Search found 2801 matches

by Optera
Mon Jun 21, 2021 2:01 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 23
Views: 2632

Re: Threshold and Stack Threshold

As always, there's a mod for that: https://mods.factorio.com/mod/Rich_Text_Helper
However i just used a script to replace all item= with img=item/ : viewtopic.php?p=537888#p537888
by Optera
Tue Jun 15, 2021 4:58 pm
Forum: Logistic Train Network
Topic: Multiple fluids in provider station output signal - Intended ?
Replies: 1
Views: 110

Re: Multiple fluids in provider station output signal - Intended ?

No, fluids are always generated as single delivery.

I'd need to see the debug log to say more.
by Optera
Fri Jun 04, 2021 4:26 am
Forum: Gameplay Help
Topic: [Solved] What is more UPS friendly, cut power or insufficient power?
Replies: 5
Views: 337

Re: What is more UPS friendly, cut power or insufficient power?

also stay inactive if cut off from the power grid Interesting. So if you can design a contraption to first force everything into sleep mode by input starving / output blocking and *then* cut power... then you can save power and UPS at the same time. I'm sure some people would be very interested in ...
by Optera
Tue May 25, 2021 7:39 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 23
Views: 2632

Re: Threshold and Stack Threshold

viewtopic.php?f=214&t=82823
Optera wrote:
Sun Nov 29, 2020 2:27 pm
LTN will use the same format as in game chat.
If you want images only use the img= format when naming stops.
by Optera
Sun May 16, 2021 8:11 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 23
Views: 2632

Re: Threshold and Stack Threshold

So if provider WOULD provide at 1 stack and requester WOULD request 10 stack it would only send when there are 10 stacks avaible, this just sounds logic. So you could have one station request 1 stack, one station request 5 stacks, one station request 20 stacks... which could be all fullfilled by ON...
by Optera
Fri Apr 23, 2021 6:31 am
Forum: Logistic Train Network
Topic: Suggestion: Some way to not schedule for specific items
Replies: 2
Views: 290

Re: Suggestion: Some way to not schedule for specific items

LTN is completely requester controlled. As long as requesters keep up, active providers are easily achieved by higher provide priority. It works fine, but it throws an error message because of the mismatched content, which is irritating. The train was loaded with something not in schedule, so workin...
by Optera
Sat Apr 10, 2021 6:02 am
Forum: Logistic Train Network
Topic: Reading what the requester has scheduled?
Replies: 3
Views: 244

Re: Reading what the requester has scheduled?

Sounds overly complicated.
3 stations each requesting 100k of everything would be automatically balanced by LTN.
by Optera
Fri Apr 09, 2021 6:01 am
Forum: Logistic Train Network
Topic: Reading what the requester has scheduled?
Replies: 3
Views: 244

Re: Reading what the requester has scheduled?

Questions like this make me wonder what some of you guys try to build.

LTN Content Reader might be granular enough depending on how you set up Network ID.
by Optera
Sat Apr 03, 2021 5:07 am
Forum: Ideas and Requests For Mods
Topic: Yet another programmable microcontroller mod?
Replies: 3
Views: 364

Re: Yet another programmable microcontroller mod?

At best you'd expose lua directly like LuaCombinator3.

I see no point in coming up with some made up assembly language to be interpreted by lua.
The few cases where I could see myself using micro controllers they will always be too slow to make any practical sense.
by Optera
Sat Apr 03, 2021 4:53 am
Forum: Logistic Train Network
Topic: [1.16.0] After Update Request and Delivery Broke
Replies: 3
Views: 319

Re: [1.16.0] After Update Request and Delivery Broke

Threshold handling was not touched by 1.6.0, I see no way it would break in the way you describe.
Check your circuitry.

Downgrade is not supported.
Though nothing is stopping you from downloading an old version from github and load an older safe with it.
by Optera
Wed Mar 31, 2021 2:51 pm
Forum: Logistic Train Network
Topic: [1.16.0] After Update Request and Delivery Broke
Replies: 3
Views: 319

Re: [1.16.0] After Update Request and Delivery Broke

Can't replicate.

Deliveries trigger perfectly when going under request threshold.
by Optera
Sun Mar 28, 2021 5:39 am
Forum: Not a bug
Topic: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.
Replies: 5
Views: 327

Re: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.

I wish they'd remove all those half working checks, let us pipe different fluids in one pipe again and just add a fluid filter option for pumps.
by Optera
Sat Mar 27, 2021 6:12 am
Forum: Ideas and Suggestions
Topic: Allow us to copy recipes onto ghosts
Replies: 12
Views: 1010

Re: Allow us to copy recipes onto ghosts

+1
Would be nice to have.

PS: In SC2 that feature was required to get any efficiency, since building some things took forever.
by Optera
Sat Mar 27, 2021 6:07 am
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 387

Re: temperature

Are you talking about the input temperature of the boiler or the fluid temperature? Heat Exchangers basically do what you want, only work above 500° input temperature. Gradual fluid temperatures however where removed mid 0.15 and are not coming back. Now we have to create different fluid prototypes ...
by Optera
Fri Mar 26, 2021 7:10 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 416

Re: How Does Depot Priority Work?

Fixed in 1.16.0

Switching train selector to use table sort was simpler than squeezing priority into the old structure.
by Optera
Thu Mar 25, 2021 4:01 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 416

Re: How Does Depot Priority Work?

Seems like I messed up big when writing the depot priority code.
It never could have worked as intended and still yours is the first bug report after over a year since it was introduced.

It will take time to properly fix it.
by Optera
Wed Mar 24, 2021 3:58 pm
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 4
Views: 416

Re: How Does Depot Priority Work?

First check if the correct signals are sent to the stop.

Should the problem persist enable debug log, attach factorio-current.log and tell me which depot to look for.
by Optera
Sun Mar 21, 2021 5:17 pm
Forum: Ideas and Suggestions
Topic: Combinator which can read entity
Replies: 5
Views: 348

Re: Combinator which can read entity

ptx0 wrote:
Sun Mar 21, 2021 2:05 pm
doesn't it poll every n ticks even for automatic trains?
Technically yes, but it reads from a cached entity and doesn't have to run find_entities to see if the thing is still there.
by Optera
Sun Mar 21, 2021 7:45 am
Forum: Ideas and Suggestions
Topic: Combinator which can read entity
Replies: 5
Views: 348

Re: Combinator which can read entity

You're looking for https://mods.factorio.com/mods/Optera/Inventory%20Sensor mods have to implement this in a really performance intensive manner, but the base game could implement it as a part of the entity update. Yes, polling trains (in manual mode) and cars really hurt performance. That's why IS...

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