Search found 2796 matches

by Optera
Fri Apr 23, 2021 6:31 am
Forum: Logistic Train Network
Topic: Suggestion: Some way to not schedule for specific items
Replies: 2
Views: 174

Re: Suggestion: Some way to not schedule for specific items

LTN is completely requester controlled. As long as requesters keep up, active providers are easily achieved by higher provide priority. It works fine, but it throws an error message because of the mismatched content, which is irritating. The train was loaded with something not in schedule, so workin...
by Optera
Sat Apr 10, 2021 6:02 am
Forum: Logistic Train Network
Topic: Reading what the requester has scheduled?
Replies: 3
Views: 175

Re: Reading what the requester has scheduled?

Sounds overly complicated.
3 stations each requesting 100k of everything would be automatically balanced by LTN.
by Optera
Fri Apr 09, 2021 6:01 am
Forum: Logistic Train Network
Topic: Reading what the requester has scheduled?
Replies: 3
Views: 175

Re: Reading what the requester has scheduled?

Questions like this make me wonder what some of you guys try to build.

LTN Content Reader might be granular enough depending on how you set up Network ID.
by Optera
Sat Apr 03, 2021 5:07 am
Forum: Ideas and Requests For Mods
Topic: Yet another programmable microcontroller mod?
Replies: 2
Views: 241

Re: Yet another programmable microcontroller mod?

At best you'd expose lua directly like LuaCombinator3.

I see no point in coming up with some made up assembly language to be interpreted by lua.
The few cases where I could see myself using micro controllers they will always be too slow to make any practical sense.
by Optera
Sat Apr 03, 2021 4:53 am
Forum: Logistic Train Network
Topic: [1.16.0] After Update Request and Delivery Broke
Replies: 3
Views: 229

Re: [1.16.0] After Update Request and Delivery Broke

Threshold handling was not touched by 1.6.0, I see no way it would break in the way you describe.
Check your circuitry.

Downgrade is not supported.
Though nothing is stopping you from downloading an old version from github and load an older safe with it.
by Optera
Wed Mar 31, 2021 2:51 pm
Forum: Logistic Train Network
Topic: [1.16.0] After Update Request and Delivery Broke
Replies: 3
Views: 229

Re: [1.16.0] After Update Request and Delivery Broke

Can't replicate.

Deliveries trigger perfectly when going under request threshold.
by Optera
Sun Mar 28, 2021 5:39 am
Forum: Not a bug
Topic: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.
Replies: 5
Views: 244

Re: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.

I wish they'd remove all those half working checks, let us pipe different fluids in one pipe again and just add a fluid filter option for pumps.
by Optera
Sat Mar 27, 2021 6:12 am
Forum: Ideas and Suggestions
Topic: Allow us to copy recipes onto ghosts
Replies: 12
Views: 854

Re: Allow us to copy recipes onto ghosts

+1
Would be nice to have.

PS: In SC2 that feature was required to get any efficiency, since building some things took forever.
by Optera
Sat Mar 27, 2021 6:07 am
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 310

Re: temperature

Are you talking about the input temperature of the boiler or the fluid temperature? Heat Exchangers basically do what you want, only work above 500° input temperature. Gradual fluid temperatures however where removed mid 0.15 and are not coming back. Now we have to create different fluid prototypes ...
by Optera
Fri Mar 26, 2021 7:10 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 274

Re: How Does Depot Priority Work?

Fixed in 1.16.0

Switching train selector to use table sort was simpler than squeezing priority into the old structure.
by Optera
Thu Mar 25, 2021 4:01 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 274

Re: How Does Depot Priority Work?

Seems like I messed up big when writing the depot priority code.
It never could have worked as intended and still yours is the first bug report after over a year since it was introduced.

It will take time to properly fix it.
by Optera
Wed Mar 24, 2021 3:58 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 274

Re: How Does Depot Priority Work?

First check if the correct signals are sent to the stop.

Should the problem persist enable debug log, attach factorio-current.log and tell me which depot to look for.
by Optera
Sun Mar 21, 2021 5:17 pm
Forum: Ideas and Suggestions
Topic: Combinator which can read entity
Replies: 5
Views: 278

Re: Combinator which can read entity

ptx0 wrote:
Sun Mar 21, 2021 2:05 pm
doesn't it poll every n ticks even for automatic trains?
Technically yes, but it reads from a cached entity and doesn't have to run find_entities to see if the thing is still there.
by Optera
Sun Mar 21, 2021 7:45 am
Forum: Ideas and Suggestions
Topic: Combinator which can read entity
Replies: 5
Views: 278

Re: Combinator which can read entity

You're looking for https://mods.factorio.com/mods/Optera/Inventory%20Sensor mods have to implement this in a really performance intensive manner, but the base game could implement it as a part of the entity update. Yes, polling trains (in manual mode) and cars really hurt performance. That's why IS...
by Optera
Sun Mar 21, 2021 7:40 am
Forum: Gameplay Help
Topic: Extreme modded mining drills, still hurting UPS
Replies: 24
Views: 1016

Re: Extreme modded mining drills, still hurting UPS

According to the mod description "ore without an ore patch" I assume that some of the "Quarry $something" named mods work like that. https://mods.factorio.com/query/quarry?version=any If it's an actual engine limit it might be worth a shot to post a link to this thead on the per...
by Optera
Sat Mar 20, 2021 8:50 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 31
Views: 1653

Re: Noob intro + baffled by Kovarex

I didn't have issues with inserters miss crabbing the cycling u235 either, but it might be an issue especially in noob friendly builds.
Without circuit control there's no way to limit input inventory to just 40 or 80 u235, but I wouldn't call it noob friendly anymore.
by Optera
Sat Mar 20, 2021 1:10 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 31
Views: 1653

Re: Noob intro + baffled by Kovarex

Read through the posts between disentius and me about the circuit controlled version.
by Optera
Sat Mar 20, 2021 9:58 am
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 31
Views: 1653

Re: Noob intro + baffled by Kovarex

I think it was mine. https://forums.factorio.com/viewtopic.php?p=391015#p391015 Still using it. That's very outdated, you really use the 2018 setup when you made much more reliable ones since? one circuit free version: https://forums.factorio.com/viewtopic.php?p=509952#p509952 and the circuit contr...
by Optera
Sat Mar 20, 2021 6:00 am
Forum: Modding help
Topic: Modding mining drills to work without an ore patch
Replies: 5
Views: 240

Re: Modding mining drills to work without an ore patch

If you also want that drill to be affected by mining productivity research you'll have to use hidden beacons with productivity modules and update them in control.

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