Search found 20 matches

by Ausprit
Fri Sep 13, 2024 3:33 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16724

Re: Friday Facts #428 - Reactor & Logistics circuit control

A small suggestion:

Change the label "Enable/Disabe" to "Enabled if".
Otherwise, one has to infer that it will be enabled if the predicate is true (which would be the sensibe choice, but who knows).
by Ausprit
Tue May 23, 2017 3:22 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 34614

Re: Version 0.15.13

My preternatural powers told me to check for an update. Thanks superpowers!

And, good job devs 8-)
by Ausprit
Tue May 16, 2017 4:47 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 23173

Re: Paste filter into multiple cells

To add weight to this suggestion as I was close to open another thread on the same subject. While I understand that it is low priority, setting up a few trains makes you really feel the fact that you're ending up clicking repeatedly. I don't have RSI (hopefully), but I still isn't confortable. As a ...
by Ausprit
Tue Apr 25, 2017 1:45 pm
Forum: Releases
Topic: Version 0.14.23
Replies: 5
Views: 9543

Re: Version 0.14.23

HanziQ wrote:
Bugfixes
  • Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.
That's... oddly specific. Must have been hell to debug. :shock:
by Ausprit
Tue Apr 04, 2017 6:47 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1050021

Re: Factorio Roadmap for 0.15 + 0.16

My biggest beef with the constant updates/releases is mostly for the modding community. We've seen it in other popular games (Minecraft comes to mind) where they had so many releases that were breaking mods that modders eventually got fed up. They spent all their time updating their mods to make it...
by Ausprit
Fri Jan 13, 2017 6:55 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 89850

Re: Friday Facts #173 - Nuclear stuff is almost done

Kovarex, since you like having an API for Starcraft to have AI battles, maybe you could be convinced to expose such an AI for Factorio?
Automating the process of automating the lauch of a rocket seems meta in a very nice way!
by Ausprit
Fri Nov 11, 2016 3:30 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 119969

Re: Friday Facts #164 - Nuclear power

Ugh, have you tried setting up solar farms in a biter infested map? It's a pain and they take up a LOT of space, plus you need to defend them but keep them expandable. Sure, they won't really be required. Speed runs of the game typically run on what, 40 boilers? Nuclear is just going to be a fun li...
by Ausprit
Fri Nov 11, 2016 3:23 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 119969

Re: Friday Facts #164 - Nuclear power

DOSorDIE wrote:Then i think twice to make a not fully save Nuclear Plant.
You just wouldn't use nuclear power...
by Ausprit
Fri Nov 11, 2016 3:15 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 119969

Re: Friday Facts #164 - Nuclear power

As I understand it, nuclear power will be an endgame way to power the factory. My question is, what is it that'll make me want to do it? Solar power is still free, coal isn't a huge problem. Basically you're asking that I change my whole setup again, near the end, for no other real reason than becau...
by Ausprit
Tue Jul 12, 2016 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 12639

Re: [0.13.6] Watch Your Step still not working

Same here with 0.13.8
by Ausprit
Mon Jun 27, 2016 5:23 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

This has become, by far, the most popular update thread. Considering it is only a small fix of the GUI, that's quite impressive! :P
by Ausprit
Fri Jun 17, 2016 4:40 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 54489

Re: Friday Facts #143 - Nat Punching Again

Someone forgot to finish a paragraph :P
The second problem is that most NATs in use will not allow an incoming packet unless there have already been some data sent to the address and port that originated the packet. After some time
by Ausprit
Fri Jun 17, 2016 4:23 pm
Forum: General discussion
Topic: 0.13 ... to be or not to be RELEASED... come and bet!
Replies: 22
Views: 9235

Re: 0.13 ... to be or not to be RELEASED... come and bet!

JoaoBernardino wrote:
GewaltSam wrote:Wouldn't today be a wonderful day to finally get 0.13 to the public? Hmmmmm?
No way they will do it on a Friday... they want to have a weekend! 8-)

But I'm already having withdrawal syndrome!! :lol:
0.12 came out on a Friday ;)
by Ausprit
Thu Jun 16, 2016 4:53 am
Forum: General discussion
Topic: Is there a mod for this ?
Replies: 2
Views: 1599

Re: Is there a mod for this ?

Look for a mod called autofill . It automatically adds a certain amount of ammos in a turret when you put it down. It makes combat somewhat easier which some take as cheating. Personally, I don't think the UI should be the bottleneck to your combat skills. So, a great mod. https://forums.factorio.co...
by Ausprit
Tue Jun 07, 2016 7:10 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

*Mumbles to self* Better not release on Thursday... I'm not working on my mods on Thursday, I'll be playing startrek online's new event on Thursday... I won't be home Friday... if 0.13 releases on Thursday, you're going to have to wait until the weekend before I update my mods. *Still mumbling* I, ...
by Ausprit
Fri Jun 03, 2016 2:22 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

silverkitty23 wrote:That portal is pretty sweeeeeet, but all I have is a forum login, not a factorio.com login. I assume because I got the steam version.
If you go on the http://factorio.com homepage, you can create a login and link it easily with your steam account.
by Ausprit
Fri Jun 03, 2016 2:14 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

In the meantime, have a look at the mod portal :
http://mods.factorio.com.
by Ausprit
Fri Jun 03, 2016 5:20 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

Right now, in gmt -10, it's not yet Friday ;)
by Ausprit
Thu Jun 02, 2016 4:21 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

Proxy wrote:uhh, soo i expect 0.13 on Friday. just because.
Given the new popularity of the game, that would be ill advised. You don't want to spend your weekend doing game-breaking bugfixes.
by Ausprit
Wed Jun 01, 2016 7:31 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148989

Re: Version 0.12.35

I am not sure, but is this update affects steam? I still have 0.12.33 ... Maybe I am missing something? Try to open game Properties screen in Steam. There should be a Beta versions tab which will allow you to select experimental Factorio version to download instead of stable 0.12.33. After that the...

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