Search found 629 matches

by mmmPI
Wed Jul 21, 2021 3:43 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1472
Views: 227432

Re: Simple Questions and Short Answers

Trains apparently ignore Red lights if they are causeing these red lights themselves. Yes, I think i read (in an FFF?) that it was made this way to answer cases such as those : signal.jpg The game will draw the signal red, because there is a train present in the curvy block. But the train would sti...
by mmmPI
Mon Jul 12, 2021 12:32 pm
Forum: Balancing
Topic: Walls need to be cheaper
Replies: 11
Views: 413

Re: Walls need to be cheaper

I did some measurement in editor and for even my base that is from one side is covered by water, and could use cliffs as a natural walls it still used 400+ walls to cover the perimeter in efficient way so that even if I got less area it anyway could be worse as this way I don't reach good and narro...
by mmmPI
Sat Jul 10, 2021 10:49 am
Forum: Technical Help
Topic: Saved game won't load
Replies: 11
Views: 585

Re: Saved game won't load

maybe posting the savegame here, and/or a screenshot of the error that is displayed would help.

It may be a version issue if the save if too old.
by mmmPI
Fri Jul 09, 2021 7:37 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1472
Views: 227432

Re: Simple Questions and Short Answers

The "Render Preparation" actually goes from 2.1ms to 14ms - about 12ms slower, which accounts for almost the entire tick difference on its own (taking into account sleep time). I have some programming experience, so as a complete guess (based on what I might do), the "Render Preparat...
by mmmPI
Thu Jul 08, 2021 7:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1472
Views: 227432

Re: Simple Questions and Short Answers

Same here, no expert, seeing the electricty network numbers as high as the entity update is a bit weird, as usually the electricity network require less time to be processed but the numbers being the same between the 2 screen that doesn't seem to be the cause of the slowdown. The "update" ...
by mmmPI
Thu Jul 08, 2021 7:26 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 24
Views: 1924

Re: We need more control over bots

I do not believe that CPU explanation. Two types of bots would prevent CPU issues for those who want 100000 stupid CPU efficient bots. On paper yes, but if you provide the software as a game to a wide audience, risk of "misusage" or at least "not intended" usage of the tools you...
by mmmPI
Wed Jul 07, 2021 6:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10k spm base, aesthetic rating:0/10
Replies: 3
Views: 855

Re: 10k spm base, aesthetic rating:0/10

It would look 'worse' if its shape wasn't regular, that's not 0/10 ! Also there are some stuff lining up, furnaces, assemblies , solar pannels so that's a plus ! Maybe you could show your module and solar pannel production area, to give an idea of what's required/ the speed at which you can expand. ...
by mmmPI
Wed Jul 07, 2021 5:25 pm
Forum: Gameplay Help
Topic: railroad best practices: about long latencies and waiting areas.
Replies: 14
Views: 737

Re: railroad best practices: about long latencies and waiting areas.

quite simple: add a train limit to the unloading station. Set it to 4, one train will be at the station and up to 3 will be in the stacker. If there are more trains that are ready to go to the unloader they will wait at the ore field and not depart before there are less than 4 trains going to the u...
by mmmPI
Mon Jul 05, 2021 1:01 pm
Forum: Off topic
Topic: A wind powered vehicle that goes faster than the wind
Replies: 4
Views: 620

Re: A wind powered vehicle that goes faster than the wind

I never quite understoof how a yacht can tack into the wind and go faster than what the wind blows. They say in the video it's because of the curve in the sail, it creates difference in air speed between the 2 sides of the sail which generates thrust where in plane-wing it generates lift, thus sail...
by mmmPI
Mon Jul 05, 2021 12:11 pm
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 495

Re: My compact monster

can you show me what you meant? yes, i tried ! Reproducing mostly what is in op but on the left part i showed what i meant by "using only a pair of underground belt for 2 machine when they are just next to each other". I didn't check for material throughput though therefore i expect the d...
by mmmPI
Sun Jul 04, 2021 10:37 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 495

Re: My compact monster

What about beacons ? you dislike them ? :D they help make stuff even more compact and offset the productivity-modules negative effect on speed ! For this particular blueprint, the amount of splitters i think could be decreased to make it less expensive to build, and also to make it easier for the co...
by mmmPI
Sun Jul 04, 2021 10:16 am
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 930

Re: Personel train transport?

