Search found 3675 matches
- Tue Dec 03, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: allow droping an item on "add section" to add a request for ingredients
- Replies: 17
- Views: 426
Re: allow droping an item on "add section" to add a request for ingredients
You can do just that with the setup i posted without need to mask the AM1.
- Tue Dec 03, 2024 8:17 am
- Forum: Ideas and Suggestions
- Topic: allow droping an item on "add section" to add a request for ingredients
- Replies: 17
- Views: 426
- Tue Dec 03, 2024 3:31 am
- Forum: Ideas and Suggestions
- Topic: Make overgrowth soils recycle to themselves
- Replies: 5
- Views: 469
Re: Make overgrowth soils recycle to themselves
but it’s so unrewarding to actually do it the intended way because cheese strategies can get the same results so easily. I have yet to read a confirmation that there is a single intended way ! And i don't feel my ships using only cargobay storage are made any less awesome from having also made some...
- Mon Dec 02, 2024 9:19 pm
- Forum: Ideas and Suggestions
- Topic: allow droping an item on "add section" to add a request for ingredients
- Replies: 17
- Views: 426
Re: allow droping an item on "add section" to add a request for ingredients
Whatever argument I give it's always ridiculous, a user mistake, plain wrong because you do it different or you simply refuse to see it at all. But against my better judgment here is your suggestion I agree with the beginning, but i wouldn't do the setup you posted in picture, i quite don't underst...
- Mon Dec 02, 2024 8:51 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 54
- Views: 6566
Re: Space Platforms
Actually small asteroids can be destroyed easily by laser which saves ammunitions one just need to set priority properly.
Accumulators are very useful to deal with peak consumptions amongst other things.
You don't need an AM3 producing ammo, it really all depend on your speed and damage upgrade.
Accumulators are very useful to deal with peak consumptions amongst other things.
You don't need an AM3 producing ammo, it really all depend on your speed and damage upgrade.
- Mon Dec 02, 2024 1:54 am
- Forum: Gameplay Help
- Topic: Full Details for Map Generation Settings?
- Replies: 6
- Views: 176
Re: Full Details for Map Generation Settings?
I think all the settings in the pollution tab also affect the late game. The time factor in the ennmy settings may be the only one that has small influence late game, because it is overtaken by the others. So it would seem the most recommended to change for you use case. If you make the ground absor...
- Mon Dec 02, 2024 1:21 am
- Forum: General discussion
- Topic: What is the point of quality science packs?
- Replies: 3
- Views: 334
Re: What is the point of quality science packs?
You cannot downgrade quality of things. You always need basic quality for rocket parts. You want to put quality module in mining drill for things that require quality. You are left with increasing amount of quality material that pile up with ratios that do not exactly or not at all correspond to wha...
- Mon Dec 02, 2024 1:04 am
- Forum: Gameplay Help
- Topic: Setting a recipe on an assembler with circuits
- Replies: 3
- Views: 125
Re: Setting a recipe on an assembler with circuits
is the tickbox on the assemblies "set recipe" is ticked ?
because it can also be in "read ingredient" mode or something else which could explain the behavior
because it can also be in "read ingredient" mode or something else which could explain the behavior
- Mon Dec 02, 2024 1:02 am
- Forum: General discussion
- Topic: more legendary items than oterh rarities, how?
- Replies: 5
- Views: 333
Re: more legendary items than oterh rarities, how?
ohhh thats crazy, how do people come up with that, forgot theres a productivity research now I can't say for sure that's what lead to the stats you saw, but that's my guess, the asteroid processing is a way too i suppose, and i noticed on my map i also produced more Q3 copper wire than Q2 https://f...
- Sun Dec 01, 2024 12:40 pm
- Forum: Bug Reports
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 8
- Views: 288
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
Can you show us the rquests from your other cargo landing pads? The savegame is in the first post Edit : It is possible to set a platform to "dump" excess to avoid it clogging of things, albeit not recommended, when you set a lower threshold for an item, it will "trash" everythi...
