Search found 36 matches

by MarvinCZ
Mon Aug 05, 2019 7:55 pm
Forum: Ideas and Suggestions
Topic: Zoom steps in map view
Replies: 1
Views: 126

Zoom steps in map view

Hi folks, in FFF-204 you mentioned that you changed the zoom increments so they perfectly shows 1.0 and 2.0 graphics: Related to HR entities, It turned out that our zooming system never showed an exact zoom of 2.0, which would be the 'pixel perfect' zoom level for the HR entities. By changing the zo...
by MarvinCZ
Sat Apr 06, 2019 9:56 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 16143

Re: Friday Facts #289 - Character GUI

MarvinCZ wrote:
Fri Apr 05, 2019 7:23 pm
I also noticed that there is missing the description of mysterious "+/-" button marked as (9) in the Logistics tab image. :D
Nobody's curious about this button? :D
by MarvinCZ
Fri Apr 05, 2019 7:23 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 16143

Re: Friday Facts #289 - Character GUI

I also noticed that there is missing the description of mysterious "+/-" button marked as (9) in the Logistics tab image. :D
by MarvinCZ
Fri Apr 05, 2019 7:21 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 16143

Re: Friday Facts #289 - Character GUI

Finally there's a "Close" button in the top corner of window. :) Now I only wish if all the windows could get it.
by MarvinCZ
Mon Mar 18, 2019 4:24 pm
Forum: Ideas and Suggestions
Topic: Belt Immunity for vehicles
Replies: 0
Views: 62

Belt Immunity for vehicles

It could be a nice extension of current belt immunity research that belt immunity also applied to vehicles.
Or if could somehow be current "Belt Immunity Equipment" item used also for vehicles.
by MarvinCZ
Thu Mar 14, 2019 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
Replies: 7
Views: 758

Re: [posila] [0.17.9] Can't scroll through blueprint book on MacOS

I also encountered this problem even in very first 0.17 public version.
I've temporarily remapped this to control + scroll up/down and I am hoping it will get fixed sometimes soon since there was no problem with this on 0.16.
by MarvinCZ
Fri Feb 08, 2019 8:08 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16807

Re: Friday Facts #281 - For a Few Frames More

It was still with High sprite resolution, but compression was set to Low quality. We seem to be memory bandwith limited on Intel iGPUs so I think 8bpp compression is more appropriate then 12bpp for them. Furthermore, usually if someone runs the game on Intel HD, they are probably playing on laptop ...
by MarvinCZ
Fri Feb 08, 2019 5:08 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16807

Re: Friday Facts #281 - For a Few Frames More

Thanks for calming my mind guys.
So hopefully the performance will get only better with 0.17. :)

Maybe one thing that confused me was the need to run the benchmarks with Low texture settings on Intel HD card since I have no problem to run it on High with 0.16.
by MarvinCZ
Fri Feb 08, 2019 4:42 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16807

Re: Friday Facts #281 - For a Few Frames More

In general I am really looking forward for 0.17. My only concern is that if due to this rendering system overhaul I will still be able to run Factorio on High textures at 60 FPS on my MBP with integrated Intel Iris Plus graphics like I am now with 0.16. Hopefully the game won't get optimizations onl...
by MarvinCZ
Sat Feb 02, 2019 12:38 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 612

Re: Warning icons for drills with depleted resources

These MODS adds pretty complex mechanisms to the game.

My proposal is much humbler and simpler. Just adding an icon for depleted resource for drill in the same manner as there already is icon for drill without power.

Nothing more, nothing less.
by MarvinCZ
Sat Feb 02, 2019 11:16 am
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 612

Re: Warning icons for drills with depleted resources

I am bumping this up, since this is the ideal improvement of quality of life which if got to 0.17 it would result to unparalleled increase of user gameplay experience.
I believe that adding a single icon to depleted mines should not be so much difficult to do.

Fingers crossed, please devs. :)
by MarvinCZ
Wed Nov 07, 2018 6:28 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 63973

Re: MacOS Port Required

theemeraldwither wrote:
Wed Nov 07, 2018 5:57 pm
sadly, I have to play this on a mac for now. unfortunately, the game does not work on MacOS Mojave. It doesnt bother me too much since I will be back on my windows machine very soon, but there are probably others that need it ported.
Weird, no problem at all with 0.16.51 on my Mojave (10.14.1).
by MarvinCZ
Mon Aug 13, 2018 1:09 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 612

Re: Warning icons for drills with depleted resources

Thanks guys for addition to this. The other topic I overlooked.

Personally, I would't require the automatic deconstruction of such drill.
For me just the icon would be enough (if there is icon for not powered drill why not for depleted one?).
by MarvinCZ
Mon Aug 13, 2018 12:04 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 8
Views: 612

Warning icons for drills with depleted resources

TL;DR I would like to suggest an addition of warning icons (badges) for drills which has depleted their mineable resources. What ? Here is an illustration of the situation: https://i.imgur.com/ZzBf5Mf.png As you can see, it is very hard to tell which drills no longer have resources to mine (and the...
by MarvinCZ
Fri Jul 20, 2018 12:03 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 16118

Re: Friday Facts #252 - Sound design & Map editor

I must admit: most of the time I play the game without sound, just music from somewhere else. Way back in the beginning it was handy, but since you can auto-repair everything with bots and alerts are easily shown when clicking on them I don't use the audio as a tactical addition as I used to in oth...
by MarvinCZ
Sat May 19, 2018 6:05 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 21180

Re: Friday Facts #243 - New GUI tileset

I am not sure if it wasn't answered already somewhere, but do you plan to add any close buttons to window gui (in window title, maybe?) so they could be closed by mouse instead of current state which requires keyboad?
by MarvinCZ
Mon Apr 23, 2018 6:26 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 30
Views: 3759

Re: Option to mute sounds when game window is not focused

I am bumping this up, because it imo should not be too much difficult to develop and it would definitely increase factorio's gameplay experience.
Or at least to have keyboard shortcut would be enough for start. Please, devs, please.
by MarvinCZ
Fri Apr 20, 2018 2:45 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 6512

Re: Friday Facts #239 - PAX East report

Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos. :-)
by MarvinCZ
Sat Dec 30, 2017 4:45 pm
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 9682

Re: Version 0.16.10

-the map is very bad at showing important things: resources, trees, transport belts. Please more uniform color for terrain, and more visible colors for iron, coal, trees, etc... THIS!! I couldn't agree more. For example I would love to have option to toggle showing of terrain types (biomes?) in fav...
by MarvinCZ
Sat Dec 30, 2017 4:20 pm
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 9682

Re: Version 0.16.10

With the amazing attention to detail, I'm surprised that we've not done a v16.01, v16.02, v16.03 instead of v16.1, v16.2 so that the steam menu is in order... Can we do that for v17? Thanks in advance I see this as a problem on steam's side. It should support natural sorting of versions instead of ...

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