Search found 54 matches

by Shrooblord
Sun Jul 22, 2018 10:30 am
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E013]

Hey there! Our Monday-Friday schedule has changed, with the launch of our new multiplayer series . A new episode of our Single Player journey airs tomorrow at 15:30 (GMT+2:00)! Don't miss it; follow along on my YouTube channel , or catch up on previous episodes in the playlist . QW5kIHNvLCB0aGUgZ2Ft...
by Shrooblord
Sun Jul 22, 2018 10:29 am
Forum: Videos
Topic: The Shrooblord Mothership Plays Factorio! [Multiplayer] E001
Replies: 0
Views: 331

The Shrooblord Mothership Plays Factorio! [Multiplayer] E001

Hiya folks! Running alongside the main series , we're now playing Factorio with a bunch of friends! Four of us in total, but the first episode contains only three, for our dear friend BadEyedBill has been waylaid... Here's the first episode: https://youtu.be/jEipNb_Owkk Follow along on my YouTube ch...
by Shrooblord
Tue Jul 17, 2018 7:29 pm
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E013]

Woops-a-daisy, missed some updates. Time to drop the fat ol' number 13 ! Biters have been prancing around on our home grounds for far too long. Let's shut 'em out and take 'em down! Follow along on my YouTube channel , or catch up on previous episodes in the playlist . SG93IGRvIEkga25vdyBJIGNhbiB0cn...
by Shrooblord
Fri Jul 06, 2018 2:35 pm
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E008]

Episode 10 has dropped ! It's TIME TO D-D-D--D-D-D-automate Red Science! We deal with some Biter scum, too. In this glorious tenth of ten episodes, the first move towards our final form has been made. A small step for a tiny dude on T'Twyx. A giant leap for all of dude-kind. Follow along on my YouT...
by Shrooblord
Wed Jul 04, 2018 1:29 pm
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E008]

The new episode it out ! Today we update our smelting rig so we can turn Iron Plates output to MAXIMUM POWER. Well, as maximally as a shoddy starting field of Iron Ore gets. Follow along on my YouTube channel , or catch up on previous episodes in the playlist . SSB3b25kZXIgaWYgYW55b25lJ3Mgb3V0IHRoZX...
by Shrooblord
Fri Jun 29, 2018 3:16 pm
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]

Hi folks! Ran into a bit of a snag getting this episode through YouTube's Processing, but it's here now . :) We run around the bus! We run across the bus! We run all over the bus! In other words, we set up the infrastructure of and start using the first part of our main bus! Exciting stuff... a real...
by Shrooblord
Wed Jun 27, 2018 5:27 am
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]

Hi Koub. That's... uncharacteristically naïeve of me. Thank you - I will adjust the links. I've kept them short to save space on certain websites, but I understand that bitly links could be... anything at all. You are right. I am sorry for fooling you. This was never my intention. Thanks for showing...
by Shrooblord
Mon Jun 25, 2018 2:18 pm
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival] [E007]

Episode 7 has aired! Catch it here while it's hot , folks! In today's Math class, we learn about Belt Balancing, Splitting off one belt lane from a whole bus, and fix ourselves some copper smelting. Also, rambling, and confusion-induced headaches. As usual. Follow along on my YouTube channel , or ca...
by Shrooblord
Sat Jun 23, 2018 11:28 am
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival]

Me again!

The new episode 6 of Shrooblord Plays Factorio will be coming out today at 15:30 (GMT+2:00)! Follow along on my YouTube channel, or catch up on previous episodes in the playlist.
by Shrooblord
Sun Jun 10, 2018 10:10 am
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Re: Shrooblord Plays Factorio! [Single Player Survival]

Hi everybody! (Hi, Doctor Nick!)

