Search found 5 matches

by Amerem
Sat Jun 04, 2016 7:59 pm
Forum: Maps and Scenarios
Topic: [0.12.23] Fallaway - A Fresh Start
Replies: 3
Views: 3778

Re: [0.12.23] Fallaway - A Fresh Start

This seems really cool looking forward to updates
by Amerem
Sat Jun 04, 2016 7:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 60152

Re: [MOD 0.12.x] Cursed UG - v1.0.0

haha thanks Im working on a few other projects too so it might be awhile lol, I will try to work on it in awhile. EDIT:I have the rails in-game but im getting Unknown key on the name for some reason not sure why atm, also while the train works as intended the rails are solid vanilla rails so I have ...
by Amerem
Wed Jun 01, 2016 9:26 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 60152

Re: [MOD 0.12.x] Cursed UG - v1.0.0

Working on a fix may end up having to do a rewrite though I keep getting different errors.
by Amerem
Tue May 31, 2016 9:24 pm
Forum: Mods
Topic: [0.11.13]Teleporter Belts 0.0.2
Replies: 23
Views: 30932

Re: [0.11.13]Teleporter Belts 0.0.2

Im trying to get it working even with my limited lua knowledge.
by Amerem
Tue May 17, 2016 5:55 pm
Forum: Mods
Topic: [Mod 0.12.x] Creative Inventorys
Replies: 6
Views: 19307

Re: [Mod 0.12.x] Creative Inventorys

I fixed the filename issue and added in the creative chest and tank with recipies as I believe they were supposed to be I also corrected a spelling error in the desc of the creative chest. Not sure if the original author is still around so I would just like to share the fixes I did on my own.

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