Search found 9 matches

by Beeskee
Wed Mar 01, 2017 11:42 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 161213

Re: GreyGoo Mk I: A self-expanding factory

My base got pretty big but then crashed. XD

Image
by Beeskee
Tue Feb 28, 2017 7:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 161213

Re: GreyGoo Mk I: A self-expanding factory

I've been watching it run. It would only need a few more stacks of conveyors and power poles to handle a full mining cell, and it seems like there are always at least 2 empty chests of storage in the scout cell. I'd say you have enough room, based on observation.
by Beeskee
Tue Feb 28, 2017 4:38 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 161213

Re: GreyGoo Mk I: A self-expanding factory

Also, for placing trains, isn't there a mod that lets inserters place them? Link? If there is I'll love you forever, I've been looking for something like that. I can't seem to find it. Maybe it was a suggestion. I edited my previous post with some additional info too, I didn't see that folks had re...
by Beeskee
Mon Feb 27, 2017 4:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 161213

Re: GreyGoo Mk I: A self-expanding factory

@NiftyManiac: You, sir, are a living god. This is amazing. I'd love to see it be able to handle oil & etc. XD I'm sure that is tricky. The only thing I can think of is a grid of pipes overlaid after placing the jacks. At least you can barrel and ship the oil. I was re-watching the video. You cou...
by Beeskee
Fri Jun 10, 2016 8:30 am
Forum: Maps and Scenarios
Topic: Production Bus Scenario
Replies: 5
Views: 4819

Re: Production Bus Scenario

Certainly! The makers of the game are welcome to include this scenario and other scenarios that I make in scenario packs and in the game itself or game expansions. Others are welcome to include this scenario and other scenarios that I make in their download packs or scenario packs or other user-assi...
by Beeskee
Wed May 25, 2016 5:22 am
Forum: Maps and Scenarios
Topic: Production Bus Scenario
Replies: 5
Views: 4819

Re: Production Bus Scenario

Thanks for the map! are there any biters? You're welcome! :) Yes there are biters. However - to make it less of a pain when getting started, I cleared out the bases north and south of the production line, as well as the ones that were along the line itself. You'll see the dangerous areas to the Eas...
by Beeskee
Sun May 22, 2016 7:03 pm
Forum: Gameplay Help
Topic: Changing the alien artifact drop rate mid game?
Replies: 3
Views: 1794

Re: Changing the alien artifact drop rate mid game?

Awesome thank you!
by Beeskee
Sun May 22, 2016 4:10 pm
Forum: Gameplay Help
Topic: Changing the alien artifact drop rate mid game?
Replies: 3
Views: 1794

Changing the alien artifact drop rate mid game?

Is there a way to adjust the quantity of alien artifacts that drop when a base is destroyed mid-game?
by Beeskee
Sun May 22, 2016 7:04 am
Forum: Maps and Scenarios
Topic: Production Bus Scenario
Replies: 5
Views: 4819

Production Bus Scenario

This is a production bus scenario TL;DR: This scenario is meant to be super easy. I'm not expecting to impress anyone with this build :D This is simply an easy starting scenario for players who would like to learn how to build a production bus and more importantly, to have a nice clear area to do so...

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