A small suggestion:
Change the label "Enable/Disabe" to "Enabled if".
Otherwise, one has to infer that it will be enabled if the predicate is true (which would be the sensibe choice, but who knows).
Search found 20 matches
- Fri Sep 13, 2024 3:33 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16724
- Tue May 23, 2017 3:22 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 34614
Re: Version 0.15.13
My preternatural powers told me to check for an update. Thanks superpowers!
And, good job devs
And, good job devs
- Tue May 16, 2017 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 23173
Re: Paste filter into multiple cells
To add weight to this suggestion as I was close to open another thread on the same subject. While I understand that it is low priority, setting up a few trains makes you really feel the fact that you're ending up clicking repeatedly. I don't have RSI (hopefully), but I still isn't confortable. As a ...
- Tue Apr 25, 2017 1:45 pm
- Forum: Releases
- Topic: Version 0.14.23
- Replies: 5
- Views: 9543
Re: Version 0.14.23
That's... oddly specific. Must have been hell to debug.HanziQ wrote:Bugfixes
- Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.
- Tue Apr 04, 2017 6:47 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1050021
Re: Factorio Roadmap for 0.15 + 0.16
My biggest beef with the constant updates/releases is mostly for the modding community. We've seen it in other popular games (Minecraft comes to mind) where they had so many releases that were breaking mods that modders eventually got fed up. They spent all their time updating their mods to make it...
- Fri Jan 13, 2017 6:55 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89850
Re: Friday Facts #173 - Nuclear stuff is almost done
Kovarex, since you like having an API for Starcraft to have AI battles, maybe you could be convinced to expose such an AI for Factorio?
Automating the process of automating the lauch of a rocket seems meta in a very nice way!
Automating the process of automating the lauch of a rocket seems meta in a very nice way!
- Fri Nov 11, 2016 3:30 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119969
Re: Friday Facts #164 - Nuclear power
Ugh, have you tried setting up solar farms in a biter infested map? It's a pain and they take up a LOT of space, plus you need to defend them but keep them expandable. Sure, they won't really be required. Speed runs of the game typically run on what, 40 boilers? Nuclear is just going to be a fun li...
- Fri Nov 11, 2016 3:23 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119969
Re: Friday Facts #164 - Nuclear power
You just wouldn't use nuclear power...DOSorDIE wrote:Then i think twice to make a not fully save Nuclear Plant.
- Fri Nov 11, 2016 3:15 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119969
Re: Friday Facts #164 - Nuclear power
As I understand it, nuclear power will be an endgame way to power the factory. My question is, what is it that'll make me want to do it? Solar power is still free, coal isn't a huge problem. Basically you're asking that I change my whole setup again, near the end, for no other real reason than becau...
- Tue Jul 12, 2016 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 12639
Re: [0.13.6] Watch Your Step still not working
Same here with 0.13.8
- Mon Jun 27, 2016 5:23 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
This has become, by far, the most popular update thread. Considering it is only a small fix of the GUI, that's quite impressive!
- Fri Jun 17, 2016 4:40 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 54489
Re: Friday Facts #143 - Nat Punching Again
Someone forgot to finish a paragraph
The second problem is that most NATs in use will not allow an incoming packet unless there have already been some data sent to the address and port that originated the packet. After some time
- Fri Jun 17, 2016 4:23 pm
- Forum: General discussion
- Topic: 0.13 ... to be or not to be RELEASED... come and bet!
- Replies: 22
- Views: 9235
Re: 0.13 ... to be or not to be RELEASED... come and bet!
0.12 came out on a FridayJoaoBernardino wrote:No way they will do it on a Friday... they want to have a weekend!GewaltSam wrote:Wouldn't today be a wonderful day to finally get 0.13 to the public? Hmmmmm?
But I'm already having withdrawal syndrome!!
- Thu Jun 16, 2016 4:53 am
- Forum: General discussion
- Topic: Is there a mod for this ?
- Replies: 2
- Views: 1599
Re: Is there a mod for this ?
Look for a mod called autofill . It automatically adds a certain amount of ammos in a turret when you put it down. It makes combat somewhat easier which some take as cheating. Personally, I don't think the UI should be the bottleneck to your combat skills. So, a great mod. https://forums.factorio.co...
- Tue Jun 07, 2016 7:10 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
*Mumbles to self* Better not release on Thursday... I'm not working on my mods on Thursday, I'll be playing startrek online's new event on Thursday... I won't be home Friday... if 0.13 releases on Thursday, you're going to have to wait until the weekend before I update my mods. *Still mumbling* I, ...
- Fri Jun 03, 2016 2:22 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
If you go on the http://factorio.com homepage, you can create a login and link it easily with your steam account.silverkitty23 wrote:That portal is pretty sweeeeeet, but all I have is a forum login, not a factorio.com login. I assume because I got the steam version.
- Fri Jun 03, 2016 2:14 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
In the meantime, have a look at the mod portal :
http://mods.factorio.com.
http://mods.factorio.com.
- Fri Jun 03, 2016 5:20 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
Right now, in gmt -10, it's not yet Friday
- Thu Jun 02, 2016 4:21 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
Given the new popularity of the game, that would be ill advised. You don't want to spend your weekend doing game-breaking bugfixes.Proxy wrote:uhh, soo i expect 0.13 on Friday. just because.
- Wed Jun 01, 2016 7:31 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148989
Re: Version 0.12.35
I am not sure, but is this update affects steam? I still have 0.12.33 ... Maybe I am missing something? Try to open game Properties screen in Steam. There should be a Beta versions tab which will allow you to select experimental Factorio version to download instead of stable 0.12.33. After that the...