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by Optera
Tue May 10, 2022 3:53 pm
Forum: Logistic Train Network
Topic: LTN problems
Replies: 3
Views: 150

Re: LTN problems

robot256 wrote:
Tue May 10, 2022 11:08 am
But that should be met because no circuit wires are attached to the train stop (the lamp doesn't send signals to the train) so all signals are zero.
Having no wires to the stop will cause circuit conditions to never be met.
Just a single wire to a pole will suffice.
by Optera
Sat May 07, 2022 9:36 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 4
Views: 290

Re: Temp. Stations. Setting to disable them?

merged with similar thread

When temp stops where added the logic to prevent duplicate names was removed.
I'm not going to add that back in just to remove temp stops.

LTN train limits are applied to the whole delivery, trains won't even be sent to a provider if the requester limit is full.
by Optera
Wed Apr 27, 2022 5:34 pm
Forum: Modding help
Topic: How to properly print a train stop's name containing symbols
Replies: 3
Views: 214

Re: How to properly print a train stop's name containing symbols

The "correct" way is to use proper formating in stop names. Here's a short code you could run from console to search and replace item and fluid icons in all train stop names on all surfaces: for _, surface in pairs(game.surfaces) do local stops = surface.find_entities_filtered{type="t...
by Optera
Sun Apr 24, 2022 4:45 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 104
Views: 26322

Re: mute the game while alt-tabbed

well, other OS like MacOS and Linux have this functionality built-in. Complain to Microsoft? Why not complain to both? Most other game developers realized that shortcoming of Windows and added an option to mute on loosing focus into their game. Run WSL2 on Windows with the KDE environment and final...
by Optera
Thu Apr 21, 2022 3:47 pm
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 163

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Looking through stop creation I remember now.
LTN stops are always created with send to train and read from train enabled to prevent having to stamp over every stop when enabling "Schedule circuit conditions" late into a game.
by Optera
Mon Apr 18, 2022 4:16 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 770

Re: LTN overrequests for certain stops, and jams production

Sry for late replay, I hardly check the Forums these days. Can you explain what belt latency is? I measured my longest belt with items on it. Even 355 x 4 belts, would be about ~ 1200 items. One full load is 160 stacks, so that would be 32000 chips. I don't see how LTN could request a full load and ...
by Optera
Mon Apr 18, 2022 4:09 am
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 163

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Can't reproduce.
On Factorio 1.1.57 and LTN 1.16.7 copy/cut and paste, saved blueprint, stamping over existing stops all works fine for me.

Check if you have a mod altering blueprint functionality or train stops installed.
by Optera
Fri Apr 15, 2022 8:09 pm
Forum: Logistic Train Network
Topic: [Not a Bug] Train limit on depot is sometimes ignored
Replies: 2
Views: 140

Re: Train limit on depot is sometimes ignored

Depots ignore ALL signals except Stop is Depot and Depot Priority. Depot: (ignores Requester & Provider signals) https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/depot.png Stop is Depot - flags this stop as depot (default=0 false) https://raw.githubus...
by Optera
Sat Apr 09, 2022 4:24 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 731

Re: License Change

You can make an exact replica of functionality, as long as you write your own code. You just need a new name and new graphics for the new mod. The mod has a license for it , not a patent for the idea of making trains into logistics robots. The "internal structure" is going to differ at so...
by Optera
Sat Apr 02, 2022 5:41 am
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 731

Re: License Change

What I see is this: LTN for bulk transports, move more or less material from A to B on a regular base: not a good idea. You can have much fun in doing this with the enhanced trains in 1.1 very well. Much more efficient, much faster (CPU & total time), much less possible errors. LTN for one-time...
by Optera
Fri Mar 18, 2022 2:44 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 731

Re: License Change

Sorry, but I don't feel like letting go of a project I spent so many years on. However LTN would require yet another rewrite from scratch to make use of all the current base features. Even the premise of improving performance by cutting down the total number of trains seems to be wrong. I've heard c...
by Optera
Tue Mar 01, 2022 4:50 pm
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 770

Re: Best Way to Debug Issue

I do feed the warehouses, and the chests unloading both to the warehouse (Through the green signal in my screenshot). I've given up. LTN occasionally overrequests and gets too much. IDK if it's from the time that some of the stuff is on the belt before it reloads and the signal gets readded back in...
by Optera
Sun Feb 20, 2022 6:09 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 15960

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Dear all, Please move to 500 lane tests. Its more accurate. See my analysis https://forums.factorio.com/viewtopic.php?f=193&t=101648 probably the mod "EditorExtensions" strongly affects UPS Removal of editor extensions would make testing more painful, I'm look into that now. You can t...
by Optera
Fri Feb 11, 2022 7:09 am
Forum: Logistic Train Network
Topic: Disabling depots
Replies: 4
Views: 1123

Re: Disabling depots

Super old thread but still comes up in google. To prevent non-empty trains from dispatching: Wire the Depot train stop to a Rail signal in front of it. If train not empty, then disable the rail signal. Can also add a speaker for an alert too. Works for both standard and fluid cargo. A much cleaner ...
by Optera
Fri Feb 11, 2022 7:03 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 770

Re: Best Way to Debug Issue

Sounds to me like you don't feed the warehouse content to LTN input. What's the station name of your warehouse so I can search the log? Normally Request Threshold is set to the size of a single train, to ensure you only schedule a train when it has space to unload. (Stack Request Threshold is even m...
by Optera
Tue Feb 01, 2022 5:22 am
Forum: Logistic Train Network
Topic: [Wont fix] bad LTN output from inserters stuck with items
Replies: 15
Views: 2522

Re: LTN "Output" Doesn't Match Request or Schedule

Merged into existing thread. I'm still not going to reinvent train handling just to fix output not matching schedule when inserters holding items in their hands insert items before trains properly enter a stop. The simple solution is to use locked slot signal so inserters are not left stuck with it...
by Optera
Sat Jan 08, 2022 12:06 pm
Forum: Ideas and Suggestions
Topic: Turn off UI (key binding)
Replies: 10
Views: 1307

Re: Turn off UI (key binding)

There's a mod for that: https://mods.factorio.com/mod/UI_Hotkeys

Turn off every single UI element individually or all at once.
by Optera
Sun Jan 02, 2022 8:41 pm
Forum: Logistic Train Network
Topic: [1.16.6] Warnings for missing items if item station is currently occupied
Replies: 6
Views: 446

Re: [1.16.6] Warnings for missing items if item station is currently occupied

LTN reserves deliveries from providers until a train leaves the provider.
It makes no difference if the item is not physically in storage or reserved by a delivery, either way there's not enough supply.
by Optera
Mon Dec 13, 2021 5:10 pm
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 17
Views: 6364

Re: Unrecoverable bug

Not a bug with LTN itself
Moving to LTN Manager Subforum

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