Search found 168 matches

by Sunnova
Wed Nov 25, 2020 1:06 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 102529

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

billbo99 wrote: ↑
Wed Nov 25, 2020 12:22 am
If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
I know this is off topic, but thank you so much!! I was able to use your changes above to get the Miniloader mod working, again, thank you!
by Sunnova
Tue Nov 24, 2020 9:21 pm
Forum: Modding help
Topic: player.character_logistic_slot_count
Replies: 2
Views: 244

Re: player.character_logistic_slot_count

Thank you!!

Choumiko wrote: ↑
Tue Nov 24, 2020 9:08 pm
Yes, it now is called https://lua-api.factorio.com/latest/Lua ... slot_count
by Sunnova
Tue Nov 24, 2020 8:17 pm
Forum: Modding help
Topic: player.character_logistic_slot_count
Replies: 2
Views: 244

player.character_logistic_slot_count

Was player.character_logistic_slot_count changed in 1.1?
by Sunnova
Mon Nov 23, 2020 10:49 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 80209

Re: [MOD 0.16] Miniloader

anyone else getting the following error in Factorio 1.1 ?

21.821 Error ModManager.cpp:1552: Error while loading entity prototype "miniloader-loader" (loader-1x1): collision_box width must be > 0.500000, but it is 0.398438
Modifications: Miniloader
by Sunnova
Tue Jun 04, 2019 1:27 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

I don't use other mod packs, so unless a problem is reported I don't check them out.
Airat9000 wrote: ↑
Tue Jun 04, 2019 10:29 am
bob mod added tested?? already conflict you mod resources lost
by Sunnova
Tue Jun 04, 2019 12:30 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

added support, I tested and they worked.
Airat9000 wrote: ↑
Mon Jun 03, 2019 9:33 pm
Angels refining and smelting
not natural gas and oil
2019-06-04_0-32-08.png
by Sunnova
Mon Jun 03, 2019 8:49 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

I tested angelsinfiniteores_0.8.6, no problems, angelsinfiniteores_0.8.7 errors out, error in angelsinfiniteores_0.8.7 mod. I've no idea what might be wrong. error log? :( new bug new versions angels Noo game old delete in recipes and places you mod angels mod new version mods - to screen results de...
by Sunnova
Mon Jun 03, 2019 7:37 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

error log?

Airat9000 wrote: ↑
Mon Jun 03, 2019 1:55 pm
:( new bug new versions angels
by Sunnova
Mon Jun 03, 2019 12:18 am
Forum: Modding discussion
Topic: Fixing data stage spam
Replies: 39
Views: 3702

Re: Fixing data stage spam

please add enable-data-log to the config.ini file instead of the command line, true or false.
by Sunnova
Mon May 27, 2019 12:46 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

Very welcome!
infantryman4life wrote: ↑
Mon May 27, 2019 12:15 am
its working great. thanks for the fix :)
by Sunnova
Sun May 26, 2019 11:04 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

Ok, changed some code for that error, tested with and without the geothermalgen mod.
Seems to be working now, let me know if you have any problems.
infantryman4life wrote: ↑
Sat May 25, 2019 10:38 pm
i just updated the mod and i get this error
by Sunnova
Sat May 25, 2019 8:11 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

ok, I changed the resource_searching_radius to 3 for the generat-ter entity, it places fine now in my tests.

Let me know if you have any more problems.


Airat9000 wrote: ↑
Sat May 25, 2019 2:10 pm

:( not place
2019-05-25_17-06-16.png
by Sunnova
Fri May 24, 2019 8:49 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

ok, updated with support for geothermalgenmod.
by Sunnova
Fri May 24, 2019 1:52 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

what is Geotermalgen mod?
Airat9000 wrote: ↑
Fri May 24, 2019 12:07 pm
:D find bug mot normal work in Geotermalgen mod
Place in map not place in station
by Sunnova
Thu May 23, 2019 6:36 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

bobores_0.17.1\prototypes\thorium-ore.lua Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore. It needs an icon for my mod to find it. Hello! game in not Bob Thorium ore ;) or rather just not often he updates the mod but in bobore...
by Sunnova
Thu May 23, 2019 5:10 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

It needs an icon for my mod to find it.
Airat9000 wrote: ↑
Thu May 23, 2019 5:08 pm
Hello!
game in not Bob Thorium ore
by Sunnova
Sat May 04, 2019 3:42 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

You're welcome, I've not used it myself, glad to hear that everything is working fine.
Frenzier wrote: ↑
Sat May 04, 2019 3:16 pm
Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.
by Sunnova
Sat May 04, 2019 2:55 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

I use custom scripts that change a Symlink for the folder for the game, I have many folders for different mods/saves combos, and a selection menu pops up for me to change to the set I want to use, then I just load the game. Ok, after testing, I found the problem is with the shortcut mod, it looks li...
by Sunnova
Sat May 04, 2019 4:33 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

Thank you, downloading now. Yes, they should act like blueprints, not be deleted after use. Must be a conflict with another mod, I need to find out which one. I have 54 mods I use, 28 of them I wrote or heavily customized for my use, I've only released two of my mods. I'll see if I can figure out wh...
by Sunnova
Sat May 04, 2019 12:26 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 69
Views: 11673

Re: [MOD 0.17.x] SunResources

Not sure, both showing up for me, first two items in the SunResources tab, looks like small iron icons, one with an x. Are you using the version I released today? Try to disable the mod, load and save the game, then enable the mod again and load your save. Let me know if that fixes it. If not, I'll ...

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