Search found 37 matches

by MarvinCZ
Fri Feb 28, 2020 10:08 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 5997

Re: Friday Facts #336 - Offshore pump redesign

It's always great that you are adding more and more high-res graphics for game entities.
But it would be also great to fix this bug which makes all new graphics looks fuzzy in map view while zooming.
by MarvinCZ
Fri Feb 21, 2020 4:17 pm
Forum: Ideas and Suggestions
Topic: Wrong zoom steps in map view
Replies: 4
Views: 557

Re: Wrong zoom steps in map view

Hi guys, any update?

This is a perfect example of game glitch to fix before 1.0 version release.
Honestly, I don't understand why there is this zooming behavior difference between map and game view in the first place.
by MarvinCZ
Mon Aug 05, 2019 7:55 pm
Forum: Ideas and Suggestions
Topic: Wrong zoom steps in map view
Replies: 4
Views: 557

Wrong zoom steps in map view

Hi folks, in FFF-204 you mentioned that you changed the zoom increments so they perfectly shows 1.0 and 2.0 graphics: Related to HR entities, It turned out that our zooming system never showed an exact zoom of 2.0, which would be the 'pixel perfect' zoom level for the HR entities. By changing the zo...
by MarvinCZ
Sat Apr 06, 2019 9:56 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 18073

Re: Friday Facts #289 - Character GUI

MarvinCZ wrote:
Fri Apr 05, 2019 7:23 pm
I also noticed that there is missing the description of mysterious "+/-" button marked as (9) in the Logistics tab image. :D
Nobody's curious about this button? :D
by MarvinCZ
Fri Apr 05, 2019 7:23 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 18073

Re: Friday Facts #289 - Character GUI

I also noticed that there is missing the description of mysterious "+/-" button marked as (9) in the Logistics tab image. :D
by MarvinCZ
Fri Apr 05, 2019 7:21 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 18073

Re: Friday Facts #289 - Character GUI

Finally there's a "Close" button in the top corner of window. :) Now I only wish if all the windows could get it.
by MarvinCZ
Thu Mar 14, 2019 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
Replies: 7
Views: 938

Re: [posila] [0.17.9] Can't scroll through blueprint book on MacOS

I also encountered this problem even in very first 0.17 public version.
I've temporarily remapped this to control + scroll up/down and I am hoping it will get fixed sometimes soon since there was no problem with this on 0.16.
by MarvinCZ
Fri Feb 08, 2019 8:08 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 17748

Re: Friday Facts #281 - For a Few Frames More

It was still with High sprite resolution, but compression was set to Low quality. We seem to be memory bandwith limited on Intel iGPUs so I think 8bpp compression is more appropriate then 12bpp for them. Furthermore, usually if someone runs the game on Intel HD, they are probably playing on laptop ...
by MarvinCZ
Fri Feb 08, 2019 5:08 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 17748

Re: Friday Facts #281 - For a Few Frames More

Thanks for calming my mind guys.
So hopefully the performance will get only better with 0.17. :)

Maybe one thing that confused me was the need to run the benchmarks with Low texture settings on Intel HD card since I have no problem to run it on High with 0.16.
by MarvinCZ
Fri Feb 08, 2019 4:42 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 17748

Re: Friday Facts #281 - For a Few Frames More

In general I am really looking forward for 0.17. My only concern is that if due to this rendering system overhaul I will still be able to run Factorio on High textures at 60 FPS on my MBP with integrated Intel Iris Plus graphics like I am now with 0.16. Hopefully the game won't get optimizations onl...
by MarvinCZ
Sat Feb 02, 2019 12:38 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 744

Re: Warning icons for drills with depleted resources

These MODS adds pretty complex mechanisms to the game.

My proposal is much humbler and simpler. Just adding an icon for depleted resource for drill in the same manner as there already is icon for drill without power.

Nothing more, nothing less.
by MarvinCZ
Sat Feb 02, 2019 11:16 am
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 744

Re: Warning icons for drills with depleted resources

I am bumping this up, since this is the ideal improvement of quality of life which if got to 0.17 it would result to unparalleled increase of user gameplay experience.
I believe that adding a single icon to depleted mines should not be so much difficult to do.

Fingers crossed, please devs. :)
by MarvinCZ
Wed Nov 07, 2018 6:28 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 65820

Re: MacOS Port Required

theemeraldwither wrote:
Wed Nov 07, 2018 5:57 pm
sadly, I have to play this on a mac for now. unfortunately, the game does not work on MacOS Mojave. It doesnt bother me too much since I will be back on my windows machine very soon, but there are probably others that need it ported.
Weird, no problem at all with 0.16.51 on my Mojave (10.14.1).
by MarvinCZ
Mon Aug 13, 2018 1:09 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 744

Re: Warning icons for drills with depleted resources

Thanks guys for addition to this. The other topic I overlooked.

Personally, I would't require the automatic deconstruction of such drill.
For me just the icon would be enough (if there is icon for not powered drill why not for depleted one?).
by MarvinCZ
Mon Aug 13, 2018 12:04 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 744

Warning icons for drills with depleted resources

TL;DR I would like to suggest an addition of warning icons (badges) for drills which has depleted their mineable resources. What ? Here is an illustration of the situation: https://i.imgur.com/ZzBf5Mf.png As you can see, it is very hard to tell which drills no longer have resources to mine (and the...
by MarvinCZ
Fri Jul 20, 2018 12:03 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 17597

Re: Friday Facts #252 - Sound design & Map editor

I must admit: most of the time I play the game without sound, just music from somewhere else. Way back in the beginning it was handy, but since you can auto-repair everything with bots and alerts are easily shown when clicking on them I don't use the audio as a tactical addition as I used to in oth...
by MarvinCZ
Sat May 19, 2018 6:05 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 23279

Re: Friday Facts #243 - New GUI tileset

I am not sure if it wasn't answered already somewhere, but do you plan to add any close buttons to window gui (in window title, maybe?) so they could be closed by mouse instead of current state which requires keyboad?
by MarvinCZ
Mon Apr 23, 2018 6:26 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 30
Views: 4315

Re: Option to mute sounds when game window is not focused

I am bumping this up, because it imo should not be too much difficult to develop and it would definitely increase factorio's gameplay experience.
Or at least to have keyboard shortcut would be enough for start. Please, devs, please.
by MarvinCZ
Fri Apr 20, 2018 2:45 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 6971

Re: Friday Facts #239 - PAX East report

Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos. :-)
by MarvinCZ
Sat Dec 30, 2017 4:45 pm
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 9992

Re: Version 0.16.10

-the map is very bad at showing important things: resources, trees, transport belts. Please more uniform color for terrain, and more visible colors for iron, coal, trees, etc... THIS!! I couldn't agree more. For example I would love to have option to toggle showing of terrain types (biomes?) in fav...

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