Search found 169 matches
- Mon Apr 17, 2023 2:20 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Sunnova Mods
Looking for a mod author willing to take over all my Sunnova mods for Factorio, send me a private message here on the forum.
- Wed Nov 25, 2020 1:06 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 273328
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
I know this is off topic, but thank you so much!! I was able to use your changes above to get the Miniloader mod working, again, thank you!billbo99 wrote: Wed Nov 25, 2020 12:22 am If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
- Tue Nov 24, 2020 9:21 pm
- Forum: Modding help
- Topic: player.character_logistic_slot_count
- Replies: 2
- Views: 1495
Re: player.character_logistic_slot_count
Thank you!!
Choumiko wrote: Tue Nov 24, 2020 9:08 pm Yes, it now is called https://lua-api.factorio.com/latest/Lua ... slot_count
- Tue Nov 24, 2020 8:17 pm
- Forum: Modding help
- Topic: player.character_logistic_slot_count
- Replies: 2
- Views: 1495
player.character_logistic_slot_count
Was player.character_logistic_slot_count changed in 1.1?
- Mon Nov 23, 2020 10:49 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 191703
Re: [MOD 0.16] Miniloader
anyone else getting the following error in Factorio 1.1 ?
21.821 Error ModManager.cpp
Error while loading entity prototype "miniloader-loader" (loader-1x1): collision_box width must be > 0.500000, but it is 0.398438
Modifications: Miniloader
21.821 Error ModManager.cpp
Modifications: Miniloader
- Tue Jun 04, 2019 1:27 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
I don't use other mod packs, so unless a problem is reported I don't check them out.
Airat9000 wrote: Tue Jun 04, 2019 10:29 am bob mod added tested?? already conflict you mod resources lost
- Tue Jun 04, 2019 12:30 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
added support, I tested and they worked.
Airat9000 wrote: Mon Jun 03, 2019 9:33 pm Angels refining and smelting
not natural gas and oil
2019-06-04_0-32-08.png
- Mon Jun 03, 2019 8:49 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
I tested angelsinfiniteores_0.8.6, no problems, angelsinfiniteores_0.8.7 errors out, error in angelsinfiniteores_0.8.7 mod.
I've no idea what might be wrong.
error log?
:( new bug new versions angels
Noo game old delete in recipes and places you mod
angels mod new version mods - to ...
I've no idea what might be wrong.
error log?
:( new bug new versions angels
Noo game old delete in recipes and places you mod
angels mod new version mods - to ...
- Mon Jun 03, 2019 7:37 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
- Mon Jun 03, 2019 12:18 am
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 12816
Re: Fixing data stage spam
please add enable-data-log to the config.ini file instead of the command line, true or false.
- Mon May 27, 2019 12:46 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
Very welcome!
- Sun May 26, 2019 11:04 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
Ok, changed some code for that error, tested with and without the geothermalgen mod.
Seems to be working now, let me know if you have any problems.
Seems to be working now, let me know if you have any problems.
- Sat May 25, 2019 8:11 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
ok, I changed the resource_searching_radius to 3 for the generat-ter entity, it places fine now in my tests.
Let me know if you have any more problems.
Let me know if you have any more problems.
- Fri May 24, 2019 8:49 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
ok, updated with support for geothermalgenmod.
- Fri May 24, 2019 1:52 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
what is Geotermalgen mod?
Airat9000 wrote: Fri May 24, 2019 12:07 pmfind bug mot normal work in Geotermalgen mod
Place in map not place in station
- Thu May 23, 2019 6:36 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
bobores_0.17.1\prototypes\thorium-ore.lua
Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
It needs an icon for my mod to find it.
Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the ...
Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
It needs an icon for my mod to find it.
Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the ...
- Thu May 23, 2019 5:10 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
It needs an icon for my mod to find it.
- Sat May 04, 2019 3:42 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
You're welcome, I've not used it myself, glad to hear that everything is working fine.
Frenzier wrote: Sat May 04, 2019 3:16 pm Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.
- Sat May 04, 2019 2:55 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
I use custom scripts that change a Symlink for the folder for the game, I have many folders for different mods/saves combos, and a selection menu pops up for me to change to the set I want to use, then I just load the game.
Ok, after testing, I found the problem is with the shortcut mod, it looks ...
Ok, after testing, I found the problem is with the shortcut mod, it looks ...
- Sat May 04, 2019 4:33 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 32921
Re: [MOD 0.17.x] SunResources
Thank you, downloading now.
Yes, they should act like blueprints, not be deleted after use. Must be a conflict with another mod, I need to find out which one.
I have 54 mods I use, 28 of them I wrote or heavily customized for my use, I've only released two of my mods.
I'll see if I can figure out ...
Yes, they should act like blueprints, not be deleted after use. Must be a conflict with another mod, I need to find out which one.
I have 54 mods I use, 28 of them I wrote or heavily customized for my use, I've only released two of my mods.
I'll see if I can figure out ...