Search found 57 matches
- Mon Nov 04, 2024 2:35 am
- Forum: Modding help
- Topic: entitty popup dialog
- Replies: 3
- Views: 172
Re: entitty popup dialog
that'll get me there, thanks!
- Fri Nov 01, 2024 3:26 pm
- Forum: Modding help
- Topic: entitty popup dialog
- Replies: 3
- Views: 172
entitty popup dialog
The cobwebs are still here from Halloween last night!! I need help with a keyboard keystroke I can't google right now. It existed in 1.1 while I developed my add-on for a mod I downloaded. I used it in-game to display/dump all live current data an entity placed in-world currently has. It was like a ...
- Thu Oct 12, 2023 4:42 am
- Forum: Off topic
- Topic: New comp build - RAM being underclocked out of the box
- Replies: 9
- Views: 4539
Re: New comp build - RAM being underclocked out of the box
I'm not going to say much. And my input may not yield any better results. I read your post, saw nothing about updating the BIOS (or, being a new fancy board, might be better calling it the UEFI). You're buying really recent stuff, check to see if an update is avail, and apply ONLY IF you are sure yo...
- Thu Oct 12, 2023 4:11 am
- Forum: Modding help
- Topic: modifying another mod's control.lua values to a variable
- Replies: 4
- Views: 814
Re: modifying another mod's control.lua values to a variable
Well, I had a big brain moment tonight. I feel accomplished. I just used Factorio's own fluid dynamics + the default value in their control.lua to influence my own wishes on it. I got it working. Now, I only need two edits to make the mod fit my playstyle. Actually was a better turnout than what I w...
- Wed Oct 11, 2023 11:15 pm
- Forum: Modding help
- Topic: modifying another mod's control.lua values to a variable
- Replies: 4
- Views: 814
Re: modifying another mod's control.lua values to a variable
Ohh - the familiar "getters" and "setters" functions in a source file are familiar. the concept of the sandbox per mod was vague because you can alter data.raw during the data phase on game init. Thought I could alter anything, just a matter of a dot in the right place or bracket...
- Wed Oct 11, 2023 8:01 pm
- Forum: Modding help
- Topic: modifying another mod's control.lua values to a variable
- Replies: 4
- Views: 814
modifying another mod's control.lua values to a variable
I'm not going to be vague trying to hide what I am after. I'm also not going to hide this is my first actual mod file (NOT yet posted). I have been using the memory-storage mods (one for items, one for fluids) and have made my own personal edits in fluid-memory-storage that work just fine. I make th...
- Fri Oct 06, 2023 1:02 pm
- Forum: PyMods
- Topic: Can't find a way to use Py Recommended Settings on dedicated server
- Replies: 1
- Views: 851
Re: Can't find a way to use Py Recommended Settings on dedicated server
So, I copied the settings instead. Attached are the two files for pyAE: pyalienlife 2.1.9, pyalternativeenergy 1.2.6, pycoalprocessing 2.1.4, pyfusionenergy 2.0.6, pyhightech 2.0.10, pyindustry 2.0.10, pypetroleumhandling 2.1.10, pypostprocessing 0.2.13, pyrawores 2.4.10 on Factorio 1.1.87 Since Py ...
- Tue Oct 03, 2023 3:55 am
- Forum: PyMods
- Topic: Can't find a way to use Py Recommended Settings on dedicated server
- Replies: 1
- Views: 851
Can't find a way to use Py Recommended Settings on dedicated server
I've googled for a week. I can't seem to use the right keywords, Py included and excluded, to apply the Pyanodon recommended settings (world-gen) from a headless CLI server. Some recommend uploading a savefile with the settings already set, I know I can modify each individual setting to copy the rec...
- Thu Mar 05, 2020 3:24 am
- Forum: Duplicates
- Topic: Floating point math problems
- Replies: 3
- Views: 1342
Re: Floating point math problems
Where 100 turns to 99.9 and you cannot obtain the last 1% ... Yea, I'm nitpicking details. I want my 1%! ... And as long as we're nitpicking, 1% of 100 is 1. Aye. Floating point math has been troublesome for me, and add percentages in floating point math and I need more than the few moments I took ...
- Wed Mar 04, 2020 7:10 pm
- Forum: Duplicates
- Topic: Floating point math problems
- Replies: 3
- Views: 1342
Floating point math problems
I've played enough sandbox to identify a couple times when 100 does not equal 100. Where 100 turns to 99.9 and you cannot obtain the last 1% I'm almost convinced it's due to rounding issues. I'm going to take fluid in pipes as my first example. The offshore pump doesn't push 999.9/s. Oil refineries ...
