Search found 296 matches

by Jürgen Erhard
Sat Mar 11, 2023 9:31 am
Forum: Ideas and Suggestions
Topic: Spidertron roboport control
Replies: 9
Views: 2914

Re: Spidertron roboport control

Yes, there is disable logistics while moving which prevents their roboports from activating while they walk, this is what they added. Different yes, but works most of the time. Sorry, it works *when that's what you want*. If that is *not* want to want, when you want/need the actual "turn spide...
by Jürgen Erhard
Sat Oct 01, 2022 2:42 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 21575

Re: Version 1.1.69

jaygridley wrote:
Tue Sep 13, 2022 8:16 pm
I am not a big fan of the new belts.... they are harder to identify.
Yup, methinks someone doesn't quite understand the meaning of "icon". Which of course is not news, it's been known for quite some time.
by Jürgen Erhard
Thu Jun 16, 2022 10:38 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 25
Views: 7137

Re: Patrol mode for Spidertron

Impatient wrote:
Fri Nov 27, 2020 2:04 am
I was thinking of finding new nests on the route and destroying them.

The solution to that is of course More Dakka.
by Jürgen Erhard
Wed Apr 14, 2021 7:14 pm
Forum: Ideas and Suggestions
Topic: Map resource display filter
Replies: 6
Views: 3922

Re: Map resource display filter

Just in case someone stumbles across this while searching for a solution: these days there is a mod called https://mods.factorio.com/mod/resourcehighlighter (not mine) which perfectly does this. Re-necro ;-) for a worthy cause, because THANK YOU! I just had an urgent need (again, for the umpteenth ...
by Jürgen Erhard
Sat Apr 10, 2021 11:16 am
Forum: Gameplay Help
Topic: Train routing. Completely explained
Replies: 10
Views: 6877

Re: Train routing. Completely explained

Is there any document or probably a thread describing ALL of train routing aspects? Like that a programmer can code algo from. I do not mean proposed builds, I mean the exact algorithms they take, so I can prebuild stuff in my head instead of reverse-engineering it through experimenting (and gettin...
by Jürgen Erhard
Fri Apr 02, 2021 4:22 am
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 11120

Re: Notifications System

A little necro, for the good cause. Let's necro this once more. Actually, for me this is alive until it's fixed. Because it's a shame in an otherwise almost ;-) perfect game. I have countless times wished that there was a proper notifications system in Factorio. The kind you have on your smartphone...
by Jürgen Erhard
Sun Jan 24, 2021 7:57 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 9219

Re: Version 1.1.15

THANK YOU for returning this feature we once had. Just last week I caught myself wishing for its return. Again. ;-)
by Jürgen Erhard
Tue Nov 24, 2020 10:55 pm
Forum: Gameplay Help
Topic: Where/how do I close the "New tips" window
Replies: 7
Views: 16618

Where/how do I close the "New tips" window

Annoyingly takes away real estate. Can't find any option. Can't find a close box.

HELP ME OBI-WAN, YOU'RE MY ONLY HOPE!

(I'm a *bit* annoyed at this, and starting to get pissed off… the "we have to twiddle with the UI" disease I always dread and that *EVERYONE* falls victim to)
by Jürgen Erhard
Tue Nov 24, 2020 9:08 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 111285

Re: Version 1.1.0

Moved the character/vehicle gun window to the left of the quickbar. I play on two screens - and use the left screen for the game - now my import player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move it back - can you...
by Jürgen Erhard
Tue Nov 24, 2020 9:06 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 111285

Re: Version 1.1.0

Moved the character/vehicle gun window to the left of the quickbar. WHY??????????? I play on two screens - and use the left screen for the game - now my IMPORTANT player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move...
by Jürgen Erhard
Fri Oct 09, 2020 6:54 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 71843

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I haven't come up with a practical use of this, but I can't help but ask this one thing: can we set the train limit on station via circuit network? Or, can we set the limit without physically walk to that station? Setting the limit via circuit network is explicitly mentioned. As to walking there: I...
by Jürgen Erhard
Sun Sep 06, 2020 10:55 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 14494

Re: Version 0.18.38

why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
by Jürgen Erhard
Wed Sep 02, 2020 5:14 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 14494

Re: Version 0.18.38

why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
by Jürgen Erhard
Sat Aug 01, 2020 12:40 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 52622

Re: Blueprints: Mirror/flip

You know there are some nice mods? https://mods.factorio.com/mod/BlueprintExtensions https://mods.factorio.com/mod/blueprint_flip_and_turn Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then fli...
by Jürgen Erhard
Thu Jul 30, 2020 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 4251

Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory. Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand. The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped...
by Jürgen Erhard
Thu Jul 30, 2020 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 4251

Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Still broken, but differently now: put a ghost in the first slot. Press 1. Good. Press 1 again, or Q: items disappears from cursor, but stays active in toolbar. Press 1 again… nothing happens, since the *toolbar* (whichever part of the game that is, code-wise) still thinks it's the active item. Need...
by Jürgen Erhard
Mon Jun 01, 2020 9:34 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 27955

Re: Version 0.18.27

I like everything and I think you guys did a great job. My only issue is with the icon for the electric miners. They do not look like the in game model This will be fixed soon enough. Aww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense ...
by Jürgen Erhard
Wed May 27, 2020 9:51 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 27955

Re: Version 0.18.27

I don't understand all the criticism of the sounds. I find the sound of Factorio absolutely fine.

I turned it off many months ago, and never back on again. ;-)
by Jürgen Erhard
Thu Mar 26, 2020 11:36 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 10085

Re: New Character GUI (eye strain)

Deadlock989 wrote:
Thu Mar 26, 2020 9:09 am
Optera wrote:
Thu Mar 26, 2020 7:23 am

Wube could do the same as any other software and offer light (grey) and dark theme.
They could. Or they could not bother. None of the other 150 games in my library has themes.

The sense of entitlement on these forums is getting out of hand.
Every heard the term "customers"?
by Jürgen Erhard
Thu Mar 26, 2020 9:04 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 10085

Re: New Character GUI (eye strain)

For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? They look smaller i...

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