Search found 10 matches

by Firedodger
Fri Feb 05, 2021 11:18 am
Forum: Resolved Problems and Bugs
Topic: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)
Replies: 5
Views: 4983

Re: [1.1.20] Crash using smart belt underground placement in multiplayer (CommonManualBuilder::buildByMovingCheck)

Hi all!

I have the exact same problem as Zurhydryh with a server running on factorio.zone.

Logs included.

Back to the oldskool way for now :P

Note 1: Just tried it with an 'empty' belt and there it didn't crash. :)
Note 2: Now it did :lol:
by Firedodger
Sat Nov 28, 2020 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.4] "Research completed" sound competes with Technology screen
Replies: 3
Views: 2575

[Twinsen][1.1.4] "Research completed" sound competes with Technology screen

Hi all, I did search and perhaps I failed and it was reported before, but since I am playing 1.1 I might be someone who noticed this while others didn't. Since I am eagre on not losing time between research, I switched on the reasearch popup and after some time noticed that the sound of the research...
by Firedodger
Sat May 18, 2019 5:21 pm
Forum: Ideas and Suggestions
Topic: Keyboard shortcuts to turn on/off music/sound
Replies: 4
Views: 1787

Re: Keyboard shortcuts to turn on/off music/sound

Vouch for this idea. I usually sit alone, but sometimes my wife joins me to fiddle behind her own computer or my kids watching stuff on the other rig. It would be a great QOL thing to have a keybinding to switch music on/off :)
by Firedodger
Fri May 10, 2019 12:36 pm
Forum: Ideas and Suggestions
Topic: Add option to make bots unclickable
Replies: 4
Views: 1717

Re: Add option to make bots unclickable

Well, some things ugly can still be good! ;) Thanks for the time invested bud, i'll give it a go! :)
by Firedodger
Wed May 08, 2019 9:48 am
Forum: Ideas and Suggestions
Topic: Add option to make bots unclickable
Replies: 4
Views: 1717

Re: Add option to make bots unclickable

You sir made my day! Thanks! :D I don't care about achievements much since I got most I wanted anyway. I just want qol things in my life right now. :P Just feel this should be in vanilla as it is annoying and maybe a button to change it or perhaps make it restricted to non personal construction bots...
by Firedodger
Wed May 08, 2019 7:41 am
Forum: Ideas and Suggestions
Topic: Add option to make bots unclickable
Replies: 4
Views: 1717

Add option to make bots unclickable

TL;DR I would love for an option/button to make construction/logistic bots to become unclickable by the player. What ? Adding either a setting in the menu, or a button in the quickbar like the exo and personal roboport, to render all flying bots to become unclickable. Why ? It is starting to become...
by Firedodger
Mon Oct 23, 2017 12:37 pm
Forum: Ideas and Suggestions
Topic: Personal Roboport Different Color
Replies: 12
Views: 3260

Re: personal and regular roboport construction area overlap

Honestly this sounds like a good idea (and easy to implement?) I sometimes regret deconstructing large sites when I didn't notice I was inside my bases construction area looking at my personal bots only picking up once and then wondering what went wrong till I see the cavelary arrive haha. Vouch fro...
by Firedodger
Tue Jun 06, 2017 10:48 am
Forum: Gameplay Help
Topic: Conditional counter auto-reset noob question
Replies: 5
Views: 4460

Re: Conditional counter auto-reset noob question

After extensive searching I found this video:
https://www.youtube.com/watch?v=2Vpejj292X4

Here it is explained how to tackle the problem. Credits to the video maker and the person who came up with it is mentioned there.

:) Finally I can sleep again haha.
by Firedodger
Mon Jun 05, 2017 2:33 pm
Forum: Gameplay Help
Topic: Conditional counter auto-reset noob question
Replies: 5
Views: 4460

Re: Conditional counter auto-reset noob question

I am running into the same problem. I have to admit I was never good at math, so eventhough the combinators can't be missed in the game, they require a nasty steep learning curve haha. Hope anyone can explain, perhaps with an example on pictures or something. I am using the same setup with a mining ...

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