Search found 5039 matches

by mmmPI
Thu Jun 18, 2026 6:16 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 81
Views: 5376

Re: Please, DO NOT remove space casino


Many in favor of space casino argue that mod could disable it. And now using a mod to enable it is not acceptable ! Pure hypocrisy !
(and honestly anyone who argue space casino is hard to do is blind)


It's easy to call other people hypocrites lol, i think you have to be one yourself to pretend ...
by mmmPI
Wed Jun 17, 2026 7:13 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 81
Views: 5376

Re: Please, DO NOT remove space casino


This subject have been debated in others threads , all possibles points have already been made, create yet another thread is disrespectful to previous discussions.


Your are wrong, you are mistaking a suggestion to remove quality module in crusher entirely vs only in the reprocessing receipe ...
by mmmPI
Mon Jun 08, 2026 3:44 am
Forum: Tools
Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Replies: 3
Views: 551

Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints

It look nice and official, and thanks for sharing ,it's interesting to see the code !

Now if you just wanted a platform with a specific shape, you could also have used one of the existing tool :lol: :

https://factorio-blueprint.vercel.app/image-converter-tile
https://mlctrez.github.io ...
by mmmPI
Fri Jun 05, 2026 5:20 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 12
Views: 6132

Re: Upgrade recipes with Upgrade Planner (Quality !)


Factorio feels like a well oiled machine everything is so easy to do but quality breaks that for me. It has so many exceptions and so much brainless fiddling that doesn't exist in other parts of the game.


I have not contradicted that ! To me an upgrade planner for quality "may not be enough ...
by mmmPI
Fri Jun 05, 2026 3:51 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 12
Views: 6132

Re: Upgrade recipes with Upgrade Planner (Quality !)


So, I genuinely forget if you can hook splitters up to circuits (I think you can?), but I do know for sure that with filter splitters, you can do *X quality and better*.


You can hook splitters to circuits, but it's quite new and i'm not too familiar with it, though i'm pretty sure i remember ...
by mmmPI
Fri Jun 05, 2026 3:26 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 12
Views: 6132

Re: Upgrade recipes with Upgrade Planner (Quality !)


Why doesn't this have more support? Its extremely tedious to change tens of recipes for each rarity.


You may use the hotkey to "copy paste" (shift right click/left click ) a receipe from a machine to another, and keep it pressed to change a whole row, also works when copy pasting an assembly ...
by mmmPI
Fri Jun 05, 2026 3:09 pm
Forum: Gameplay Help
Topic: i need help with trains
Replies: 5
Views: 567

Re: i need help with trans

signal oneway.png
signal oneway.png (3.63 MiB) Viewed 516 times
by mmmPI
Fri Jun 05, 2026 1:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 74
Views: 9748

Re: Smallest possible Kovarex?


Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.


1) doesn't illustrate why one would use green module and think it's space efficient
2) doesn't mean idea is viable with higher quality modules

The idea of placing ...
by mmmPI
Fri Jun 05, 2026 12:18 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 121
Views: 19025

Re: Friday Facts #441 - Space logistics improvements

I'm confused, it sounds like all the good stuff people wanted are added to game, but you are telling it all in one FFF ? Are there any other goodies left to reveal for the next one or are we this close to 2.1 ? :lol:
I suspect the less popular changes , namely about balances are kept for later ? :p ...
by mmmPI
Fri Jun 05, 2026 11:52 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 74
Views: 9748

Re: Smallest possible Kovarex?


Here is my challenge:
I say that this is the best "space optimised" solution


So first observation it doesn't contain pollution reducing modules. Obviously contradicting your previous point.
Second : Why do you not use modules with some quality level ? It makes things harder because there's more ...
by mmmPI
Fri Jun 05, 2026 7:22 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 74
Views: 9748

Re: Smallest possible Kovarex?


Why would I do such thing? That was efficient before space age. With new beacon mechanics this setup is very obsolete and you should use green modules in your beacons mostly if you really seek for the best setup.


You do whatever you want, but since the title of the thread is "smallest possible ...
by mmmPI
Tue Jun 02, 2026 7:34 am
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 73
Views: 18101

Re: Friday Facts #440 - 2.1 plan


Hey, there's really no need to be so nasty. Not cool at all.


Some people do that for engagement like trolls, when what they say is usually ignored, the claim become more and more grotesque, which is funny when it is done with such repetition, you gotta appreciate the irony when that one troll ...
by mmmPI
Sun May 31, 2026 8:16 am
Forum: Gameplay Help
Topic: Graphs to help understand Thrusters
Replies: 6
Views: 1647

Re: Graphs to help understand Thrusters


Out of curiosity: what is the design you used to fit 8 thrusters into platform of width 32? I am trying to come up with efficient design and unless I would do some thruster-far-in-the-north shenanigans it seems impossible to me to fit 8 thrusters next to each other on a platform of width 32. I ...
by mmmPI
Sun May 31, 2026 8:11 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Efficient Thruster Pattern
Replies: 4
Views: 19579

Re: Space Efficient Thruster Pattern

Sorry i had forgotten to add the /sarcasm ^^
by mmmPI
Sun May 31, 2026 8:08 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 74
Views: 9748

Re: Smallest possible Kovarex?


And as I said, if you have at least 4 kovarexes, you dont need any chests too. Just inserters from one machine to another.


If you do that you can't use fully beaconned setup though.

Chests are nice, but cars or tanks too, because they are larger chest, so you can easily have 2 inserters ...
by mmmPI
Sun May 31, 2026 7:49 am
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 73
Views: 18101

Re: Friday Facts #440 - 2.1 plan

Wait that's the same plan as last time ?! It's reassuring in a way to see that things ARE going according to the plan, but it's also an inacurate title some of plans are for beyond 2.1 ! :lol:

It sound like a good news for the game if new hires are made, and for the Wube company in general, even ...
by mmmPI
Sun May 31, 2026 7:23 am
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 11
Views: 1499

Re: I kinda hate Vulcanus

I prefer Fulgora and Gleba for the differences they introduce but i don't think Vulcanus deserve hates, i feel it's more the megabaser planet rather than puzzle-solving one, if one was to put simplistic labels. If you didn't have those little lava spots and terrain "annoyances" , it'd be even worse ...
by mmmPI
Sun May 31, 2026 7:04 am
Forum: Combinator Creations
Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
Replies: 10
Views: 3767

Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)


I don't want to translate anymore. You can look at the blueprint I posted in https://forums.factorio.com/viewtopic.php?t=133170 to understand the GCD part. Actually, what I'm doing is multiplying the inverses of the matrices I provided.


I am very thankful for the explanations ! Sorry i did not ...
by mmmPI
Sun May 31, 2026 6:44 am
Forum: Mods
Topic: New Roboport Graphics
Replies: 2
Views: 265

Re: New Roboport Graphics

I like the look of it , wondering what it look likes when bots charges, we can see the charging area and i like the way it explains how you can store so many bots in a roboport , it remind me of some bike parking we have near my place where they get swallowed by the machine like this x)

Maybe the ...
by mmmPI
Sun May 03, 2026 9:26 am
Forum: Ideas and Suggestions
Topic: Train signals to be able to incentivize trains to use higher throughput train lines
Replies: 3
Views: 593

Re: Train signals to be able to incentivize trains to use higher throughput train lines


So apparently train stops kinda do this already since 0.15 where they add a 2000 tile pathfinding penalty when pathing through them


Yes !

Also what quyxkh says is true, you can find more informations on those penalties here : https://wiki.factorio.com/Railway/Train_path_finding

the penalty ...

Go to advanced search