Search found 5 matches
- Sat Jun 04, 2016 7:59 pm
- Forum: Maps and Scenarios
- Topic: [0.12.23] Fallaway - A Fresh Start
- Replies: 3
- Views: 4067
Re: [0.12.23] Fallaway - A Fresh Start
This seems really cool looking forward to updates
- Sat Jun 04, 2016 7:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed UG - v1.0.0
- Replies: 22
- Views: 61597
Re: [MOD 0.12.x] Cursed UG - v1.0.0
haha thanks Im working on a few other projects too so it might be awhile lol, I will try to work on it in awhile. EDIT:I have the rails in-game but im getting Unknown key on the name for some reason not sure why atm, also while the train works as intended the rails are solid vanilla rails so I have ...
- Wed Jun 01, 2016 9:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed UG - v1.0.0
- Replies: 22
- Views: 61597
Re: [MOD 0.12.x] Cursed UG - v1.0.0
Working on a fix may end up having to do a rewrite though I keep getting different errors.
- Tue May 31, 2016 9:24 pm
- Forum: Mods
- Topic: [0.11.13]Teleporter Belts 0.0.2
- Replies: 23
- Views: 32543
Re: [0.11.13]Teleporter Belts 0.0.2
Im trying to get it working even with my limited lua knowledge.
- Tue May 17, 2016 5:55 pm
- Forum: Mods
- Topic: [Mod 0.12.x] Creative Inventorys
- Replies: 6
- Views: 19716
Re: [Mod 0.12.x] Creative Inventorys
I fixed the filename issue and added in the creative chest and tank with recipies as I believe they were supposed to be I also corrected a spelling error in the desc of the creative chest. Not sure if the original author is still around so I would just like to share the fixes I did on my own.