Search found 2275 matches

by Optera
Tue Nov 12, 2019 6:47 am
Forum: Logistic Train Network
Topic: What is included in "Console Message level: Warnings"
Replies: 9
Views: 302

Re: What is included in "Console Message level: Warnings"

Version: 1.4.8 Date: 18.8.2017 Changes: - "no provider found" warning message changed from message level 2 to 1 2 years ago I elevated the no provider found message from notification to warning, as it's the only message indicating an impossible depot-provider-requester configuration as well as simp...
by Optera
Mon Nov 11, 2019 7:29 am
Forum: Logistic Train Network
Topic: What is included in "Console Message level: Warnings"
Replies: 9
Views: 302

Re: What is included in "Console Message level: Warnings"

Doesn't seem that way to me.
Level 1 is still exclusively used for failure states.
Messages about failing to create deliveries are level 2 and 3.
by Optera
Fri Nov 08, 2019 11:05 am
Forum: Modding discussion
Topic: Breaking change/fix: script.raise_event rework - opinions wanted
Replies: 38
Views: 884

Re: Breaking change/fix: script.raise_event rework - opinions wanted

-1 If I had to convince you (Wube) each time I needed an event for LTNs API developing it would've taken months instead of days. With the current free system when Eduran needed more data or a completely new event all we had to do is start a discord conversation and we had the api changes worked out ...
by Optera
Thu Nov 07, 2019 7:56 am
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 266

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Thanks, your save helped me finding another part in the reset process I forgot to adjust.

Hopefully this is now fixed for good.
by Optera
Tue Nov 05, 2019 9:48 pm
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 266

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Sorry for the inconvenience.
I forgot to actually remove invalid stop indexes after finding one.

Should be fixed in next release.
by Optera
Tue Nov 05, 2019 7:34 am
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 266

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Working as intended. There's a lot of ways entities can become invalid without raising events so when LTN notices an invalid stop in its cache it prints this error message and gracefully skips to the next stop. That's how it will remain unless Factorio provides events whenever an entity becomes inva...
by Optera
Mon Nov 04, 2019 7:23 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 3307

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Long awaited, Rseding. Thanks. :) Still missing: Schedule time-events. E.g.: - raise an event every 60 ticks, as payload the index-number of that event - raise event in 200 ticks, then in 250, then in 480 ticks... (a list of wanted time-events plus some payload for that event) And if this scheduler...
by Optera
Fri Nov 01, 2019 6:29 am
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 211

Re: Localization

To ensure constant quality and maintainability I can't accept localization requests for any of my mods.
by Optera
Fri Nov 01, 2019 6:27 am
Forum: Logistic Train Network
Topic: [LTN 1.11.3] Debug to log toggle broke?
Replies: 1
Views: 56

Re: [LTN 1.11.3] Debug to log toggle broke?

Thanks for the report.

I forgot to comment out a hard coded debug line from fixing #196
by Optera
Sat Oct 26, 2019 11:35 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 172
Views: 24025

Re: Train evolution

Train progression instead of fuel progression: https://mods.factorio.com/mod/TrainOverhaul
Electric Trains working well alongside with Train Overhaul: https://mods.factorio.com/mod/Realistic_Electric_Trains
by Optera
Thu Oct 24, 2019 6:12 am
Forum: Modding interface requests
Topic: equipment.get_energy_from_accumulator(name, energy)
Replies: 6
Views: 155

Re: equipment.get_energy_from_accumulator(name, energy)

To me near scanning would be most useful to keep track of my trains. If you implemented Radar equipment it would effectively make my Vehicle radar mod obsolete. I'm all for having my mods features available in base. :mrgreen: It's not a base, but you can enable it as loaders, fuel leech and another...
by Optera
Wed Oct 23, 2019 6:46 pm
Forum: Modding interface requests
Topic: equipment.get_energy_from_accumulator(name, energy)
Replies: 6
Views: 155

Re: equipment.get_energy_from_accumulator(name, energy)

Would that be useful? And if so, I wonder what part(s) of the radar would actually be useful. The near-scanning or the far scanning or both. For the player both parts already exist. For cars neither part exists. To me near scanning would be most useful to keep track of my trains. If you implemented...
by Optera
Tue Oct 22, 2019 1:37 pm
Forum: Ideas and Requests For Mods
Topic: SR-latch
Replies: 16
Views: 548

Re: SR-latch

Cribbit wrote:
Mon Oct 21, 2019 6:12 pm
I feel like I'm dumb. Can't you do this with a single combinator? Wire output back to input. That's how I've always done it.
The latch itself needs only one combinator, but you need at least another one providing the reset condition for it.
by Optera
Tue Oct 22, 2019 5:27 am
Forum: Logistic Train Network
Topic: No Manual for advanced Signals: Coding order of Wagons
Replies: 3
Views: 194

Re: No Manual for advanced Signals: Coding order of Wagons

ravenbs wrote:
Sun Oct 20, 2019 12:57 pm
So if I get your answer right - the Train returns to the same depot name where it starts and not to a random depot?
Yes
by Optera
Sun Oct 20, 2019 11:15 am
Forum: Logistic Train Network
Topic: No Manual for advanced Signals: Coding order of Wagons
Replies: 3
Views: 194

Re: No Manual for advanced Signals: Coding order of Wagons

I want to have one depot for Fluid wagons and one depot for cargo wagons. Give your depots different names, that's all it takes. Think it is possible with the signal "Coding order of cargo/fluid wagons" (Translated from German, not shure if this is the right text in english). Encoded position signa...
by Optera
Fri Oct 18, 2019 4:33 am
Forum: Logistic Train Network
Topic: [LTN 1.11.1] dispatcher.lua:323: attempt to concatenate field 'name'
Replies: 7
Views: 1326

Re: [LTN 1.11.1] dispatcher.lua:323: attempt to concatenate field 'name'

Again, I can't do anything about it without having a save where this happens reproducible to check how the array looks internally.

PS: Debug logging should only be enabled when I ask you to do so for bug reports. It takes a lot of performance to write that high verbosity.
by Optera
Thu Oct 17, 2019 9:10 am
Forum: Ideas and Requests For Mods
Topic: Radar module compatible with Vehicle Grid mod
Replies: 3
Views: 139

Re: Radar module compatible with Vehicle Grid mod

Like I wrote here: https://mods.factorio.com/mod/Vehicle_Radar/discussion/5d6f9684420f2e000b76068b The overhead from checking if the entity and grid still exist, if the equipment radar is present and powered is a lot higher than cycling all vehicles of a certain type whenever a specific radar type f...
by Optera
Sat Oct 12, 2019 5:57 pm
Forum: Logistic Train Network
Topic: Automatic Option
Replies: 4
Views: 225

Re: Automatic Option

Sounds more like a feature request for Recursive Blueprints.
by Optera
Sat Oct 12, 2019 5:56 pm
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 211

Re: Russian language for LTN

Make a language pack instead.
I'm not going to add locales I cant maintain.
by Optera
Sat Oct 12, 2019 5:01 am
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 211

Re: Russian language for LTN

To provide consistent quality I no longer add translations I can't maintain myself to my mods.

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