Search found 228 matches

by CreeperDaReeper
Fri Nov 29, 2019 2:59 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 23845

Re: Friday Facts #323 - Animated water

Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.
by CreeperDaReeper
Sat Apr 09, 2016 11:02 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 535864

Re: Let's see your clever builds

Quick question; why aren't the inserters going from the center wagons to the side wagons fast inserters instead of long inserters?
by CreeperDaReeper
Sun Feb 14, 2016 6:24 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 88096

Re: Friday Facts #125 - Achievements

Now that burning trees to the ground is a thing, will you ever add a simple tree planting / regrowth system? I know theres a few mods that do this, but we have so many ways to destroy trees in vanilla, I think it would be understandable to have a way to replace them too. Also: https://www.youtube.co...
by CreeperDaReeper
Fri Sep 11, 2015 11:19 pm
Forum: Ideas and Suggestions
Topic: Make Tips & Tricks screens for frequently asked questions.
Replies: 2
Views: 3167

Make Tips & Tricks screens for frequently asked questions.

Pretty much what it says in the title. For any question asked on the forums repeatedly, about something in the game, create a Tips & Tricks screen for it.

Also need a way to view said screens at any time when playing the game. Not just before starting a new world/loading a world.
by CreeperDaReeper
Thu Sep 03, 2015 3:46 am
Forum: Ideas and Suggestions
Topic: Trains treating blocked rails as not existing.
Replies: 1
Views: 1312

Trains treating blocked rails as not existing.

An idea that is both simple and complex.

Also, how often do trains calculate their path? Or do they only do that when leaving a station?
by CreeperDaReeper
Sun Aug 23, 2015 6:25 pm
Forum: Ideas and Suggestions
Topic: Biters Eat Items and Drop Inventory on Death
Replies: 4
Views: 2729

Re: Biters Eat Items and Drop Inventory on Death

ssilk wrote:https://forums.factorio.com/forum/vie ... 92&t=14107 Hazzard's Gravestone Mod
Ssilk, OP here is talking about when biters die. The mod you linked is for when the player dies.
by CreeperDaReeper
Fri Jul 17, 2015 5:01 pm
Forum: General discussion
Topic: Get on the HYPE TRAIN! [gif enabled]
Replies: 10
Views: 10960

Re: Get on the HYPE TRAIN! [gif enabled]

0.12 is already up and running, but I feel this is warranted.
HYPE TRAIN
For the savvy, yes this is "Safe For Work"
by CreeperDaReeper
Tue Jul 07, 2015 4:48 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 306433

Re: [0.11.x][v0.1.7] Bob's Logistics mod

The short reply would be... too much scripting. There should be another mod just for inserters that adds the abillity to costimise inserters already, I don't want to copy. He's not talking about customizing the inserters. He's talking about their crafting chain. The basics of which are that any of ...
by CreeperDaReeper
Sat Jul 04, 2015 3:21 am
Forum: Ideas and Suggestions
Topic: Wireless power transmission
Replies: 11
Views: 5154

Re: Wireless power transmission

How efficient would energy transmission by laser be compared to transmission by magnetic field?
by CreeperDaReeper
Tue Jun 30, 2015 5:00 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 51458

Re: Friday Facts #92 - Personal roboport

ssilk wrote: ~ snip ~
The suggestion was for modular train cars like modular armor. One train car that can have modules added into it to change its function. That's what I was referring too.
by CreeperDaReeper
Tue Jun 30, 2015 3:41 am
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 51458

Re: Friday Facts #92 - Personal roboport

Or even better give train wagons something similar to the modular armour so you are able to modify the wagons to become: - Roboport wagons - Defensive wagons with gun or laserturrets - Radar wagons scouting around the train - Acumulator wagons powering the other wagons on the train - Provider/reque...
by CreeperDaReeper
Wed Jun 10, 2015 7:33 am
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 66356

Re: Terrain elevation, hills and mountains with fake cliffs

I like fsjd's ideas for the underground pipes. Halving the distance also provides a good explanation, why underground belts aren't fit for cliffs. Why not just have it cost one underground belt to go through a cliff? Lower end would appear to stick out of the cliff at the lower ground level, while ...
by CreeperDaReeper
Mon Jun 08, 2015 5:35 am
Forum: Ideas and Requests For Mods
Topic: Incremental Reactors
Replies: 0
Views: 3027

Incremental Reactors

Go play this for a little bit. Trust me, if you like Factorio, you're gonna love this. Reactor Incremental --Press the "Scrounge for cash" button 10 times. You now have $10. --Click on the Single Uranium Cell that just lit up. Click on any square in the reactor's grid to build one. --Watch...
by CreeperDaReeper
Sat Jun 06, 2015 4:40 am
Forum: Mods
Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
Replies: 67
Views: 66982

Re: [0.11.22] Automated Red Alert harvesters 0.0.1

laige wrote:Now for a tiberium Ore Mod. An Ore that solves energy problems but spreads unless it is contained/mined and is harmful to life forms. :D
YES! H*** YES!!! Would play the crap out of that!
by CreeperDaReeper
Wed May 27, 2015 11:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 283223

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

Currently, there is no system to say "Take this item, produce this much power". Burning is hardcoded to produce fuel from ANYTHING with a fuel value. There is also currently no way to use fluids as fuel. Any mods that currently do something like this use scripting, something I've been try...
by CreeperDaReeper
Tue May 26, 2015 4:10 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 20723

Re: [Request] Recipe Configuration Mod

Perhaps it's meant, that you can read/write only to your mods-directory, due to security reasons? Despite from that limitation, file-io is of course possible. See for example the screenshot-function. File input/output ? Create file, write in it, read from it, ... Oohhh, I know what that is. I just ...
by CreeperDaReeper
Tue May 26, 2015 1:38 am
Forum: Mods
Topic: [MOD][WIP] Rocket Express
Replies: 12
Views: 26966

Re: [MOD][WIP] Rocket Express

Did you just make a carpet bombing turret while making a rocket-propelled transportation system? Hmm... yes... indeed. Can I "order" a "delivery" of 1000 units of extremely unstable explosives to my postal address "nasty biter hive I want dead?" :twisted: I should reph...
by CreeperDaReeper
Tue May 26, 2015 1:35 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 20723

Re: [Request] Recipe Configuration Mod

engineer13 wrote:Alright so I have come to realize that Factorio doesn't seem to support file io so I'm gonna post the files here in the hopes that in the future someone can take it and complete it once file io is implemented or something allows them to finish it.
Whats 'file io'?
by CreeperDaReeper
Tue May 26, 2015 1:27 am
Forum: General discussion
Topic: Why don't crafting machines have inserters in their recipes?
Replies: 12
Views: 8424

Re: Why don't crafting machines have inserters in their recipes?

SHiRKiT wrote:Indeed the recipe should have belts and inserters on it.
Inserters yes. Belts, I'm not so sure about.
by CreeperDaReeper
Mon May 25, 2015 3:20 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 20723

Re: [Request] Recipe Configuration Mod

Having a list of every item in the game and being able to give yourself as many of any of them as you want already exists as a mod. "Test Mode" has been around for a while. Thought I might mention it.

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