Search found 3088 matches

by mmmPI
Fri Sep 06, 2024 4:47 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 153
Views: 15907

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I like the removal of the stone poop when rocks are destroyed, but it also occurred when mining rocks with inventory full or when you deconstruct with robots. I guess that leaves still some room for some rock sabotage ? =) Did the little stone poops make the game fun? Is rock droppings a core part o...
by mmmPI
Tue Sep 03, 2024 8:25 pm
Forum: Gameplay Help
Topic: Lots of bots just sitting idly.
Replies: 6
Views: 448

Re: Lots of bots just sitting idly.

You need help with combinators too ?
I would be happy to try and provide help
by mmmPI
Mon Sep 02, 2024 2:22 pm
Forum: Gameplay Help
Topic: Lots of bots just sitting idly.
Replies: 6
Views: 448

Re: Lots of bots just sitting idly.

but maybe I've missed something: There's many post online saying people have hard time using a nail and a hammer without ruining their hands. But there's usually nothing wrong with the hammer and nails. It takes some practice to do some things, thinking about what you are doing and trying to improv...
by mmmPI
Mon Sep 02, 2024 1:01 pm
Forum: General discussion
Topic: Mods for 1st expansion run
Replies: 11
Views: 1073

Re: Mods for 1st expansion run

Does anyone have a tutorial of recursive blueprints? I never used it and want to learn it. I don't have a tutorial, but i used it quite a lot, and i would recommend using another mod like AAI or tape-measure to have a way to know the coordinate of the tiles as it speed up the experiment by a lot. T...
by mmmPI
Sat Aug 31, 2024 9:57 pm
Forum: Ideas and Suggestions
Topic: Locomotives to provide driving power in both directions
Replies: 6
Views: 398

Re: Locomotives to provide driving power in both directions

I think it's safe to say that learning from ChatGPT is at best ill-advised :). One could say the same about randos from the internet. :) I'm a random person from the internet, and sometimes i use perplexity.ai :) , because it can gives sources for the answer, when asked about trains it gave an aswe...
by mmmPI
Fri Aug 30, 2024 1:21 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12193

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

I like "Yummy value" :) I think it's quite the change to have the ouput "calculated" for us now. Most likely for the better considering all those extra little seconds wasted here and there and the inefficiency it represented. I understand it's not quite the helmod or factory plan...
by mmmPI
Sun Aug 25, 2024 9:09 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1180

Re: About Marathon difficulty and the development of Factorio

I have no experience with mods but I can imagine ... Maybe there are mod creators that are wanting to go through that same process but I can imagine ... This very reason is also why I'm wondering about space age I think you should try some of those overhaul you may be surprised to find some granula...
by mmmPI
Sat Aug 24, 2024 8:42 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1180

Re: About Marathon difficulty and the development of Factorio

Deathworld marathon feels very different than just marathon to me or marathon train world ( the later is relaxing not the first one )!
by mmmPI
Sat Aug 24, 2024 8:29 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12843

Re: Friday Facts #425 - Behind the legs

How is that better as a pollution type ? x) It was joke, I put smiley faces on the end. I did that too ! And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a l...
by mmmPI
Sat Aug 24, 2024 8:10 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1180

Re: About Marathon difficulty and the development of Factorio

Marathon is the game variant that uses the expensive version of the recipes, isn't it? That's how i understand it, expensive recipes + expensive technologies. I wanted to share view on why it doesn't necessarily feel like masochism for me although i can understand why it would look like it, and hav...
by mmmPI
Fri Aug 23, 2024 11:16 pm
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1180

Re: About Marathon difficulty and the development of Factorio

I think marathon compete with overhaul mod in players attention because they have the same target audience. When i play with mod that increase challenges or complexity, i would use default settings not marathon. Otherwise I think it's very enjoyable too as set up, because i think also i have experie...
by mmmPI
Fri Aug 23, 2024 11:04 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12843

Re: Friday Facts #425 - Behind the legs

Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims How is that better as a pollution type ? x) I was th...
by mmmPI
Fri Aug 23, 2024 8:03 pm
Forum: PyMods
Topic: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
Replies: 2
Views: 210

Re: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes

You could post a save game, even empty, so it's easier to sync the mods to the exact version you are using. If you want to try and search for yourself, you can use the debug tools in game, accessible pressing F4 by default and search for "time usage". If active this option will show number...
by mmmPI
Fri Aug 23, 2024 7:47 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12843

Re: Friday Facts #425 - Behind the legs

Hares wrote:
Fri Aug 23, 2024 7:37 pm
Or Tempest. It will be rising.
Sandstorm !
by mmmPI
Fri Aug 23, 2024 7:34 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12843

Re: Friday Facts #425 - Behind the legs

Phauxstus wrote:
Fri Aug 23, 2024 6:52 pm
Each planet having it's own pollution type sounds fun
Fulgora - Robot Warforms - ???
Thunder !
by mmmPI
Fri Aug 23, 2024 6:30 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 12843

Re: Friday Facts #425 - Behind the legs

The video I uploaded to FFF actually contained a bug that was later fixed. If you're curious what the Spidertron movement looks like now, I uploaded it here: https://cdn.factorio.com/assets/img/blog/fff-425-spidertron-walking-smooth.mp4 I like this animation ! Maybe it could be added/edited to the ...
by mmmPI
Thu Aug 22, 2024 7:33 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27396

Re: Friday Facts #424 - Gleba Pentapod Enemies

My comment about exposure therapy was quite serious. It’s an effective treatment/mitigation for phobias, and you couldn’t ask for a better “exposure” environment than a game. Completely safe, can be turned off instantly, doesn’t feature real spiders anyway. Avoiding fears only makes them worse. Ask...
by mmmPI
Thu Aug 22, 2024 7:00 am
Forum: Mods
Topic: Wildfire Season - Keep the factory warm!
Replies: 2
Views: 872

Re: Wildfire Season - Keep the factory warm!

Fun to use, works well with https://mods.factorio.com/mod/smoking for more role play experience of things catching off fire randomly x)
by mmmPI
Thu Aug 22, 2024 6:54 am
Forum: Videos
Topic: A 1 TW Solar Panel Field
Replies: 1
Views: 2125

Re: A 1 TW Solar Panel Field

And yet we can't see a single one on the video ! only from map view.

Looks cool though but quite unexpected :D
by mmmPI
Wed Aug 21, 2024 11:39 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27396

Re: Friday Facts #424 - Gleba Pentapod Enemies

I am very certain enemies will be optional. And for the refrigeration part: I see what challenges they were aiming for with the spoilage mechanic and know refrigeration would render it completely pointless. So I don't need refrigeration ;) I don't want refrigeration, i think it would miss the point...

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