Search found 16 matches

by tuplex
Thu May 03, 2018 4:28 am
Forum: Resolved Problems and Bugs
Topic: [0.16.40] Train signals no longer working
Replies: 33
Views: 16039

Re: [0.16.40] Train signals no longer working

I had this problem also, every signal on the map was flashing after I loaded my save. I reverted to .39, but then I was getting errors from Picker Extended, so I disabled that mod and everything seems OK for now.
by tuplex
Sat Apr 28, 2018 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.38] Crash on loading save: "RailSegment::initFrom"
Replies: 9
Views: 3887

Re: [16.38] Crash on loading save: "RailSegment::initFrom"

I have the same problem, with the savegame I am using for my current Let's Play series :( All my autosaves have the same issue. I am able to create a new game and load other saves. I restored a previous version (yesterday's save game) under Windows and that seems to work. But I would love to get tod...
by tuplex
Mon Feb 12, 2018 1:22 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 102832

Re: [MOD 0.16] Bulk Rail Loaders

Nice mod, it really cleans up the train stations, and I think is more realistic for bulk goods. I have two requests: a) please make the loaders and unloaders six tiles wide, rather than four, and b) please add Omnite to the ores list for Omnimatter support (I already modified bulk.lua for my own use...
by tuplex
Tue Jan 23, 2018 10:35 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110426

Re: [MOD 0.15] AAI Industry

Hi Earendel, I posted this on the mod portal, thought I would mention it here too. When I started using the burner generator in my game, i noticed I would get a stutter every second or so, where movement would freeze for a fraction of a second. These mini-freezes seem to correspond with the generato...
by tuplex
Tue Jan 23, 2018 12:56 am
Forum: Duplicates
Topic: [0.16.17] Game crashes on startup - Mac, Steam
Replies: 1
Views: 955

[0.16.17] Game crashes on startup - Mac, Steam

Game will not start, here is the log file contents: 0.000 2018-01-22 17:50:48; Factorio 0.16.17 (build 35127, mac, steam) 0.000 Operating system: macOS 10.13.2 0.000 Program arguments: "/Users/eric/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Error CrashH...
by tuplex
Sat Jan 06, 2018 11:24 pm
Forum: Mods
Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Replies: 43
Views: 22790

Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses

Are there any updates planed for 0.16? I really miss your mod! Keep up the great work! You can "update" the mod to 0.16 yourself by changing 3 lines in the files. Two lines in the info.json: Change "factorio_version" from 0.15 to 0.16 And "dependencies" ["base >= ...
by tuplex
Fri Dec 15, 2017 3:43 am
Forum: Gameplay Help
Topic: Simple fuel inserting?
Replies: 6
Views: 2790

Re: Simple fuel inserting?

... Any help for me would be a godsend lol. Today I saw a new tutorial on youtube about exact this problem: https://www.youtube.com/watch?v=_ReduT-3Wx4 Thanks for linking to my video, but I have to tell you that I have discovered a problem with that circuit - if the steam runs low AFTER the spent f...
by tuplex
Fri Dec 01, 2017 5:23 am
Forum: Gameplay Help
Topic: Even Stations
Replies: 10
Views: 3944

Re: Even Stations

Turning off stations can cause problems sometimes. Like if all of the destination stations are turned off, where are your trains going to stop? Just something to watch out for. You might try connecting the inventory of all of your like stations together with a circuit network, and then set it up so ...
by tuplex
Fri Dec 01, 2017 5:11 am
Forum: General discussion
Topic: annoying landfill sound
Replies: 8
Views: 3395

Re: annoying landfill sound

I think placing landfill and launching a rocket are the loudest noises in the game. I'd like the landfill sound to be something like crumbling rocks, and about half the volume.
by tuplex
Fri Jun 02, 2017 3:43 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5134

Re: How to determine the number of roboports with circuits

You could put a constant combinator next to each roboport and set it to output roboport=1. Link them all together on a network and you can get the total count that way. You could blueprint the roboport and combinator so it wouldn't be too tedious to repeat the setup.
by tuplex
Mon Jun 27, 2016 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't log into mod portal with Steam version
Replies: 8
Views: 9042

Re: [0.13.0] Can't log into mod portal with Steam version

Nexela wrote:Is your factorio account linked to steam? Should be in here somewhere https://www.factorio.com/settings
Yes, my Steam account is linked.
by tuplex
Mon Jun 27, 2016 10:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't log into mod portal with Steam version
Replies: 8
Views: 9042

[0.13.0] Can't log into mod portal with Steam version

When I try to log in to the mod portal, I get this message: Insufficient membership. Login requires a membership which owns the game. Please buy the game on our website or via retailers (Steam, GOG). Trying to log into https://mods.factorio.com also gives me an "insufficient membership" er...
by tuplex
Wed Jun 15, 2016 4:18 pm
Forum: General discussion
Topic: Speedrunning the game
Replies: 28
Views: 10693

Re: Speedrunning the game

I was curious to see how quickly I could get to a rocket launch on a randomly-generated map. Without mods, my quickest was 6h30m, and without having to rush things or make a spaghetti base. I used a main bus like I would with any normal base. What I found to be essential to doing it quickly is to kn...
by tuplex
Sun May 29, 2016 2:24 pm
Forum: General discussion
Topic: Offsite Resource Collection
Replies: 9
Views: 4720

Re: Offsite Resource Collection

Shipping the plates, rather than the ore, by train is more space-efficient than shipping the ore. Ore stacks are 50 and plate stacks are 100, so you can fit twice as much material in a train car.
by tuplex
Sat May 28, 2016 3:02 pm
Forum: Show your Creations
Topic: 60 hours with the marathon Mod
Replies: 2
Views: 2087

Re: 60 hours with the marathon Mod

That looks great. I' ve been wanting to try the Marathon mod, it looks like a big challenge!
by tuplex
Fri May 27, 2016 6:59 pm
Forum: General discussion
Topic: What's your favorite play challenge?
Replies: 13
Views: 6253

Re: What's your favorite play challenge?

I've had fun going for speed, trying to launch a rocket as fast as possible on a random map. My best time so far is 6.5 hours. That gives me a lot of respect for what FactorioSpeedruns has managed to accomplish.

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