Search found 51 matches

by rolfl
Sun Dec 30, 2018 2:23 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 100169

Re: Friday Facts #275 - 0.17 Science changes

Two comments on this FFF: 1. Thanks to all the devs at Wube - Merry belated XMas and a happy (early) new year. Your efforts spent improving the game are valued by many, and I presume most people, and I am a very happy customer of yours, and wish you all well, and lot of success with 0.17 and hopeful...
by rolfl
Fri Jun 29, 2018 12:41 pm
Forum: General discussion
Topic: Purpose of Assembly Machine 3’s
Replies: 8
Views: 2786

Re: Purpose of Assembly Machine 3’s

The improved speed and the additional module slots are critical for mega factories and performance. In my experience with large bases the majority of comutation time is taken with "entity updates" which is directly proportional to the number of entities you have (inserters, assemblers, etc...
by rolfl
Wed Jan 10, 2018 6:53 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 85
Views: 53561

Re: Factorio T-shirts store now open

In case it matters to some, I just received my shirt ordered 11 December yesterday in Canada (Toronto area). That may give some indication as to how long the wait may be - I know I was concerned and others were too.
by rolfl
Fri Dec 15, 2017 11:30 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 40311

Re: Friday Facts #221 - 0.16 is out

For compression, I like the idea of "priority Inserters", which "block" the incoming lane and insert the item(s) before unblocking the lane. i.e. it always inserts "before" the next item on the belt, instead of waiting for a big enough gap "after" the next ite...
by rolfl
Sun Apr 09, 2017 1:59 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 37611

Re: Friday Facts #185 - Progress report

bergi9 wrote:the night vision looks nice, but there is an issue: in the night you dont have shadows.
Full moon ;-)
by rolfl
Fri Apr 07, 2017 3:35 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 37611

Re: Friday Facts #185 - Progress report

Masterfox wrote:What do the little symbols under the tutorials mean?
Research/Technology required to support the tutorial concept?
by rolfl
Fri Mar 31, 2017 7:25 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 32548

Re: Friday Facts #184 - Five years of Factorio

I realize that it is nit-picky and pedantic, but Factorio has 8 teeth on the cog, but your cake has only 7 :( Now it looks like a Kubernetes wheel, which is cool, and perhaps a good idea ;-)

Image
by rolfl
Sat Mar 11, 2017 2:15 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 884251

Re: Factorio Roadmap for 0.15 + 0.16

Every time I see the "Releases" section in the forms in bold orange - with unread content, I think - Maybe it's out! But then I find it's just someone in this roadmap thread.... :( Maybe someone else out there will think this post is a announcement of a new 0.15... sorry. As for the roadma...
by rolfl
Fri Feb 03, 2017 10:09 pm
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 37915

Re: Version 0.14.22

I am curious about the technical fix for the UDP checksum problem. Was the fix as simple as adding an incrementing integer to each frame that's ignored on the receiving side?

How do you ensure that you don't lock up a packet on a vulnerable checksum?
by rolfl
Thu Feb 02, 2017 5:49 pm
Forum: General discussion
Topic: Winning with Min Build Count [Challenge]
Replies: 7
Views: 3369

Re: Winning with Min Build Count [Challenge]

It's hard to speed-run the min-build, especially without crafting an axe to start with. The "pain" of handcrafting is not so bad once you commit to it, and you can get quite fast/efficient at *not* building in-hand.... but, the really slow start, and the really tedious running backward-and...
by rolfl
Thu Feb 02, 2017 1:36 pm
Forum: General discussion
Topic: Winning with Min Build Count [Challenge]
Replies: 7
Views: 3369

Re: Winning with Min Build Count [Challenge]

The real trick people often miss is using your stone furnace to make your first electricity boiler. That saves 1 build.

To do that, though, you need to stockpile enough stuff from that furnace to carry you through to after your science is there to make your own assemblers.
by rolfl
Tue Jan 31, 2017 12:11 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 30439

Re: Friday Facts #175 - Programmable Speaker

from my point of view , the sound speaker is useless. I can understand your point of view, but I believe you misunderstand the potential usefulness of the speaker, and the value of "fun" for both the players, and the developers. From my perspective, I congratulate the devs on adding a fea...
by rolfl
Wed Jan 25, 2017 12:07 am
Forum: General discussion
Topic: Best way to kill a lot of biter nests?
Replies: 15
Views: 8734

Re: Best way to kill a lot of biter nests?

Destroyer capsules, good shields, mechanical legs, and just run through the nests. With anything more than 80 follower-bots I'll take on anything. Run out of range if you need a break. Just don't get cornered by those darned behemoths... Machine gun or combat shotgun to strafe as you run through is ...
by rolfl
Fri Dec 30, 2016 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Small Pump & Storage Tank Clipping Error
Replies: 5
Views: 1803

Re: [0.13.6] (now 0.14.21) Small Pump & Storage Tanks

In 0.14.21 the behaviour is inconsistent with this bug description, and internally inconsistent as well. I would consider this to be a bug, inconsistency is never "OK". I would expect consistent behaviour with the pumps/tanks. One of the following should be true: You can never walk between...
by rolfl
Tue Dec 13, 2016 2:44 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 52474

Re: Friday Facts #168 - Nightvision Nightmare

I would also argue that would be cool to have a second light type to place that is more powerful and covers more range compared to the standard one. Bulding a solid light network FIRST and ALWAYS, nightvision as LAST RESORT for forced night fights. Anyway, only my opinion. That's a great suggestion...
by rolfl
Wed Dec 07, 2016 11:53 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 43853

Re: Friday Facts #167 - Reactors Operational

...... these are 1/4 resolution screens with different scalers: cat rom mull LL/bicubic 50 LL: https://abload.de/img/bicubic50llzvuco.png bicubic 150 (my clear winner for this image): https://abload.de/img/bicubic150e3ui3.png bilinear (clear loser for this image): https://abload.de/img/bilinearv8um...
by rolfl
Tue Dec 06, 2016 3:17 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 43853

Re: Friday Facts #167 - Reactors Operational

The most important thing in this preview, is that after several experiments, we decided not to render anymore in normal-resolution from Blender. Instead we are going to render just in high-resolution and re-scale the output bitmaps to normal-resolution using a bilinear interpolation. does bilinear ...
by rolfl
Fri Nov 25, 2016 12:56 pm
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 25875

Re: Eclipses

One suggestion here would be that pollution creates smog, and smog reduces the energy avalilable to solar panels.

So, the more pollution, the less energy - putting your panels outside your smog cloud makes sense too.
by rolfl
Wed Nov 23, 2016 1:48 pm
Forum: General discussion
Topic: What does UPS mean in Factorio?
Replies: 11
Views: 6270

Re: What does UPS mean in Factorio?

In which case there is in fact no solution to the memory latency problem, other than optimized data structures to minimize how much data needs to be handled for each tick. While efficient data structures are useful, a trick which must not be ignored when memory latency is a concern, is localizing d...
by rolfl
Mon Nov 21, 2016 1:51 pm
Forum: Technical Help
Topic: What game did I play - multiplayer memory
Replies: 2
Views: 873

What game did I play - multiplayer memory

Yesterday morning I was browsing around in the public multiplayer games (searched for "Password: No" and "Mods: No") just to kill some time before I had to run some errands. I had a couple of "false starts" on games where they were not accessible (0.0.0.0:3284 not acces...

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