- Sat Feb 08, 2020 6:06 am
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 20068
The struggle is real..
Devs - After thinking on this for well more than I should, and after putting on my fire retardant suit, I think it's time to make a suggestion I may hate myself later for voicing. I am among several others on Facebook for a Factorio group, and there's been often enough polls, posts, or comments rega...
- Wed Jul 17, 2019 6:47 pm
- Forum: Technical Help
- Topic: Error applying migration file when joining server
- Replies: 5
- Views: 2408
Re: Error applying migration file when joining server
Thank you devs, Loewchen and posila You gave me enough info. I did get connected. Consider this closed issue. I found two extra files in my install that weren't in a compared to fresh .58 download. One of the two was the offended named file. Deleting, and matching what's in the fresh download allowe...
- Wed Jul 17, 2019 5:12 pm
- Forum: Technical Help
- Topic: Error applying migration file when joining server
- Replies: 5
- Views: 2408
Re: Error applying migration file when joining server
I assume you screwed up your migration files. Either reinstall the game, or remove the files mentioned in the error messages from data/base/migrations until it works. I had already grabbed a fresh copy off factorio.com and retried, with the same error. The host (on Steam) had just obtained the 0.56...
- Mon Jul 15, 2019 11:41 pm
- Forum: Technical Help
- Topic: Error applying migration file when joining server
- Replies: 5
- Views: 2408
Error applying migration file when joining server
Devs, I'm playing on the website download identical version # that a MP is hosting on Steam. I can see his game, I can sync mods, I can download his mod config. But after the phase where the game tells the host to save, sync, and download the map to me, and catching up (everything just shy of actual...
- Tue Jul 09, 2019 7:50 pm
- Forum: Duplicates
- Topic: [0.17.5x-current] error but it works
- Replies: 0
- Views: 644
[0.17.5x-current] error but it works
Devs, I feel it's important to note my setup in addition to submitting the error here. On at least three computer setups, I have the website version of Factorio installed to D:\Factorio. They are not using any sort of cloud syncronization on D:\Factorio. So while you see similar data paths in the la...
- Mon Jun 24, 2019 2:09 am
- Forum: Gameplay Help
- Topic: Rail pathing - forcing my preferred pathing
- Replies: 4
- Views: 2503
Re: Rail pathing - forcing my preferred pathing
slippycheeze, Thanks for the time to respond. At the time I posted this, I had just finished with some manually controlled (constant combinator) regular signals, which blocked all trains from going through. It may have also added 1000 penalty, but prevented a train from going past it. The path itsel...
- Fri Jun 21, 2019 7:27 pm
- Forum: Gameplay Help
- Topic: Rail pathing - forcing my preferred pathing
- Replies: 4
- Views: 2503
Rail pathing - forcing my preferred pathing
Greetings engineers. I am trying to create a rail segment that will prioritize a line over another, which means I should add a penalty (but not block) the other rail going in the same direction. The idea is the inner two rails on a 4-rail spot, the inner two rails are prioritized and treated as a ba...
- Thu May 23, 2019 2:41 pm
- Forum: Minor issues
- Topic: Mod updating - missed base compatability check
- Replies: 3
- Views: 1611
Re: Mod updating - missed base compatability check
Rseding91, Agree completely it is a minor issue. I just saw the problem and thought it should be brought to light. I don't think it's reasonable for Factorio devs themselves to do all the work to check ..for example, if angel's mods are properly updated for an addon to angel's mods. I have seen the ...
- Tue May 21, 2019 6:53 pm
- Forum: Minor issues
- Topic: Mod updating - missed base compatability check
- Replies: 3
- Views: 1611
Mod updating - missed base compatability check
Greetings. I do believe this will become an issue if not brought to light. Specific mods are not important, but the scenario is. Please let me explain, with examples. While the game itself can be kept running, and mods are updated separately from the main game, we have ourselves a race condition. Wh...
- Wed Feb 27, 2019 6:09 pm
- Forum: Duplicates
- Topic: [0.17.0-1] Can't setup quick right toolbar
- Replies: 2
- Views: 1216
Re: [0.17.0-1] Can't setup quick right toolbar
tehfreek,
Your link answers my issue. Thank you. This thread can be handled as closed issue.
Your link answers my issue. Thank you. This thread can be handled as closed issue.