Search found 15 matches

by xcompwiz
Wed Jul 06, 2016 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6]CircuitCondition.fulfilled missing from API docs
Replies: 1
Views: 719

[0.13.6]CircuitCondition.fulfilled missing from API docs

Apparently the CircuitCondition struct table thing has a "fulfilled" property. Handy and entirely practical. See (https://forums.factorio.com/viewtopic.php?p=179527#p179527) Unfortunately the API docs are missing this important tidbit of information. (http://lua-api.factorio.com/0.13.6/Con...
by xcompwiz
Tue Jul 05, 2016 5:58 pm
Forum: Modding help
Topic: [Solved] How do I know is entity enabled/disabled?
Replies: 7
Views: 3602

Re: How do I know is entity enabled/disabled?

Does CircuitCondition.fulfilled exist? it's not in the API. Good to know if it does. :D
by xcompwiz
Fri Jul 01, 2016 7:15 pm
Forum: Modding help
Topic: Help in fix my mod
Replies: 11
Views: 2608

Re: Help in fix my mod

I'm pretty certain your error is a misplaced bracket in your technology\natural-gas.lua file Change data:extend( { type = "technology", name = "natural-gas-2", icon = "__base__/graphics/technology/oil-gathering.png", prerequisites = {"steel-processing"}, effec...
by xcompwiz
Fri Jul 01, 2016 6:03 pm
Forum: Modding help
Topic: [Solved] How do I know is entity enabled/disabled?
Replies: 7
Views: 3602

Re: How do I know is entity enabled/disabled?

I'll take a crack at helping. :) Though I'm afraid I haven't got a direct method. Honestly, I'd request the enabled state be added to the mod API, as solving this the way I'm about to propose is a bit arduous and wasteful. Combing through the Lua API (http://lua-api.factorio.com/) for version 0.13.2...
by xcompwiz
Fri Jul 01, 2016 5:01 pm
Forum: Modding help
Topic: [0.13.2][GUI]Scroll bar
Replies: 1
Views: 711

[0.13.2][GUI]Scroll bar

I've tried searching and not found the answer. It's probably dead obvious but I'm usually worst when things are. :P I'm trying to essentially recreate the technology scroll frame. I've not decided if I want to use icons or not, but I definitely need to be able to scroll the list. I've got a frame wi...
by xcompwiz
Fri Jul 01, 2016 8:36 am
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 30521

Re: Version 0.13.2

Thanks for fixing all these things so quickly! :D You guys rock.

I love the changes, too. Nice improvements.
by xcompwiz
Thu Jun 30, 2016 1:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1][Modding]Logistics Filters Cleared on Force Change
Replies: 2
Views: 1958

[0.13.1][Modding]Logistics Filters Cleared on Force Change

In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership). This works fine, for the most part. However, in testing it today on a more progressed world I noted that my Logistics Requester...
by xcompwiz
Thu Jun 30, 2016 12:42 pm
Forum: Modding help
Topic: Logistics Filters Cleared on Force Change [0.13.1,Bug,Fixed]
Replies: 0
Views: 480

Logistics Filters Cleared on Force Change [0.13.1,Bug,Fixed]

I don't know if this is a bug or not. It did surprise me. In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership). This works fine, for the most part. However, in testing it today on a...
by xcompwiz
Mon May 30, 2016 11:07 pm
Forum: Modding interface requests
Topic: Map charting and drawing interfaces
Replies: 0
Views: 1067

Map charting and drawing interfaces

I would like to know more and do more with map charting. Specifically I'd like to be able to know when a force is actively charting a sector of the world and be able to draw things to the chart either at that time or later. Suggested features: An event (ex. on_surface_charted) which informs that a f...
by xcompwiz
Sat May 28, 2016 10:43 pm
Forum: Modding help
Topic: Deep infinite mining drill
Replies: 1
Views: 1058

Re: Deep infinite mining drill

1) In terms of accomplishing this without adding entities to the world, you could try a procedural method of calculating the resources at a location (example: Perlin Noise) which allows you to sample a region at will for little cost. Perlin noise is a good option as it's pretty close to a lookup (no...
by xcompwiz
Sat May 28, 2016 8:41 pm
Forum: Modding help
Topic: Alternate Map Force (Faction) Colors / Map Drawing
Replies: 0
Views: 802

Alternate Map Force (Faction) Colors / Map Drawing

My mod if progressing nicely. :D This system is both well designed and fun to play with. That's not surprising, really, but worth mentioning. :) For my next tasks I'd like to play more with the map, what can be seen, and how some things appear on it. I'll make multiple posts to keep things organized...
by xcompwiz
Sat May 28, 2016 8:32 pm
Forum: Modding help
Topic: Sharing Vision between Forces (On Charted Event?)
Replies: 0
Views: 901

Sharing Vision between Forces (On Charted Event?)

My mod if progressing nicely. :D This system is both well designed and fun to play with. That's not surprising, really, but worth mentioning. :) For my next tasks I'd like to play more with the map, what can be seen, and how some things appear on it. I'll make multiple posts to keep things organized...
by xcompwiz
Fri May 27, 2016 10:34 pm
Forum: Modding help
Topic: [SOLVED] Method to remove a force
Replies: 2
Views: 1781

Re: Method to remove a force

Of course! That makes perfect sense. :D Thanks!

Thanks for the super quick support. I've been where you are in other contexts, so I send much support and respect to you.
And I absolutely love Factorio. :D
by xcompwiz
Fri May 27, 2016 8:28 pm
Forum: Modding help
Topic: [SOLVED] Method to remove a force
Replies: 2
Views: 1781

[SOLVED] Method to remove a force

This is my first post, so I apologize if I didn't pick quite the right location for it. Greetings! I'm starting to cut my teeth on Factorio modding. It's something I've been tempted to do a few times but up until now haven't touched on much. I have played with the in-game live scripting, which is fu...

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