Annoyingly takes away real estate. Can't find any option. Can't find a close box.
HELP ME OBI-WAN, YOU'RE MY ONLY HOPE!
(I'm a *bit* annoyed at this, and starting to get pissed off… the "we have to twiddle with the UI" disease I always dread and that *EVERYONE* falls victim to)
Search found 289 matches
- Tue Nov 24, 2020 10:55 pm
- Forum: Gameplay Help
- Topic: Where/how do I close the "New tips" window
- Replies: 6
- Views: 579
- Tue Nov 24, 2020 9:08 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34733
Re: Version 1.1.0
Moved the character/vehicle gun window to the left of the quickbar. I play on two screens - and use the left screen for the game - now my import player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move it back - can you...
- Tue Nov 24, 2020 9:06 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34733
Re: Version 1.1.0
Moved the character/vehicle gun window to the left of the quickbar. WHY??????????? I play on two screens - and use the left screen for the game - now my IMPORTANT player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move...
- Fri Oct 09, 2020 6:54 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27849
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I haven't come up with a practical use of this, but I can't help but ask this one thing: can we set the train limit on station via circuit network? Or, can we set the limit without physically walk to that station? Setting the limit via circuit network is explicitly mentioned. As to walking there: I...
- Sun Sep 06, 2020 10:55 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 8433
Re: Version 0.18.38
why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
- Wed Sep 02, 2020 5:14 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 8433
Re: Version 0.18.38
why do you have this workflow of making copies of blueprints and putting them into your inventory and deleting them soon after. Isn't it just a habit from the times, where you couldn't use them directly from the BP library through manual selection or quickbar? Two reasons I copy BPs: the first and ...
- Sat Aug 01, 2020 12:40 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 96
- Views: 15345
Re: Blueprints: Mirror/flip
You know there are some nice mods? https://mods.factorio.com/mod/BlueprintExtensions https://mods.factorio.com/mod/blueprint_flip_and_turn Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then fli...
- Thu Jul 30, 2020 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 1939
Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory. Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand. The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped...
- Thu Jul 30, 2020 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 1939
Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Still broken, but differently now: put a ghost in the first slot. Press 1. Good. Press 1 again, or Q: items disappears from cursor, but stays active in toolbar. Press 1 again… nothing happens, since the *toolbar* (whichever part of the game that is, code-wise) still thinks it's the active item. Need...
- Mon Jun 01, 2020 9:34 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 14718
Re: Version 0.18.27
I like everything and I think you guys did a great job. My only issue is with the icon for the electric miners. They do not look like the in game model This will be fixed soon enough. Aww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense ...
- Wed May 27, 2020 9:51 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 14718
Re: Version 0.18.27
I don't understand all the criticism of the sounds. I find the sound of Factorio absolutely fine.
I turned it off many months ago, and never back on again.
I turned it off many months ago, and never back on again.

- Thu Mar 26, 2020 11:36 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 3726
Re: New Character GUI (eye strain)
Every heard the term "customers"?Deadlock989 wrote: ↑Thu Mar 26, 2020 9:09 amThey could. Or they could not bother. None of the other 150 games in my library has themes.
The sense of entitlement on these forums is getting out of hand.
- Thu Mar 26, 2020 9:04 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 3726
Re: New Character GUI (eye strain)
For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? They look smaller i...
- Thu Mar 26, 2020 9:02 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 3726
Re: New Character GUI (eye strain)
At this point I play 0.18.12. Downloaded, unpacked it over a copy of 0.18.14, downgraded one mod, and I'm happy. Am checking back on 0.18.* to see if things improve, but I suspect I'll be .12 forever. To the "Wube can't please everyone" I say: One size fits all was, is, and always will be bollocks. ...
- Thu Mar 19, 2020 8:01 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 22968
Re: Friday Facts #289 - Character GUI
Please, do not listen to people complaining that the new UI looks bad. It look awesome IMO. I love the dark. Idea with GUI is ok. looks very good, but is too dark than actual. too much contrast. And, for you, new dark gui can push out players who have not very good sight. Game is not only for young...
- Thu Jan 02, 2020 1:10 am
- Forum: Gameplay Help
- Topic: I think train routing is subtly broken, but…
- Replies: 4
- Views: 565
I think train routing is subtly broken, but…
Why does it do this? Or rather, why doesn't it take the lane that is advertised (intentionally) as open? Both reach the same station. The left lane that it decides is less good (but which has space for more than one train) already *has* six trains. The right lane has none. Thus… more red signals are...
- Tue Nov 19, 2019 6:10 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 53
- Views: 8058
Re: Deaths
This many mods? Clear sign of misfeature.
- Tue Nov 19, 2019 6:07 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 53
- Views: 8058
Find place of death on respawn
The F.
Really. No marker on map? Is this a game from the 90s?
Really. No marker on map? Is this a game from the 90s?
- Wed Oct 30, 2019 1:44 am
- Forum: Gameplay Help
- Topic: [0.17] process damaged walls
- Replies: 6
- Views: 739
Re: [0.17] process damaged walls
I'd just BUMP this if it were in a bug forum, but…
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
- Wed Jul 31, 2019 12:09 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 46831
Re: Version 0.17.60
In the now broken map I'm currently playing, I use light oil only for flamethrowers (okay, and for cracking to Petroleum).