Thank you!
Search found 19 matches
- Fri Jul 01, 2016 2:16 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 345001
- Thu Jun 30, 2016 1:45 pm
- Forum: General discussion
- Topic: Loving the game!
- Replies: 11
- Views: 5351
Re: Loving the game!
As a new player, just in case you need an easy starting map:
P.S. I think i could provide the code for the map for copy&paste in the generator.
P.S. I think i could provide the code for the map for copy&paste in the generator.
- Sat Jun 25, 2016 1:38 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 463
- Views: 305565
Re: Just bought the game; What were Your first impressions?
I heard about Factorio actually by a fellow player playing Stardew Valley. The irony eh? :lol: BTW i always wonder how people claim to have 'finished' an esentially open-ended game. There is no finish line, so can't be 'finished'. Well to each it's own i guess. Or, whatever rows your boat ;) As for ...
- Sat Jun 25, 2016 1:29 pm
- Forum: General discussion
- Topic: I think we ran out of bugs on 0.12.
- Replies: 6
- Views: 2931
Re: I think we ran out of bugs on 0.12.
I used my 'Littel Tenk' to scout around beyond the radar range for possible expansions pissing off a lot of bugs. Then they all decided to repay the favor....NOT!
P.S.
That copper mining little outpost's name is,.of course.... Alamo!
P.S.
That copper mining little outpost's name is,.of course.... Alamo!
- Fri Jun 24, 2016 4:53 pm
- Forum: General discussion
- Topic: I think we ran out of bugs on 0.12.
- Replies: 6
- Views: 2931
Re: I think we ran out of bugs on 0.12.
Well, there still are a bunch bugzz left.Various shapes and colours
- Thu Jun 23, 2016 7:09 pm
- Forum: Mods
- Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
- Replies: 45
- Views: 28648
Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode
The rocket has a sub-orbital ballistic trajectory and, before burning in the atmosphere at the re-entry, it ejects the cargo which is parachuted to the ground, collected and stored in the destination box by..er..Gremlins
RP enuff?
RP enuff?
- Thu Jun 23, 2016 2:01 pm
- Forum: Mods
- Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
- Replies: 45
- Views: 28648
Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode
Thank you for the quick reply Binbin. The cost of each rocket is 5-5-5 of each item (fuel, control thingies etc). The silo is affordable too, need only one per base/expansion. NOT pointng at you, min-maxers! :mrgreen: For what it counts, I will be using the rocket to ferry home coal from distant dep...
- Thu Jun 23, 2016 1:32 pm
- Forum: Mods
- Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
- Replies: 45
- Views: 28648
Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode
Having access to that nice Aircraft mod, with 4 types of aircraft, I am still puzzled by the fact that nobody came out with an automated point-to-point airlift cargo system mod. This is the closest thing to that. And less cheesy i must add :) P.S. How about a mod for road transportation? A modified ...
- Mon Jun 20, 2016 9:09 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 185555
Re: MoMods: CoreMod Downloads
I know I am zombifying this thread but: as of today, I installed the MoPower part of the modpack and was able to find some (miniscule agh!) nodes of uranium ore, far far away from my original spawning point. For fast scouting I used the jet plane from the Airplane mod. And pi$$ed off a horde of mobs...
- Mon Jun 20, 2016 2:12 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 99480
Re: [MOD 0.12.X] Water Well 1.0.4
Getting water to oil facilities is a MAJOR hassle. Thanks for removing this annoyance in a very believable way! ^^ This. Throwing petroleum gas pipes around my compact heavily packed base is unfun enough, to have to throw water pipes around even more, it is a major pain in the butt. Thanks for the ...
- Sat Jun 18, 2016 1:41 pm
- Forum: General discussion
- Topic: Oil Mod for more Oil
- Replies: 12
- Views: 9168
Re: Oil Mod for more Oil
For some time now I am using Klonan's Bergius Process: first stage is to liquefy coal, then second phase you use a special recipe in your refineries (regular refinery, only the recipe is new) and you use some heavy oil plus the liquefied coal and get the normal heavy oil+light oil+ petroleum gas. Mu...
- Fri Jun 17, 2016 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Coal Liquefaction / Oil made from Coal
- Replies: 3
- Views: 2461
Re: Coal Liquefaction / Oil made from Coal
I too was looking for a mod to convert all that coal to something more useful like oil. Now i think Klonan's Bergius Process is the best one. I tried many other mods, and they are Ok in their own right, but Klonan's follows the original game's design philosophy: no cheesy magical transmuting from co...
- Thu Jun 16, 2016 3:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36813
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Many thanks for the super useful mod! I always hated when i produced too much of some refinery product X which i didnt need and had to dump some or plop another tank. Now i produce exactly what i need, in proper quantities. No more switching among various light/heavy oil/petroleum gas pipe jumble. I...
- Thu Jun 16, 2016 2:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 111844
Re: [MOD 0.12.x] Side Inserters v1.0.8
Many thanks for the mod.
It allows me to make much tighter bases/expansions/outposts. Couldn't play the game without it anymore.
It should have been in vanilla from day one, IMO.
Have a nice day.
It allows me to make much tighter bases/expansions/outposts. Couldn't play the game without it anymore.
It should have been in vanilla from day one, IMO.
Have a nice day.
- Thu Jun 16, 2016 2:23 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 60091
Re: [MOD 0.12.x] Left-Right Load Balancer
Many thanks for the mod. Using it extensively, helps a lot with belt throughput.
Have a nice day.
Have a nice day.
- Thu Jun 16, 2016 2:13 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 345001
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
Hello! Many thanks for your awesome mod! Is it cheesy? Yes. Is it cheaty? If you want it to be. My case: i simply LOVE to smash alien lairs. Doing that from day one (in-game) to the last minute. Result: by the time i start sending rockets into space, 80%+ enemies are behemoths. The ramp off from big...
Re: [MOD 0.12.26] KS Power
Klonan,many thanks for the SUPER useful and fun diesel generator! It found it's place on my 'MUST-mods' list in a splitsecond. I would really hate to play Factorio without it now. Also thanks to Yuoki for his legendary pixelart skills. The model looks awesome and it's little minimalistic animation i...
- Thu Jun 16, 2016 10:26 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Burner Generator
- Replies: 40
- Views: 50535
Re: [MOD 0.12.11+] Burner Generator
Many thanks for this useful little mod! Very useful early in the game when the steam setup is not yet er..set up. Also very useful for my playstyle where my main rule is: no powerlines between bases/outposts. Each mining expansion/radar outpost must generate it's own power. Especially when setting u...
- Thu Jun 16, 2016 10:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66188
Re: [MOD 0.12.x] Bergius Process
Hello! A long time lurker, I decided to register mainly to be able to thank the various modders for their awesome mods that instilled a lot of new lifeblood to my favourite game. For this topic, i would like to thank Klonan for the Bergius mod. I am by no means a min-maxer, just the average Factorio...