Search found 345 matches

by mmmPI
Wed Oct 02, 2019 11:18 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 62
Views: 1929

Re: [MOD 0.17+] Adamo Mods

I don't know what would be the best way to use them. Space efficency for the 1x1 , but requires quite some tinkering to find a way to reach the connections, heat pipes can't go undergound, outputing a solid without configurable inserter while needing 2 different liquid is a puzzle. ( there are tools...
by mmmPI
Tue Oct 01, 2019 12:13 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10810

Re: Friday Facts #314 - 0.17 stable

I also have a sneaking suspicion that the kinds of players who would assume the "real game" doesn't start until you get bots are also the kinds of players who play with biters disabled; which virtually removes 100% of the challenge from the game, it just becomes a waiting game at that point. Your s...
by mmmPI
Tue Oct 01, 2019 9:24 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 62
Views: 1929

Re: [MOD 0.17+] Adamo Mods

I can't recreate the sloshing on my demo world. Tell me exactly the conditions you can create it, if you would. You mentioned it may be due to differently-sized pipes, according to something Bob had to fix. I'm not able to recreate the right conditions even with differently-sized pipes, so I'm goin...
by mmmPI
Sun Sep 29, 2019 2:30 am
Forum: Gameplay Help
Topic: Oil is stupid.
Replies: 7
Views: 518

Re: Oil is stupid.

Is there something I'm missing Yes, the two FFF that announced it https://www.factorio.com/blog/post/fff-304 and https://factorio.com/blog/post/fff-305 and the thousands of post discussing it https://forums.factorio.com/73684 For the rest, it seems that the first part is a pretty objective definiti...
by mmmPI
Sat Sep 28, 2019 9:08 am
Forum: Not a bug
Topic: Forced to mix fluids
Replies: 1
Views: 106

Re: Forced to mix fluids

In some particular case you can use a pump or underground pipes back to back, it can act as a straight pipes that doesn't connect on the sides. Before the "fluid-mixing-prevention" the game would have allowed you to place the pipe, but it would have connected the 2 fluids , water and heavy oil, whic...
by mmmPI
Sun Sep 22, 2019 7:47 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 1067

Re: Creating a trigger when material ceases running on a belt

I've been trying to find a forum thread that explains belt counters in detail. Here you have a "dry ore patch train restrictor", it reads on chest, not on belts, but the use case described is quite similar : it can be used to detect if the miners on a patch needs to be moved ( run dry/ material cea...
by mmmPI
Wed Sep 18, 2019 2:09 pm
Forum: Gameplay Help
Topic: What's wrong with my oil setup
Replies: 12
Views: 497

Re: What's wrong with my oil setup

Only the solid fuel chemical plant is running regularly, everything else just starts and stops sporadically. You can diagnose the cause of the problem when you hover a machine on the right pannel, there is a "status :" under the health, it can tell you why the machines stops when they do, for examp...
by mmmPI
Mon Sep 16, 2019 5:31 am
Forum: General discussion
Topic: Fluid mixing saga - a sarkastic comedy - Act 23
Replies: 7
Views: 721

Re: Fluid mixing saga - a sarkastic comedy - Act 23

Is there a legal place to find the previous acts ?
I'll wait to see the next one anyway:)
by mmmPI
Fri Sep 13, 2019 10:13 am
Forum: Gameplay Help
Topic: pumps seem useless for long distance pipes?
Replies: 33
Views: 1256

Re: pumps seem useless for long distance pipes?

pictures Hi i saw the picture and thought that maybe there is something else that reduce the flow rate of your design with factorissimo. You can see the blue diamonds where the pipe connect between the inside and the outside. The blue diamond means that the connexion is both way, the liquid can go ...
by mmmPI
Wed Sep 11, 2019 9:22 am
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 2747

