Search found 8 matches

by Alusares
Wed May 29, 2019 1:21 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 15709

Re: [MOD 0.13] Progressive running

This mod's been broken for about a month now
by Alusares
Wed Apr 10, 2019 5:18 pm
Forum: Mods
Topic: [MOD 0.16.x] Delete Empty Chunks
Replies: 9
Views: 4898

Re: [MOD 0.16.x] Delete Empty Chunks

Here's some screenshots I took in researching how map generation / chunk deletion works in conjunction with the Whistlestop mod (https://mods.factorio.com/mod/WhistleStopFactories) First, I generated a new map with default settings, and revealed the surrounding area with the following command: /c lo...
by Alusares
Tue May 02, 2017 1:41 pm
Forum: General discussion
Topic: achievements, in-game vs steam
Replies: 2
Views: 861

Re: achievements, in-game vs steam

I went into my mods menu and disabled everything. When the game reloaded everything was synchronized with steam. Yay! Thank you for the hint :)
by Alusares
Tue May 02, 2017 12:16 pm
Forum: General discussion
Topic: achievements, in-game vs steam
Replies: 2
Views: 861

achievements, in-game vs steam

I've been playing Factorio for quite a while now, maybe about a year now, and I just noticed a discrepancy between my in-game achievements and my achievements on steam. Most of my achievements were completed around July 2016, but the ones "you've got a package" and "delivery service&q...
by Alusares
Tue Apr 25, 2017 2:04 am
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 10528

Re: [MOD 0.14] Bullet Trails

i really like this mod, and have been using it for a long time now. grats on being the first of my usual mods to upgrade to 0.15 :D
by Alusares
Tue Jun 07, 2016 5:56 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 288836

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders? :)
by Alusares
Wed Jun 01, 2016 7:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 141373

Re: [0.12.x][v0.12.10] Bob's Warfare mod

thank you guys for the fast response! your explanations really put the comparison into perspective. being able to scan further for ore can be helpful, but the idea of being able to keep a better eye on the outskirts of my factory with a wider fog revealed-area is quite appealing. thank you again for...
by Alusares
Wed Jun 01, 2016 6:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 141373

Re: [0.12.x][v0.12.10] Bob's Warfare mod

Hey Bob, first off, let me thank you for all the work you do on all of your mods. i've been using the entire bob's mods package for about a month now and i love it! my question is, since radar ranges arent displayed in the tool tips, im wondering how the new radars compare to the RSO Radar by Kane. ...

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