Episode 2 is out! If you enjoyed #1, be sure to tag along as our journey continues. Next episode airs Monday, at 15:30 (CEST).
by Shrooblord
Tue Jun 05, 2018 8:59 am
Forum: Videos
Topic: Shrooblord Plays Factorio! [Single Player Survival] [E013]
Replies: 10
Views: 1451

Shrooblord Plays Factorio! [Single Player Survival] [E013]

Hey there, hey there! I'm Shrooblord and I've recently launched my Factorio Let's Play series. In this series, we start a normal game from scratch (with a couple of Quality of Life mods, but nothing crazy just yet) and build our way up to a big, end-game factory. I aim to make this as interactive an...
by Shrooblord
Fri Jun 24, 2016 4:43 pm
Forum: Modding help
Topic: Too Many Local Variables
Replies: 6
Views: 1048

Re: Too Many Local Variables

Would any of you be so kind to take a look at my mod in progress? I could really do with some help. TreeSaplings_0.1.3.zip It's a continuation of the Sapling Mod. I hope its original author doesn't mind me using his work to create a derivate inspired by its potential, but seeing great opportunity fo...
by Shrooblord
Tue Jun 21, 2016 11:49 am
Forum: Modding help
Topic: Too Many Local Variables
Replies: 6
Views: 1048

Re: Too Many Local Variables

Talking about entities in existence, I assume this is in the control.lua file? Yes. As a general rule, only use local for storing "to be used on the same tick" information, everything else should be a variable, or sub-table in the global table. Okay, I'm sort of doing both. I did run into this prob...
by Shrooblord
Tue Jun 21, 2016 6:24 am
Forum: Modding help
Topic: Too Many Local Variables
Replies: 6
Views: 1048

Re: Too Many Local Variables

How do you do that? Do you define a global table and store all variables there?

Basically, don't use local variables? (That goes against everything my programmer brain tells me to do. :P )
by Shrooblord
Tue Jun 21, 2016 2:09 am
Forum: Modding help
Topic: Too Many Local Variables
Replies: 6
Views: 1048

Too Many Local Variables

Hey modders, I'm creating a mod but I'm running into a problem regarding local variables used in the control.lua. I have entities in the world that store values concerning themselves as local variables, but if there's too many of these entities in the world, on world load, the game will return an er...
by Shrooblord
Mon Jun 06, 2016 9:28 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 72179

Re: [MOD 0.12.12+] Research queue 1.2.6

Can you post which version of TM and RQ you're using? RQ 1.2.6; TM 0.12.14 Should be the latest of both. That's not a problem with test-mode and this mod's combatability. That's an issue with this mod and whatever mod adds the "data-dummy-basic-mining-drill" research. What other mods do you have? G...
by Shrooblord
Mon Jun 06, 2016 9:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 60191

Re: [MOD 0.12.x] Smarter Circuitry

Hello, I have a bug report for using Smarter Circuitry 0.4.9 in conjunction with Test Mode 0.12.14 and Research Queue 1.2.6 : when using TM's Unlock All Tech button, Research Queue throws an error that's connected with having Smarter Circuitry 0.4.9's sensor 0.4.9 mod installed: Error while running ...
by Shrooblord
Mon Jun 06, 2016 3:46 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 18354

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Found a bug when CTRL+Clicking a blueprint into the Blueprint Deployer: Error while running the event handler: __recursive-blueprints__/control.lua:74: bad argument #1 to 'pairs' (table expected, got nil) Thanks for your report, was the blueprint blank by any chance? If not that's a bit worrying, I...
by Shrooblord
Thu Jun 02, 2016 4:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 72179

Re: [MOD 0.12.12+] Research queue 1.2.6

There seems to be a conflict with using the Test Mode mod's "Unlock all Tech" button when Research Queue is also installed: Error while running the event handler: __test- mod__/gui.lua:1092: Error while running the event handler: __research- queue__/functions/draw_grid.lua:78: Unknown style rq-techd...
by Shrooblord
Thu Jun 02, 2016 4:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 18354

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

The problem with any kind of warning/prevention is it's very arbitrary to decide what is and isn't intended by the player. Really this is an advanced tool and players should be aware of the potential dangers. I'll give you that one. I assume players fooling around with a mass-scale Deconstruction P...

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