Re: Dry Ore Patch Train Restrictor

I suggest sticking with circuit reading the amount of ore on the belt as you might only require up to a dozen pieces of wire near the station as opposed to wiring each drill together... You can read the quantity of ore covered by the miner itself, or you can also read the quantity of ore left in th...
by mmmPI
Tue Sep 10, 2019 12:31 pm
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 2747

Re: Dry Ore Patch Train Restrictor

Can't you simply wire the miners up and read the ore patch quantities that way? You can, I didn't even know ! I wonder since when it exist ! The original contraption still allow for collecting things that are not from miners, aka the case where you place your centrifuge next to the uranium patch, y...
by mmmPI
Mon Sep 09, 2019 9:33 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 3392

Re: Licensing and mod portal

If my 2cts could help there you go, else just ignore : I have received "academical training" as in "studying at school" stuff about legal aspect of IP, also advertising, from this my personnal feeling is that is very "political" /"lobbyistic", many differences in the details of specific licensing oc...
by mmmPI
Sun Sep 08, 2019 7:43 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 126608

Re: Simple Questions and Short Answers

I have five belts feeding ten different items into a cargo wagon. Inside the wagon I want exactly 100 of each item. Is there a way to make the inserters switch to a different item after there are 100 of one? Image of current setup Made me think about this one : https://forums.factorio.com/viewtopic...
by mmmPI
Sat Sep 07, 2019 9:46 am
Forum: Gameplay Help
Topic: Stuck on a circuit condition
Replies: 7
Views: 376

Re: Stuck on a circuit condition

And if you want extra control, you can use the previous suggestion using a constant combinator but place a power switch between the constant combinator and the rest of electric network. This means you can turn on/off the power switch instead of a constant combinator, and power switch are available ...
by mmmPI
Wed Aug 28, 2019 11:31 am
Forum: Show your Creations
Topic: Top Deal Websites In Delhi
Replies: 8
Views: 666

Re: Deploying large scale mining operations?

What i often end up doing is copy paste a previous outpost, when in a game with many generic outpost, i try to find on the map one that has the approximate same size/shape with miners on it and i just copy the whole thing including station miners and belts that connects them and sometimes defense al...
by mmmPI
Wed Aug 28, 2019 10:01 am
Forum: Gameplay Help
Topic: [0.17.66] Circuit network: Reading trains done a tick too late
Replies: 6
Views: 329

Re: [0.17.66] Reading trains done too late

However upon entry of the train into the station, all inserters insert at least one item into the train which is in violation of the circuit condition. I remember seeing this behavior long ago, designed my way around it not understanding. This is how circuit networks work: value computed on one tic...
by mmmPI
Wed Aug 28, 2019 2:40 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19566

Re: Friday Facts #309 - Controversial opinions

You do realise that when you start the game you CAN'T be overloaded with information, since there is NOTHING that Alt-view adds right ? The first thing it may show will be the direction in which the burner miner output, which is useful and also is very small. Then it will show the receipe on the fur...
by mmmPI
Tue Aug 27, 2019 9:46 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19566

Re: Friday Facts #309 - Controversial opinions

Belts should have had one lane. Sure thing, I'll get right to it on the day that people stop asking for the game to be dumbed down to match their own personal play style. But don't let facts get in the way of drama. That always goes down well on internet discussion boards. Wasn't your suggestion se...
by mmmPI
Tue Aug 27, 2019 10:03 am
Forum: Gameplay Help
Topic: Stuck on a circuit condition
Replies: 7
Views: 376

Re: Stuck on a circuit condition

And if you want extra control, you can use the previous suggestion using a constant combinator but place a power switch between the constant combinator and the rest of electric network. This means you can turn on/off the power switch instead of a constant combinator, and power switch are available f...
by mmmPI
Mon Aug 26, 2019 12:07 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 126608

Re: Simple Questions and Short Answers

You have to use filters as circuit signals can not stop inserters from *dropping* things into chests that they already grabbed. That's what i think too after my testing, when you try to make the inserter react to its own holding it's too late, it will drop it anyway. The inserter then should not pi...

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