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by mmmPI
Wed Dec 31, 2025 3:55 am
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 21
Views: 13277

Re: Five-in-a-row game, with deep-learning AI

It is possible to recreate the map from the blueprint BUT that require loading a pre 2.0 version of the game where there are still "rocket control unit" in the game, or else the signal is missing and the blueprint has some holes in it and also to unchart quite a lot of area before attempting to ...
by mmmPI
Wed Dec 31, 2025 2:49 am
Forum: Gameplay Help
Topic: [SOLVED] How to deal with biters attacking outside of turret range.
Replies: 6
Views: 273

Re: How to deal with biters attacking outside of turret range.

You may need to account for "behemoth worms" as over time biters evolve and create new nests, possibly with those that have a range of 48, requiring artilleries to outrange otherwise they can drain ressources destroying part of the wall.
by mmmPI
Wed Dec 31, 2025 2:38 am
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 54
Views: 15415

Re: Does "Quality" Make Fusion Reactors Worse?


Nice flame war there... Anyway... without wanting to restarting it... did i understand correctly that ...?
You always want to run the fusion power plant at 100% or not at all - so unlike nuclear, where your smart NPP would just insert nuclear cells when you are getting low on steam, with fusion ...
by mmmPI
Wed Dec 31, 2025 2:04 am
Forum: Gameplay Help
Topic: Ribbon world train problem
Replies: 3
Views: 108

Re: Ribbon world train problem

I think the main cause of the problem is that you expect the "closest" train to respond to a call to the "demand" or "supply" station, expectation that in practice has no way to be enforced in your setup because "many" trains can answer the call, even if they are not trains in the immediate nearby ...
by mmmPI
Tue Dec 23, 2025 12:11 am
Forum: Gameplay Help
Topic: how to make builder train
Replies: 7
Views: 512

Re: how to make builder train


I'm not sure when it started, but it seems there was an update where you can now place the blueprint itself into the constant combinator, and clicking it automatically inputs the required logistics lists.


Yes i'm aware but to me that is still somewhat "manually" , i can see how there's some ...
by mmmPI
Mon Dec 22, 2025 11:32 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 144122

Re: Gleba has killed the game for me.

jodokus31 wrote: Mon Dec 22, 2025 7:51 pm 2 barrels for 5 foundries.
said this way , that make sense to me, plus for vulcanus you can put the barrels in lava to somplify things if you want to go fast, it's just not my playstyle it didn't strike me as beneficial at first
by mmmPI
Mon Dec 22, 2025 9:00 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 144122

Re: Gleba has killed the game for me.


Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.


hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
by mmmPI
Mon Dec 22, 2025 8:42 am
Forum: Gameplay Help
Topic: how to make builder train
Replies: 7
Views: 512

Re: how to make builder train

Do you WANT to use LTN for this ? or are you saying it to provide a detailed picture of the situation when asking for "any" solution ?

Have you tried anything already ? Are you familiar with combinators ? what scale do you plan to use this for ? if you have a couple pictures of the current factory ...
by mmmPI
Tue Dec 16, 2025 8:56 am
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 21
Views: 13277

Re: Five-in-a-row game, with deep-learning AI


I plan on using this Z signal value change to trigger a timer that would help syncing input data for the "single neuron" idea. That seem rather complicated to do, but i have lots of free time and i'm enjoying playing with those :)


It never worked out in the end, the prototype for the single ...
by mmmPI
Sat Dec 13, 2025 5:02 am
Forum: Modding discussion
Topic: Pen and paper thumbnail
Replies: 9
Views: 1511

Re: Pen and paper thumbnail

https://forums.factorio.com/download/file.php?mode=view&id=109452

I wrote some lyrics yesterday in the train, with a pen and a paper, about the worms in Fulgora, while tapping a rythm with my finger on my knee, it took about 2 hours, but i wasn't really at it, typed in on computer when i came ...
by mmmPI
Thu Dec 11, 2025 3:34 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: AI generated assets and disclosure


Sakuro posted a nice script to block individual mods or authors. https://greasyfork.org/en/scripts/502332-factorio-block-mods-and-mod-authors


hey finally you can stop posting on every single one of my mod that you wish you had not seen it ! Please use it and leave me alone :D :lol:

It will ...
by mmmPI
Wed Dec 10, 2025 4:09 pm
Forum: Implemented mod requests
Topic: AmbientSound surface binding
Replies: 13
Views: 1215

Re: AmbientSound surface binding

Soon :twisted:

That's pleasant news :D

can't wait to try lua again :|
by mmmPI
Fri Dec 05, 2025 6:40 am
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 852

Re: Need help about my mods showing zero downloads ingame.



It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?

Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.

Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
by mmmPI
Thu Dec 04, 2025 4:19 pm
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 852

Re: Need help about my mods showing zero downloads ingame.

It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
by mmmPI
Thu Dec 04, 2025 12:57 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: Clearly Marking AI Content


I'm sure of it. But the infrastructure needed for the training of the model you run on your laptop, plus the training itself, weren't made on your laptop.

Unfortunatly, i am not skilled enough to make one entirely on a notebook, although that is technically doable to design and train one from ...
by mmmPI
Thu Dec 04, 2025 9:49 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: AI generated assets and disclosure


People may have various reasons to want avoiding AI generated content. I often see those people depicted as rooted in the past, like old people who are opposed to new technology "just because", things were better before, ...

I, for example, try to avoid AI generated content for various reasons ...
by mmmPI
Thu Dec 04, 2025 8:17 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: Clearly Marking AI Content


I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.


The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
by mmmPI
Thu Dec 04, 2025 5:36 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: Clearly Marking AI Content


The main problem with AI content, other than it being unoriginal, is that it's easy to pump out en mass which buries non-AI content. This is why we need a filter. Case and point you've posted about 20 music packs made with AI which is almost a 3rd of the music packs on the portal.


That's a bad ...
by mmmPI
Wed Dec 03, 2025 5:08 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4078

Re: Clearly Marking AI Content


I think, it's more about creative content like assets, etc.


Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...

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