Search found 545 matches

by mmmPI
Tue Oct 27, 2020 9:58 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 159
Views: 19397

Re: Friday Facts #361 - Train stop limit, Tips and tricks

You mentioned above using a dummy train to actually measure the length of the line This will lead to inaccurate conclusions under heavy traffic, because waiting at intersections will greatly extend the arrival time If the trains limit of nearby stations is increased due to the extension of the arri...
by mmmPI
Tue Oct 27, 2020 9:27 pm
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 18
Views: 523

Re: Map search for tags and train stops

AmericanPatriot wrote:
Tue Oct 27, 2020 5:03 pm
[
img=
<“item” or “fluid”>
.
<prototype name like“iron-plate”>
]
Works great. It is only 4 characters, not language specific, easy to see/recognize, and looks good.
And how do you see if the station is opened or closed ?
by mmmPI
Mon Oct 26, 2020 7:14 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 1287

Re: Reverse-facing locomotives contribute to total train power

In case it might be of some help : Throughput = débit (plutôt pour des object) Flow rate = débit (plutôt pour un fluide) Bandwidth = bande passante (the maximum throughput/flowrate the system can achieve). If you need more output than that, your are throughput limited. mmm to be honest, in this dir...
by mmmPI
Mon Oct 26, 2020 6:31 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 17
Views: 600

Re: Lube-Only-Production

It seems, that most people stop researching, stop producing modules and stop doing anything, except producing blue belts. So it's very important to have a possibility to produce lube without any by-products, no matter how useful they would be. :twisted: that's when you have finished all research ex...
by mmmPI
Sun Oct 25, 2020 11:31 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 17
Views: 600

Re: Lube-Only-Production

@Koub , i see you too don't use pump to give priority to the feedback loop of heavy oil toward the ref vs towards the lube machine. I didn't even try without one you better not consume too much heavy oil with the chemplant :). Also i would give a priority on the splitter to output rocket fuel to the...
by mmmPI
Sun Oct 25, 2020 11:16 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 159
Views: 19397

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Sorry I can't explain this in English, it's a bit complicated The unnamed station in front of each station is the so-called guide station. It will be named only when necessary. What I mean is that the problem that the trains limit can solve can actually be solved in the current version, but the tra...
by mmmPI
Sun Oct 25, 2020 10:22 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 17
Views: 600

Re: Lube-Only-Production

That’s what I was afraid of. (Wasting power) I would rather use the solid fuel and light oil for rocket fuel. But then if the rocket fuel backs up, you can't produce anymore blue belts ! that's precisely what this setup was made for in the first place i assume. ( or robot frame ?). You can think of...
by mmmPI
Sun Oct 25, 2020 9:31 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 17
Views: 600

Re: Lube-Only-Production

nice ! I wonder if the lube-making machine could potentially eat-up all the heavy oil before some of it goes back to the refinery. which would cause a need to add again some barrels. I tend to add tank+pump in the local loop, and have the pump feed the lube-machine, only if tank is above a minimum t...
by mmmPI
Sun Oct 25, 2020 8:55 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 159
Views: 19397

Re: Friday Facts #361 - Train stop limit, Tips and tricks

What follows is that the number of trains you need is not fixed, but will increase to maintain the same ore supply speed in your factory. So trains limit did not solve the problem Because the upper limit of the number of trains is not a fixed value, but is related to the length of the line from thi...
by mmmPI
Sun Oct 25, 2020 8:09 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 579

Re: Trains left turn question

As far as I know it's nothing more than the fact that with a right hand drive network (which is most common), left turns require crossing the path of trains going the opposite direction, which significantly impacts throughput. With left hand drive, right turns have the same issue, of course. i woul...
by mmmPI
Sun Oct 25, 2020 10:20 am
Forum: Outdated/Not implemented
Topic: Remove inserters, loaders.
Replies: 4
Views: 154

Re: Remove inserters, loaders.

Inserter is more like from the idea of "making things complex only for making things complex". It's bad design. Remove it. Inserters are an entity that can hold logic with circuit network: active/unactive, filters, powered/unpowered, stack capacity. Having 2 inserters per assembly machine, one for ...
by mmmPI
Sun Oct 25, 2020 9:57 am
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 1287

Re: Reverse-facing locomotives contribute to total train power

This is a player design challenge, you can argue it adds complexity to the game that the player has to account for, but people like me say this is what makes the game fun. :D At that point it's up to the player how they want to solve this problem. The easiest thing to say would be "don't do this in...
by mmmPI
Sat Oct 24, 2020 5:20 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 1287

Re: Reverse-facing locomotives contribute to total train power

Disadvantages of double headed: Higher fuel consumption Lower speed and acceleration per locomotive. More complicated signaling Lower throughput What am I missing? Double headed are simpler. They get it at the cost of reducd throughput One disadvantage of the double headed trains , that could make ...
by mmmPI
Thu Oct 15, 2020 10:28 pm
Forum: Spread the Word
Topic: Elon Musk tweets about factorio
Replies: 11
Views: 1452

Re: Elon Musk tweets about factorio

Observations : ISS orbit between 330 and 420 km. None of the actual funders seems to wish or be able to finance it, it may be shut down before 2030. China wants to send one at 340/350km. Low orbit is the most worth it for telecommunication due to shorter travel time for signals. Questions : What is ...
by mmmPI
Thu Oct 15, 2020 9:13 pm
Forum: Ideas and Suggestions
Topic: gravity?
Replies: 4
Views: 209

Re: gravity?

by mmmPI
Tue Oct 13, 2020 5:09 pm
Forum: General discussion
Topic: "Widely used" settings that motivate the use of trains
Replies: 10
Views: 697

Re: "Widely used" settings that motivate the use of trains

3. Are not particularly exotic/unique , e.g. clearly by twiddling custom game settings sliders I can achieve the above constraints, but I would like to have settings/goals/struggles that are in common with some reasonable number of other players, to feel part of a common experience. Does that make ...
by mmmPI
Mon Oct 12, 2020 8:50 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 1025

Re: Is high train braking force better? Not really...

Your deceleration graph has 2 curves with almost the same purple color....... There's 1 yellow and purple that is showing almost identical data. 1LCCCCCC... and 1L could both have the same decelaration reading your graph, disproving your statement. Or you could be correct, I can't tell your colors ...
by mmmPI
Mon Oct 12, 2020 7:37 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 1025

Re: Is high train braking force better? Not really...

Yoyobuae wrote:
Mon Oct 12, 2020 7:03 pm
That situation can only happen (without player intervention) when circuit network is used.
this map features one event such as the described, thanks for explaining.
speedbump.jpg
speedbump.jpg (141.5 KiB) Viewed 401 times
Brutal Speed Bump.zip
(3.45 MiB) Downloaded 4 times
by mmmPI
Mon Oct 12, 2020 4:43 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 1025

Re: Is high train braking force better? Not really...

I suggest you test this using the mod and setup they use in this thread: https://forums.factorio.com/viewtopic.php?f=194&t=46855 I thought of it but i'd rather test something else first if i can find the time: The deceleration shown on previous chart is what i would call "natural". The train brake ...
by mmmPI
Mon Oct 12, 2020 3:34 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 1025

Re: Is high train braking force better? Not really...

I had anticipated those questionning and was doing the study when you posted. I hope it helps correct mistakes we all made :). I did the Acceleration test on a looping circuit with 2 station A and B, train schedule to A, then B, without waiting condition. ( assuming that the game doesn't make any di...

Go to advanced search