Whenever you hover an item/recipe/entity etc. We often provide lists of related entries. But since it is a tooltip, you can't really go and click those to explore further.
I just wanted to highlight this sentence from the post. Have you guys seen the UIs of e.g. Age of Wonders 4 or, more recently ...
Search found 55 matches
- Tue Jul 02, 2024 5:48 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 32340
- Sun Jul 22, 2018 10:30 am
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Hey there!
Our Monday-Friday schedule has changed, with the launch of our new multiplayer series .
A new episode of our Single Player journey airs tomorrow at 15:30 (GMT+2:00)! Don't miss it; follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
Our Monday-Friday schedule has changed, with the launch of our new multiplayer series .
A new episode of our Single Player journey airs tomorrow at 15:30 (GMT+2:00)! Don't miss it; follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
- Sun Jul 22, 2018 10:29 am
- Forum: Videos
- Topic: The Shrooblord Mothership Plays Factorio! [Multiplayer] E001
- Replies: 0
- Views: 1455
The Shrooblord Mothership Plays Factorio! [Multiplayer] E001
Hiya folks!
Running alongside the main series , we're now playing Factorio with a bunch of friends! Four of us in total, but the first episode contains only three, for our dear friend BadEyedBill has been waylaid...
Here's the first episode: https://youtu.be/jEipNb_Owkk
Follow along on my YouTube ...
Running alongside the main series , we're now playing Factorio with a bunch of friends! Four of us in total, but the first episode contains only three, for our dear friend BadEyedBill has been waylaid...
Here's the first episode: https://youtu.be/jEipNb_Owkk
Follow along on my YouTube ...
- Tue Jul 17, 2018 7:29 pm
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Woops-a-daisy, missed some updates. Time to drop the fat ol' number 13 !
Biters have been prancing around on our home grounds for far too long. Let's shut 'em out and take 'em down!
Follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
Biters have been prancing around on our home grounds for far too long. Let's shut 'em out and take 'em down!
Follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
- Fri Jul 06, 2018 2:35 pm
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E008]
Episode 10 has dropped !
It's TIME TO D-D-D--D-D-D-automate Red Science! We deal with some Biter scum, too.
In this glorious tenth of ten episodes, the first move towards our final form has been made. A small step for a tiny dude on T'Twyx. A giant leap for all of dude-kind.
Follow along on my ...
It's TIME TO D-D-D--D-D-D-automate Red Science! We deal with some Biter scum, too.
In this glorious tenth of ten episodes, the first move towards our final form has been made. A small step for a tiny dude on T'Twyx. A giant leap for all of dude-kind.
Follow along on my ...
- Wed Jul 04, 2018 1:29 pm
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E008]
The new episode it out !
Today we update our smelting rig so we can turn Iron Plates output to MAXIMUM POWER. Well, as maximally as a shoddy starting field of Iron Ore gets.
Follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
Today we update our smelting rig so we can turn Iron Plates output to MAXIMUM POWER. Well, as maximally as a shoddy starting field of Iron Ore gets.
Follow along on my YouTube channel , or catch up on previous episodes in the playlist ...
- Fri Jun 29, 2018 3:16 pm
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]
Hi folks!
Ran into a bit of a snag getting this episode through YouTube's Processing, but it's here now . :)
We run around the bus! We run across the bus! We run all over the bus! In other words, we set up the infrastructure of and start using the first part of our main bus! Exciting stuff... a ...
Ran into a bit of a snag getting this episode through YouTube's Processing, but it's here now . :)
We run around the bus! We run across the bus! We run all over the bus! In other words, we set up the infrastructure of and start using the first part of our main bus! Exciting stuff... a ...
- Wed Jun 27, 2018 5:27 am
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]
Hi Koub. That's... uncharacteristically naïeve of me. Thank you - I will adjust the links. I've kept them short to save space on certain websites, but I understand that bitly links could be... anything at all. You are right.
I am sorry for fooling you. This was never my intention. Thanks for ...
I am sorry for fooling you. This was never my intention. Thanks for ...
- Mon Jun 25, 2018 2:18 pm
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]
Episode 7 has aired! Catch it here while it's hot , folks!
In today's Math class, we learn about Belt Balancing, Splitting off one belt lane from a whole bus, and fix ourselves some copper smelting. Also, rambling, and confusion-induced headaches. As usual.
Follow along on my YouTube channel , or ...
In today's Math class, we learn about Belt Balancing, Splitting off one belt lane from a whole bus, and fix ourselves some copper smelting. Also, rambling, and confusion-induced headaches. As usual.
Follow along on my YouTube channel , or ...
- Sat Jun 23, 2018 11:28 am
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival]
Me again!
The new episode 6 of Shrooblord Plays Factorio will be coming out today at 15:30 (GMT+2:00)! Follow along on my YouTube channel, or catch up on previous episodes in the playlist.
The new episode 6 of Shrooblord Plays Factorio will be coming out today at 15:30 (GMT+2:00)! Follow along on my YouTube channel, or catch up on previous episodes in the playlist.
