of space casino argue that mod could disable it. And now using a mod to enable it is not acceptable ! Pure hypocrisy !
(and honestly anyone who argue space casino is hard to do is blind)
It's easy to call other people hypocrites lol, i think you have to be one yourself to pretend ...
- Wed Jun 17, 2026 7:13 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 81
- Views: 5376
Re: Please, DO NOT remove space casino
This subject have been debated in others threads , all possibles points have already been made, create yet another thread is disrespectful to previous discussions.
Your are wrong, you are mistaking a suggestion to remove quality module in crusher entirely vs only in the reprocessing receipe ...
- Mon Jun 08, 2026 3:44 am
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 3
- Views: 551
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
It look nice and official, and thanks for sharing ,it's interesting to see the code !
Now if you just wanted a platform with a specific shape, you could also have used one of the existing tool :lol: :
https://factorio-blueprint.vercel.app/image-converter-tile
https://mlctrez.github.io ...
Now if you just wanted a platform with a specific shape, you could also have used one of the existing tool :lol: :
https://factorio-blueprint.vercel.app/image-converter-tile
https://mlctrez.github.io ...
- Fri Jun 05, 2026 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade recipes with Upgrade Planner (Quality !)
- Replies: 12
- Views: 6132
Re: Upgrade recipes with Upgrade Planner (Quality !)
Factorio feels like a well oiled machine everything is so easy to do but quality breaks that for me. It has so many exceptions and so much brainless fiddling that doesn't exist in other parts of the game.
I have not contradicted that ! To me an upgrade planner for quality "may not be enough ...
- Fri Jun 05, 2026 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade recipes with Upgrade Planner (Quality !)
- Replies: 12
- Views: 6132
Re: Upgrade recipes with Upgrade Planner (Quality !)
So, I genuinely forget if you can hook splitters up to circuits (I think you can?), but I do know for sure that with filter splitters, you can do *X quality and better*.
You can hook splitters to circuits, but it's quite new and i'm not too familiar with it, though i'm pretty sure i remember ...
- Fri Jun 05, 2026 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade recipes with Upgrade Planner (Quality !)
- Replies: 12
- Views: 6132
Re: Upgrade recipes with Upgrade Planner (Quality !)
Why doesn't this have more support? Its extremely tedious to change tens of recipes for each rarity.
You may use the hotkey to "copy paste" (shift right click/left click ) a receipe from a machine to another, and keep it pressed to change a whole row, also works when copy pasting an assembly ...
- Fri Jun 05, 2026 3:09 pm
- Forum: Gameplay Help
- Topic: i need help with trains
- Replies: 5
- Views: 567
- Fri Jun 05, 2026 1:26 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 74
- Views: 9748
Re: Smallest possible Kovarex?
Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.
1) doesn't illustrate why one would use green module and think it's space efficient
2) doesn't mean idea is viable with higher quality modules
The idea of placing ...
- Fri Jun 05, 2026 12:18 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 121
- Views: 19025
Re: Friday Facts #441 - Space logistics improvements
I'm confused, it sounds like all the good stuff people wanted are added to game, but you are telling it all in one FFF ? Are there any other goodies left to reveal for the next one or are we this close to 2.1 ? :lol:
I suspect the less popular changes , namely about balances are kept for later ? :p ...
I suspect the less popular changes , namely about balances are kept for later ? :p ...
- Fri Jun 05, 2026 11:52 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 74
- Views: 9748
Re: Smallest possible Kovarex?
Here is my challenge:
I say that this is the best "space optimised" solution
So first observation it doesn't contain pollution reducing modules. Obviously contradicting your previous point.
Second : Why do you not use modules with some quality level ? It makes things harder because there's more ...
- Fri Jun 05, 2026 7:22 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 74
- Views: 9748
Re: Smallest possible Kovarex?
Why would I do such thing? That was efficient before space age. With new beacon mechanics this setup is very obsolete and you should use green modules in your beacons mostly if you really seek for the best setup.
You do whatever you want, but since the title of the thread is "smallest possible ...
- Tue Jun 02, 2026 7:34 am
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 73
- Views: 18101
Re: Friday Facts #440 - 2.1 plan
Hey, there's really no need to be so nasty. Not cool at all.
Some people do that for engagement like trolls, when what they say is usually ignored, the claim become more and more grotesque, which is funny when it is done with such repetition, you gotta appreciate the irony when that one troll ...
- Sun May 31, 2026 8:16 am
- Forum: Gameplay Help
- Topic: Graphs to help understand Thrusters
- Replies: 6
- Views: 1647
Re: Graphs to help understand Thrusters
Out of curiosity: what is the design you used to fit 8 thrusters into platform of width 32? I am trying to come up with efficient design and unless I would do some thruster-far-in-the-north shenanigans it seems impossible to me to fit 8 thrusters next to each other on a platform of width 32. I ...
- Sun May 31, 2026 8:11 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Thruster Pattern
- Replies: 4
- Views: 19579
Re: Space Efficient Thruster Pattern
Sorry i had forgotten to add the /sarcasm ^^
- Sun May 31, 2026 8:08 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 74
- Views: 9748
Re: Smallest possible Kovarex?
And as I said, if you have at least 4 kovarexes, you dont need any chests too. Just inserters from one machine to another.
If you do that you can't use fully beaconned setup though.
Chests are nice, but cars or tanks too, because they are larger chest, so you can easily have 2 inserters ...
- Sun May 31, 2026 7:49 am
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 73
- Views: 18101
Re: Friday Facts #440 - 2.1 plan
Wait that's the same plan as last time ?! It's reassuring in a way to see that things ARE going according to the plan, but it's also an inacurate title some of plans are for beyond 2.1 ! :lol:
It sound like a good news for the game if new hires are made, and for the Wube company in general, even ...
It sound like a good news for the game if new hires are made, and for the Wube company in general, even ...
- Sun May 31, 2026 7:23 am
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 11
- Views: 1499
Re: I kinda hate Vulcanus
I prefer Fulgora and Gleba for the differences they introduce but i don't think Vulcanus deserve hates, i feel it's more the megabaser planet rather than puzzle-solving one, if one was to put simplistic labels. If you didn't have those little lava spots and terrain "annoyances" , it'd be even worse ...
- Sun May 31, 2026 7:04 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 10
- Views: 3767
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
I don't want to translate anymore. You can look at the blueprint I posted in https://forums.factorio.com/viewtopic.php?t=133170 to understand the GCD part. Actually, what I'm doing is multiplying the inverses of the matrices I provided.
I am very thankful for the explanations ! Sorry i did not ...
- Sun May 31, 2026 6:44 am
- Forum: Mods
- Topic: New Roboport Graphics
- Replies: 2
- Views: 265
Re: New Roboport Graphics
I like the look of it , wondering what it look likes when bots charges, we can see the charging area and i like the way it explains how you can store so many bots in a roboport , it remind me of some bike parking we have near my place where they get swallowed by the machine like this x)
Maybe the ...
Maybe the ...
- Sun May 03, 2026 9:26 am
- Forum: Ideas and Suggestions
- Topic: Train signals to be able to incentivize trains to use higher throughput train lines
- Replies: 3
- Views: 593
Re: Train signals to be able to incentivize trains to use higher throughput train lines
So apparently train stops kinda do this already since 0.15 where they add a 2000 tile pathfinding penalty when pathing through them
Yes !
Also what quyxkh says is true, you can find more informations on those penalties here : https://wiki.factorio.com/Railway/Train_path_finding
the penalty ...