Search found 2714 matches

by Optera
Wed Nov 25, 2020 4:23 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

You connect the logistic filter like this: 0eNrtVk2PmzAQ/SurOcMKnM9FVY89Vf0DVYUMTJJRwUbGpI0i/nttyLJsIFknymEPzSHSwPjxeM/zzBGSvMZSkdAQHYFSKSqIfh6hoq3gub2mDyVCBKSxAA8EL2ylZCJLqTQ0HpDI8C9EYfPLAxSaNGGH0RaHWNRFgso0jFd7UMrKLJDCPsmABM8LDw4Q+eHzwkAbOlrJPE5wx/ckle1KSaU16biQGcZyE8sSFe8ggm6JwNTWle0O7Z/CbEiITDX3...
by Optera
Sun Nov 22, 2020 11:12 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

I already explained my issue with the setup before, but you never addressed it. So again, the issue is: Your requester setup calculates current train content-expected train content and sets filter with the result Train contents are: 7k copper ore and 1k iron ore Expected content is 8k copper ore (i...
by Optera
Sun Nov 22, 2020 6:22 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

So, I downloaded the map, went the extra mile and removed all other mods, just to prove you wrong. Surprise, surprise, I was right and you were wrong. First a picture of demo unloading station, it does not output expected train content, like I said. https://i.ibb.co/HdRpM2x/demo-unloading.jpg The t...
by Optera
Fri Nov 20, 2020 6:01 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

Download the demo map to see how LTN is supposed to work.
by Optera
Thu Nov 19, 2020 5:26 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

Clearly you are wrong and the unloading will only work if expected inventory is not outputted as I said. Yeah certainly. Thanks for telling me how my mod and station designs I've been using for 2 years work. :roll: The correct way to set unloading filter is actually to take the negative of current ...
by Optera
Wed Nov 18, 2020 9:06 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 206
Views: 124824

Re: Stations & other LTN based designs

The station combinator of the requester station doesn't output what is supposed to be on the train either (this only works for provider stations), so it seems to me that this couldn't work anyway. Wrong, the combinator always outputs expected inventory so loading = expected inventory - current inve...
by Optera
Mon Nov 16, 2020 9:06 pm
Forum: Technical Help
Topic: Multiplayer game inside GUI binds to temporary IPv6
Replies: 10
Views: 403

Re: Multiplayer game inside GUI binds to temporary IPv6

Try to bind factorio to the correct adapter. I've used ForceBindIP in the past to solve such routing problems on Windows. https://social.technet.microsoft.com/Forums/windows/en-US/41aa51db-5728-4395-9765-24c0a5b9d2e6/how-to-force-specific-network-adapter-for-specific-program-only-and-all-other-progr...
by Optera
Mon Nov 16, 2020 1:05 pm
Forum: Won't fix.
Topic: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment
Replies: 8
Views: 457

Re: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment

You could release the fix as mod.
I'd be one to download it.
by Optera
Sat Nov 14, 2020 6:25 am
Forum: Ideas and Suggestions
Topic: Default temporary stop condition "passenger not present"
Replies: 4
Views: 165

Re: Default temporary stop condition "passenger not present"

We have several suggestions https://forums.factorio.com/viewtopic.php?f=6&t=67778 Temporary Stations = Manual train mode https://forums.factorio.com/viewtopic.php?f=6&t=67394 Default Train waiting condition for the new temporary Station https://forums.factorio.com/viewtopic.php?f=6&t=80164 Train's ...
by Optera
Tue Nov 10, 2020 5:41 pm
Forum: Logistic Train Network
Topic: Avoiding train making loops in two-way rail system?
Replies: 4
Views: 281

Re: Avoiding train making loops in two-way rail system?

If trains run around between those it's a base game issue. Temporary stop is by design counted as 2 possible path goals, one for each direction. Trying to limit this to only a single direction would require other means to provide which direction is the right one. I am not considering this to be a b...
by Optera
Tue Nov 10, 2020 3:40 pm
Forum: Logistic Train Network
Topic: Avoiding train making loops in two-way rail system?
Replies: 4
Views: 281

Re: Avoiding train making loops in two-way rail system?

The temp stop is exactly on the rail attached to the real stop.
If trains run around between those it's a base game issue.
by Optera
Fri Nov 06, 2020 9:57 am
Forum: Logistic Train Network
Topic: Renai Transportation and LTN interaction
Replies: 3
Views: 180

Re: Renai Transportation and LTN interaction

Adding support for mods doing anything beyond decoupling, rotating/replacing and recoupling won't happen.
by Optera
Fri Nov 06, 2020 6:18 am
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 3
Views: 124

Re: Alerts not being suppressed with Signal "Disable Warnings"

Disable Factorio Alerts in player settings.
by Optera
Thu Nov 05, 2020 3:23 pm
Forum: Logistic Train Network
Topic: Renai Transportation and LTN interaction
Replies: 3
Views: 180

Re: Renai Transportation and LTN interaction

Seems like Renai Transportatio rebuilds trains without raising proper events.
I'm already supporting train id migration if on_train_created is used properly.
by Optera
Thu Nov 05, 2020 3:18 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 3
Views: 124

Re: Alerts not being suppressed with Signal "Disable Warnings"

Disable Warnings only affects chat notifications, that's intended.
Checking the signal during alert generation would create too much overhead.
by Optera
Fri Oct 30, 2020 10:23 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 138
Views: 20079

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
by Optera
Fri Oct 30, 2020 10:19 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 138
Views: 20079

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
by Optera
Sun Oct 18, 2020 2:44 pm
Forum: Logistic Train Network
Topic: Does LTN work well over longer distances, or is it better to build local warehouses?
Replies: 2
Views: 338

Re: Does LTN work well over longer distances, or is it better to build local warehouses?

The best result will be using all these together: increase station buffer capacity expand stations with a stacker for however many trains you need having a stacker for trains with total capacity exceeding station buffer is pointless, as ltn will never assign more than stations provide set train limi...
by Optera
Thu Oct 15, 2020 4:19 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 2241

Re: Option to Reset mod settings at load fail.

Actually, it is even simpler. The game could simply make a backup of the previous mod settings. If the game fails to load, it restores the previous settings. So simple, so much benefit, almost no implementation cost. Why encumber Factorio players with such a manual burden, when the solution is so s...
by Optera
Thu Oct 15, 2020 4:18 pm
Forum: Mods
Topic: [MOD 1.0] Inventory Sensor
Replies: 164
Views: 30405

Re: [MOD 1.0] Inventory Sensor

No idea how to parse desync report files either.
That's the first time I hear of IS producing desyncs in a very long time, so I'd assume it's a different mod.

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