- Sun Dec 01, 2024 12:14 pm
- Forum: Not a bug
- Topic: [2.0.21] "Fish" signal sent to a biochamber with "Set Recipe" sets the recipe to "Fish Breeding"
- Replies: 3
- Views: 145
Re: [2.0.21] "Fish" signal sent to a biochamber with "Set Recipe" sets the recipe to "Fish Breeding"
When items do not have multiple recipe, their only recipe is choosen when you sent this item as signal to a machine that has "set recipe" active. That's the case for all the items that do not have multiple recipe it look like from the few i tested.
- Sun Dec 01, 2024 12:12 pm
- Forum: Bug Reports
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 8
- Views: 288
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
There is a different behavior when "any" quality is choosen, compared to when all the different quality level, or only the quality level present in the platform this is indeed really weird. The rest, does not drop, except on Nauvis - the planet I specified. Ergo, specifying planets does wo...
- Sun Dec 01, 2024 3:39 am
- Forum: Pending
- Topic: Personal Logistic Request Inaccuracies
- Replies: 3
- Views: 105
Re: Personal Logistic Request Inaccuracies
It sound like you have twice the group active maybe one duplicate hidden at the bottom of the request list , without any savegame or step to reproduce it's hard to guess what could have happened.
- Sun Dec 01, 2024 3:36 am
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 117
- Views: 8487
Re: Rocket silo logistic is just broken
If you unlock coal liquification and send up a barrel or two of heavy oil then you can build rocket fuel in space too. Actually nearly everything else too. Everything except stone and uranium. You have to send up stone or stone brick (more efficient than stone) for Aquilo at least. Uranium you only...
- Sun Dec 01, 2024 2:22 am
- Forum: Gameplay Help
- Topic: Full Details for Map Generation Settings?
- Replies: 6
- Views: 176
Re: Full Details for Map Generation Settings?
You may find complementary information at the bottom of the the ennemy pages of the wiki : https://wiki.factorio.com/Enemies Things like time "Evolution settings Time, Destroy, and Pollution factors" are part of the formula and there's some graph too which may help. It shows that with norm...
- Sat Nov 30, 2024 10:05 pm
- Forum: General discussion
- Topic: more legendary items than oterh rarities, how?
- Replies: 5
- Views: 333
Re: more legendary items than oterh rarities, how?
You can generate huge amout of legendary copper plate without the earlier quality level if you create some low density structure from foundries with legendary plastic and then recycle them. This done once you have the 300% productivity bonus will in practice generate legendary copper and steel from ...
- Sat Nov 30, 2024 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 117
- Views: 8487
Re: Rocket silo logistic is just broken
my solution to avoid deadlocks : have a silo always loaded with space platform tile and not in auto-request mode. This way any new platform created will receive as first shipment rockets from this silo, and would thus get some foundations as first shipment. That seem straightforward to do in late ga...
- Sat Nov 30, 2024 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Add option for stack inserter for how long to wait for items
- Replies: 15
- Views: 486
Re: Add option for stack inserter for how long to wait for items
I do believe it's in the challenge of the game to learn how to use the stack inserter, and using filter makes them very useful on Gleba, you said the opposite, from what i can imagine is due to lack of experience or skill , and you use your lack of skill as a justification to suggest changing the ga...
- Sat Nov 30, 2024 9:24 pm
- Forum: Ideas and Suggestions
- Topic: allow droping an item on "add section" to add a request for ingredients
- Replies: 17
- Views: 426
Re: allow droping an item on "add section" to add a request for ingredients
I'm just giving you a good tip : use the ability to wire the assembly to the chest and use the feature to request from the chest the ingredient from the recipe. it make much more sense than a broken sugestion where items have multiple recipe it make no sense to expect the game to pick the one you ha...
- Sat Nov 30, 2024 1:02 pm
- Forum: Bug Reports
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 8
- Views: 288
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
I think you cannot assign drop order to a planet, when you assign a planet in the logistic request it's only for where the item should come from, which planet should send it to orbit.