Search found 115 matches
- Wed Mar 19, 2025 6:10 pm
- Forum: General discussion
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 918
Re: Arc furnace VS blast furnace
Best argument IMHO that was not mentioned is that electric furnaces reduce the logistic requirements. You don't have to bring ore AND coal to the furnaces, just ore! That makes the build much easier and increases scalability by a huge margin!
- Fri Feb 28, 2025 5:09 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 5762
Re: Version 2.0.36
First Patch in SA that changed something really annoying for me Loving, that we can set the decider output can be configured.
I would like to see conditions without any normalform. I don't get why it was implemented in the current way. Another option would be to copy and paste parts of conditions ...
I would like to see conditions without any normalform. I don't get why it was implemented in the current way. Another option would be to copy and paste parts of conditions ...
- Thu Jan 23, 2025 8:02 pm
- Forum: General discussion
- Topic: Seeking advice in co-op with non-gamer friends
- Replies: 11
- Views: 1091
Re: Seeking advice in co-op with non-gamer friends
I was in a similar place. Well my multiplayer mates played factorio a little bit but did not have the experience. The best way for me was to have the big picture in mind and give tasks for the other players(some players like to be given clear tasks) :
Keep an eye on the scale on the different ...
Keep an eye on the scale on the different ...
- Thu Dec 19, 2024 8:05 am
- Forum: Ideas and Suggestions
- Topic: Toolbelt depending on surface
- Replies: 1
- Views: 243
Toolbelt depending on surface
TL;DR
Please add the option to bind toolbelt rows (or toolbelt configuration) to surfaces
What?
There should be an option to switch the toolbelt configuration based on what surface you are (or what you are looking at in the remote view.). It could be, that you setup 4 rows for a planet and the ...
Please add the option to bind toolbelt rows (or toolbelt configuration) to surfaces
What?
There should be an option to switch the toolbelt configuration based on what surface you are (or what you are looking at in the remote view.). It could be, that you setup 4 rows for a planet and the ...
- Fri Dec 06, 2024 4:53 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 16
- Views: 4484
Re: Feedback on Space Age's overall design
I agree that the initial space science (white flasks) is a little bit dull, because you don't have to scale it later.
I am fine with moving technologies to other planets that were at Nauvis in the first place. At first i was a bit annoyed by this, but it feels much more rewarding as it would be ...
- Tue Dec 03, 2024 7:31 am
- Forum: Ideas and Suggestions
- Topic: Consolidate Content between Game Help and Factoriopedia
- Replies: 1
- Views: 226
Consolidate Content between Game Help and Factoriopedia
There are informations, that are found in one of both places, but i think they should be moved to the other locations or kept in both:
Quality probabilities table should additionally be attached to all quality modules
Asteroids spawning rates should additionally be placed at the pedia entry of ...
Quality probabilities table should additionally be attached to all quality modules
Asteroids spawning rates should additionally be placed at the pedia entry of ...
- Sat Nov 30, 2024 7:24 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 12
- Views: 938
Re: assembling machine network problem
You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me
OK I think you did not understand my problem. For example, I require 12 basic underground ...
- Sat Nov 30, 2024 1:32 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 12
- Views: 938
Re: assembling machine network problem
You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me
- Sat Nov 16, 2024 12:11 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 71365
Re: Gleba has killed the game for me.
I don't get why people dislike Gleba that much. I like the logistic challenge and the progression through the planet is smooth. There are many ways to handle spoilage and you have to priorize products and chains..
Well visiting it as the third planet is easy - enemiea might be a little harder if ...
Well visiting it as the third planet is easy - enemiea might be a little harder if ...
- Thu Nov 14, 2024 10:17 am
- Forum: Gameplay Help
- Topic: Multi-Item Train Stations
- Replies: 18
- Views: 3837
Re: Multi-Item Train Stations
Naming a Train Station with Multiple Names might work for some part of the problem...
