Search found 289 matches

by Jürgen Erhard
Tue Nov 24, 2020 10:55 pm
Forum: Gameplay Help
Topic: Where/how do I close the "New tips" window
Replies: 6
Views: 579

Where/how do I close the "New tips" window

Annoyingly takes away real estate. Can't find any option. Can't find a close box.

HELP ME OBI-WAN, YOU'RE MY ONLY HOPE!

(I'm a *bit* annoyed at this, and starting to get pissed off… the "we have to twiddle with the UI" disease I always dread and that *EVERYONE* falls victim to)
by Jürgen Erhard
Tue Nov 24, 2020 9:08 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 214
Views: 34733

Re: Version 1.1.0

Moved the character/vehicle gun window to the left of the quickbar. I play on two screens - and use the left screen for the game - now my import player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move it back - can you...
by Jürgen Erhard
Tue Nov 24, 2020 9:06 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 214
Views: 34733

Re: Version 1.1.0

Moved the character/vehicle gun window to the left of the quickbar. WHY??????????? I play on two screens - and use the left screen for the game - now my IMPORTANT player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move...
by Jürgen Erhard
Fri Oct 09, 2020 6:54 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 27849

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I haven't come up with a practical use of this, but I can't help but ask this one thing: can we set the train limit on station via circuit network? Or, can we set the limit without physically walk to that station? Setting the limit via circuit network is explicitly mentioned. As to walking there: I...
by Jürgen Erhard
Sun Sep 06, 2020 10:55 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 8433

Re: Version 0.18.38

why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
by Jürgen Erhard
Wed Sep 02, 2020 5:14 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 8433

Re: Version 0.18.38

why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
by Jürgen Erhard
Sat Aug 01, 2020 12:40 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 96
Views: 15345

Re: Blueprints: Mirror/flip

You know there are some nice mods? https://mods.factorio.com/mod/BlueprintExtensions https://mods.factorio.com/mod/blueprint_flip_and_turn Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then fli...
by Jürgen Erhard
Thu Jul 30, 2020 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 1939

Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory. Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand. The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped...
by Jürgen Erhard
Thu Jul 30, 2020 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 1939

Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Still broken, but differently now: put a ghost in the first slot. Press 1. Good. Press 1 again, or Q: items disappears from cursor, but stays active in toolbar. Press 1 again… nothing happens, since the *toolbar* (whichever part of the game that is, code-wise) still thinks it's the active item. Need...
by Jürgen Erhard
Mon Jun 01, 2020 9:34 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 14718

Re: Version 0.18.27

I like everything and I think you guys did a great job. My only issue is with the icon for the electric miners. They do not look like the in game model This will be fixed soon enough. Aww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense ...
by Jürgen Erhard
Wed May 27, 2020 9:51 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 14718

Re: Version 0.18.27

I don't understand all the criticism of the sounds. I find the sound of Factorio absolutely fine.

I turned it off many months ago, and never back on again. ;-)
by Jürgen Erhard
Thu Mar 26, 2020 11:36 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 3726

Re: New Character GUI (eye strain)

Deadlock989 wrote:
Thu Mar 26, 2020 9:09 am
Optera wrote:
Thu Mar 26, 2020 7:23 am

Wube could do the same as any other software and offer light (grey) and dark theme.
They could. Or they could not bother. None of the other 150 games in my library has themes.

The sense of entitlement on these forums is getting out of hand.
Every heard the term "customers"?
by Jürgen Erhard
Thu Mar 26, 2020 9:04 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 3726

Re: New Character GUI (eye strain)

For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? They look smaller i...
by Jürgen Erhard
Thu Mar 26, 2020 9:02 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 3726

Re: New Character GUI (eye strain)

At this point I play 0.18.12. Downloaded, unpacked it over a copy of 0.18.14, downgraded one mod, and I'm happy. Am checking back on 0.18.* to see if things improve, but I suspect I'll be .12 forever. To the "Wube can't please everyone" I say: One size fits all was, is, and always will be bollocks. ...
by Jürgen Erhard
Thu Mar 19, 2020 8:01 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 22968

Re: Friday Facts #289 - Character GUI

Please, do not listen to people complaining that the new UI looks bad. It look awesome IMO. I love the dark. Idea with GUI is ok. looks very good, but is too dark than actual. too much contrast. And, for you, new dark gui can push out players who have not very good sight. Game is not only for young...
by Jürgen Erhard
Thu Jan 02, 2020 1:10 am
Forum: Gameplay Help
Topic: I think train routing is subtly broken, but…
Replies: 4
Views: 565

I think train routing is subtly broken, but…

Why does it do this? Or rather, why doesn't it take the lane that is advertised (intentionally) as open? Both reach the same station. The left lane that it decides is less good (but which has space for more than one train) already *has* six trains. The right lane has none. Thus… more red signals are...
by Jürgen Erhard
Tue Nov 19, 2019 6:07 am
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 53
Views: 8058

Find place of death on respawn

The F.

Really. No marker on map? Is this a game from the 90s?
by Jürgen Erhard
Wed Oct 30, 2019 1:44 am
Forum: Gameplay Help
Topic: [0.17] process damaged walls
Replies: 6
Views: 739

Re: [0.17] process damaged walls

I'd just BUMP this if it were in a bug forum, but…

I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.

(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
by Jürgen Erhard
Wed Jul 31, 2019 12:09 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 46831

Re: Version 0.17.60

V453000 wrote:
Tue Jul 30, 2019 5:15 pm
I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower?
In the now broken map I'm currently playing, I use light oil only for flamethrowers (okay, and for cracking to Petroleum).

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