Search found 1065 matches

by ficolas
Mon Mar 09, 2015 6:51 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 183619

Re: Count to 1,000,000

214 a duck standing on a side of a fence, and then at the other side there is a farmer who is angry because the duck scaped! ;D
Image
Duck story braw
I just want 255 and 256 to come alredy :c
by ficolas
Mon Mar 09, 2015 5:27 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22866

Re: [REQUEST] New F mod textures

That looks really cool :o I really hope I would be as good xD Here are the rocket images I found: http://i.imgur.com/X0kYiLT.png http://i.imgur.com/eEe2DZk.png http://i.imgur.com/zdZ28pd.png http://i.imgur.com/odefBjG.png http://i.imgur.com/Ejh6nP5.png And the last thing I made for my game, I think ...
by ficolas
Sun Mar 08, 2015 6:21 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22866

Re: [REQUEST] New F mod textures

Yes the drilling tower looks pretty good. :D Thank you With WIP I meant the rocket and maybe the landing platform. I tought you had the Rocket in mind - but i can't make it - because ficolas has invested some time in this gfx and i don't want make his work useless ! With other stuff i can help (Ali...
by ficolas
Sun Mar 08, 2015 3:53 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 183619

Re: Count to 1,000,000

Thete is a spanish film called cell 211
by ficolas
Sun Mar 08, 2015 3:39 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22866

Re: [REQUEST] New F mod textures

I have a rocket texture that looks a bit better, I will send it later (not at pc atm)
Image
by ficolas
Sun Mar 08, 2015 2:19 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 183619

Re: Count to 1,000,000

208 in hexagesimal is D0... 0 is like o so yea "Do"
by ficolas
Tue Mar 03, 2015 7:00 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 183619

Re: Count to 1,000,000

190
190 is the emergency number in brazil
by ficolas
Mon Mar 02, 2015 11:49 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 183619

Re: Count to 1,000,000

185
4 of july (independence day for americans) is the 185th day of a normal years (28 days for february)
by ficolas
Mon Mar 02, 2015 11:31 pm
Forum: Texture Packs
Topic: Tutorial: Sprite-Sheet with Cinema4D
Replies: 15
Views: 34359

Re: Tutorial: Sprite-Sheet with Cinema4D

Seriously, you're very good ! Thank You, but not good enough to make money with it :) so if you aim for easy money you need to be much much better :) - and this needs more and more time - but everything you model or make, you get a little bit better - it's only time you need. I would pay somebody l...
by ficolas
Fri Nov 21, 2014 12:29 pm
Forum: Multiplayer
Topic: Multiplayer Market?
Replies: 6
Views: 12128

Re: Multiplayer Market?

You can create the market witg the command market = game.createentity{name=market, position={x,y}}

Then add the trades with:
market.addmarketitem{price={ {"item-name", amount}, {"item-name", amount} etc...}, offer={type="give-item", item="item-name"}}
by ficolas
Mon Jun 23, 2014 4:05 pm
Forum: Mods
Topic: [MOD 0.10.x] Trailer Mod
Replies: 15
Views: 21338

Re: [MOD 0.10.x] Trailer Mod

Reygan wrote:
Vitduo wrote: Ugh... You are absolutely right
Вот такие люди, как ты, и называются "в каждую бочку затычка" :)
Is not ok that you insult people, even if you do it in another language.
or at least an isult is what I understand :S
by ficolas
Wed Jun 18, 2014 2:41 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 325431

Re: You know you play Factorio too much when...

...when you automate you (home)work so you have more time to build your factory.
by ficolas
Wed Jun 18, 2014 2:37 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 16171

Re: [TIPS] For a quick start (Give your tips)

When you get power you should put a ton of mining drills so you dont need to bother moving/adding more mining drills for a long time.
And with a ton I mean as much as you can get in the ore patch.
by ficolas
Mon Jun 16, 2014 3:06 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 72486

Re: Version 0.10.0

Jetex wrote:Man I really like the new version but I can't update :cry:
Have you got experimental releases on?
Go to options and enable it if you dont.
by ficolas
Sat Jun 14, 2014 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.10] Machines make sounds when inactive.
Replies: 1
Views: 1191

[0.10] Machines make sounds when inactive.

I have done a search and I havent found anything, wich is quite weird, maybe I didnt use the right keywords for this so sorry if this has alredy been reported.
Machines like assembling machine and the substation make sounds when they are receiving no power.
by ficolas
Sat Jun 14, 2014 7:44 am
Forum: Texture Packs
Topic: [Request] Blast furnace and forge graphics .
Replies: 2
Views: 9979

Re: [Request] Blast furnace and forge graphics .

That looks really cool! I think that the light may be too small but im not sure havent checked it yet in-game.
by ficolas
Wed Jun 11, 2014 7:16 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 137838

Re: Hidden ores

My first thought with underground cavern is "easy to defend factory !". Of course, you don't have solar panel underground. Also, how would work pollution ? Who said the underground is safe? Also pollution in the underground would drown the player. However im not sure if this really fits i...
by ficolas
Mon Jun 09, 2014 2:31 pm
Forum: Modding help
Topic: Placing items on the ground
Replies: 2
Views: 2008

Re: Placing items on the ground

Yes, you need to create a "item-on-ground" entity:

Code: Select all

game.createentity{name="item-on-ground", position={x,y}, stack={name="whatever item you want to place", count=amount}
by ficolas
Sun Jun 08, 2014 12:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5848

Re: [0.10.0] Crash to desktop while auto placing power poles

I think it crashes when there is an entity where the power pole should be placed.
by ficolas
Sun Jun 08, 2014 10:20 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] zergling mod
Replies: 8
Views: 21589

Re: [REQUEST] zergling mod

There are TONS of mods for TONS of games that "convert" the game to a different game, or that uses resources from different games to make that game look like another game
game game game XD

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