- Thu Nov 14, 2024 8:21 am
- Forum: Gameplay Help
- Topic: Multi-Item Train Stations
- Replies: 18
- Views: 3837
Re: Multi-Item Train Stations
You made my day. I posted a similar question in the Train Interrupt FFF and got no answer.
I feel building dedicated stations for products extremely space consuming.
The main problem with using wildcards is, that you can not place multiple icons in station names dynamically - might be capped at 2 ...
I feel building dedicated stations for products extremely space consuming.
The main problem with using wildcards is, that you can not place multiple icons in station names dynamically - might be capped at 2 ...
- Tue Nov 12, 2024 5:35 pm
- Forum: General discussion
- Topic: Pacing of technologies seems a bit off
- Replies: 9
- Views: 2256
Re: Pacing of technologies seems a bit off
Some of this might be valid, some of this might be more like :
«I spent 2 hours in my first freeplay game to fill my ore fields with burner drills and making a self-powering burner inserter coal field setup, now I have to throw it all away that I have made a boiler and steam engine and I have ...
- Tue Nov 12, 2024 12:07 am
- Forum: General discussion
- Topic: Pacing of technologies seems a bit off
- Replies: 9
- Views: 2256
Pacing of technologies seems a bit off
For me the pacing of the technologies is a bit off. I don't like the idea, that building something up and throwing it all out of the window if something better is available. For me vanilla Factorio was about "getting something better, fiddling with it a bit and be happy, that it's working better by ...
- Fri Nov 08, 2024 1:39 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 16914
Re: Friday Facts #436 - Lost in Translation
Well it has nothing todo with language, but like the map search that was introduced in 2.0 - but i would like to have an additional map search where not the build producing the searched item is found but the entitiy in the world. <Might be better placed as a suggestion>
- Mon Oct 28, 2024 5:49 pm
- Forum: Gameplay Help
- Topic: Fulgora Problem
- Replies: 15
- Views: 19837
Re: Fulgora Problem
Recyclers destroy items - what other way you would want to add?
A more direct way. There is a 25% chance i get a stone back when recycling a stone. It's not the biggest problem in the world to rout it around and back to the recycler. But i find it a bit annoying when i just want to get rid of ...
- Fri Oct 25, 2024 5:46 am
- Forum: Ideas and Suggestions
- Topic: Regular expressions for train interrupts
- Replies: 3
- Views: 525
Re: Regular expressions for train interrupts
I was about to make this suggestion, when i discovered making multi-item dynamic request stations is virtually impossible. Or too hard
I really want to be able to play without mods (cause achievements), and single-item logistic train stations are okay, but having a regex expression matcher would ...
- Fri Oct 25, 2024 5:28 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 95448
Re: Space Age.. feels a little flat
I agree with many points. Most Changes make little to no difference in the long run but would make the journey more enjoyable. I totally agree, that calcite should be available easier on Nauvis. Putting the access to Gleba is just mäh.
You have some great improvement ideas!o
I would like to add ...
You have some great improvement ideas!o
I would like to add ...
- Fri Oct 11, 2024 11:35 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51426
Re: Friday Facts #432 - Aquilo
I like the idea behind freezing the whole base. But it looks for me just like a annoyance on the long run. Maybe i am a bit off, but looks a bit boring. Imho it would be more unique to grow your land from the liquid around you. But that is just me.
I like the way the railgun shows off, but the self ...
I like the way the railgun shows off, but the self ...
- Fri Sep 27, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
Yeap, liked it! At first i thought of the limit being not really obvious in the world, because it is a limit, that is a little bit of the normal view-dimensions of the player, but i am okay with it.
But please: 256x256!
But please: 256x256!
- Fri Aug 16, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 52648
Re: Friday Facts #424 - Gleba Pentapod Enemies
The first thing while reading the pollution part:
I would try to put all production to gleba, because pollution is not of a concern here - am i missing something?
I would try to put all production to gleba, because pollution is not of a concern here - am i missing something?