Search found 5283 matches
- Wed Sep 16, 2026 4:17 pm
- Forum: Releases
- Topic: Version 2.1.18
- Replies: 14
- Views: 3042
Re: Version 2.1.18
If there is no ingame tooltip i suggest : The "alert configuration pannel" allows the user to configure which alerts are "muted" or "disabled" using the corresponding tickbox. A "muted" alert will be silent, only the icon will be visible. If the icon's presence is still too disturbing, then ...
- Wed Sep 16, 2026 3:59 pm
- Forum: Releases
- Topic: Version 2.1.19
- Replies: 1
- Views: 1767
Re: Version 2.1.19
It was so fast i had no time to ask if we're getting closer to a stable 2.1 on previous version, but that kinda answers it : yes ! by steps x).
- Wed Sep 16, 2026 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
This is where I disagree.
The request interface for robots is a just an intentionally constrained version of the normal item request-interface.
All I am asking for is that the normal request interface is applied here, too, so I can set an upper limit.
Yeah and in every suggestion there is a ...
- Wed Sep 16, 2026 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
The interface is already there. There is a slider where you can select the number of bots. All we are asking for is that this can be set to an upper limit or something similar.
We understand that you disagree.
But having to configure machineB to get the desired effect on machineA is inherently bad ...
- Wed Sep 16, 2026 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
Or just don't request robots only in the roboport that is fed by the assembly ^^
- Tue Sep 15, 2026 5:57 am
- Forum: Mods
- Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
- Replies: 7
- Views: 2462
Re: [MOD 2.0/2.1] C&C harvesters 2.0.0
I only play the OG and the openRA, i couldnt tell if the sound has changed in the remastered. I remember playing with this harvester in factorio at some point x), couldn't tell if it was a car or a spidertron under the hood, but i know some custom vehicule interact with mods based on this, which ...
- Tue Sep 15, 2026 5:34 am
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
He is certainly right. Let's say I have 100 bots of each type and 20 roboports and I don't want either of the bots to go into 4 specific roboports.
You request 50 bots of each type in every roboport except those 4.
And every time you add bots to the network, you have to update the ...
- Mon Sep 14, 2026 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
He is certainly right. Let's say I have 100 bots of each type and 20 roboports and I don't want either of the bots to go into 4 specific roboports.
You request 50 bots of each type in every roboport except those 4.
Why would you care to calculate the average ? that's not what the suggestion is ...
- Mon Sep 14, 2026 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
This now causes a bunch of bots to hand out in those "inner roboports," rather than going where they would naturally congregate. And these roboport requests must be constantly updated when you add new bots.
That's because you just mentionned the case where you don't want them to go in that ...
- Mon Sep 14, 2026 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
For example, if you want to slow bots down from repairing walls damaged by attacks, you could use bot-less roboports near the walls. This forces bots to have to come from further away to repair the walls.
You can achieve the same result by just not requesting any bots on the outer perimeter and ...
- Mon Sep 14, 2026 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
If I could forbid bots to rest in all but the closests roboports to the front lines I would probably lose even fewer, because the assault is over when they arrive.
Yes that's the very definition of "push", just set 0 request on the outer perimeter and not on the other roboports and bots will ...
- Mon Sep 14, 2026 1:09 am
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
But what is the purpose of purging a roboport from its robots ? to me it appears to be a tool to manage the distribution of robots in the factory and their addition overtime that works by pushing when currently the option are favouring pulling.
Presumably the upper limit would be set up to ...
Presumably the upper limit would be set up to ...
- Mon Sep 14, 2026 12:22 am
- Forum: Videos
- Topic: Automating the automation with AI
- Replies: 1
- Views: 184
Re: Automating the automation with AI
It looks and sounds nice, usually people do the opposite, they use AI and claim they haven't it's only them, but here it's hard not to suspect the opposite, that the AI was helped a bit, like at 7 minutes the AI says " the user was annoyed and asked me to stop wasting time and token on useless ...
- Sun Sep 13, 2026 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
- Replies: 32
- Views: 2361
Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
The originally posted issue is something that has greatly annoyed me as well. I didn't read through all the replies in this thread, but I've had an idea in mind that I think is simple yet effective: Add a "Read fuel level" option where you specify a control signal. Make it work similar to the ...
- Sun Sep 13, 2026 3:50 am
- Forum: Ideas and Suggestions
- Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
- Replies: 32
- Views: 2361
Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
*sigh* Yes, you can do it with the current circuit options. I did eventually get it working (modulo it sometimes buffering a couple more U235 than strictly needed) myself. I'm sure all you Very Smart People would have instantly seen this correct setup, and not gone through a couple iterations that ...
- Sun Sep 13, 2026 3:26 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 34
- Views: 3349
Re: Quality levels completely break factory
Put yourself in my shoes, and perhaps you'll better appreciate that I wasn't being defensive, but trying to course-correct those mistaken assumptions.
Trying to correct mistaken assumption appears to be what people have been trying to do with your claims that no module or productivity was ...
- Sat Sep 12, 2026 1:20 am
- Forum: Mods
- Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
- Replies: 7
- Views: 2462
Re: [MOD 2.0/2.1] C&C harvesters 2.0.0
Maybe it's too much , but i feel it could complement the visual for the nostalgia to have a couple of those pops out occasionnaly : https://www.youtube.com/watch?v=6Zd-ut114b4 , or maybe when you build one, "awaiting orders" !
- Sat Sep 12, 2026 12:25 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 34
- Views: 3349
Re: Quality levels completely break factory
I've designed a Gleba factory with mostly productivity modules, minimal interaction with quality mechanics, and no beacon, which works best for me.
That's typically what i would recommend to an inexperienced player, to minimize complexity. The important is that it is robust on Gleba, not fancy ...
- Mon Sep 07, 2026 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Add "No Item" to Roboport requests
- Replies: 26
- Views: 1350
Re: Add "No Item" to Roboport requests
I already mentioned that solution here;
Ah yeah i didn't recognized it, i don't think it works only when it's highly stressed or is akin to building large buffer for the oil processing, because you build an automatic trigger and you have to dimension the threshold to your base and scale it up ...
- Mon Sep 07, 2026 4:12 pm
- Forum: Mods
- Topic: [MOD 2.0/2.1] C&C harvesters 2.0.0
- Replies: 7
- Views: 2462
Re: [MOD 2.0] C&C harvesters 2.0.0
Affirmative !daikael wrote: Sun Sep 06, 2026 4:24 pm I can necro my own posts if I update right? Because I updated after 5 years.
Does it comes with the voice too ?