Wow great!
Removing the farms did not fix the problem, I had to uninstall and reinstall the mod to get rid of the alarms.
Glad you already fixed it, so I can use it in blueprints again.
Cheers,
Codex
Search found 23 matches
- Mon May 15, 2017 2:54 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 344136
- Sun May 14, 2017 2:05 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 344136
Re: MOD [ 0.15.x] Bio-Industries 1.5.4
I have a strange problem here: I constructed several BioFarms with a blueprint. They are built all well by I keep getting alarms, that building materials are missing (beeing 11 lamps, 11 solar panels and 11 copper wire). However the structures are already there and working, just the alarm does not s...
- Fri May 05, 2017 9:10 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
The actual mod-portal version is mainly the fixed version by orzelek. I only added the russion translation file from RikkiLook into the package. For me it works now. Maybe there is some other issue. I talked to bob (from bobs mods) and he told me that the icon_size parameter is still unpredictable /...
- Fri May 05, 2017 10:26 am
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 56574
Re: [MOD 0.14.x] BeltSorter 0.3.5
Yes, yes, 0.15 update pleaaase!
- Fri May 05, 2017 7:42 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Good point. So be it, I'll try to track both places...
@orzelek: I'll test and upload your fix to mods.factorio now.
Cheers,
Codex
@orzelek: I'll test and upload your fix to mods.factorio now.
Cheers,
Codex
- Thu May 04, 2017 1:54 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Hey folks,
To simplify things I'd like to ask everone to continue the discussion about this mod in the discussions over at
https://mods.factorio.com/mods/Phalke/D ... discussion
It's easier to track that way...
Cheers,
Codex aka Phalke
To simplify things I'd like to ask everone to continue the discussion about this mod in the discussions over at
https://mods.factorio.com/mods/Phalke/D ... discussion
It's easier to track that way...
Cheers,
Codex aka Phalke
- Thu May 04, 2017 1:42 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Wow, thanks! I will upload the new version right away!
Cheers,
Codex
Cheers,
Codex
- Mon May 01, 2017 6:53 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392375
Re: [0.15.x] Bob's Mods: General Discussion
Hey Bob, when you found out how to fix that pesky icon_size problem please tell me. I'm supporting a mod (DistancePlus) and get the same error (although all my icons are 32x32)... I already tried to add an "icon_size" property but I dont know the syntax. It assumes a square, so it's liter...
- Mon May 01, 2017 2:42 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392375
Re: [0.15.x] Bob's Mods: General Discussion
Ohhh... I was thinking too complicated... *facepalm*
Thank you...
Thank you...
- Mon May 01, 2017 2:40 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Thank you for the response... Yes - I just found out myself. Unfortunately the needed property (icon_size) seems buggy and not yet documented, so I tried around a bit but couldn't get it to work (yet). I'm at it... if someone knows how to fix it I'd be glad to know...
Cheers,
Codex
Cheers,
Codex
- Mon May 01, 2017 2:17 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392375
Re: [0.15.x] Bob's Mods: General Discussion
Hey Bob, when you found out how to fix that pesky icon_size problem please tell me. I'm supporting a mod (DistancePlus) and get the same error (although all my icons are 32x32)... I already tried to add an "icon_size" property but I dont know the syntax. I tried: icon_size = {32, 32}, and ...
- Mon May 01, 2017 2:00 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 149939
Re: Version 0.15.0
I'm supporting a mod (DistancePlus) and all the graphics are 32x32 png files, yet the game shuts down when the mod is loaded. The error message is: "The given sprite rectangle (... 128x128) is outside the actual sprite size (... 32x32)." What I understood from the changenotes I only need t...
- Wed Jan 25, 2017 3:28 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Just updated the DistancePlus Mod to be compatible with Factorio 0.14.x
Cheers,
Codex
Cheers,
Codex
- Sat Jul 16, 2016 4:45 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
The original one works in 0.12, that's when I started to use it. Just use the original one for 0.12 and my updated version for 0.13 @entwin The pipes are completely underground except the start- and end pieces. I could make maybe make a color-coded ring around them to seperate them from the standard...
- Fri Jul 01, 2016 7:16 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
You should also be able to download and update the mod via the ingame mod browser.
- Phalke
- Phalke
- Fri Jul 01, 2016 8:12 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Thank you cullyn for finding the graphics bug, I updated the mod and reuploaded it. Version number is now 0.13.1, following the system that most mods used recently.
Regarding the license: The original mod was posted with the GNU / GPL license so I just followed that track.
Phalke
Regarding the license: The original mod was posted with the GNU / GPL license so I just followed that track.
Phalke
- Thu Jun 30, 2016 1:48 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Yes I did an update (Codex=Phalke), however there are two bugs I couln't find yet (nothing game breaking though). I could need some help with it... - The first is only cosmetic: When placing some of the underground belts only a single dotted line is shown instead of the double line of the vanilla un...
- Wed Jun 29, 2016 5:14 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 68343
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Any chnace someone does an 0.13 update?
- Tue Jun 28, 2016 10:33 pm
- Forum: Mods
- Topic: [MOD 0.12.x] K&L Inserters
- Replies: 83
- Views: 65346
Re: [MOD 0.12.x] K&L Inserters
I love your mod. It's so much more flexible than anything else out there... However I'd love to port to 0.13, so I'm eagerly waiting for the update!!
- Thu Jun 16, 2016 1:14 pm
- Forum: Bob's mods
- Topic: 0.12.10] Bob's plates (steel gear wheel bug)
- Replies: 16
- Views: 22342
Re: 0.12.10] Bob's plates (steel gear wheel bug)
Ah sorry... wrong place... I sent you a PM