- Sun Jun 10, 2018 10:10 am
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Re: Shrooblord Plays Factorio! [Single Player Survival]
Hi everybody! (Hi, Doctor Nick!)
Episode 2 is out! If you enjoyed #1, be sure to tag along as our journey continues. Next episode airs Monday, at 15:30 (CEST).
Episode 2 is out! If you enjoyed #1, be sure to tag along as our journey continues. Next episode airs Monday, at 15:30 (CEST).
- Tue Jun 05, 2018 8:59 am
- Forum: Videos
- Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
- Replies: 10
- Views: 5807
Shrooblord Plays Factorio! [Single Player Survival] [E013]
Hey there, hey there! I'm Shrooblord and I've recently launched my Factorio Let's Play series. In this series, we start a normal game from scratch (with a couple of Quality of Life mods, but nothing crazy just yet) and build our way up to a big, end-game factory. I aim to make this as interactive an ...
- Fri Jun 24, 2016 4:43 pm
- Forum: Modding help
- Topic: Too Many Local Variables
- Replies: 6
- Views: 3779
Re: Too Many Local Variables
Would any of you be so kind to take a look at my mod in progress? I could really do with some help.
TreeSaplings_0.1.3.zip
It's a continuation of the Sapling Mod. I hope its original author doesn't mind me using his work to create a derivate inspired by its potential, but seeing great opportunity ...
TreeSaplings_0.1.3.zip
It's a continuation of the Sapling Mod. I hope its original author doesn't mind me using his work to create a derivate inspired by its potential, but seeing great opportunity ...
- Tue Jun 21, 2016 11:49 am
- Forum: Modding help
- Topic: Too Many Local Variables
- Replies: 6
- Views: 3779
Re: Too Many Local Variables
Talking about entities in existence, I assume this is in the control.lua file?
Yes.
As a general rule, only use local for storing "to be used on the same tick" information, everything else should be a variable, or sub-table in the global table.
Okay, I'm sort of doing both. I did run into this ...
Yes.
As a general rule, only use local for storing "to be used on the same tick" information, everything else should be a variable, or sub-table in the global table.
Okay, I'm sort of doing both. I did run into this ...
- Tue Jun 21, 2016 6:24 am
- Forum: Modding help
- Topic: Too Many Local Variables
- Replies: 6
- Views: 3779
Re: Too Many Local Variables
How do you do that? Do you define a global table and store all variables there?
Basically, don't use local variables? (That goes against everything my programmer brain tells me to do.
)
Basically, don't use local variables? (That goes against everything my programmer brain tells me to do.
![Razz :P](./images/smilies/icon_razz.gif)
- Tue Jun 21, 2016 2:09 am
- Forum: Modding help
- Topic: Too Many Local Variables
- Replies: 6
- Views: 3779
Too Many Local Variables
Hey modders,
I'm creating a mod but I'm running into a problem regarding local variables used in the control.lua. I have entities in the world that store values concerning themselves as local variables, but if there's too many of these entities in the world, on world load, the game will return an ...
I'm creating a mod but I'm running into a problem regarding local variables used in the control.lua. I have entities in the world that store values concerning themselves as local variables, but if there's too many of these entities in the world, on world load, the game will return an ...
- Mon Jun 06, 2016 9:28 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 133351
Re: [MOD 0.12.12+] Research queue 1.2.6
Can you post which version of TM and RQ you're using?
RQ 1.2.6;
TM 0.12.14
Should be the latest of both.
That's not a problem with test-mode and this mod's combatability. That's an issue with this mod and whatever mod adds the "data-dummy-basic-mining-drill" research. What other mods do you ...
RQ 1.2.6;
TM 0.12.14
Should be the latest of both.
That's not a problem with test-mode and this mod's combatability. That's an issue with this mod and whatever mod adds the "data-dummy-basic-mining-drill" research. What other mods do you ...
- Mon Jun 06, 2016 9:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 108267
Re: [MOD 0.12.x] Smarter Circuitry
Hello, I have a bug report for using Smarter Circuitry 0.4.9 in conjunction with Test Mode 0.12.14 and Research Queue 1.2.6 : when using TM's Unlock All Tech button, Research Queue throws an error that's connected with having Smarter Circuitry 0.4.9's sensor 0.4.9 mod installed:
Error while ...
Error while ...
- Mon Jun 06, 2016 3:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 36960
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Found a bug when CTRL+Clicking a blueprint into the Blueprint Deployer:
Error while running the event handler:
__recursive-blueprints__/control.lua:74: bad
argument #1 to 'pairs' (table expected, got nil)
Thanks for your report, was the blueprint blank by any chance? If not that's a bit ...
- Thu Jun 02, 2016 4:43 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 133351
Re: [MOD 0.12.12+] Research queue 1.2.6
There seems to be a conflict with using the Test Mode mod's "Unlock all Tech" button when Research Queue is also installed:
Error while running the event handler: __test-
mod__/gui.lua:1092: Error while running the
event handler: __research-
queue__/functions/draw_grid.lua:78: Unknown
style rq ...
Error while running the event handler: __test-
mod__/gui.lua:1092: Error while running the
event handler: __research-
queue__/functions/draw_grid.lua:78: Unknown
style rq ...