Search found 8 matches
- Wed May 29, 2019 1:21 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 52
- Views: 25582
Re: [MOD 0.13] Progressive running
This mod's been broken for about a month now
- Wed Apr 10, 2019 5:18 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Delete Empty Chunks
- Replies: 9
- Views: 7820
Re: [MOD 0.16.x] Delete Empty Chunks
Here's some screenshots I took in researching how map generation / chunk deletion works in conjunction with the Whistlestop mod (https://mods.factorio.com/mod/WhistleStopFactories) First, I generated a new map with default settings, and revealed the surrounding area with the following command: /c lo...
- Tue May 02, 2017 1:41 pm
- Forum: General discussion
- Topic: achievements, in-game vs steam
- Replies: 2
- Views: 1640
Re: achievements, in-game vs steam
I went into my mods menu and disabled everything. When the game reloaded everything was synchronized with steam. Yay! Thank you for the hint
- Tue May 02, 2017 12:16 pm
- Forum: General discussion
- Topic: achievements, in-game vs steam
- Replies: 2
- Views: 1640
achievements, in-game vs steam
I've been playing Factorio for quite a while now, maybe about a year now, and I just noticed a discrepancy between my in-game achievements and my achievements on steam. Most of my achievements were completed around July 2016, but the ones "you've got a package" and "delivery service&q...
- Tue Apr 25, 2017 2:04 am
- Forum: Mods
- Topic: [MOD 0.15] Bullet Trails
- Replies: 15
- Views: 14766
Re: [MOD 0.14] Bullet Trails
i really like this mod, and have been using it for a long time now. grats on being the first of my usual mods to upgrade to 0.15
- Tue Jun 07, 2016 5:56 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357882
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders?
- Wed Jun 01, 2016 7:37 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187371
Re: [0.12.x][v0.12.10] Bob's Warfare mod
thank you guys for the fast response! your explanations really put the comparison into perspective. being able to scan further for ore can be helpful, but the idea of being able to keep a better eye on the outskirts of my factory with a wider fog revealed-area is quite appealing. thank you again for...
- Wed Jun 01, 2016 6:01 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187371
Re: [0.12.x][v0.12.10] Bob's Warfare mod
Hey Bob, first off, let me thank you for all the work you do on all of your mods. i've been using the entire bob's mods package for about a month now and i love it! my question is, since radar ranges arent displayed in the tool tips, im wondering how the new radars compare to the RSO Radar by Kane. ...