mmmpen and monkey.png
I proudly introduce to you my new pen and paper drawing called : "mc monkey mimicking pedantic individuals" , or "mmmpi" for short , or "mmmpi point monkey" in the not-long, not-short either form, for those people that can never decide between 2 extreme.
It took a lot of ...
Search found 4571 matches
- Sun Aug 03, 2025 4:00 am
- Forum: Modding discussion
- Topic: Pen and paper thumbnail
- Replies: 4
- Views: 167
- Sun Aug 03, 2025 1:43 am
- Forum: Modding discussion
- Topic: Pen and paper thumbnail
- Replies: 4
- Views: 167
Re: Pen and paper thumbnail
Now i'm still unsure it show all the care put into it because of the use of the pen and paper, to me it just look like a quick doodle, and i wanted some feedback before i replace all my thumbnails by this new one :
I like it. I was immediately reminded of early XKCD , which were scanned from ...
- Sat Aug 02, 2025 9:08 pm
- Forum: Modding discussion
- Topic: nevermind -- Any desire or need for a new guide?
- Replies: 4
- Views: 206
Re: nevermind -- Any desire or need for a new guide?
I suggest a guide "how to use AI" for part of those other points you mention, after reading your defense before it was moderated, it seem like you know enough how they work to use them efficiently and with ethics and i'm pretty sure there would be some value if you managed to efficently use one to ...
- Sat Aug 02, 2025 8:54 pm
- Forum: Modding discussion
- Topic: Pen and paper thumbnail
- Replies: 4
- Views: 167
Pen and paper thumbnail
I couldn't help but notice no-one on the mod portal seem to have used a pen and paper drawing for their thumbnail, yet it sound such a brilliant idea that was suggested to me twice today, so i thought why not try it myself :lol: !
I have made several mods that adds music, so if i want to best ...
I have made several mods that adds music, so if i want to best ...
- Sat Aug 02, 2025 3:16 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 231
- Views: 69489
Re: Version 2.0.45
A bit late, but this was bothering me.
[...]
Also i think it's not healthy to play 15 hours in a row, a bit like extreme sport were it's not a good advise to tell people to train to do back flip on rooftop until they can make it despite it being some people's job.
[...]
Speaking also of the ...
- Sat Aug 02, 2025 2:58 pm
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 490
Re: A.I usage for thumbnails on mods
I think that the usage of “Generated Art” for an introductory photo is a good Signal: it clearly indicates that the rest of the Project is low-effort slop, and can safely be ignored. Please go take an Art class in-person from a real Human, or at least try drawing with a Pencil - you will be ...
- Sat Aug 02, 2025 2:55 pm
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 490
Re: A.I usage for thumbnails on mods
How is this different than when the introductory photo is a screenshot of the game ?
Why so much aggressivity and why assume the person doesn't know how to do things differently too ?
A simple screenshot is useful - it shows what the mod can do . A piece of hand-drawn art is beautiful - it ...
- Sat Aug 02, 2025 2:35 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 26
- Views: 3095
Re: Uranium and ammo shipping too expensive
As you likely already expected,
No i had no idea, someplayer use turrets, other thanks, other like me TESLAS 8-) , i've seen speedrunners use different strategies too , that's why i asked !
When it comes to other uranium stuff, I sure also find it pointless to ship uranium or uranium rounds ...
- Sat Aug 02, 2025 2:25 pm
- Forum: Balancing
- Topic: Landmines in the offense
- Replies: 19
- Views: 2286
Re: Landmines in the offense
You should try it, it's really EZ. after a few tries you will have the hang of it, just make sure to place the land mines in front of your character, and keep placing them till everything is dead. you wont be targeted at all. Because the biters will target those land mines. (of course: dont step ...
- Sat Aug 02, 2025 2:23 pm
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 490
Re: A.I usage for thumbnails on mods
I think that the usage of “Generated Art” for an introductory photo is a good Signal: it clearly indicates that the rest of the Project is low-effort slop, and can safely be ignored. Please go take an Art class in-person from a real Human, or at least try drawing with a Pencil - you will be ...
- Sat Aug 02, 2025 9:23 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 26
- Views: 3095
Re: Uranium and ammo shipping too expensive
So yeah, I think it does make the game better, because without friction on import/export of solutions you'd be shoehorned into using the same solutions everywhere.
Instead you are shoehorned into using the planet specific solutions which usually only work on their specific planet. Little room ...
- Sat Aug 02, 2025 8:51 am
- Forum: Balancing
- Topic: Landmines in the offense
- Replies: 19
- Views: 2286
Re: Landmines in the offense
Not sure where the car and tanks are coming from, they are totally not needed.
Just go on foot with landmines, you own every biter base, including all the behemoth biters, no prob, see video in the top post. place the land mines in front of yourself in a circular motion. The biters will focus on ...
- Sat Aug 02, 2025 8:35 am
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 490
Re: A.I usage for thumbnails on mods
I've noticed that a lot of mods are using A.I generated images for their thumbnails. This is to me a problem as A.I images is low effort and an insult to creativity.
That kind of generic, judgmental, poorly argumented statement sounds like trolling quite a bit to me, or is at least ridiculous ...
- Fri Aug 01, 2025 7:39 pm
- Forum: Balancing
- Topic: Landmines in the offense
- Replies: 19
- Views: 2286
Re: Landmines in the offense
It says the video require user to login due to inappropriate langage, so i imagined you saying bad words while driving but i couldn't see the video
- Fri Aug 01, 2025 7:34 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 78
- Views: 11446
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
After reading parts of the thread... I say... yes. Add legendary trees.
It would instantly turn Gleba into my most favorite planet. xD
I know it is not going to happen anyway, but still one can dream.
If legendary trees would grow faster that would make sense, but if you expect legendary ...
- Fri Aug 01, 2025 7:30 pm
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1642
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
I've been off-grid a bit and was thinking a bit more, about the "dead angle", one thing you can consider as "a risk" is if you start considerng maintenance. The english wiki is containing the lenghier article from my survey on other langage. More pages, and more text on pages. This is also ...
- Fri Aug 01, 2025 6:56 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 45
- Views: 3489
Re: Reactor network setup
What do you think about my idea of scrapping the system T value entirely and instead implementing a mechanism where, whenever a useful fuel cell is removed from the reactor, only one new fuel cell is inserted?
It would be a regression compared to the blueprint you posted which was fine ...
- Sun Jul 27, 2025 5:29 pm
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 23
- Views: 1642
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
Did you ever use a AI yourself for a meaningful task? Or do you just cultivate and reproduce horror stories from selected AI nonsense, just made for getting attention?
:lol: And then the follow up is more generic non-sense about big tech companies that used AI too, 'so it's related' , i ...
- Tue Jul 22, 2025 3:22 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 78
- Views: 11446
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Sorry, the thing is. mmmPI said that simply growing fruit faster would be anything other than adding a productivity bonus to the orchards. And it simply is a productivity bonus; because having some crops grow faster means you ultimately get more fruit.
No your analysis is wrong ...
- Tue Jul 22, 2025 2:30 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 78
- Views: 11446
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Sorry, the thing is. mmmPI said that simply growing fruit faster would be anything other than adding a productivity bonus to the orchards. And it simply is a productivity bonus; because having some crops grow faster means you ultimately get more fruit.
No your analysis is wrong, productivity ...