Search found 109 matches

by ixu
Sun Aug 09, 2026 11:12 am
Forum: Not a bug
Topic: [2.1.14] Pumpjack with fluid input requires uranium-mining
Replies: 3
Views: 964

Re: [2.1.14] Pumpjack with fluid input requires uranium-mining

Thank you very much for your really quick reply. That was helpful.

Perhaps you might still find the time to revise the error message.
by ixu
Sat Aug 08, 2026 11:24 pm
Forum: Not a bug
Topic: [2.1.14] Pumpjack with fluid input requires uranium-mining
Replies: 3
Views: 964

[2.1.14] Pumpjack with fluid input requires uranium-mining

Hello,

I found what appears to be a possible bug in Factorio 2.1.14 (build 87180, win64, steam, space-age)

When a pumpjack prototype is given an input fluid box and crude oil is configured with a required input fluid, Factorio reports that uranium-mining must be researched before the pumpjack can ...
by ixu
Wed Nov 06, 2024 12:03 pm
Forum: Modding help
Topic: Read and write blueprint in quick-bar-slot
Replies: 0
Views: 545

Read and write blueprint in quick-bar-slot

I have not found a function with which I can read out a blueprint in a quickbar slot. The function player.get_quick_bar_slot returns nil for slots that contain a Blueprint or a BlueprintBook.
by ixu
Wed Oct 23, 2024 7:31 am
Forum: Translations
Topic: Verbose German translations of keyboard keys
Replies: 13
Views: 7831

Re: Verbose German translations of keyboard keys

Es ist fast perfekt:
10-23-2024, 09-27-33.png
10-23-2024, 09-27-33.png (837.06 KiB) Viewed 3921 times
But this really is a particularly difficult case.
by ixu
Fri Dec 22, 2023 1:09 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 42098

Re: Friday Facts #390 - Noise expressions 2.0

I'm already sad not to be part of the Factorio team, but the 2.0 FFFs make it worse. This blog post (#390) almost tears my heart out. In particular, I'm very jealous of Earendel and Genhis for getting to develop this parser.
by ixu
Mon Nov 20, 2023 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.85] Icon dump truncates names with `:`
Replies: 15
Views: 7429

Re: [1.1.85] Icon dump truncates names with `:`

Another suggestion would be to simply mention this in the documentation. It's a bit unsatisfactory, but then at least mod authors know about it and can avoid/fix the problem.
by ixu
Mon Nov 20, 2023 3:21 am
Forum: Duplicates
Topic: Using pipe character in names
Replies: 1
Views: 1014

Using pipe character in names

Some mods (for instance https://mods.factorio.com/mod/hardCrafting_2 ) uses pipe symbol as name part. This prevents these objects from being properly serialized when called with the command line parameter dump-data or dump-prototype-locale.
Perhaps this should simply be forbidden in the ...
by ixu
Mon May 29, 2023 6:19 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.0] Project Cybersyn - Smart Train Dispatcher
Replies: 1
Views: 3835

[MOD 1.1.0] Project Cybersyn - Smart Train Dispatcher

I have a strange behavior of a requestor station. A train wants to load 2000 items of a resource. There are several resources contained in the chest of that station. Therefore I used the "Wagon-Control"-feature of CyberSync. The cargo wagon then sets a filter on all slots. But they are not filled ...
by ixu
Mon Jun 20, 2022 7:16 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 22
Views: 16539

Re: [MOD 1.1.x] ingteb: add new mods crash

This save-file works for me. You probably should tell me what I have to do to force the crash.
by ixu
Tue May 10, 2022 10:05 pm
Forum: Mod portal Discussion
Topic: [Guide] Modders' guide to using mod portal (Edit, Delete...)
Replies: 11
Views: 17837

Re: [Guide] Modders' guide to using mod portal (Edit, Delete...)

Initially, the field "description" from the info.json was used for the field "Summary" in the Modportal for my mod. Once I had to change the "Summary" in the Modportal directly for reasons. Since then, the "description" field from the info.json has been ignored. How can I get back to the original ...
by ixu
Tue May 03, 2022 11:25 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 25324

Re: Version 1.1.58

Sorry for complaining so much.
Perhaps the documentation should mention that the force is also provided in event interface.
by ixu
Tue May 03, 2022 10:31 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 25324

Re: Version 1.1.58

While I'm on the subject of grumbling: The event interface of on_research_cancelled is also different from the previous research queue events:
Unbenannt.PNG
This is a bit annoying, as you very often need a common handler for all on_research_xxx events. (However, I would like it better if the "old ...
by ixu
Tue May 03, 2022 9:15 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 25324

Re: Version 1.1.58



It seems that the on_research_cancelled-event is only raised when the research is cancelled by built-in game gui. No event is raised when canellation is done via research-queue-mod like sonaxaton-research-queue.


It's raised when the cancel function is used: either through the GUI or through ...
by ixu
Mon May 02, 2022 8:33 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 25324

Re: Version 1.1.58

It seems that the on_research_cancelled-event is only raised when the research is cancelled by built-in game gui. No event is raised when canellation is done via research-queue-mod like sonaxaton-research-queue.
by ixu
Mon May 02, 2022 4:51 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 25324

Re: Version 1.1.58

FactorioBot wrote: Mon May 02, 2022 1:48 pm [*]Added on_research_cancelled.
Thank you very much!
by ixu
Wed Apr 13, 2022 2:33 pm
Forum: Modding help
Topic: Mod ingteb 0.4.0. causes desync
Replies: 8
Views: 3889

Re: Mod ingteb 0.4.0. causes desync

Most of the time I get desync logs like this
desync.PNG
desync.PNG (188.69 KiB) Viewed 3700 times
And this is the only difference.
What could be the cause?
by ixu
Wed Apr 13, 2022 1:51 pm
Forum: Modding help
Topic: Mod ingteb 0.4.0. causes desync
Replies: 8
Views: 3889

Re: Mod ingteb 0.4.0. causes desync

Thank you so far.
By use of heavy mode I probably found some cause: I use the old flib.translate and I do not store the resulting translations in global table.
If you can delete on_load from your mod; do it.
When I just set metatables for some global objects that should be ok, shouldn't it.
by ixu
Tue Apr 12, 2022 12:07 am
Forum: Modding help
Topic: Mod ingteb 0.4.0. causes desync
Replies: 8
Views: 3889

Re: Mod ingteb 0.4.0. causes desync

Needless to say:
I checked recreating of data several times.
Something is done in on-load but most things are done in first tick after restore.
As I can see there is no information used except
- global table that contains only strings and numbers
- information that is taken from game-, script ...
by ixu
Mon Apr 11, 2022 11:03 pm
Forum: Modding help
Topic: Mod ingteb 0.4.0. causes desync
Replies: 8
Views: 3889

Re: Mod ingteb 0.4.x. causes desync

Steps the reproduce:
- start a new game and connect
- right-click on the ingteb-button (
thumbnail.png
thumbnail.png (2.61 KiB) Viewed 3814 times
)
- leave the game
- reconnect
-> crash

Restart the sever
- reconnect
-> works
- leave the game
- reconnect
-> crash

Go to advanced search