Search found 4820 matches
- Wed Dec 31, 2025 3:55 am
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 21
- Views: 13277
Re: Five-in-a-row game, with deep-learning AI
It is possible to recreate the map from the blueprint BUT that require loading a pre 2.0 version of the game where there are still "rocket control unit" in the game, or else the signal is missing and the blueprint has some holes in it and also to unchart quite a lot of area before attempting to ...
- Wed Dec 31, 2025 2:49 am
- Forum: Gameplay Help
- Topic: [SOLVED] How to deal with biters attacking outside of turret range.
- Replies: 6
- Views: 273
Re: How to deal with biters attacking outside of turret range.
You may need to account for "behemoth worms" as over time biters evolve and create new nests, possibly with those that have a range of 48, requiring artilleries to outrange otherwise they can drain ressources destroying part of the wall.
- Wed Dec 31, 2025 2:43 am
- Forum: Fixed for 2.1
- Topic: half used science pack will always be recycled into 100% remains
- Replies: 6
- Views: 1202
Re: half used science pack will always be recycled into 100% remains
Future FFF announced !
- Wed Dec 31, 2025 2:38 am
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 54
- Views: 15415
Re: Does "Quality" Make Fusion Reactors Worse?
Nice flame war there... Anyway... without wanting to restarting it... did i understand correctly that ...?
You always want to run the fusion power plant at 100% or not at all - so unlike nuclear, where your smart NPP would just insert nuclear cells when you are getting low on steam, with fusion ...
- Wed Dec 31, 2025 2:04 am
- Forum: Gameplay Help
- Topic: Ribbon world train problem
- Replies: 3
- Views: 108
Re: Ribbon world train problem
I think the main cause of the problem is that you expect the "closest" train to respond to a call to the "demand" or "supply" station, expectation that in practice has no way to be enforced in your setup because "many" trains can answer the call, even if they are not trains in the immediate nearby ...
- Tue Dec 23, 2025 12:11 am
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 512
Re: how to make builder train
I'm not sure when it started, but it seems there was an update where you can now place the blueprint itself into the constant combinator, and clicking it automatically inputs the required logistics lists.
Yes i'm aware but to me that is still somewhat "manually" , i can see how there's some ...
- Mon Dec 22, 2025 11:32 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 144122
Re: Gleba has killed the game for me.
said this way , that make sense to me, plus for vulcanus you can put the barrels in lava to somplify things if you want to go fast, it's just not my playstyle it didn't strike me as beneficial at first
- Mon Dec 22, 2025 9:00 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 144122
Re: Gleba has killed the game for me.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
- Mon Dec 22, 2025 8:42 am
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 512
Re: how to make builder train
Do you WANT to use LTN for this ? or are you saying it to provide a detailed picture of the situation when asking for "any" solution ?
Have you tried anything already ? Are you familiar with combinators ? what scale do you plan to use this for ? if you have a couple pictures of the current factory ...
Have you tried anything already ? Are you familiar with combinators ? what scale do you plan to use this for ? if you have a couple pictures of the current factory ...
- Tue Dec 16, 2025 8:56 am
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 21
- Views: 13277
Re: Five-in-a-row game, with deep-learning AI
I plan on using this Z signal value change to trigger a timer that would help syncing input data for the "single neuron" idea. That seem rather complicated to do, but i have lots of free time and i'm enjoying playing with those :)
It never worked out in the end, the prototype for the single ...
- Sat Dec 13, 2025 5:02 am
- Forum: Modding discussion
- Topic: Pen and paper thumbnail
- Replies: 9
- Views: 1511
Re: Pen and paper thumbnail
https://forums.factorio.com/download/file.php?mode=view&id=109452
I wrote some lyrics yesterday in the train, with a pen and a paper, about the worms in Fulgora, while tapping a rythm with my finger on my knee, it took about 2 hours, but i wasn't really at it, typed in on computer when i came ...
I wrote some lyrics yesterday in the train, with a pen and a paper, about the worms in Fulgora, while tapping a rythm with my finger on my knee, it took about 2 hours, but i wasn't really at it, typed in on computer when i came ...
- Thu Dec 11, 2025 3:34 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: AI generated assets and disclosure
Sakuro posted a nice script to block individual mods or authors. https://greasyfork.org/en/scripts/502332-factorio-block-mods-and-mod-authors
hey finally you can stop posting on every single one of my mod that you wish you had not seen it ! Please use it and leave me alone :D :lol:
It will ...
- Wed Dec 10, 2025 4:09 pm
- Forum: Implemented mod requests
- Topic: AmbientSound surface binding
- Replies: 13
- Views: 1215
Re: AmbientSound surface binding
Soon
That's pleasant news
can't wait to try lua again
That's pleasant news
can't wait to try lua again
- Fri Dec 05, 2025 6:40 am
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 852
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.
Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
- Thu Dec 04, 2025 4:19 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 852
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
- Thu Dec 04, 2025 12:57 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: Clearly Marking AI Content
I'm sure of it. But the infrastructure needed for the training of the model you run on your laptop, plus the training itself, weren't made on your laptop.
Unfortunatly, i am not skilled enough to make one entirely on a notebook, although that is technically doable to design and train one from ...
- Thu Dec 04, 2025 9:49 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: AI generated assets and disclosure
People may have various reasons to want avoiding AI generated content. I often see those people depicted as rooted in the past, like old people who are opposed to new technology "just because", things were better before, ...
I, for example, try to avoid AI generated content for various reasons ...
- Thu Dec 04, 2025 8:17 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: Clearly Marking AI Content
I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.
The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
- Thu Dec 04, 2025 5:36 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: Clearly Marking AI Content
The main problem with AI content, other than it being unoriginal, is that it's easy to pump out en mass which buries non-AI content. This is why we need a filter. Case and point you've posted about 20 music packs made with AI which is almost a 3rd of the music packs on the portal.
That's a bad ...
- Wed Dec 03, 2025 5:08 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4078
Re: Clearly Marking AI Content
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...