Search found 3088 matches
- Fri Sep 06, 2024 4:47 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 153
- Views: 15907
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I like the removal of the stone poop when rocks are destroyed, but it also occurred when mining rocks with inventory full or when you deconstruct with robots. I guess that leaves still some room for some rock sabotage ? =) Did the little stone poops make the game fun? Is rock droppings a core part o...
- Tue Sep 03, 2024 8:25 pm
- Forum: Gameplay Help
- Topic: Lots of bots just sitting idly.
- Replies: 6
- Views: 448
Re: Lots of bots just sitting idly.
You need help with combinators too ?
I would be happy to try and provide help
I would be happy to try and provide help
- Mon Sep 02, 2024 2:22 pm
- Forum: Gameplay Help
- Topic: Lots of bots just sitting idly.
- Replies: 6
- Views: 448
Re: Lots of bots just sitting idly.
but maybe I've missed something: There's many post online saying people have hard time using a nail and a hammer without ruining their hands. But there's usually nothing wrong with the hammer and nails. It takes some practice to do some things, thinking about what you are doing and trying to improv...
- Mon Sep 02, 2024 1:01 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 11
- Views: 1073
Re: Mods for 1st expansion run
Does anyone have a tutorial of recursive blueprints? I never used it and want to learn it. I don't have a tutorial, but i used it quite a lot, and i would recommend using another mod like AAI or tape-measure to have a way to know the coordinate of the tiles as it speed up the experiment by a lot. T...
- Sat Aug 31, 2024 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Locomotives to provide driving power in both directions
- Replies: 6
- Views: 398
Re: Locomotives to provide driving power in both directions
I think it's safe to say that learning from ChatGPT is at best ill-advised :). One could say the same about randos from the internet. :) I'm a random person from the internet, and sometimes i use perplexity.ai :) , because it can gives sources for the answer, when asked about trains it gave an aswe...
- Fri Aug 30, 2024 1:21 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12193
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
I like "Yummy value" :) I think it's quite the change to have the ouput "calculated" for us now. Most likely for the better considering all those extra little seconds wasted here and there and the inefficiency it represented. I understand it's not quite the helmod or factory plan...
- Sun Aug 25, 2024 9:09 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1180
Re: About Marathon difficulty and the development of Factorio
I have no experience with mods but I can imagine ... Maybe there are mod creators that are wanting to go through that same process but I can imagine ... This very reason is also why I'm wondering about space age I think you should try some of those overhaul you may be surprised to find some granula...
- Sat Aug 24, 2024 8:42 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1180
Re: About Marathon difficulty and the development of Factorio
Deathworld marathon feels very different than just marathon to me or marathon train world ( the later is relaxing not the first one )!
- Sat Aug 24, 2024 8:29 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12843
Re: Friday Facts #425 - Behind the legs
How is that better as a pollution type ? x) It was joke, I put smiley faces on the end. I did that too ! And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a l...
- Sat Aug 24, 2024 8:10 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1180
Re: About Marathon difficulty and the development of Factorio
Marathon is the game variant that uses the expensive version of the recipes, isn't it? That's how i understand it, expensive recipes + expensive technologies. I wanted to share view on why it doesn't necessarily feel like masochism for me although i can understand why it would look like it, and hav...
- Fri Aug 23, 2024 11:16 pm
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1180
Re: About Marathon difficulty and the development of Factorio
I think marathon compete with overhaul mod in players attention because they have the same target audience. When i play with mod that increase challenges or complexity, i would use default settings not marathon. Otherwise I think it's very enjoyable too as set up, because i think also i have experie...
- Fri Aug 23, 2024 11:04 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12843
Re: Friday Facts #425 - Behind the legs
Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims How is that better as a pollution type ? x) I was th...
- Fri Aug 23, 2024 8:03 pm
- Forum: PyMods
- Topic: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
- Replies: 2
- Views: 210
Re: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
You could post a save game, even empty, so it's easier to sync the mods to the exact version you are using. If you want to try and search for yourself, you can use the debug tools in game, accessible pressing F4 by default and search for "time usage". If active this option will show number...
- Fri Aug 23, 2024 7:47 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12843
- Fri Aug 23, 2024 7:34 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12843
- Fri Aug 23, 2024 6:30 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12843
Re: Friday Facts #425 - Behind the legs
The video I uploaded to FFF actually contained a bug that was later fixed. If you're curious what the Spidertron movement looks like now, I uploaded it here: https://cdn.factorio.com/assets/img/blog/fff-425-spidertron-walking-smooth.mp4 I like this animation ! Maybe it could be added/edited to the ...
- Thu Aug 22, 2024 7:33 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27396
Re: Friday Facts #424 - Gleba Pentapod Enemies
My comment about exposure therapy was quite serious. It’s an effective treatment/mitigation for phobias, and you couldn’t ask for a better “exposure” environment than a game. Completely safe, can be turned off instantly, doesn’t feature real spiders anyway. Avoiding fears only makes them worse. Ask...
- Thu Aug 22, 2024 7:00 am
- Forum: Mods
- Topic: Wildfire Season - Keep the factory warm!
- Replies: 2
- Views: 872
Re: Wildfire Season - Keep the factory warm!
Fun to use, works well with https://mods.factorio.com/mod/smoking for more role play experience of things catching off fire randomly x)
- Thu Aug 22, 2024 6:54 am
- Forum: Videos
- Topic: A 1 TW Solar Panel Field
- Replies: 1
- Views: 2125
Re: A 1 TW Solar Panel Field
And yet we can't see a single one on the video ! only from map view.
Looks cool though but quite unexpected
Looks cool though but quite unexpected
- Wed Aug 21, 2024 11:39 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27396
Re: Friday Facts #424 - Gleba Pentapod Enemies
I am very certain enemies will be optional. And for the refrigeration part: I see what challenges they were aiming for with the spoilage mechanic and know refrigeration would render it completely pointless. So I don't need refrigeration ;) I don't want refrigeration, i think it would miss the point...