Does this help you understand better? You tell me :) 1) Every train has a unique number associated with it; written in its schedule. associated with signal T 2) Every station has a unique number associated with it; written in a combinator. assoociated with signal "white dot" 3) You call a...
by mmmPI
Sat Jul 03, 2021 9:16 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 930

Re: Personel train transport?

Sorry i misunderstood what you said. I was thinking in the remote access context. Which is the whole problem. I would prefer being able to turn them off trough a power switch, and instantly, unlike the decider and the arithmetic combinators. These 2 should be able to be turned off instantly... You ...
by mmmPI
Sat Jul 03, 2021 7:33 pm
Forum: Gameplay Help
Topic: railroad best practices: about long latencies and waiting areas.
Replies: 14
Views: 737

Re: railroad best practices: about long latencies and waiting areas.

Old schedule: Mine -> Unloader New schedule: Mine -> General Waiting Area -> Unloader I don’t know about you, but I would definitely consider an empty train sitting at an unloading station with a full train behind it, unable to move to Destination Full, to be a problem… You could use the "&quo...
by mmmPI
Thu May 27, 2021 2:00 am
Forum: Technical Help
Topic: Problem with drop UPS/FPS
Replies: 7
Views: 470

Re: Problem with drop UPS/FPS

fac.jpg The bigger number means more time needed in millisecond to complete a task. if you want to run at 60 ups you need to process a tick in 16.6 millisecond or less. ( since there are 60 tick in a second you want to process 1 tick in 1/60 second or less ). given what you said about number of enn...
by mmmPI
Fri May 14, 2021 2:43 pm
Forum: Pending
Topic: [Lou] [1.1.33] Crash: "Trying to disconnect circuit connector in inconsistent state."
Replies: 2
Views: 303

Re: [1.1.33] Crash: "Trying to disconnect circuit connector in inconsistent state."

Friday 14 of may 2021 Hi everyone ! Le matin du vendredi 14 mai 2021 je double click sur l'icone Steam pour jouer a Factorio. Je click sur bibliothèque ensuite sur Factorio et la je vois que Factorio et désinstaller, ce qui me surprend parce que je ne l'ai jamais désinstaller, de plus de 13 mai 2021...
by mmmPI
Sat Apr 17, 2021 1:13 pm
Forum: Gameplay Help
Topic: Single run timer
Replies: 3
Views: 328

Re: Single run timer

timer.jpg That is my attempt. Place the blueprint power it , and put a satelite in the chest. The belt loop is sized to fit the 10 sec timer and is just there for demonstration purposes, one lap simulate one launch as if the chest was the rocket silo. Horizontal red arrow => receive the pulse from ...
by mmmPI
Wed Apr 07, 2021 10:31 pm
Forum: Off topic
Topic: Climate Change
Replies: 51
Views: 10597

Re: Climate Change

More helpful than "you're stupid, look it up" would be some example of a situation where you go from less dollars to more dollars I am aware of fractional reserve banking. I count debt as "negative dollars": the bank loans you 1$ and -1$. I would have choosen ignorant rather tha...
by mmmPI
Sun Apr 04, 2021 11:16 am
Forum: Off topic
Topic: Climate Change
Replies: 51
Views: 10597

Re: Climate Change

Money is created when the government prints money. If everyone payed back debts, the amount of currency would not change. You clearly have no idea what you are talking about. The Bond system is not the only money creation source i made a simplified sum up of one thing. Money is created when you go ...
by mmmPI
Thu Apr 01, 2021 4:51 am
Forum: Off topic
Topic: Climate Change
Replies: 51
Views: 10597

Re: Climate Change

I would say the way money is created relies on models that themselves relies on the idea that growth can be constant over virtually infinite amount of time. It is was fine happening for much time and i think part of it is based on the fact that population growth was following the same trend. I thin...

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