My base got pretty big but then crashed. XD
Search found 9 matches
- Wed Mar 01, 2017 11:42 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 161213
- Tue Feb 28, 2017 7:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 161213
Re: GreyGoo Mk I: A self-expanding factory
I've been watching it run. It would only need a few more stacks of conveyors and power poles to handle a full mining cell, and it seems like there are always at least 2 empty chests of storage in the scout cell. I'd say you have enough room, based on observation.
- Tue Feb 28, 2017 4:38 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 161213
Re: GreyGoo Mk I: A self-expanding factory
Also, for placing trains, isn't there a mod that lets inserters place them? Link? If there is I'll love you forever, I've been looking for something like that. I can't seem to find it. Maybe it was a suggestion. I edited my previous post with some additional info too, I didn't see that folks had re...
- Mon Feb 27, 2017 4:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 161213
Re: GreyGoo Mk I: A self-expanding factory
@NiftyManiac: You, sir, are a living god. This is amazing. I'd love to see it be able to handle oil & etc. XD I'm sure that is tricky. The only thing I can think of is a grid of pipes overlaid after placing the jacks. At least you can barrel and ship the oil. I was re-watching the video. You cou...
- Fri Jun 10, 2016 8:30 am
- Forum: Maps and Scenarios
- Topic: Production Bus Scenario
- Replies: 5
- Views: 4819
Re: Production Bus Scenario
Certainly! The makers of the game are welcome to include this scenario and other scenarios that I make in scenario packs and in the game itself or game expansions. Others are welcome to include this scenario and other scenarios that I make in their download packs or scenario packs or other user-assi...
- Wed May 25, 2016 5:22 am
- Forum: Maps and Scenarios
- Topic: Production Bus Scenario
- Replies: 5
- Views: 4819
Re: Production Bus Scenario
Thanks for the map! are there any biters? You're welcome! :) Yes there are biters. However - to make it less of a pain when getting started, I cleared out the bases north and south of the production line, as well as the ones that were along the line itself. You'll see the dangerous areas to the Eas...
- Sun May 22, 2016 7:03 pm
- Forum: Gameplay Help
- Topic: Changing the alien artifact drop rate mid game?
- Replies: 3
- Views: 1794
Re: Changing the alien artifact drop rate mid game?
Awesome thank you!
- Sun May 22, 2016 4:10 pm
- Forum: Gameplay Help
- Topic: Changing the alien artifact drop rate mid game?
- Replies: 3
- Views: 1794
Changing the alien artifact drop rate mid game?
Is there a way to adjust the quantity of alien artifacts that drop when a base is destroyed mid-game?
- Sun May 22, 2016 7:04 am
- Forum: Maps and Scenarios
- Topic: Production Bus Scenario
- Replies: 5
- Views: 4819
Production Bus Scenario
This is a production bus scenario TL;DR: This scenario is meant to be super easy. I'm not expecting to impress anyone with this build :D This is simply an easy starting scenario for players who would like to learn how to build a production bus and more importantly, to have a nice clear area to do so...