Search found 25 matches

by Iphrid
Tue May 02, 2017 11:02 am
Forum: Show your Creations
Topic: Blueprint to new Lab 0.15
Replies: 5
Views: 5793

Re: Blueprint to new Lab 0.15

Only the first two labs are supplied with belts. The rest of them get science via inserter.
I don't have all science hooked up yet but I'm working on it :)

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by Iphrid
Mon Dec 19, 2016 4:01 pm
Forum: Ideas and Suggestions
Topic: Modular turret specialization
Replies: 1
Views: 503

Modular turret specialization

I put this idea in the FF for combat revisit 2 but I thought it would be a nice enough idea to put it here. I like the idea of a bigger tower defense aspect coming up for Factorio but I'm afraid the limited types of turrets might make this aspect very bland and not very interesting. My idea to remed...
by Iphrid
Mon Dec 19, 2016 3:35 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 31412

Re: Friday Facts #169 - Combat revisit 2

What if the turret was made out of two parts you had to put down? A base and a turret that slots onto it? It would make the turret creep more clunky but still doable and that way a whole line of turret specializations opens up. Bullets, lasers, rockets, grenades, destroyer/distractor drones.. Almost...
by Iphrid
Sun Dec 11, 2016 4:02 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 34155

Re: Friday Facts #168 - Nightvision Nightmare

I do like the heat vision idea but I think its main use would just be to detect biters. Maybe something like a pheromones detection thing might be more practical. It might make the biters easy to see, make them glow a bit, give them a red outline or something. That way you wouldn't have to deal wit...
by Iphrid
Sat Dec 10, 2016 10:17 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 34155

Re: Friday Facts #168 - Nightvision Nightmare

Maybe this has been put out and shot down a thousand times before but what about instead of even having night vision, we can just upgrade the flashlight we already have? Maybe make it so it goes all the way around the player and maybe have a mk.2 for it that makes it a bit bigger. I do like the heat...
by Iphrid
Fri Feb 19, 2016 10:46 am
Forum: Spread the Word
Topic: No Steam page before release?
Replies: 3
Views: 8191

Re: No Steam page before release?

Klonan wrote:We're working on it as we speak ;)
Awesome! So will there be a Steam page before release?
by Iphrid
Thu Feb 11, 2016 7:22 pm
Forum: Spread the Word
Topic: No Steam page before release?
Replies: 3
Views: 8191

No Steam page before release?

I posed this question in the Steam status FFF but it got glossed over in the discussion in favor of a question about cloud saves so I will repost it here. Is there going to be a Steam page before release? Wouldn't it be more sensible to have one at least for the upcoming games list? There are games ...
by Iphrid
Thu Feb 11, 2016 2:35 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 83735

Re: Friday Facts #124 - Steam Status I

So is there going to be a Steam page before release? Wouldn't it be more sensible to have one at least for the upcoming games list? There are games on there that don't even have a release date announced or if they do, it's months away but Factorio does not. Let's assume that, a few days before relea...
by Iphrid
Tue Jan 05, 2016 10:57 am
Forum: Show your Creations
Topic: Pretty rocket silo
Replies: 5
Views: 17684

Re: Pretty rocket silo

Well :) there is no rule that you need to do this, you can use the blueprint mod to make a printable string out of it, which you can post here. Just if you want to: https://forums.factorio.com/forum/viewtopic.php?f=92&t=13651 Awesome! Here is the string. It didn't put the floortiles in the blueprin...
by Iphrid
Tue Jan 05, 2016 2:28 am
Forum: Show your Creations
Topic: Pretty rocket silo
Replies: 5
Views: 17684

Re: Pretty rocket silo

ssilk wrote:Where's the blueprint? :)
Haha well.. on the save file I guess?
by Iphrid
Tue Jan 05, 2016 2:12 am
Forum: Show your Creations
Topic: Pretty rocket silo
Replies: 5
Views: 17684

Pretty rocket silo

The focal point of the factory is the rocket silo so it deserves to get center stage in your factory. Did you make a pretty home for it in yours?

Here's mine. It's smack in the middle of the entire factory. Show me yours!

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by Iphrid
Thu Dec 24, 2015 2:45 pm
Forum: Fan Art
Topic: Who indulges their artistic side?
Replies: 4
Views: 16894

Re: Who indulges their artistic side?

This is in no way done legit. I used the map editor to make a pretty village-like setup with different buildings doing different things and made it pretty with both paths and trees. :)

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by Iphrid
Sat Mar 07, 2015 11:38 am
Forum: Maps and Scenarios
Topic: [0.9.8] Reconquista! Reclaim the base!
Replies: 9
Views: 20758

Re: [0.9.8] Reconquista! Reclaim the base!

geese16 wrote:hi, the link don t work :-(
Hey thanks for pointing that out! The link should be fine again. :)
by Iphrid
Mon Jun 16, 2014 10:58 am
Forum: Maps and Scenarios
Topic: [0.9.8] Reconquista! Reclaim the base!
Replies: 9
Views: 20758

Re: [0.9.8] Reconquista! Reclaim the base!

Dude are you there ? https://www.youtube.com/watch?v=k5FUETSeWMw I'have create some CC (english) for ppl who doesn't speak French :D ! Hope you ll enjoy. Wow! Very cool! Thank you very much! :D I agree that the armor may be too powerful for the beginning. I will change some things here and there wh...
by Iphrid
Wed May 21, 2014 5:45 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 187
Views: 135120

Re: Peace with Aliens

Like others already stated, i don't see the Biters as intelligent enough for trade. But since its on the table, i have a suggestion, even when its a bit off from the initial proposal. The biters always felt a bit out of place for me... like they dont really belong on the planet. This idea was furth...
by Iphrid
Wed May 21, 2014 10:50 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 187
Views: 135120

Re: Peace with Aliens

Great stuff! However, the biters don't seem like the kind of aliens one would trade with. I've read somewhere that there is a plan to have more species of aliens so maybe there could be different species with different starting attitudes towards the player. Biters for example would be rather hostile...
by Iphrid
Wed May 21, 2014 9:36 am
Forum: Ideas and Suggestions
Topic: Terrain Elevation
Replies: 15
Views: 3566

Re: Terrain Elevation

Actually simple terrain elevation in the style of Dune 2 / 2000 or Starcraft is possible and something we consider. There would be two levels in such a way. Would also provide easier defendable spots (than just water surrounded) for possible PvP or challenge scenarios. Good stuff! I would love that...
by Iphrid
Tue May 20, 2014 11:40 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 1005

Re: Car Cardinal Direction Bias

What if the controls would be changed so that the WASD keys would actually be up, left, down and right instead of forward, left, brake/backwards and right. The car would then turn itself to the direction you want it to go. It would be far easier to have it go straight or diagonal. The current system...
by Iphrid
Tue May 20, 2014 10:36 pm
Forum: News
Topic: Paysafecard and Presentation
Replies: 30
Views: 19470

Re: Paysafecard and Presentation

If you're logged in on the preorder page you pay the difference.
by Iphrid
Tue May 20, 2014 10:24 pm
Forum: Ideas and Suggestions
Topic: Terrain Elevation
Replies: 15
Views: 3566

Re: Terrain Elevation

That post is more than a year old, a lot changed since then. Hidden ores are most likely to be hidden untill researched/discovered,built upon then they will be visible too. Think about it more like empty land -> land with high ore reading -> Mineshaft building that outputs ore. Makes sense. Yes bel...

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