Search found 2766 matches

by Optera
Fri Mar 05, 2021 8:44 am
Forum: Ideas and Suggestions
Topic: Filtered Chests Like Train Wagons
Replies: 4
Views: 119

Re: Filtered Chests Like Train Wagons

Seems like a legit base feature request to me.

Sure, if it became a base feature filters should be exposed in the API.
by Optera
Fri Mar 05, 2021 6:18 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 4
Views: 124

Re: Train horn - warn the user about bumping

Did you try Honk?
Only thing missing is a warning horn.
by Optera
Wed Mar 03, 2021 4:24 pm
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 6
Views: 262

Re: Suggestion: Dump Station

While I applaud the effort of making LTN Cleanup, cleaning and refueling trains is what depots are meant to do. I wouldn't even bother with circuitry turning depots off when trains have residue. Stack inserters into chests and pumps into tanks can easily clean out trains within the default 5s inacti...
by Optera
Sun Feb 28, 2021 7:14 am
Forum: Ideas and Suggestions
Topic: Suggestion: The ability to zoom in on blueprints for editing
Replies: 3
Views: 104

Re: Suggestion: The ability to zoom in on blueprints for editing

Would be quite easy if done similarly to tipps:
An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
by Optera
Sun Feb 28, 2021 7:08 am
Forum: Ideas and Suggestions
Topic: Combination of Crafting and Logistics Menu
Replies: 22
Views: 1019

Re: Combination of Crafting and Logistics Menu

What if the crafting menu showed items instead of recipes? If an item has mutiple recipes that make it, they can just be shown in a little submenu after clicking the item. I made a mockup of how that could look: That looks great. Especially when mods add several ways to produce something that way y...
by Optera
Sat Feb 27, 2021 7:27 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 66
Views: 10505

Re: mute the game while alt-tabbed

At least in Windows it's trivial to read the focused window or make borderless fullscreen. By now almost all games except Factorio have these features built in. Though Borderless Gaming also adds it to games that for whatever reason won't support them. So this thread can continue running circles for...
by Optera
Sat Feb 27, 2021 5:27 pm
Forum: Logistic Train Network
Topic: Rich Text in LTN stops?
Replies: 18
Views: 1011

Re: Rich Text in LTN stops?

Added for next release.
by Optera
Fri Feb 26, 2021 7:19 pm
Forum: Ideas and Suggestions
Topic: Constructions robots get "lost" in unpowered roboports
Replies: 24
Views: 633

Re: Constructions robots get "lost" in unpowered roboports

Maybe roboports could stay part of the network, even if unpowered? There is also this case, when you have an outpost with a roboport for automatic building and repair, and somehow the power gets cut while constructing. After a rather short while the robots flee to the next powered roboport, which c...
by Optera
Sun Feb 21, 2021 7:10 pm
Forum: Ideas and Suggestions
Topic: Combination of Crafting and Logistics Menu
Replies: 22
Views: 1019

Re: Combination of Crafting and Logistics Menu

You don't know how much I want this. The request ui seems halfway stuck back in times when request slots where arbitrarily limited. Even using Player Request Crafting Layout to auto fill all possible items in the same order as the crafting window it still is very cumbersome to scroll through the lon...
by Optera
Sun Feb 21, 2021 12:27 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 560

Re: Configurable inserter

Makes sense now, thanks for clarifying.
I never noticed that happening in my tests with 3 modules. Though my priming setup acts as fail safe, whenever a centrifuge has < 40 u-235 it feeds additional u-235 to the main belt, your counter then ensures it fills the centrifuges back up.
by Optera
Sun Feb 21, 2021 12:13 pm
Forum: Logistic Train Network
Topic: [1.15.1] non-recoverable error
Replies: 3
Views: 130

Re: non-recoverable error

Please get the most recent version before reporting.
Changelog wrote:Version: 1.15.2
Date: 2021-02-06
Bugfixes:
- delivery timout messages accessed position data of stop entities without checking validity #251
by Optera
Sat Feb 20, 2021 5:51 pm
Forum: Ideas and Suggestions
Topic: More entities ought to have equipment grids.
Replies: 11
Views: 401

Re: More entities ought to have equipment grids.

Thank you for bringing this to my attention. Last thing I will point out: you actually CAN make a turret with an equipment-grid, it just goes by another name: "Spidertron-consuming-ammo." I am beginning to think that the Spidertron ought to be the base for all machines. Spidertron with ze...
by Optera
Sat Feb 20, 2021 12:11 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 560

Re: Configurable inserter

Here is my kovarex with configurable counter/reset. The counter is two combinators, the third is for the reset/count limit from the constant combinator. 2021-01-03 02_06_34-Window.png 0eNrlWNuOmzAQ/Rc/trCKDQQSVZX6HdUKEXASa8FGxqx2tcq/dwybQIlZsNO3vkQBzJy5HJ8Z84EOZUtrybhC+w/EcsEbtP/9gRp24lmp76n3mqI9Yo...
by Optera
Sat Feb 20, 2021 6:35 am
Forum: Implemented Suggestions
Topic: Option to disable (game-)sounds in menu
Replies: 5
Views: 325

Re: Option to disable (game-)sounds in menu

Thanks, the sounds are annoying when tweaking settings, selecting/updating mods, or just updating the game itself.
I had to find the setting through this thread, for some reason I was looking for a mute button on the main menu.
by Optera
Sat Feb 20, 2021 6:32 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 62
Views: 3996

Re: your thoughts on menu simulation

The most annoying things about Factorio scenes: zoomed in too much manually zooming out is pointless right now because 2) switching every 10seconds too combat focused This is a factory building game not a spidertron combat simulator Show a nice factory scene with lots of moving parts. For example: h...
by Optera
Sat Feb 20, 2021 6:12 am
Forum: Ideas and Suggestions
Topic: More entities ought to have equipment grids.
Replies: 11
Views: 401

Re: More entities ought to have equipment grids.

Logistics are not the only spidertron exclusive. Other entities can't copy equipment grids between entities either.
by Optera
Fri Feb 19, 2021 7:18 pm
Forum: Ideas and Suggestions
Topic: More entities ought to have equipment grids.
Replies: 11
Views: 401

Re: More entities ought to have equipment grids.

Even if you leave it up to mods to add grids to vehicles. I'm all for making spidertron specific code available for the general vehicle prototypes. You can do that already: https://mods.factorio.com/mod/EquipmentGridLogisticModule You can do anything, by rewriting it in lua. My point is the functio...

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