Search found 22 matches
- Fri Jan 05, 2024 1:25 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 18
- Views: 43907
Re: When can we expect 2.0?
I would like so much if they released a 2.0 early access earlier even if it does not yet contain the DLC content. They showed so much QOL that I am having a hard time playing the game right now.
- Fri Dec 15, 2023 7:32 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33239
Re: Friday Facts #389 - Train control improvements
I wish we could have early access to base 2.0 features, I am having a hard time wanting to play the game now the more I know about what's to come.
- Fri Oct 27, 2023 11:23 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46833
Re: Friday Facts #382 - Logistic groups
It's getting hard for me to want to play Factorio without those QOL updates.
- Fri Oct 20, 2023 11:38 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53162
Re: Friday Facts #381 - Space Platforms
Something I hate about SE is the tediousness of cross-surface transfer and even though I expected space age to be much streamlined, I am happy to see it.
- Fri Sep 29, 2023 11:11 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 98359
Re: Friday Facts #378 - Trains on another level
The most frustrating thing about the new FFFs is having to wait so long to try the features out.
- Sun Sep 10, 2023 11:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175137
- Sun Sep 10, 2023 11:13 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175137
Re: Friday Facts #375 - Quality
To the people who use the "it's optional" defense. Playing the game is optional. While the system being optional is a good thing for the player experience, it does not mean that it's not part of the experience for players who don't like it. I actually even think that such system needs to f...
- Fri Sep 08, 2023 11:42 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175137
Re: Friday Facts #375 - Quality
This is interesting, it adds another way to get better stuff other than just upgrading from mk1 to mk2, however different quality intermediate feels kinda wrong, instead of scaling up to produce more and focus on efficiency, we will use the recycler to destroy a lot of stuff and lose a lot of effici...
- Sat Jan 21, 2023 11:52 am
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 41
- Views: 28400
Re: Factorio price increase - 2023/01/26
I don't think that's a good idea, we are on this forum because we love Factorio and we already own the game so probably not many people are going to discourage you to do that but I will say, I bought the game when I was a student for 20 bucks, because it was 20 bucks, now it's 30 going to be 35, I w...
- Fri Oct 09, 2020 10:07 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 89710
Re: Friday Facts #361 - Train stop limit, Tips and tricks
The train limit on station fixes what I wasn't happy about the trains in this game, I can't wait for this update !
- Thu Jul 05, 2018 1:34 pm
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 18823
Re: The perfect Factorio computer
[...] Mostly, in core/thread count ryzen 3 = core i3, ryzen 5 = core i7, but AMD is a little behind in single core performance while being better in multithreaded, which make them less powerful in game, does not mean they are bad, they also have slightly better price around here. I am building a ne...
- Thu Jul 05, 2018 8:59 am
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 18823
Re: The perfect Factorio computer
And what about a Ryzen 3 2200G with integrated graphics ? It's been known to have a pretty strong integrated graphics and its CPU is not bad either, I don't think the CPU is i5 grade especially for Factorio though but i don't see it being that much of a problem when you see that low price. I also sa...
- Fri Apr 20, 2018 10:32 am
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 15023
Re: killing enemy should gives you a reward.
I think it is not good to be forced to kill biters because not automated, but maybe a new kind of resource mutated aliens that loot a bit of ore could be fun, but I don't think it should be more than a mod, I like how the base game is right now.
- Fri Apr 20, 2018 10:28 am
- Forum: General discussion
- Topic: factorio in space / factorio space program.
- Replies: 7
- Views: 2962
Re: factorio in space / factorio space program.
Adding z axis seems like a huge waste of time for like, nothing of value added to this game.
And for space factorio, I get your point but I don't know about the actual automation value added to that, maybe someone can mod something using the multiple factories feature to see if it works.
And for space factorio, I get your point but I don't know about the actual automation value added to that, maybe someone can mod something using the multiple factories feature to see if it works.
- Fri Mar 23, 2018 9:45 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 33204
Re: Factorio should have DLC.
I bought Factorio because it was a full game for a cheap price and that is absolutely a selling point, and I think Factorio sold millions because it is actually an awesome full game for a tight price. Many Paradox games are terrible without DLCs and costs a LOT when you add DLC, so no, the "DLC...
- Sun Mar 11, 2018 2:03 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 33204
Re: Factorio should have DLC.
I actually like the fact that factorio does not have DLC, the price is right and its a selling point in my opinion. To me, Paradox is not a good example on DLC, when I see crusader kings 2 or europa universalis 4 I'm actually too scared to have an empty base game so I don't buy them, and according t...
- Sun Jun 18, 2017 8:52 pm
- Forum: Gameplay Help
- Topic: Train stuck by priority ?!?!
- Replies: 6
- Views: 3151
Re: Train stuck by priority ?!?!
I believe the signal right in front of your train in pic 4 is blocked by your other train because a section is not limited to connected rails but also concern crossing rails.
You simply need to put a signal right in the back of both your trains' working position to prevent this.
You simply need to put a signal right in the back of both your trains' working position to prevent this.
- Sat Oct 22, 2016 10:33 am
- Forum: Implemented Suggestions
- Topic: Ghosts prior to researching construction bots
- Replies: 8
- Views: 4550
Re: Ghosts prior to researching construction bots
You mean, something like shift + click ?
- Mon Sep 05, 2016 3:33 pm
- Forum: Not a bug
- Topic: [0.14.3]Huge lag resulting in no control during attack
- Replies: 3
- Views: 2603
[0.14.3]Huge lag resulting in no control during attack
Hello, In multiplayer with a friend, when one of us attack a big alien base or when we get our factory attacked by a big alien squad, the game lags so hard for my friend, the ticks are delayed for him and he loses control of the game completely, even autosave is delayed, he sometimes gets disconnect...
- Sun Aug 28, 2016 12:23 pm
- Forum: General discussion
- Topic: Wasnt fast enough to catch up with the server
- Replies: 5
- Views: 2861
Re: Wasnt fast enough to catch up with the server
My friend and I played 0.14.1 multiplayer, and we played a lot 0.12 and 0.13 without any problem nor even lag, and got this message sometimes after an auto-save and got disconnected, we have almost the same computers and definitely not slow.