Search found 123 matches

by Slayn25
Fri Sep 28, 2018 5:51 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 16730

Re: Friday Facts #262 - Hello my name is: Compilatron

CzBuCHi wrote:
Fri Sep 28, 2018 5:09 pm
2) What happend when compilatron have close encounter with train? :)
When Compilatron has trouble with railroad gates: https://www.youtube.com/watch?v=mL314jlcsuU
by Slayn25
Fri Sep 07, 2018 6:18 am
Forum: Ideas and Suggestions
Topic: [15.5] Pipette pick repair kit / ammo
Replies: 9
Views: 1019

Re: [15.5] Pipette pick repair kit / ammo

+1 to pipette tool pulling repair packs
by Slayn25
Sat Aug 11, 2018 12:19 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 17874

Re: Friday Facts #255 - Construction tools

As always great job guys!
by Slayn25
Sat Jun 16, 2018 11:07 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 530 blue belts per minute very compact
Replies: 2
Views: 4725

Re: 530 blue belts per minute very compact

Fast Splitters/Underground Belts don't require Fast Belts to produce.
Express Splitters/Underground Belts don't require Express Belts to produce.
by Slayn25
Sat May 26, 2018 3:52 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 25521

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

You can extend it to 6 wagons by repeating the first/last wagons pattern and you get the actually requested 4 belts per wagon. Or just use a non-standard train design, like 1-2-1-2-1-2 or 2-4-2-4. Locos inside the train give plenty of space for construction. Though every time I look at these design...
by Slayn25
Mon May 21, 2018 6:47 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 25521

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

No tunnel and not completely blueprintable but... https://i.imgur.com/LZNXyXO.jpg https://i.imgur.com/lyg2S5Y.jpg 6 Compressed belts/wagon All original chests are drawn from equally and are lane balanced Tileable 0eNqlXctuG0cQ/BVhTwlA2jvvWV3zC8kpMAJaWsiLUCRDUn7A0L+HtGSZFLe0Xd0n2bJZ09071TXdOzP83nxcPv...
by Slayn25
Sun May 20, 2018 9:31 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 25521

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

@Slayn: - Not extensible beyond 4 wagons - Not enough throughput chest->inserter->belt* 1. If your train is longer than 4 wagons, getting it in and out of the station before your 6 belts empty the buffer is a bigger problem. 2. Outputting to a splitter doubles inserter throughput. Outputting to a s...
by Slayn25
Sat May 19, 2018 10:25 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 25521

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

https://i.imgur.com/n0Nz4TZ.jpg Blueprint String: 0eNqlXdtuZTeO/Rc/5zS27lL+o58GjUEuRtqYiqvGdjU6CPLv40pN7NPJ5tG6PFUudbhESqSktUnq17vvP3y+//T08Phy9+2vdw8/fHx8vvv2v369e3746fG7D1/+28svn+7vvr17eLn/+e6bu8fvfv7yby9P3z08Xp5fPn66++2bu4fHH+//ffdt+u2bkx/+6+Hp5fPrf3n77de/cfn71S8z9ct89ctC/bJe/bL+9o9v7u4fXx5eHu6/...
by Slayn25
Sat May 19, 2018 12:27 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 25521

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

https://i.imgur.com/wjBTSes.jpg 6 Compressed belts/wagon Edit: Sorry, I thought stack inserter throughput with splitter hack was twice what it would be to a belt. It is not. This design does not produce compressed belts in practice. All original chests are drawn from equally and are lane balanced L...
by Slayn25
Tue Mar 06, 2018 11:44 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 151875

Re: [MOD 0.12.x] Autofill

Error while running on_load: __autofill__/stdlib/event/event.lua:163: __autofill__/autofill/sets.lua:78: attempt to index field '_changes' (a nil value)
by Slayn25
Mon Mar 05, 2018 10:11 pm
Forum: Ideas and Suggestions
Topic: Inserting efficiency modules past 80% cap
Replies: 0
Views: 143

Inserting efficiency modules past 80% cap

Inserting efficiency modules via ctrl+click should not insert additional modules once the 80% hard cap is reached. I.E. (assuming no modules already in structure) ctrl+clicking with eff1 in hand would only insert 3 eff1 modules, ctrl+clicking w/ eff2 would only insert 2. If a module is already inser...
by Slayn25
Fri Mar 02, 2018 1:31 am
Forum: Balancing
Topic: Flying Robot Frame should require plastic instead of steel
Replies: 13
Views: 1884

Re: Flying Robot Frame should require plastic instead of steel

Flying robot frames currently require: 2 batteries 1 electric engine 3 green circuits 1 steel The materials required to make that are: 9.5 copper 21.8 iron (10 -> 2 steel) 140 water 150 crude oil (basic oil processing, 150 -> 60 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oi...
by Slayn25
Thu Mar 01, 2018 2:15 am
Forum: Balancing
Topic: Flying Robot Frame should require plastic instead of steel
Replies: 13
Views: 1884

Re: Flying Robot Frame should require plastic instead of steel

-1 Plastic is already used in huge quantities for red/blue chips. And cargo arms made from plastic would break under the weight of carrying an assembler, or even an oil refinery :P Iron is used in equal quantities for red chips and greater quantities for blue chips, but you got me with the other po...
by Slayn25
Thu Mar 01, 2018 12:36 am
Forum: Balancing
Topic: Flying Robot Frame should require plastic instead of steel
Replies: 13
Views: 1884

Flying Robot Frame should require plastic instead of steel

Flying Robot Frame Current recipe: 2 batteries 1 electric engine unit 3 electronic circuit 1 steel plate Suggested recipe: 2 batteries 1 electric engine unit 3 electronic circuit 5? plastic bars Reasons plastic is a better fit than steel 1. Bots need to be light to fly 2. Bots are weak 3. Shifts dem...
by Slayn25
Fri Feb 16, 2018 8:20 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 21418

Re: Friday Facts #230 - Engine modernisation

make sure you save your old code for the april fools update (-:
by Slayn25
Sat Jan 13, 2018 11:20 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 122682

Re: Friday Facts #225 - Bots versus belts (part 2)

If you guys do go the stack belt route it might be good to add a checkbox to inserters to only cycle for full loads.
by Slayn25
Fri Jan 12, 2018 10:41 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 122682

Re: Friday Facts #225 - Bots versus belts (part 2)

I'm split on beacons myself. Nice having late game goals but yeah often times I find them more tedious than fun (for belts.) To be optimal you have to use "the layout" which kills direct insertion. Also when you're restricted to 2 squares on either side of the assembler you can't achieve inherent ba...
by Slayn25
Fri Jan 12, 2018 8:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 122682

Re: Friday Facts #225 - Bots versus belts (part 2)

Love the changes to splitters especially the priority functions. TBH I'd rather have a filter on electric mining drills than splitters though.
by Slayn25
Fri Jan 12, 2018 8:00 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 122682

Re: Friday Facts #225 - Bots versus belts (part 2)

Technology which would turn all belts into stack belts. You would research this and automagically all inserters, splitters and side-loading (also mining drills) would be able to make stacks on any type of the 3 belt tiers we have now. You don't get any new entity, but you get the choice between upg...
by Slayn25
Thu Jan 11, 2018 4:40 am
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 18
Views: 1111

Re: Give pumpjacks mining range!

I like the mining range for oil pump idea as OP. It fits well and solves the automation problem.

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