Search found 82 matches

by ixu
Sat Oct 02, 2021 3:11 pm
Forum: Mod portal Discussion
Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
Replies: 3
Views: 145

Re: Failed to upload zip to Mod Portal: Error: certificate has expired

Betriebsystemname Microsoft Windows 10 Pro
Version 10.0.19043 Build 19043
by ixu
Sat Oct 02, 2021 10:30 am
Forum: Mod portal Discussion
Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
Replies: 3
Views: 145

Failed to upload zip to Mod Portal: Error: certificate has expired

When I upload my mod via website all is ok.
When I try to use the "Upload to Portal" function of factoriomod-debug (1.1.11) it fails with "Failed to upload zip to Mod Portal: Error: certificate has expired"
by ixu
Thu Apr 01, 2021 1:54 am
Forum: Modding help
Topic: Modname with image
Replies: 4
Views: 355

Re: Modname with image

I'm hoping for something like:

Code: Select all

[mod-name-external]
ingteb=Ingame Technology browser

[mod-name-internal]
ingteb=[img=ingteb] Ingame Technology browser

Having icons by the settings I find very intuitive - especially if you use a lot of mods.
by ixu
Wed Mar 31, 2021 8:37 pm
Forum: Modding help
Topic: Modname with image
Replies: 4
Views: 355

Modname with image

In my mod I added the following to localization files: [mod-name] ingteb=[img=ingteb] Ingame Technology browser This looks nice in settings screen: modname with image.1.PNG but not so nice in mod list screen: modname with image.2.PNG Is there a way to solve this conflict? Or do I have to bury this i...
by ixu
Mon Mar 22, 2021 5:39 pm
Forum: Implemented Suggestions
Topic: Middle-mouse-clicking on anything
Replies: 2
Views: 363

Re: Middle-mouse-clicking on anything

Amazing!
Thank you Devs!
by ixu
Thu Mar 11, 2021 10:30 pm
Forum: Won't fix.
Topic: Tutorial error
Replies: 2
Views: 477

Re: Tutorial error

This happens when the following conditions are fulfilled: - You use a mod ... - ... that have a migration ... - ... that have a require-statement ... - ... to any file that is not located in migrations-directory. - In "Tips and Tricks" panel you click "Play tutorial" It seems tha...
by ixu
Fri Jan 29, 2021 8:25 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ixuAutosave: logs and screenshots
Replies: 0
Views: 334

[MOD 1.1.x] ixuAutosave: logs and screenshots

Add logs and screenshots here
by ixu
Wed Jan 20, 2021 12:39 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 10
Views: 1095

Re: [MOD 1.1.x] ingteb: add new mods crash

Oops. I guess you are right. Will try to load it as a save file. (Off course)
by ixu
Wed Jan 20, 2021 10:35 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 10
Views: 1095

Re: [MOD 1.1.x] ingteb: add new mods crash

There is a directory "mod" where the factorio log is located. Can you upload it for me please?
by ixu
Tue Jan 19, 2021 1:21 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 10
Views: 1095

Re: [MOD 1.1.x] ingteb: add new mods crash

Thanks.
Too bad that you used the version 0.3.10. This version does not contain the extended trace log.
Can I ask you to test again. This time by using the version contained below in this thread? It has to be version 0.3.9.
I hope this does not cause too much trouble to you.
by ixu
Mon Jan 18, 2021 4:23 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 10
Views: 1095

Re: [MOD 1.1.x] ingteb: add new mods crash

Here is a temporary version with lots of trace. It is used to fix the crash reported here: https://mods.factorio.com/mod/ingteb/di ... bcbe7b109c
ingteb_0.3.9.zip
(90.68 KiB) Downloaded 45 times
by ixu
Mon Jan 18, 2021 1:11 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 10
Views: 1095

[MOD 1.1.x] ingteb: add new mods crash

Add modcrash logfiles and screenshots here
by ixu
Wed Dec 16, 2020 8:45 am
Forum: Mods
Topic: [MOD 1.1.x] ingteb 0.2.30: add new mods crash
Replies: 0
Views: 198

[MOD 1.1.x] ingteb 0.2.30: add new mods crash

(Continuation of https://mods.factorio.com/mod/ingteb/di ... b8d2de1dbe)

Could you add the ingteb-version of the file loaded?
I get this error sometimes too, but I've never really been able to figure out when it comes.
The best is, to provide a screenshot like this:
Load.PNG
Load.PNG (536.7 KiB) Viewed 198 times
by ixu
Thu Dec 10, 2020 12:20 pm
Forum: Mod portal Discussion
Topic: Strange Downloads
Replies: 9
Views: 1208

Re: Strange Downloads

eradicator wrote: ↑
Thu Dec 10, 2020 12:16 pm
"Don't feed the trolls."
Oh yes you are right. I had forgotten for a moment.
by ixu
Thu Dec 10, 2020 11:41 am
Forum: Mod portal Discussion
Topic: Strange Downloads
Replies: 9
Views: 1208

Re: Strange Downloads

I am thinking about adding a text like this to my mod: **This mod has seen surprisingly high download numbers in the last few days. This should actually make me happy as a developer, but it disturbs me. For example, all versions, including the old ones, some of which are buggy, are retrieved in the ...
by ixu
Thu Dec 10, 2020 10:41 am
Forum: Modding help
Topic: flashing items
Replies: 0
Views: 162

flashing items

When I hover over a recipe in the crafting panel, the resulting product flashes in the inventory if it is included. This is a very useful feature. Can I use this behavior in a mod? I have already searched and found nothing. I don't really think it works either. But the feature is so cool that I bett...
by ixu
Wed Dec 09, 2020 4:41 pm
Forum: Mod portal Discussion
Topic: Strange Downloads
Replies: 9
Views: 1208

Strange Downloads

Recently I see strange downloads of my mod (https://mods.factorio.com/mod/ingteb). First there are a lot of them, which is not bad now. But secondly the old versions are downloaded in the same way. Is there maybe a bot going on?
by ixu
Mon Dec 07, 2020 1:45 am
Forum: Modding help
Topic: Howto fix "LuaCustomTable cannot be serialized."
Replies: 19
Views: 993

Re: Howto fix "LuaCustomTable cannot be serialized."

It is a question to devs: The following code prevents the game from being saved. The above error message appears. local LocalVariable script.on_init(function() LocalVariable = game.entity_prototypes end) I know this code is scary, but it is the simplified version of a real situation. The question ar...
by ixu
Mon Dec 07, 2020 1:10 am
Forum: Modding help
Topic: Howto fix "LuaCustomTable cannot be serialized."
Replies: 19
Views: 993

Re: Howto fix "LuaCustomTable cannot be serialized."

eradicator wrote: ↑
Mon Dec 07, 2020 1:01 am
No, only the content of _ENV.global is serialized into the save.zip file. When you store local data between two ticks you gotta be wary of desyncs though.
That is what I understood. But why is there an error message about a variable outside of ENV.global that it can't be saved?
by ixu
Mon Dec 07, 2020 12:48 am
Forum: Modding help
Topic: Howto fix "LuaCustomTable cannot be serialized."
Replies: 19
Views: 993

Re: Howto fix "LuaCustomTable cannot be serialized."

What I now had to realize with pain is that it is not only about "local" as a declaration. You can not store these objects at all between two ticks. I should have known that before. But it is ok. But now I have the following question: Does this mean that everything I store anywhere between...

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