Search found 115 matches

by FunMaker
Wed Mar 19, 2025 6:10 pm
Forum: General discussion
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 918

Re: Arc furnace VS blast furnace

Best argument IMHO that was not mentioned is that electric furnaces reduce the logistic requirements. You don't have to bring ore AND coal to the furnaces, just ore! That makes the build much easier and increases scalability by a huge margin!
by FunMaker
Fri Feb 28, 2025 5:09 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 5762

Re: Version 2.0.36

First Patch in SA that changed something really annoying for me Loving, that we can set the decider output can be configured.

I would like to see conditions without any normalform. I don't get why it was implemented in the current way. Another option would be to copy and paste parts of conditions ...
by FunMaker
Thu Jan 23, 2025 8:02 pm
Forum: General discussion
Topic: Seeking advice in co-op with non-gamer friends
Replies: 11
Views: 1091

Re: Seeking advice in co-op with non-gamer friends

I was in a similar place. Well my multiplayer mates played factorio a little bit but did not have the experience. The best way for me was to have the big picture in mind and give tasks for the other players(some players like to be given clear tasks) :

Keep an eye on the scale on the different ...
by FunMaker
Thu Dec 19, 2024 8:05 am
Forum: Ideas and Suggestions
Topic: Toolbelt depending on surface
Replies: 1
Views: 243

Toolbelt depending on surface

TL;DR
Please add the option to bind toolbelt rows (or toolbelt configuration) to surfaces


What?
There should be an option to switch the toolbelt configuration based on what surface you are (or what you are looking at in the remote view.). It could be, that you setup 4 rows for a planet and the ...
by FunMaker
Fri Dec 06, 2024 4:53 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 16
Views: 4484

Re: Feedback on Space Age's overall design


I agree that the initial space science (white flasks) is a little bit dull, because you don't have to scale it later.
I am fine with moving technologies to other planets that were at Nauvis in the first place. At first i was a bit annoyed by this, but it feels much more rewarding as it would be ...
by FunMaker
Tue Dec 03, 2024 7:31 am
Forum: Ideas and Suggestions
Topic: Consolidate Content between Game Help and Factoriopedia
Replies: 1
Views: 226

Consolidate Content between Game Help and Factoriopedia

There are informations, that are found in one of both places, but i think they should be moved to the other locations or kept in both:


Quality probabilities table should additionally be attached to all quality modules
Asteroids spawning rates should additionally be placed at the pedia entry of ...
by FunMaker
Sat Nov 30, 2024 7:24 pm
Forum: Gameplay Help
Topic: assembling machine network problem
Replies: 12
Views: 938

Re: assembling machine network problem



You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me

OK I think you did not understand my problem. For example, I require 12 basic underground ...
by FunMaker
Sat Nov 30, 2024 1:32 pm
Forum: Gameplay Help
Topic: assembling machine network problem
Replies: 12
Views: 938

Re: assembling machine network problem

You can get fractions if you multiply the devisor by 10 before dividing and will get 5 instead of 0.5 - it is limited by precision and will not work for huge numbers, but in many cases this worked for me
by FunMaker
Sat Nov 16, 2024 12:11 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71365

Re: Gleba has killed the game for me.

I don't get why people dislike Gleba that much. I like the logistic challenge and the progression through the planet is smooth. There are many ways to handle spoilage and you have to priorize products and chains..

Well visiting it as the third planet is easy - enemiea might be a little harder if ...
by FunMaker
Thu Nov 14, 2024 10:17 am
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 3837

Re: Multi-Item Train Stations

Naming a Train Station with Multiple Names might work for some part of the problem...
by FunMaker
Thu Nov 14, 2024 8:21 am
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 3837

Re: Multi-Item Train Stations

You made my day. I posted a similar question in the Train Interrupt FFF and got no answer.
I feel building dedicated stations for products extremely space consuming.

The main problem with using wildcards is, that you can not place multiple icons in station names dynamically - might be capped at 2 ...
by FunMaker
Tue Nov 12, 2024 5:35 pm
Forum: General discussion
Topic: Pacing of technologies seems a bit off
Replies: 9
Views: 2256

Re: Pacing of technologies seems a bit off


Some of this might be valid, some of this might be more like :

«I spent 2 hours in my first freeplay game to fill my ore fields with burner drills and making a self-powering burner inserter coal field setup, now I have to throw it all away that I have made a boiler and steam engine and I have ...
by FunMaker
Tue Nov 12, 2024 12:07 am
Forum: General discussion
Topic: Pacing of technologies seems a bit off
Replies: 9
Views: 2256

Pacing of technologies seems a bit off

For me the pacing of the technologies is a bit off. I don't like the idea, that building something up and throwing it all out of the window if something better is available. For me vanilla Factorio was about "getting something better, fiddling with it a bit and be happy, that it's working better by ...
by FunMaker
Fri Nov 08, 2024 1:39 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 16914

Re: Friday Facts #436 - Lost in Translation

Well it has nothing todo with language, but like the map search that was introduced in 2.0 - but i would like to have an additional map search where not the build producing the searched item is found but the entitiy in the world. <Might be better placed as a suggestion>
by FunMaker
Mon Oct 28, 2024 5:49 pm
Forum: Gameplay Help
Topic: Fulgora Problem
Replies: 15
Views: 19837

Re: Fulgora Problem



Recyclers destroy items - what other way you would want to add?


A more direct way. There is a 25% chance i get a stone back when recycling a stone. It's not the biggest problem in the world to rout it around and back to the recycler. But i find it a bit annoying when i just want to get rid of ...
by FunMaker
Fri Oct 25, 2024 5:46 am
Forum: Ideas and Suggestions
Topic: Regular expressions for train interrupts
Replies: 3
Views: 525

Re: Regular expressions for train interrupts


I was about to make this suggestion, when i discovered making multi-item dynamic request stations is virtually impossible. Or too hard
I really want to be able to play without mods (cause achievements), and single-item logistic train stations are okay, but having a regex expression matcher would ...
by FunMaker
Fri Oct 25, 2024 5:28 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 95448

Re: Space Age.. feels a little flat

I agree with many points. Most Changes make little to no difference in the long run but would make the journey more enjoyable. I totally agree, that calcite should be available easier on Nauvis. Putting the access to Gleba is just mäh.

You have some great improvement ideas!o

I would like to add ...
by FunMaker
Fri Oct 11, 2024 11:35 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 51426

Re: Friday Facts #432 - Aquilo

I like the idea behind freezing the whole base. But it looks for me just like a annoyance on the long run. Maybe i am a bit off, but looks a bit boring. Imho it would be more unique to grow your land from the liquid around you. But that is just me.

I like the way the railgun shows off, but the self ...
by FunMaker
Fri Sep 27, 2024 11:20 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63178

Re: Friday Facts #430 - Drowning in Fluids

Yeap, liked it! At first i thought of the limit being not really obvious in the world, because it is a limit, that is a little bit of the normal view-dimensions of the player, but i am okay with it.

But please: 256x256!
by FunMaker
Fri Aug 16, 2024 2:33 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 52648

Re: Friday Facts #424 - Gleba Pentapod Enemies

The first thing while reading the pollution part:

I would try to put all production to gleba, because pollution is not of a concern here - am i missing something?

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