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by mmmPI
Thu Dec 07, 2023 7:06 am
Forum: Questions, reviews and ratings
Topic: I'm looking for a modpack
Replies: 4
Views: 151

Re: I'm looking for a modpack

and Krastorio 2, 248k I was already able to run on my build, so I was thinking maybe someone has a mod for an even larger number of mods or so that Bobov’s mods would work with robots and Krastorio with space exploration I think i understand better the request now. I don't know much about compatibi...
by mmmPI
Thu Dec 07, 2023 6:57 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 12
Views: 381

Re: Maximum throughput of a rail line

I can't think of a situation where having too many (signals) would impact negatively the throughput. Too many signals never harm the train, only waste your CPU. And yes, you would assume every possible position has a signal, compute the train behavior and then you actually would only build signals ...
by mmmPI
Wed Dec 06, 2023 6:43 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 12
Views: 381

Re: Maximum throughput of a rail line

The question is: Given a train configuration what is the maximum throughput you can have? I agree. I think to answer that question one has to find the local maximum in a function that would represent the throughpout relative to speed which would mean having a function that can calculate the density...
by mmmPI
Wed Dec 06, 2023 5:35 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 99
Views: 13853

Re: Friday Facts #387 - Swimming in lava

The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water Thanks for pointing out some undisclosed technologies ! It leads me to think that water will maybe be used for crafting/transformation as otherwise that secon...
by mmmPI
Wed Dec 06, 2023 5:19 pm
Forum: Questions, reviews and ratings
Topic: I'm looking for a modpack
Replies: 4
Views: 151

Re: I'm looking for a modpack

The mod portal has them all ! If you play a little with the research options it show a list where the first pages are containing most of what i would have written : https://mods.factorio.com/explore?query=&exclude_category=content&exclude_category=tweaks&exclude_category=utilities&ex...
by mmmPI
Wed Dec 06, 2023 8:11 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 12
Views: 381

Re: Maximum throughput of a rail line

It's going to take some calculus to figure this out. That's a pretty big ask for most people. Indeed. For a non mathematicion the formulas will probably look insane and then you have to derive them and solve for the maximum. There are some AI tools like Wolfram alpha that can do powerful things whe...
by mmmPI
Wed Dec 06, 2023 12:50 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 12
Views: 381

Re: Maximum throughput of a rail line

Maximum throughput of [what] going through a rail line ? You have the max throughput of trains when they are only composed of 1 locomotive and you place signal eveywhere but that's not what you are looking for i suppose :D If you want the maximum throughput of material, it requires infinitly long tr...
by mmmPI
Wed Dec 06, 2023 12:39 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 258
Views: 121854

Re: 3 and 4 way intersections

Sorry, could you please explain this in detail? So, city blocks have four intersections in each corner. And if two of these intersections have a U-turn feature (like a roundabout) and the other two don't have a U-turn feature, could this be a source of dead blocks if there is not enought space for ...
by mmmPI
Tue Dec 05, 2023 11:11 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 99
Views: 13853

Re: Friday Facts #387 - Swimming in lava

Steampower needs lots of water. Nuclear even more. I disagree ! I share your questionning though, but the steam used for nuclear being "hotter" it contain more energy per unit, thus requiring less water for the same amount of electricity so it would be the better option in case of limited...
by mmmPI
Tue Dec 05, 2023 10:59 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 258
Views: 121854

Re: 3 and 4 way intersections

I dawned now, do you want to hint that this bahaviour can be changed in my design? Honestly, I am not sure if it possible. I don't know if it is possible, it is difficult to see if signals would fit with additionnal rails. The difference in throughput may not be very significant, but if you could m...
by mmmPI
Tue Dec 05, 2023 7:21 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 258
Views: 121854

Re: 3 and 4 way intersections

Criticism is good, I want it. Pointing twice at a non-existent issue and confusing left and right is something else. Anyway, thank you for a link. The issue is not non-existent, it is a good advice to improve the junction to avoid blocking-turn, it's not easy to see but most of the junctions on thi...
by mmmPI
Mon Dec 04, 2023 8:42 am
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 455

Re: How can people play without infinite resource mod?

So my question is, why? what am I missing? You don't feel like endlessly chasing more ressources if you play quite short vanilla (1-10) rockets aim game, or if you play an almost vanilla game with just a few small QOL mods or so new to test them and dont plan for sending several rockets. When playi...
by mmmPI
Sun Dec 03, 2023 8:46 pm
Forum: Gameplay Help
Topic: Combinator Clock Help
Replies: 5
Views: 234

Re: Combinator Clock Help

This is due to the latency. If the inserter is activated, it takes some ticks for it to actually grab an item and report that to the circuit and then for the timer to reset. It's about 5 ticks if using a yellow belt Hey hijacking your explanation to point out that this is the reason in my previous ...
by mmmPI
Sun Dec 03, 2023 10:36 am
Forum: Gameplay Help
Topic: Combinator Clock Help
Replies: 5
Views: 234

Re: Combinator Clock Help

I want to create a combinator clock system connected to a light so that if an inserter does not pulse (as in it failed to provide a science pack), the light turns on or off, notifying me that there is some delay/shortage I tried to follow literally the description of the machine and ended up with 2...
by mmmPI
Sun Dec 03, 2023 7:48 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 335
Views: 59892

Re: Friday Facts #378 - Trains on another level

I am afraid you did not read carefully my first post, please read again and think better. Your first post is : Do we really need bridges? You better do the good UI and statistic info for trains and stations. I think the explanations given are enough to illustrate my point of view related to your do...
by mmmPI
Sun Dec 03, 2023 7:17 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 335
Views: 59892

Re: Friday Facts #378 - Trains on another level

Sound likes "The Old Spaghetti Factory". Please show your creation where do you really need bridges. I'm afraid it makes no sense to ask me to show current creations where bridges are necessary, because i wouldn't build now something that doesn't function unless it has bridges. Although i...
by mmmPI
Sat Dec 02, 2023 5:47 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 99
Views: 13853

Re: Friday Facts #387 - Swimming in lava

On top of that, adding new recipes was made even more difficult due to the recycler, which was already in the game as a part of the quality branch before we started work on any of the planets. If an item has alternative recipes, it's not clear which ingredients should be returned on recycling this ...
by mmmPI
Sat Dec 02, 2023 5:30 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 99
Views: 13853

Re: Friday Facts #387 - Swimming in lava

On one of the videos, we notice that a drill is oscillating between green and yellow, due to insufficient belt speed. That reminds me of issues where a mining field would produce 99.8% of the theorical production because drills sometimes can't find a gap in the belt for their ore. Can I suggest inc...
by mmmPI
Sat Dec 02, 2023 5:23 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 99
Views: 13853

Re: Friday Facts #387 - Swimming in lava

However, you said that lava can't be landfilled, which means that if ore spawns near it, there's a chance it'll end up on a small island or on a narrow bridge that the drills won't be able to access, which will infuriate many players. So, what's the solution? From FFF 386 => Over time, the lava has...
by mmmPI
Sat Dec 02, 2023 5:19 am
Forum: News
Topic: We support Ukraine
Replies: 3340
Views: 360773

Re: We support Ukraine

Congratulations to the slava ukraini guys. You did it! Assuming the senseless demographic destruction of ukraine was your goal all along, of course. Makes little to no sense to blame the victim of agression for the casualties inflicted by the agressor no ? That's like if i punch you in the nose and...

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