Search found 110 matches
- Tue Dec 03, 2024 7:31 am
- Forum: Ideas and Suggestions
- Topic: Consolidate Content between Game Help and Factoriopedia
- Replies: 1
- Views: 56
Consolidate Content between Game Help and Factoriopedia
There are informations, that are found in one of both places, but i think they should be moved to the other locations or kept in both: Quality probabilities table should additionally be attached to all quality modules Asteroids spawning rates should additionally be placed at the pedia entry of the p...
- Sat Nov 30, 2024 7:24 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 9
- Views: 294
Re: assembling machine network problem
You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me OK I think you did not understand my problem. For example, I require 12 basic underground belt,...
- Sat Nov 30, 2024 1:32 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 9
- Views: 294
Re: assembling machine network problem
You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me
- Sat Nov 16, 2024 12:11 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 25029
Re: Gleba has killed the game for me.
I don't get why people dislike Gleba that much. I like the logistic challenge and the progression through the planet is smooth. There are many ways to handle spoilage and you have to priorize products and chains.. Well visiting it as the third planet is easy - enemiea might be a little harder if vis...
- Thu Nov 14, 2024 10:17 am
- Forum: Gameplay Help
- Topic: Multi-Item Train Stations
- Replies: 17
- Views: 1422
Re: Multi-Item Train Stations
Naming a Train Station with Multiple Names might work for some part of the problem...
- Thu Nov 14, 2024 8:21 am
- Forum: Gameplay Help
- Topic: Multi-Item Train Stations
- Replies: 17
- Views: 1422
Re: Multi-Item Train Stations
You made my day. I posted a similar question in the Train Interrupt FFF and got no answer. I feel building dedicated stations for products extremely space consuming. The main problem with using wildcards is, that you can not place multiple icons in station names dynamically - might be capped at 2 ic...
- Tue Nov 12, 2024 5:35 pm
- Forum: General discussion
- Topic: Pacing of technologies seems a bit off
- Replies: 9
- Views: 1093
Re: Pacing of technologies seems a bit off
Some of this might be valid, some of this might be more like : «I spent 2 hours in my first freeplay game to fill my ore fields with burner drills and making a self-powering burner inserter coal field setup, now I have to throw it all away that I have made a boiler and steam engine and I have elect...
- Tue Nov 12, 2024 12:07 am
- Forum: General discussion
- Topic: Pacing of technologies seems a bit off
- Replies: 9
- Views: 1093
Pacing of technologies seems a bit off
For me the pacing of the technologies is a bit off. I don't like the idea, that building something up and throwing it all out of the window if something better is available. For me vanilla Factorio was about "getting something better, fiddling with it a bit and be happy, that it's working bette...
- Fri Nov 08, 2024 1:39 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 11612
Re: Friday Facts #436 - Lost in Translation
Well it has nothing todo with language, but like the map search that was introduced in 2.0 - but i would like to have an additional map search where not the build producing the searched item is found but the entitiy in the world. <Might be better placed as a suggestion>
- Mon Oct 28, 2024 5:49 pm
- Forum: Gameplay Help
- Topic: Fulgora Problem
- Replies: 15
- Views: 11601
Re: Fulgora Problem
Recyclers destroy items - what other way you would want to add? A more direct way. There is a 25% chance i get a stone back when recycling a stone. It's not the biggest problem in the world to rout it around and back to the recycler. But i find it a bit annoying when i just want to get rid of somet...
- Fri Oct 25, 2024 5:46 am
- Forum: Ideas and Suggestions
- Topic: Regular expressions for train interrupts
- Replies: 3
- Views: 327
Re: Regular expressions for train interrupts
I was about to make this suggestion, when i discovered making multi-item dynamic request stations is virtually impossible. Or too hard I really want to be able to play without mods (cause achievements), and single-item logistic train stations are okay, but having a regex expression matcher would he...
- Fri Oct 25, 2024 5:28 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 66109
Re: Space Age.. feels a little flat
I agree with many points. Most Changes make little to no difference in the long run but would make the journey more enjoyable. I totally agree, that calcite should be available easier on Nauvis. Putting the access to Gleba is just mäh. You have some great improvement ideas!o I would like to add, tha...
- Fri Oct 11, 2024 11:35 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 38179
Re: Friday Facts #432 - Aquilo
I like the idea behind freezing the whole base. But it looks for me just like a annoyance on the long run. Maybe i am a bit off, but looks a bit boring. Imho it would be more unique to grow your land from the liquid around you. But that is just me. I like the way the railgun shows off, but the self-...
- Fri Sep 27, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 44077
Re: Friday Facts #430 - Drowning in Fluids
Yeap, liked it! At first i thought of the limit being not really obvious in the world, because it is a limit, that is a little bit of the normal view-dimensions of the player, but i am okay with it.
But please: 256x256!
But please: 256x256!
- Fri Aug 16, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 37835
Re: Friday Facts #424 - Gleba Pentapod Enemies
The first thing while reading the pollution part:
I would try to put all production to gleba, because pollution is not of a concern here - am i missing something?
I would try to put all production to gleba, because pollution is not of a concern here - am i missing something?
- Fri Jun 21, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 78299
Re: Friday Facts #416 - Fluids 2.0
Completely destroys barrelling as well Barrelling was dead since its introduction, and all the "fun" in long distance pipelines was simply plopping down 2 undergroud pipes and a pump until you reach whatever you need to reach, with horrible bends and wiring. Nothing changes for the long p...
- Sun May 05, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 37809
Re: Friday Facts #409 - Diminishing beacons
For me the change does nothing for the better. Min-Maxed Builds will not be changed at all. We all know, that if there is a perfect or good layout, many will use it. No change in gameplay will change that there will be one build to rule them all. If they changed the mechanics in a way, that there ar...
- Fri Apr 12, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 33693
Re: Friday Facts #406 - Space Age Music
In my opinion the 2 missing planets are: Aquilo Glieba Excerpted from the screenshot list recording schedule. Aquilo matches with the expectation of a water planet... Was just going to comment on this same thing. Might be Gieba? Gieba might be right. It's hard to see ;) And i am certain, that this ...
- Fri Apr 12, 2024 2:23 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 33693
Re: Friday Facts #406 - Space Age Music
In my opinion the 2 missing planets are:
- Aquilo
- Glieba
- Mon Apr 01, 2024 2:00 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 8
- Views: 1657
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
I don't know the implications but this video looks like a good example for going down this route: Pirate Software Brazil