What ?FriedEyesWhite wrote: Mon Mar 09, 2026 6:14 pm I have no Mods installed beside those deemed essential from Steam updates.
Search found 4897 matches
- Tue Mar 10, 2026 11:41 am
- Forum: Technical Help
- Topic: Unable to launch game Help needed
- Replies: 1
- Views: 86
Re: Unable to launch game Help needed
- Tue Mar 10, 2026 11:40 am
- Forum: Ideas and Requests For Mods
- Topic: Overclock the Biolabs!
- Replies: 1
- Views: 87
Re: Overclock the Biolabs!
I think the closer to replicate with current means would be to use a mod that adds many many quality tiers, and use speed modules of ever increasing quality level around a fixed number of labs , maybe something like https://mods.factorio.com/mod/infinite-quality-tiers or a version without disclaimer ...
- Tue Mar 10, 2026 11:24 am
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 3
- Views: 116
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
The picture shows no circuit related things connected to the train stops, but the interrupt has a condition which requires a signal to be send through the circuit to trigger. What do you expect the condition related to the hourglass signal to do in this situation ? Always be 0 ?
When you added it ...
When you added it ...
- Tue Mar 10, 2026 11:11 am
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 13
- Views: 683
Re: Idea for balancing crushers
By “easy” I don’t mean simple. I mean, I’ve been calling casino simple this whole time, that’s my entire problem with it. I know this is how casino works.
I agree with the other 2 persons that expressed a different opinion than yours on this. You said there was no difference between non-space ...
- Mon Mar 09, 2026 11:58 pm
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 13
- Views: 683
Re: Idea for balancing crushers
If that were to be nerfed, and space casino suddenly had to be built 5x larger, that would no longer be “easy scaling”.
Maybe for you x)
Pro-tip : you can make 5 copies of the same platform once you figure out the logic. There you go easy scaling.
The suggestion in OP would just prevent ...
- Mon Mar 09, 2026 1:48 am
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 13
- Views: 683
Re: Idea for balancing crushers
But space casino is just complete baby mode, it’s even simpler relative to everything else.
No, the simplest is to just upcycle the minerals at the mines, that's the least complexity. It's much easier than space casino, and much more UPS efficient, just overall better in every aspect in late ...
- Mon Mar 02, 2026 10:50 am
- Forum: Show your Creations
- Topic: Saboteur's tricks Space Age
- Replies: 4
- Views: 529
Re: Saboteur's tricks Space Age
To clean bugs with artillery, you need to build defense enough to kill all bugs which comes to your base after artillery shoot.
Yes, hehe it's a bit risky if you do it for the first time maybe , prone to cause disaster, and maybe consider it a bad a idea, legendary artillery turret have ...
- Mon Mar 02, 2026 10:17 am
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1345
Re: Is steel furnance used by anyone?
What's 3.5/7 mmmPI?
Another way to start a random argument ? Then you will report me for disagreeing with you ?
Your mining drill in one case extract 100 iron and 7 coal and in the other 200 iron and 7 coal.
The proportion of the pollution generated by mining the coal is a tiny fraction and ...
- Sun Mar 01, 2026 3:16 pm
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1345
Re: Is steel furnance used by anyone?
For me -> when I play on "default" settings, usually when I take some ore area, I instantly create full output mining drill and furnances. So when steel furnances come to play, I dont have usually any area I can just replace with steel furnances and add more ore to double output.
This happens ...
- Sun Mar 01, 2026 2:01 pm
- Forum: Show your Creations
- Topic: Saboteur's tricks Space Age
- Replies: 4
- Views: 529
Re: Saboteur's tricks Space Age
The easiest way to clean bugs is just to use artillery, because it's all automated, what you describe is unfortunatly "manual", i have seen players complaining that it takes much time to keep sending the spidertron squad when they didn't realize artillery was the superior automated option in late ...
- Thu Feb 26, 2026 3:10 pm
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1345
Re: Is steel furnance used by anyone?
I very often use steel furnaces as i build my stone furnaces array with yellow belt, and upgrade them to red at the same time as i upgrade the stone furnaces because as mentionned it feels "fast" , little actions to double ressources rather than doubling the size of the factory with cliffs , trees ...
- Sun Feb 15, 2026 12:20 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 779
Re: Can I get some feedback on this contraption?
I think if you want some feedback you can also explicitly ask for it, which isn't the case on the original thread, you say you are open to suggestions, but not "please give me your opinion" , as you did in this thread, maybe you would have received more feedback , you can also "bump" the thread for ...
- Sun Feb 15, 2026 11:19 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7321
Re: My space age review
What you seem to fundamentally misunderstand about gamedesign is the concept of balance. While you can have multiple ways to do something in a game, it would be even more interesting and desirable if there was a tradeoff, a reason to go with either of the options over the other in a certain ...
- Sat Feb 14, 2026 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 4
- Views: 384
Re: Suggestion from my son (CZ)
To bridge the gaps on Fulgora Island, one can also use https://mods.factorio.com/mod/Long_Range_Delivery_Drones, they are not military drones but can carry military supply on other islands all accross the map.
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
- Sat Feb 14, 2026 4:53 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7321
Re: My space age review
Let me also explain, why I unfortunately find quality to be similar.:
I was really thinking you are wrong saying gleba is the planet that has a single intended way to do, and it's even worse when i hear how you describe quality. You really think the method you describe is the only way ? The ...
- Thu Feb 12, 2026 4:42 pm
- Forum: Gameplay Help
- Topic: How to Have Robots Pick Up Mass-Dropped Items?
- Replies: 4
- Views: 582
Re: How to Have Robots Pick Up Mass-Dropped Items?
The wiki can be a useful source of information :
https://wiki.factorio.com/Deconstruction_planner
The first sentence mention that it can be used to remove item on the ground :
The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks ...
https://wiki.factorio.com/Deconstruction_planner
The first sentence mention that it can be used to remove item on the ground :
The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks ...
- Thu Feb 12, 2026 7:43 am
- Forum: Gameplay Help
- Topic: How to Have Robots Pick Up Mass-Dropped Items?
- Replies: 4
- Views: 582
Re: How to Have Robots Pick Up Mass-Dropped Items?
There is actually a mode to select only the item you dropped on the floor in the decon planner, then it only removes item on the ground. why not use it ?
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0eNpVjtEKwjAMRf8lzx2M4TZb8EtERlnjKLTpbDNRRv/dqPjgWzi5HM4ODudEhfM2s080rcESYQazQ0FmT0t530js ...
- Tue Feb 10, 2026 8:23 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 443
- Views: 166280
Re: Gleba has killed the game for me.
But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic ...
- Tue Feb 10, 2026 8:20 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7321
Re: My space age review
However, I think it is valid to shorten this to "find out the one intended design [of planing ahead]", even it does not match exactly.
I don't think it is correct to stipulate the idea of there being one intended way, when there are several, particularly on Gleba, when comparing with Aquilo, or ...
- Tue Feb 10, 2026 9:51 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 443
- Views: 166280
Re: Gleba has killed the game for me.
I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like ...