Search found 2632 matches
- Tue Mar 19, 2024 1:32 am
- Forum: Combinator Creations
- Topic: Average troughput for the last second using memory
- Replies: 2
- Views: 85
Re: Average troughput for the last second using memory
Is this an average throughput or rather an exact throughput ? if i understood the description it's not an average, it's a perfect count, even more it's a picture of the previous 1 second of belt worth of pulses in the precise order in which they arrived. It seem to me that you use number as area whe...
- Mon Mar 18, 2024 6:22 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 146
- Views: 15372
Re: Friday Facts #402 - Lightspeed circuits
I am still not convinced that adding ID to channel on radars would not cause a situation where players have a strong incentive to build arrays of radars. Which is worse in my eyes than both current situation with minimalist approach or antenna approach with dedicated entity for multi channel. I have...
- Mon Mar 18, 2024 5:14 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 6
- Views: 182
Re: I want to present Factorio to a friend
There is the demo too ! it's not a video but after the video made me want to play the demo , i fell in love playing the demo and bought the game
- Mon Mar 18, 2024 5:09 pm
- Forum: Combinator Creations
- Topic: Wireless transmission using (modded) radars
- Replies: 4
- Views: 200
Re: Wireless transmission using (modded) radars
You and everyone else has quite a different idea of what a channel for wireless transmission is. Here is the link to the official wiki :https://wiki.factorio.com/Circuit_network Senders broadcast the amount of items or fluids they contain or other data definable by the player. Each amount is broadc...
- Mon Mar 18, 2024 2:04 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 6
- Views: 182
Re: I want to present Factorio to a friend
It depend on your friend, some videos are fun and super high paced, others slow and full of technical explanations, with many in between.
The trailer is nice no ? You'd prefer something more exciting ? showing more the combat ? the large scale building ? the trains ? the fun and careless gameplay ?
The trailer is nice no ? You'd prefer something more exciting ? showing more the combat ? the large scale building ? the trains ? the fun and careless gameplay ?
- Mon Mar 18, 2024 1:28 pm
- Forum: Combinator Creations
- Topic: Wireless transmission using (modded) radars
- Replies: 4
- Views: 200
Re: Wireless transmission using (modded) radars
That is exactly how you should be transmitting ore values from outpost and not at all what channels would be for, imho. Thank you that's a demo model, it transmit color and quantity, so there is an example of different channel/signal, and an example of same channel/signal "iron ore". You ...
- Mon Mar 18, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 146
- Views: 15372
Re: Friday Facts #402 - Lightspeed circuits
I agree there is no way to get around each outpost needing a radar (if it wants to send something). But why should each outpost require their own channel? Because otherwise you need to do the thing that people wish to avoid when suggesting multi ID radar, aka multiplexing , be it with a clock or no...
- Mon Mar 18, 2024 10:11 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 146
- Views: 15372
Re: Friday Facts #402 - Lightspeed circuits
Having multiple nameable channels would be a huge improvement in usability over the current suggested feature of just a single channel per surface, and I don't yet see any meaningful disadvantages to providing that usability. That's what i thought at first, that no multi-channel was a missed opport...
- Mon Mar 18, 2024 2:39 am
- Forum: Combinator Creations
- Topic: Wireless transmission using (modded) radars
- Replies: 4
- Views: 200
Wireless transmission using (modded) radars
Radar wireless transmission experiment.jpg Using the mod : https://mods.factorio.com/mod/fff-402-radars that propose an early version of the future radar transmission as announced for the expansion in the FFF 402 i made this contraption to illustrate one simple way to transmit several iron ore quan...
- Mon Mar 18, 2024 12:24 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 146
- Views: 15372
Re: Friday Facts #402 - Lightspeed circuits
Yes it would be much simpler no doubt, i think no-one argued that it would be more complicated so far. But it would also give an incentive to player to stamp array of radars next to each other.
- Mon Mar 18, 2024 12:03 am
- Forum: Combinator Creations
- Topic: Find maximum value iterative
- Replies: 4
- Views: 156
Re: Find maximum value iterative
Maybe @mmmPI can link the more involved public description I posted before Sure can do : https://forums.factorio.com/viewtopic.php?p=602838, glad i could help you hijacking other people topics with your wonderful blueprint :twisted: The loop produces single ticks every three seconds , meaning 0, 0,...
- Sun Mar 17, 2024 10:54 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 6
- Views: 135
Re: Little help
The problem is that even if I don't move and/or do nothing I get this message You mean you are not the modder, you are a player who receive an error message in the console and you don't know what to do with it ? You can share your save game game on this forum using the attachements tab , this will ...
- Sun Mar 17, 2024 6:37 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 22831
Re: Friday Facts #386 - Vulcanus
I hope it will just require different amounts of fuel; because that is much easier to manage... just wait until the Rocket silo is filled with fuel and launch. If it would be different load capacities it is going to suck big time because then every planet has its own ratios for transporting items t...
- Sun Mar 17, 2024 4:49 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3490
Re: How do YOU use mining drills?
I think it opens up a new ressources sink than the research to consider going for legendary big mining drill filled with legendary module surrounded by legendary beacons of legendary speed. Would you invest 100 M ore in research or in higher quality drills ? given the choice.Which one is the "m...
- Sun Mar 17, 2024 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 329
Re: Requster / Buffer / Provider chest combination
Given that there is only a red and a green wire not all values can be set independently. But that is life. PS: a chests could have more wire terminals allowing for more wires to choose as input / output option. Probably something for a 2x2 chest. Aren't those two conflicting descriptions of what is...
- Sun Mar 17, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 146
- Views: 15372
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. Wrong. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. In fact, you should avoid clocks if you know how because these are just some of the issues you might come across. ...
- Sun Mar 17, 2024 11:27 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 529
Re: How to pick a single signal from a wire and make it sticky?
It's only if you remove the output combinator and use the green wire from the combinator before it instead. Just to be clear, did you do that? No i did not, i only hovered over the output power pole expecting to see a large negative number, but instead there was none, and the blueprint was flickeri...
- Sun Mar 17, 2024 10:18 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 529
Re: How to pick a single signal from a wire and make it sticky?
Hope this works at least as well as the previous one. The top right combinator can be removed and you can take output from the green wire from the bottom right combinator instead, if you don't mind -2.1G output temporarily. The previous one worked better, this one you need to disable the green sign...
- Sun Mar 17, 2024 10:01 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 529
Re: How to pick a single signal from a wire and make it sticky?
Maybe with the blueprint it would be possible to help diagnose ?
- Sun Mar 17, 2024 9:45 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3490
Re: How do YOU use mining drills?
And now that you reminded me that what was said is 17% which might actually be 16.66666% rounded up I don't know what to think anymore, i remember that too now from earlier FFF about quality. But i can't find any rationnal for 50%=> 17% of cycle consuming ore , for the first and last quality level,...