Search found 1206 matches
- Fri Feb 28, 2025 12:47 am
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
Back on topic: a pause button, stopping the gametime, maybe even "fast forward" would be good. But because you can only build by hand or with bots, you could only place ghosts or edit circuits.
Yes! It would be great if there are other options to control time speed, like x0.5, x1, x2, or an ...
- Wed Feb 26, 2025 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 498
Re: Cargo bay throughput alternative: cargo hatches
train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo
Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
- Wed Feb 26, 2025 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Platform Electric HUD
- Replies: 5
- Views: 331
Re: Platform Electric HUD
Space Platforms have the “single electric network per surface” flag set. This means that you can place an (unconnected) power pole anywhere, then click it to get to the Power graph, same as on any other Surface (you don’t need to go through the Platform Hub).
You don't need power pole. There is ...
- Wed Feb 26, 2025 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Aquilo needs an Ammonia sink/void recycle method.
- Replies: 5
- Views: 1607
Re: Aquilo needs an Ammonia sink/void recycle method.
While I hope there is a fluid / gas sink in the game, the game actually has secretly provided the sink.
https://streamable.com/ewsuur
Select a recipe that uses the fluid / gas you want to sink.
Use circuit network to constantly change the recipe.
Because fluid / gas cannot be trashed, it just ...
https://streamable.com/ewsuur
Select a recipe that uses the fluid / gas you want to sink.
Use circuit network to constantly change the recipe.
Because fluid / gas cannot be trashed, it just ...
- Wed Feb 26, 2025 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
Unless the devs come out and announce that simply slowing down time is considered cheating in Factorio, then it's dumb I'll stop proposing the idea. Otherwise, the proposal is not the same as `/editor`. I am proposing an easily accessible and actually usable pause/resume feature, preferably ...
- Wed Feb 26, 2025 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
according to the Rules of the Achievements for a Savegame
Where is it? :?
In the source code for the game, of course. :-) "Achievements Enabled" is a Binary flag that is en/disabled based upon Runtime conditions (such as running a Console /command) - and persisted as a Binary bit in the ...
- Wed Feb 26, 2025 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
Where is it?

- Wed Feb 26, 2025 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints designed by you in a previous game is cheating.
What you are proposing is essentially the same. You are trying to design/improve your factory and squeeze ...
- Wed Feb 26, 2025 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Re: Plan / Debug mode (similar to Pause)
No. It is completely different thing. I'm suggesting a feature that is not cheating and does not disable achievement.eugenekay wrote: Fri Feb 21, 2025 9:59 pm Feature Exists; try the “/editor” command to activate.
Good luck!
`/editor` allows cheating and disables achievements.
The feature does NOT exist.
- Fri Feb 21, 2025 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 604
Plan / Debug mode (similar to Pause)
With more and more factory games come with pause / unpause feature that allows players to plan and debug their builds while items are frozen, I propose Factorio implements one as a QoL update.
The current Escape Menu and the Pause function in keybind is useless for planning and debugging as they ...
The current Escape Menu and the Pause function in keybind is useless for planning and debugging as they ...
- Sat Jan 04, 2025 3:08 am
- Forum: Ideas and Suggestions
- Topic: Show The Current Recipe of Furance / Recycler
- Replies: 0
- Views: 153
Show The Current Recipe of Furance / Recycler
Suggestion
Show the current recipe of Furance, Recycler and other entities that automatically change recipes based on input.
If the entity is idle, just leave it empty.
Screenshot 2025-01-04 030005.png
Reasons
- For consistency
- For us to easily check the expected duration and output of the ...
Show the current recipe of Furance, Recycler and other entities that automatically change recipes based on input.
If the entity is idle, just leave it empty.
Screenshot 2025-01-04 030005.png
Reasons
- For consistency
- For us to easily check the expected duration and output of the ...
- Fri Jun 14, 2024 12:18 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 23938
Re: Friday Facts #415 - Fix, Improve, Optimize
When I see O(Roboport-Count), I know it is nasty. It's good that you have finally reduced it to O(log N). Kind of reminds me of fff-317.
- Sat Jun 08, 2024 12:59 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 89652
Re: Friday Facts #414 - Spoils of Agriculture
Oh no. I can already see a mod that makes everything spoilable.
- Fri May 03, 2024 2:30 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49131
Re: Friday Facts #409 - Diminishing beacons
For those who missed some words in the FFF and wonder why their implementation doesn't fix the problem of maxing beacons, like me,
In their conclusion,
In 2.0, maximizing beacon count will still generally be a good practice to have things produce quickly and save on computer performance ...
- Fri May 03, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49131
Re: Friday Facts #409 - Diminishing beacons
For those who missed some words in the FFF and wonder why their implementation doesn't fix the problem of maxing beacons, like me,
In their conclusion,
In 2.0, maximizing beacon count will still generally be a good practice to have things produce quickly and save on computer performance. However ...
In their conclusion,
In 2.0, maximizing beacon count will still generally be a good practice to have things produce quickly and save on computer performance. However ...
- Fri May 03, 2024 1:30 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49131
Re: Friday Facts #409 - Diminishing beacons
1 beacon = 100% effect
2 beacons = 50% effect from each beacon, i.e. the same as placing 1 beacon
3 beacons = 33.333% effect from each beacon, i.e. still the same as placing 1 beacon
Beacon Overload, but without the problem of making the machines completely inactive.
This does not make sense ...
- Fri May 03, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49131
Re: Friday Facts #409 - Diminishing beacons
I'm not an expert on calculations and probably I didn't understand the post or didn't get the point but this change basically changes nothing.
What do I mean?
I mean that even if getting less/more beacons affecting a machine is more/less effective than vanilla, in the end I'll always want a 12/8 ...
- Fri Dec 22, 2023 2:33 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 24342
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : (
I don't get it. What exactly you don't like?
screenshot-tick-73528871.png
The lengths and direction of all underground belts or pipes are OK.
0eNqlW9lyozgU/ReeTRfapfzKVNcUdpSEaYwpwF2dSvnfh8SJIW0J6UhPWe+5y7mLrsBvxb49235ouql4eCuaw6kbi4d ...
- Fri Dec 22, 2023 1:41 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 24342
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : (
Edit: my bad. That's the underground belt cover's shadow.
Edit: my bad. That's the underground belt cover's shadow.
- Sun Oct 01, 2023 12:39 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130036
Re: Friday Facts #378 - Trains on another level
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!

One more thing...
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!
One more thing...