Search found 605 matches

by mmmPI
Mon Jan 18, 2021 11:27 am
Forum: Gameplay Help
Topic: Train stops with limit change assigned numbers of trains
Replies: 9
Views: 731

Re: Train stops with limit change assigned numbers of trains

I always thought re-pathing means searching a new path to destination, not switching the destination (if not necessary)... There are 2 differents things, what you describe would be "path-revalidation" in this https://wiki.factorio.com/Railway/Train_path_finding While what happens i think is trigger...
by mmmPI
Sun Jan 17, 2021 3:57 pm
Forum: Gameplay Help
Topic: Train stops with limit change assigned numbers of trains
Replies: 9
Views: 731

Re: Train stops with limit change assigned numbers of trains

My guess is that some closer train station are freed before the train that was routing to the further one had reached it. Then this train using regular repath conditions switches its target destination to the newly found closest station. Reading incoming train to the far station would then change ac...
by mmmPI
Sat Jan 16, 2021 1:11 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 851

Re: [1.0.0] Offensive Automatic Train Name

Thank you for some context. The trouble is that in a train stop name, there isn't any context. I just typed this on duckduckgo and look at when it´s used, there is twitter hashtag too and it´s not about mocking people ´s hair but rather sharing tips on how to slow down unwanted hair growth. True th...
by mmmPI
Sat Jan 16, 2021 12:47 pm
Forum: This Forum
Topic: That feeling when it is 2am, there is no activity on the discord, and you are not motivated to grow the factory
Replies: 2
Views: 168

Re: That feeling when it is 2am, there is no activity on the discord, and you are not motivated to grow the factory

Those kind of moment i try to dissecate music box blueprints gathered randomly throughout multiplayers :)

Also works with sliding text display, pi calculator and all sort of contraptions clever people came up with !
by mmmPI
Sat Jan 16, 2021 9:19 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 851

Re: [1.0.0] Offensive Automatic Train Name

talking about educating oneself => https://pubmed.ncbi.nlm.nih.gov/25264521/ https://www.beautyglimpse.com/do-you-know-about-these-side-effects-of-hair-retarder-read-on/ personnaly i found myself in an economically-challenged position and find the work "broke" and "poor" offensive. Could you please ...
by mmmPI
Fri Jan 15, 2021 2:36 pm
Forum: General discussion
Topic: Alt-F4 #21 - The Ultimate Modding Honour
Replies: 5
Views: 367

Re: Alt-F4 #21 - The Ultimate Modding Honour

Very interesting (hi)story, demonstrating if need be that this sticky post is accurate : viewtopic.php?f=6&t=30240 ( I want to make suggestions, but I got links to mods!! :( )
by mmmPI
Thu Jan 14, 2021 10:58 pm
Forum: Ideas and Suggestions
Topic: train condition for when the next stop has reservations available
Replies: 8
Views: 263

Re: train condition for when the next stop has reservations available

It's ok to answer "slowly" :) not everyone has the same consideration of time. I am not understanding what you call "reservation", but i would consider it is a name you use to describe your system, it's not the internal technical "reservation" that the game uses to manage train logic. This may have ...
by mmmPI
Thu Jan 14, 2021 5:02 am
Forum: Gameplay Help
Topic: Loading Multiple Trains At Same Station
Replies: 6
Views: 300

Re: Loading Multiple Trains At Same Station

The main risk of these methods (imo) is that inserters pick up one ressource, then can't load all they grabbed due a train being full and leaving, they won't put back the ressource in the chest, and when another train arrive, they would either drop the unwanted ressource on the cargo if you used cir...
by mmmPI
Thu Jan 14, 2021 4:22 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 684
Views: 458567

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Omnifarious wrote:
Thu Jan 14, 2021 3:59 am
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?
Not that i know of, but it should yield pretty similar result to the "crossabout" vs "roundabout" shown in page 1. Given this is a smaller "crossabout".
by mmmPI
Wed Jan 13, 2021 9:55 am
Forum: This Forum
Topic: Quote accuracy
Replies: 11
Views: 318

