Search found 19 matches

by BULIGO
Fri Jul 01, 2016 2:16 am
Forum: Mods
Topic: [MOD 0.17] Orbital Ion Cannon 1.7.2
Replies: 490
Views: 182210

Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3

Thank you! :mrgreen:
Image
by BULIGO
Thu Jun 30, 2016 1:45 pm
Forum: General discussion
Topic: Loving the game!
Replies: 11
Views: 2155

Re: Loving the game!

As a new player, just in case you need an easy starting map:
Image
P.S. I think i could provide the code for the map for copy&paste in the generator.
by BULIGO
Sat Jun 25, 2016 1:38 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 398
Views: 130758

Re: Just bought the game; What were Your first impressions?

I heard about Factorio actually by a fellow player playing Stardew Valley. The irony eh? :lol: BTW i always wonder how people claim to have 'finished' an esentially open-ended game. There is no finish line, so can't be 'finished'. Well to each it's own i guess. Or, whatever rows your boat ;) As for ...
by BULIGO
Sat Jun 25, 2016 1:29 pm
Forum: General discussion
Topic: I think we ran out of bugs on 0.12.
Replies: 6
Views: 1269

Re: I think we ran out of bugs on 0.12.

I used my 'Littel Tenk' to scout around beyond the radar range for possible expansions pissing off a lot of bugs. Then they all decided to repay the favor....NOT! :mrgreen:
P.S.
That copper mining little outpost's name is,.of course.... Alamo! :lol:
by BULIGO
Fri Jun 24, 2016 4:53 pm
Forum: General discussion
Topic: I think we ran out of bugs on 0.12.
Replies: 6
Views: 1269

Re: I think we ran out of bugs on 0.12.

Well, there still are a bunch bugzz left.Various shapes and colours :mrgreen:
Image
by BULIGO
Thu Jun 23, 2016 7:09 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 15290

Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode

The rocket has a sub-orbital ballistic trajectory and, before burning in the atmosphere at the re-entry, it ejects the cargo which is parachuted to the ground, collected and stored in the destination box by..er..Gremlins :mrgreen:
RP enuff? :lol:
by BULIGO
Thu Jun 23, 2016 2:01 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 15290

Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode

Thank you for the quick reply Binbin. The cost of each rocket is 5-5-5 of each item (fuel, control thingies etc). The silo is affordable too, need only one per base/expansion. NOT pointng at you, min-maxers! :mrgreen: For what it counts, I will be using the rocket to ferry home coal from distant dep...
by BULIGO
Thu Jun 23, 2016 1:32 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 15290

Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode

Having access to that nice Aircraft mod, with 4 types of aircraft, I am still puzzled by the fact that nobody came out with an automated point-to-point airlift cargo system mod. This is the closest thing to that. And less cheesy i must add :) P.S. How about a mod for road transportation? A modified ...
by BULIGO
Mon Jun 20, 2016 9:09 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 105563

Re: MoMods: CoreMod Downloads

I know I am zombifying this thread but: as of today, I installed the MoPower part of the modpack and was able to find some (miniscule agh!) nodes of uranium ore, far far away from my original spawning point. For fast scouting I used the jet plane from the Airplane mod. And pi$$ed off a horde of mobs...
by BULIGO
Mon Jun 20, 2016 2:12 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 94
Views: 46876

Re: [MOD 0.12.X] Water Well 1.0.4

Getting water to oil facilities is a MAJOR hassle. Thanks for removing this annoyance in a very believable way! ^^ This. Throwing petroleum gas pipes around my compact heavily packed base is unfun enough, to have to throw water pipes around even more, it is a major pain in the butt. Thanks for the ...
by BULIGO
Sat Jun 18, 2016 1:41 pm
Forum: General discussion
Topic: Oil Mod for more Oil
Replies: 12
Views: 3945

Re: Oil Mod for more Oil

For some time now I am using Klonan's Bergius Process: first stage is to liquefy coal, then second phase you use a special recipe in your refineries (regular refinery, only the recipe is new) and you use some heavy oil plus the liquefied coal and get the normal heavy oil+light oil+ petroleum gas. Mu...
by BULIGO
Fri Jun 17, 2016 1:08 pm
Forum: Ideas and Suggestions
Topic: Coal Liquefaction / Oil made from Coal
Replies: 3
Views: 986

Re: Coal Liquefaction / Oil made from Coal

I too was looking for a mod to convert all that coal to something more useful like oil. Now i think Klonan's Bergius Process is the best one. I tried many other mods, and they are Ok in their own right, but Klonan's follows the original game's design philosophy: no cheesy magical transmuting from co...
by BULIGO
Thu Jun 16, 2016 3:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Replies: 49
Views: 22633

Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)

Many thanks for the super useful mod! I always hated when i produced too much of some refinery product X which i didnt need and had to dump some or plop another tank. Now i produce exactly what i need, in proper quantities. No more switching among various light/heavy oil/petroleum gas pipe jumble. I...
by BULIGO
Thu Jun 16, 2016 2:47 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 73243

Re: [MOD 0.12.x] Side Inserters v1.0.8

Many thanks for the mod.
It allows me to make much tighter bases/expansions/outposts. Couldn't play the game without it anymore.
It should have been in vanilla from day one, IMO.
Have a nice day.
by BULIGO
Thu Jun 16, 2016 2:23 pm
Forum: Mods
Topic: [MOD 0.14.x] Left-Right Load Balancer
Replies: 82
Views: 35147

Re: [MOD 0.12.x] Left-Right Load Balancer

Many thanks for the mod. Using it extensively, helps a lot with belt throughput.
Have a nice day.
by BULIGO
Thu Jun 16, 2016 2:13 pm
Forum: Mods
Topic: [MOD 0.17] Orbital Ion Cannon 1.7.2
Replies: 490
Views: 182210

Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3

Hello! Many thanks for your awesome mod! Is it cheesy? Yes. Is it cheaty? If you want it to be. My case: i simply LOVE to smash alien lairs. Doing that from day one (in-game) to the last minute. Result: by the time i start sending rockets into space, 80%+ enemies are behemoths. The ramp off from big...
by BULIGO
Thu Jun 16, 2016 12:15 pm
Forum: Mods
Topic: KS Power
Replies: 125
Views: 98810

Re: [MOD 0.12.26] KS Power

Klonan,many thanks for the SUPER useful and fun diesel generator! It found it's place on my 'MUST-mods' list in a splitsecond. I would really hate to play Factorio without it now. Also thanks to Yuoki for his legendary pixelart skills. The model looks awesome and it's little minimalistic animation i...
by BULIGO
Thu Jun 16, 2016 10:26 am
Forum: Mods
Topic: [MOD 0.12.11+] Burner Generator
Replies: 40
Views: 39371

Re: [MOD 0.12.11+] Burner Generator

Many thanks for this useful little mod! Very useful early in the game when the steam setup is not yet er..set up. Also very useful for my playstyle where my main rule is: no powerlines between bases/outposts. Each mining expansion/radar outpost must generate it's own power. Especially when setting u...
by BULIGO
Thu Jun 16, 2016 10:02 am
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 49602

Re: [MOD 0.12.x] Bergius Process

Hello! A long time lurker, I decided to register mainly to be able to thank the various modders for their awesome mods that instilled a lot of new lifeblood to my favourite game. For this topic, i would like to thank Klonan for the Bergius mod. I am by no means a min-maxer, just the average Factorio...

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