Search found 14 matches
- Wed Sep 14, 2016 10:40 am
- Forum: Mods
- Topic: [MOD 0.14.xx] Statistic
- Replies: 1
- Views: 1994
[MOD 0.14.xx] Statistic
Infos - Type: Mod - Name: Statistic - Description: Create statistic files which can be analysed from a web interface (see README.md) - License: MIT - Version: 1.0.1 - Release: 2016-07-20 - Tested-With-Factorio-Version: 0.14.1 - Category: Helper, General, Info - Tags: statistic, web - Portal Downloa...
- Mon Sep 12, 2016 9:45 am
- Forum: Mods
- Topic: [MOD 0.14.xx] Teams
- Replies: 9
- Views: 9962
Re: [MOD 0.14.xx] Teams
Hello Guys, I have rewritten this mod for factorio version 0.14 complete. There are no Desync warnings anymore. The mod places the teams in a given radius from a random starting point (at the moment a random point from (between x (220,1060) y (220,1060) ) Additionaly, the mod controls that every tea...
- Wed Jul 20, 2016 2:59 pm
- Forum: Mods
- Topic: [MOD 0.14.xx] Teams
- Replies: 9
- Views: 9962
Re: [MOD 0.13.xx] Teams
when a team places a gate, this gate opens only for this team (even if you start an alliance)
A turret attack every other building which will cause damage to you (a turret only attacks other turrets or player). When you start an alliance, the turrents won't shot at anything.
A turret attack every other building which will cause damage to you (a turret only attacks other turrets or player). When you start an alliance, the turrents won't shot at anything.
- Wed Jul 20, 2016 7:19 am
- Forum: Mods
- Topic: [MOD 0.14.xx] Teams
- Replies: 9
- Views: 9962
[MOD 0.14.xx] Teams
Infos - Type: Mod - Name: Teams - Description: Create easily Teams on the fly and challenge each other. You could configure every thing on startup - License: MIT - Version: 2.1.0 - Release: 2016-09-14 - Tested-With-Factorio-Version: 0.14.1 - Category: Helper, General - Tags: map generation, PVP, fo...
- Tue Jul 19, 2016 3:31 pm
- Forum: Maps and Scenarios
- Topic: [0.12.x] PvP Scenarios
- Replies: 35
- Views: 62194
Re: [0.12.x] PvP Scenarios
Hello there, I know this thread is very old, but I want to mention my new mod based on the pvp scenario made by Klonan. https://mods.factorio.com/mods/KaleR/Teams It is possible to create teams on startup, enemy bases will be cleared in every team. Some other features are alliances, team messages, a...
- Thu Jul 14, 2016 6:34 pm
- Forum: Ideas and Requests For Mods
- Topic: [modding] Statistic for electricity
- Replies: 1
- Views: 977
[modding] Statistic for electricity
Hello fellows, is it possible to add some infos about electrical networks like the statistic tools located in the forces object. Thereby it would be possible to add mods which will make kind of warnings zo the player when the powerproduction is to low. Or a mod could make (simplier) a modded story l...
- Wed Jul 13, 2016 3:58 pm
- Forum: Pending
- Topic: [0.13.6] [Pending] Large Maps and desync
- Replies: 1
- Views: 1172
[0.13.6] [Pending] Large Maps and desync
Hello guys, my map is at the moment 57mb big. When me and an other player faces 20 laser turrets at each other, every client has a desync warning. Even if I put the latency high, the desync warnings are still the same. The desync will go away when I set cease fire for each force to true. Hope I coul...
- Wed Jul 13, 2016 3:54 pm
- Forum: Duplicates
- Topic: [0.13.6] Train overview
- Replies: 1
- Views: 960
[0.13.6] Train overview
Hey guys,
when having multiple forces and call command
every train of every force is listed in the train overview.
Hope I could help.
Regards,
KaleR
when having multiple forces and call command
Code: Select all
/c for k,f in pairs(game.forces) do f.chart_all();end
Hope I could help.
Regards,
KaleR
- Tue Jun 28, 2016 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] try to get flow statistic of force
- Replies: 9
- Views: 5069
Re: [Rseding91] [0.13.0] try to get flow statistic of force
aaaaah xD
now I get it
game.player will be the player who is playing in the save game, not the other players joined the server
You never stop learning xD
Thanks
now I get it
game.player will be the player who is playing in the save game, not the other players joined the server
You never stop learning xD
Thanks
- Tue Jun 28, 2016 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] try to get flow statistic of force
- Replies: 9
- Views: 5069
Re: [Rseding91] [0.13.0] try to get flow statistic of force
thank you :) I will look at it when 0.13.1 is released :) game.player xD I know, but as mentioned in my earlier post, I run a small server with several friends ;) so game.player is not an option :) Will there be a possibility to add code only to the server and not to the clients? like a statistic mo...
- Tue Jun 28, 2016 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] try to get flow statistic of force
- Replies: 9
- Views: 5069
Re: [Rseding91] [0.13.0] try to get flow statistic of force
Perhaps I should mentioned that that the game crashes as well if I try to access read only parameter in LuaFlowStatistic (input_count and output_count).
My intension was to write all flow stats to an file and output these in a website so every one could check how far the other teams are.
My intension was to write all flow stats to an file and output these in a website so every one could check how far the other teams are.
- Tue Jun 28, 2016 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] try to get flow statistic of force
- Replies: 9
- Views: 5069
Re: [Rseding91] [0.13.0] try to get flow statistic of force
Hello, i've written a private mod for my self containing serveral forces for me and my friends. There are at the moment three players; each in an own force. One force is called 'Mega Force'. The command and log file attatched was simplified for better reading. the actual command was /c game.players[...
- Tue Jun 28, 2016 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] try to get flow statistic of force
- Replies: 9
- Views: 5069
[Rseding91] [0.13.0] try to get flow statistic of force
Hello guys,
want to try the new feature to get flow statistic of forces.
used command:
want to try the new feature to get flow statistic of forces.
used command:
Code: Select all
/c game.players[1].print(game.forces['MyForce'].entity_build_count_statistics.get_input_count('transport-belt'));
- Mon Jun 27, 2016 7:41 pm
- Forum: Duplicates
- Topic: [0.13.0] Shift Click break the game
- Replies: 1
- Views: 862
[0.13.0] Shift Click break the game
Hello Guys, got a problem while loading an furnance with shift click (while opened) Hope it would help :) 0.002 2016-06-27 21:34:37; Factorio 0.13.0 (Build 22782, win64, steam) 0.002 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "D:\Spiele\Steam\steamapps\common\Factorio\b...