Re: Quote accuracy

Not sure this should be here or in suggestions, but: Why is there no check for whether what you have quoted is actually what was posted,[add tons of crap here] or a way of approving quotes of yourself - There is nothing stopping me just changing what someone said in a quote of that person. there is...
by mmmPI
Sun Jan 10, 2021 6:45 pm
Forum: Angels Mods
Topic: How to flare only "excess" output?
Replies: 3
Views: 175

Re: How to flare only "excess" output?

yep that's better :)
by mmmPI
Sun Jan 10, 2021 4:21 pm
Forum: Ideas and Suggestions
Topic: train condition for when the next stop has reservations available
Replies: 8
Views: 263

Re: train condition for when the next stop has reservations available

but i have experienced that the trains actually skip the pickup station completely instead of waiting at their current stop, this means they will go towards the dropoff station without even having a full inventory, a condition for them to wait until the next stop has reservations for the train woul...
by mmmPI
Fri Jan 08, 2021 6:04 am
Forum: Not a bug
Topic: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
Replies: 6
Views: 199

Re: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits

If you have 2 stations called A both with a limit set to 1 and have a train travelling to both stations and disable one of those stations one of the trains will instant stop with "destination full", this should act the same as the previous scenario where the train treats the disabled station as a w...
by mmmPI
Fri Jan 08, 2021 5:43 am
Forum: Angels Mods
Topic: How to flare only "excess" output?
Replies: 3
Views: 175

Re: How to flare only "excess" output?

I think the vanilla pump is your circuit-controllable non-return valve. Having a tank filling up for each fluid/gas allow for reading the quantity of either propene or residual. And add pumps connecting those tanks to flare stack. Then you can use combinators to do operation on those numbers if need...
by mmmPI
Wed Dec 30, 2020 12:42 pm
Forum: Gameplay Help
Topic: A few questions I haven't manage to find an answer for yet...
Replies: 5
Views: 401

Re: A few questions I haven't manage to find an answer for yet...

1) What is the logic for calling construction bots to work? When I drop a blueprint to build an outpost, it looks like the summoned bots are coming from far away from the base, fly all across the map to get supplies then fly all across the map to lay things down to the blueprinted area there's a di...
by mmmPI
Sun Dec 27, 2020 10:23 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1357
Views: 188671

Re: Simple Questions and Short Answers

How do I get the rocket launcher to target ground? I've tried pressing 'C', but it still won't fire without a target. SPACE shoots to the nearest enemy unit, C shoots to mouse pointer if there's something like a unit, structure or tree, ground or water was never targetable IMHO. this doesn't apply ...
by mmmPI
Sun Dec 27, 2020 10:04 pm
Forum: Gameplay Help
Topic: Why would I care about pollution?
Replies: 11
Views: 683

Re: Why would I care about pollution?

The consensus I seem to pick up is that pollution-induced attacks are something to be avoided? Whether by managing pollution or a biter eradication program, it looks like you don't like it when a nest comes under the cloud. It also depends on settings, if you play without biter expansion like in a ...
by mmmPI
Fri Dec 25, 2020 8:05 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 55
Views: 3092

Re: your thoughts on menu simulation

I like the fact that's optionnal. On my old laptop there is a delay during scene transition, which freeze the background but also the ability to interact with the menu which is unfortunate. The more frequent the scene transition the worse it gets. Apart from that i like the idea of having game image...
by mmmPI
Fri Dec 18, 2020 11:28 am
Forum: Gameplay Help
Topic: Trying a new (to me) type of defense, having issues.
Replies: 6
Views: 441

Re: Trying a new (to me) type of defense, having issues.

That makes this strategy less of a resource saver then I was hoping. this strategy can be a big ressource saver early game, when the pollution cloud is manageable and only triggers attacks from one or few directions. To avoid this moment when you want to wall off everything, but it feels too early,...

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