Search found 2646 matches

by Optera
Sun Aug 09, 2020 4:41 am
Forum: Ideas and Suggestions
Topic: Allow 'Error loading mods' to Check and Download Updates
Replies: 4
Views: 111

Re: Allow 'Error loading mods' to Check and Download Updates

+1
The mod update cycle can be really annoying.
by Optera
Mon Aug 03, 2020 7:28 pm
Forum: Logistic Train Network
Topic: Provider stacks vs threashold
Replies: 4
Views: 109

Re: Provider stacks vs threashold

No, for items threshold signals overrides mod setting thresholds and stack threshold signals overrides threshold signals.
by Optera
Sat Aug 01, 2020 9:15 am
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 108
Views: 16715

Re: round up fluids reading train inventory

Why fluids cannot be integer as items? Because the math for moving liquids through pipes would become verry rough if it had to limit itself to integers. An output of 50 liquid for example would not even travel 10 pipe length because it takes 55 units to maintain a one unit gradient for that length....
by Optera
Wed Jul 22, 2020 5:15 pm
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 24
Views: 639

Re: Hex signal view, hex and mathematical input in constants

Having a combinator showing signals as bin or hex would already be a big qol improvement.

Entering numbers as hex though would make binary logic with circuits much simpler. I might even put windows calc away for generating overflow values.
by Optera
Wed Jul 22, 2020 4:58 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 106964

Re: Provider/Requester in one stop

When I try to import the following: Basic Provider & Requester Error while importing string: Unknown virtual-signal name: ltn-position-Express-Cargo-Wagon I tried to use your train mod but its dependet on your color mod which they say is now dereciated. Just thought I would let you know. https://i....
by Optera
Fri Jul 17, 2020 2:23 pm
Forum: Mods
Topic: [MOD 0.17 - 0.18] Inventory Sensor
Replies: 159
Views: 27994

Re: [MOD 0.17 - 0.18] Inventory Sensor

That feels a bit redundant considering LTN stops output binary coded position signals of whole trains with much better performance than I could ever do with IS.
by Optera
Tue Jul 14, 2020 2:47 pm
Forum: Logistic Train Network
Topic: [Request] Empty before leaving depot
Replies: 8
Views: 278

Re: [Request] Empty before leaving depot

LTNT and LTNM both have warnings for loading wrong cargo and left overs when arriving at depot. With a single decider Depots can be toggled off when trains with cargo arrive: https://forums.factorio.com/viewtopic.php?f=214&t=51073&p=297643&hilit=depot#p297643 Activate "Schedule circuit conditions", ...
by Optera
Mon Jul 13, 2020 2:55 pm
Forum: Logistic Train Network
Topic: [Request] Empty before leaving depot
Replies: 8
Views: 278

Re: [Request] Empty before leaving depot

5s is the default depot inactivity for that very reason.
by Optera
Sat Jul 11, 2020 10:07 am
Forum: Logistic Train Network
Topic: Help! LTN stops getting mixed items?
Replies: 8
Views: 289

Re: Help! LTN stops getting mixed items?

Yet another debug mode is not going to happen.
The design thread has stress tested designs proven to work for years.
by Optera
Sat Jul 04, 2020 4:45 am
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 12
Views: 511

Re: Issues with the new design

"My Mods" does not include collaborations.
by Optera
Fri Jul 03, 2020 5:45 am
Forum: Logistic Train Network
Topic: Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]
Replies: 2
Views: 101

Re: Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]

Once the train was empty, had refueled, and the 5s inactivity expired, the train set off to complete the same schedule again. This happened on three different trains, with different schedules. I expected the schedule to reset once the train had returned to the depot, regardless of its contents. Arr...
by Optera
Sun Jun 28, 2020 4:38 am
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 12
Views: 511

Re: Issues with the new design

The portal no longer provides a way to remember logins.
Why is there no "remember me" checkbox?
by Optera
Fri Jun 26, 2020 12:46 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 4803

Re: Friday Facts #353 - Trailer update

It wasn’t necessarily a surprise that 0.12 did not have the same editor as 0.18 does, but I was completely shocked actually experiencing the differences.
Creative Mode was made for a reason. Only recently did /editor catch up to its usability.
by Optera
Fri Jun 26, 2020 5:30 am
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 12
Views: 511

Issues with the new design

Some annoying changes where made and features removed when updating to the new design: Clicking the icon does not open a mods page Normal internet usability would be to also have the image open the mod page Clicking on Factorio opens "trending" Clicking logo should open the default page "recently up...
by Optera
Thu Jun 25, 2020 3:00 pm
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 222

Re: Please release new LTN Demo Map

Factorio cleanly removes missing mods, unlike most tripple A games.
Loading the demo with LTN + Flib works just fine.
by Optera
Sun Jun 21, 2020 9:34 am
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 1309

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

Thanks for telling me what settings you get for my bp, now I see what happened.
When I took the bp I had Dectorio installed, that messed up the signals. I thought the bug from blueprint signals being stored as index rather than signal name had been fixed.
by Optera
Sun Jun 21, 2020 4:30 am
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 1309

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

As wired, you do not close the incoming signal when a player is in the crossing. Instead, it is set to close if the outgoing signal is also closed, as a sort of poor man's chain signal. I assume this is needed because of the tight spacing of the block signals (which is poor practice in general, and...
by Optera
Sun Jun 21, 2020 4:17 am
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 222

Re: Please release new LTN Demo Map

Version numbers in demo maps are minimum required LTN version.
by Optera
Sat Jun 20, 2020 6:55 am
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 1309

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

@Opetra: I tested it. Your design fails in the case of a player being on the tracks when a train comes. It, in fact, traps them by raising the gates; there is no lock on the trains entering if the gates detect a player. I presume you didn't intend that. Would be interesting how you tested. I assume...

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