Search found 215 matches
- Sat Dec 30, 2017 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Manual Setup of Train Number / Value
- Replies: 7
- Views: 4184
Re: Manual Setup of Train Number / Value
i want to bring this post back, i like that we can read the train id, but i realy need to set the trainnumber in the train menu, the reason for that is that i can make train lines for the circut network, atm i have to make an array in a constant combinator to get train 4,7,22,103 are the same ore ...
- Fri Dec 15, 2017 9:38 pm
- Forum: Balancing
- Topic: [0.16.1] Artillery shells stack size = 1
- Replies: 29
- Views: 18919
Re: [0.16.1] Artillery shells stack size = 1
i like that the stacksize is 1 so the shells feel like a massive cannon shell but i think the train attilerie is unbalanced so a regular wagon can carry 40 and the attilery 100 it needs to be balanced i think 20 is plenty
https://forums.factorio.com/viewtopic.php?f=16&t=54739&p=322162#p322162
https://forums.factorio.com/viewtopic.php?f=16&t=54739&p=322162#p322162
- Thu Dec 14, 2017 9:07 am
- Forum: Balancing
- Topic: Artillery Wagon
- Replies: 1
- Views: 2167
Artillery Wagon
i think 100 artillery shells is way to much for a wagon, even if you try to take it you cant becouse your inventory is full of shels
i think 20 shels are plenty per wagon, a regular wagon can hold 40 only but i like that the max stacksize is 1 in inventory
the stationary artillery autoload 5 thats ...
i think 20 shels are plenty per wagon, a regular wagon can hold 40 only but i like that the max stacksize is 1 in inventory
the stationary artillery autoload 5 thats ...
- Sun Aug 13, 2017 11:52 am
- Forum: Ideas and Suggestions
- Topic: Wood chests should be 2x1
- Replies: 7
- Views: 4006
Re: Wood chests should be 2x1
i suggestet Container instead chests already i see the Advantage to have a 2x1 or 2x3 chests but actaly chests cant be rotated


- Sun Aug 13, 2017 11:46 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 141187
Re: German localization discussion
nimm doch Leistungsbedarf
- Sun Aug 13, 2017 11:39 am
- Forum: General discussion
- Topic: Factorio Game Versions
- Replies: 2
- Views: 1756
Re: Factorio Game Versions
thx a lot
- Sun Aug 13, 2017 10:43 am
- Forum: General discussion
- Topic: Factorio Game Versions
- Replies: 2
- Views: 1756
Factorio Game Versions
Hi there, there was different Gameversions in an ealrier state i thnk one of them was "Mining Drill Opperator" anyone knows all name of the versions?
becouse i want that names for my server for differen user groups
becouse i want that names for my server for differen user groups
- Fri Jun 09, 2017 5:32 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 26865
- Wed May 17, 2017 9:35 am
- Forum: Ideas and Suggestions
- Topic: Manual Setup of Train Number / Value
- Replies: 7
- Views: 4184
Re: Manual Setup of Train Number / Value
with the 0.15.11 update you can read the trannumber from a trainstation and if i can setup the numer manual i can say no1 all my ore trains 2 all my fluid trains etc
- Tue May 16, 2017 11:45 pm
- Forum: Ideas and Suggestions
- Topic: Manual Setup of Train Number / Value
- Replies: 7
- Views: 4184
Manual Setup of Train Number / Value
the reason for it that i can use the same train number so different trains and maybe group them up for logic circuits
- Tue May 16, 2017 11:40 pm
- Forum: Duplicates
- Topic: [0.15.11] Read stopped train
- Replies: 2
- Views: 1878
[0.15.11] Read stopped train
read stopped train deselect themsef if read train contents is not active after close window
- Tue May 16, 2017 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Rename Science Packs
- Replies: 5
- Views: 2565
Re: Rename Science Packs
then maybe start with
red = universal science pack
green = Automatisation science pack
and blue energy science pack
red = universal science pack
green = Automatisation science pack
and blue energy science pack
- Tue May 16, 2017 8:27 am
- Forum: Ideas and Suggestions
- Topic: Destroying Blueprints
- Replies: 0
- Views: 980
Destroying Blueprints
empty blueprints cant be destroyed, so atm you have to crease a blueprint with the empty one for destroy it, maybe add a 2nd dropbox in the inventory for destroying blueprints and maybe add re clear blueprint icron to the rightlick menu of blueprints
- Tue May 16, 2017 7:55 am
- Forum: Ideas and Suggestions
- Topic: Rename Science Packs
- Replies: 5
- Views: 2565
Rename Science Packs
i realy enyor that 4/7 sience packs have names maybe lets give the rest of them names too
red = Automatisation science pack
green = Energy science pack
blue = Electric Science Pack
maybe like that
red = Automatisation science pack
green = Energy science pack
blue = Electric Science Pack
maybe like that
- Mon May 15, 2017 10:30 pm
- Forum: Gameplay Help
- Topic: Many stations, one name
- Replies: 22
- Views: 31094
Re: Many stations, one name
i dont test the train behavior if a train load/unload and the trainstation goes offline, maybe it need an OR logic from the trainstation railsignal like RED OR Condition
but in general you can setup something like this

but in general you can setup something like this

- Mon May 15, 2017 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] [Minor] Blueprints cant be destroy in a chest
- Replies: 6
- Views: 4291
Re: [0.15.10] [Minor] Blueprints cant be destroy in a chest
glad that i can help
- Mon May 15, 2017 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] [Minor] Blueprints cant be destroy in a chest
- Replies: 6
- Views: 4291
Re: [0.15.10] [Minor] Blueprints cant be destroy in a chest
here the savefile, blueprints cant be destroyed from that requester chest
- Mon May 15, 2017 6:36 pm
- Forum: Gameplay Help
- Topic: Many stations, one name
- Replies: 22
- Views: 31094
Re: Many stations, one name
i think the issues you have is that a Train that qued in an occupied trainstation dont have a chane to Bypass the Station to drive to a different one, a 2nd Option is to disable a transtation with logic so for a mining Station is there less then your Train can hold disable the station
- Mon May 15, 2017 5:55 pm
- Forum: General discussion
- Topic: Fire, Trees, Grenades
- Replies: 21
- Views: 9364
Re: Fire, Trees, Grenades
with 0.15 robots are very fast accessable 

- Mon May 15, 2017 5:38 pm
- Forum: General discussion
- Topic: Fire, Trees, Grenades
- Replies: 21
- Views: 9364
Re: Fire, Trees, Grenades
i dont understand why ppls destroy all that trees, ok ist annoing to harvest it but ist a ressource that can be used i prefer to burn it but not with a flamethrower i burn it in a Boiler
1 stack Wood (100 x 4 = 400 MJ) = replace 1 stack coal (50x8=400 MJ)
1 stack Wood (100 x 4 = 400 MJ) = replace 1 stack coal (50x8=400 MJ)