Search found 19 matches

by huwp
Fri Oct 13, 2023 7:33 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30273

Re: Friday Facts #380 - Remote view

So happy for these changes, especially being able to completely configure modules! I always walk around the planets like this: N (satellite view), and then a keyboard shortcut for the labels I created - and there I already select the label / planet I need, and it turns out just two actions You don't...
by huwp
Fri Jul 21, 2023 8:35 am
Forum: Implemented in 2.0
Topic: Upgrade planner for no module to module
Replies: 17
Views: 14826

Re: Upgrade planner for no module to module

Please implement this
by huwp
Tue Jun 23, 2020 2:45 am
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 28736

Re: indicator for mines that ran out of deposits

Bump! Please can this indicator be done for 1.0?
by huwp
Thu Mar 07, 2019 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.8] Map zoom speed irregular
Replies: 2
Views: 1299

[0.17.8] Map zoom speed irregular

Zooming out the map with the '-' shortcut key *zooms* out way too fast to be useful.

Resetting the in-game zoom to 100% with the shortcut 'F9' is very slow and stutters.
by huwp
Mon Jul 23, 2018 7:15 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 28736

Indicate depleted miners

TL;DR Show visually when a miner has no more ore left. What ? When a miner has no ore left to dig up, either switch over to a "finished" animation, or show a new alert icon. Why ? It's hard to tell the difference between a miner that's waiting for belt space and a miner that has no work l...
by huwp
Mon Jul 09, 2018 2:44 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55584

Re: Friday Facts #250 - Dead end conclusion

The blueprint library button will be disabled until bots are researched or until any item is added to the library for the first time. Please make this configurable, I'd like to be able to access my blueprints before bots. I agree with the tree layout proposal. At very least, make a working TreeView...
by huwp
Sat Aug 06, 2016 8:46 am
Forum: General discussion
Topic: It's too bad that the robots can't work outside the game....
Replies: 6
Views: 2692

Re: It's too bad that the robots can't work outside the game....

The main thing holding back real life construction bots and a lot of future technology is terrible battery capacity. If battery life were to double tomorrow, we'd have industrial drones I think.
by huwp
Wed Jul 20, 2016 4:30 pm
Forum: Gameplay Help
Topic: how do you find stone ?
Replies: 5
Views: 7783

Re: how do you find stone ?

Stone does appear on the map but visually looks almost the same color as iron.

Large rocks give about 20 stone, you could as a group sweep the area and net a few k worth, enough to get the means to travel...
by huwp
Mon Jul 18, 2016 12:18 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 32861

Re: Friday Facts #147 - Multiplayer rewrite

TCP is a protocol designed for file transfer and is poorly suited to games. I won't go into details - there are plenty of publications about it - use of TCP in a game project tends to go the same way as p2p does: "TCP is so much easier and robust, we'll just use that." Months of unexplaine...
by huwp
Sat Jul 16, 2016 7:35 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 32861

Re: Friday Facts #147 - Multiplayer rewrite

I can already foresee similar problems that you currently face with the new setup....you have solved nothing. You state prior that you took the inputs of the other clients through the server and routed them, but fail to see that's exactly what you are doing in the 1+2+3 model....you are still just ...
by huwp
Thu Jul 14, 2016 8:06 pm
Forum: Gameplay Help
Topic: I can´t go though the tunnel!!!
Replies: 7
Views: 3569

Re: I can´t go though the tunnel!!!

Image
by huwp
Wed Jul 13, 2016 7:27 pm
Forum: Gameplay Help
Topic: Is Storage useless?
Replies: 18
Views: 8087

Re: Is Storage useless?

Storage is good. But use the stack limit filter or you'll end up with mountains of junk you can't use
by huwp
Wed Jul 13, 2016 7:07 pm
Forum: Gameplay Help
Topic: Train stations, paths and closed rail signals
Replies: 6
Views: 4001

Re: Train stations, paths and closed rail signals

Try this: disconnect the track to that station and tell it to go iron unload. If there's something wrong with your layout you'll get the no-path message. If it makes it to the other stations then that confirms it's an issue with the game.
by huwp
Wed Jul 13, 2016 1:59 pm
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 26789

Re: Is the jump from science pack 2 to 3 too large?

MeduSalem wrote: Maybe the science packs should only require intermediate items altogether (somewhat like material science) so you learn how to set them up. Getting finished products is then part of your job.
I like this idea a lot!
by huwp
Mon Jul 11, 2016 4:31 pm
Forum: Duplicates
Topic: [0.13.7] Resource amount error
Replies: 1
Views: 712

[0.13.7] Resource amount error

Getting one of these two error messages seemingly at random: Error MainLoop.cpp:372: Exception at tick ...: Resource amount has to be larger than 0. Error MainLoop.cpp:372: Exception at tick ...: Resource amount too big. Info Scenario.cpp:127: Map version 0.13.7-3 Checksum for script ../Factorio/tem...
by huwp
Fri Jul 08, 2016 4:44 am
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 26789

Re: Is the jump from science pack 2 to 3 too large?

Science pack 3 as it stands is the chore you have to do to unlock the second half of the game.
by huwp
Tue Jun 14, 2016 3:29 pm
Forum: General discussion
Topic: Speedrunning the game
Replies: 28
Views: 10761

Re: Speedrunning the game

To kill the aliens you need to take out the spawners effectively. Pushing ahead with turrets alone will only get you so far. You can use the tank with regular-shells to destroy spawners in two shots and drive around picking them off, when your health gets too low then it's time to retreat to the tur...
by huwp
Mon Jun 13, 2016 1:07 pm
Forum: General discussion
Topic: The cost of the rocket
Replies: 9
Views: 12695

Re: The cost of the rocket

The rocket is adequately difficult to build, I think! Check out the ion cannon satellite mod, it makes building rockets very satisfying!
by huwp
Mon Jun 13, 2016 10:13 am
Forum: General discussion
Topic: Why do inserters prefer far side of the belt?
Replies: 9
Views: 6740

Why do inserters prefer far side of the belt?

Why do inserters prefer the far side of the belt instead of the near side? Is it aesthetic? A technical reason?

I am fine with how they work, I've just been wondering this for a while.

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