Search found 6 matches
- Fri May 20, 2016 1:37 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.33] Modpack: Logistic Warfare v0.1.0
- Replies: 3
- Views: 5830
Re: [0.12.33] Modpack: Logistic Warfare v0.1.0
Small issue. Apparently you are actually an invisible entity moving around while uplinked. If the invisible entity gets caught in the blast, you die. Also, using the Ion Cannon will result in the biters aggro’ing your invisible entity, and taking any damage from a biter or spitter will also kill ...
- Fri May 20, 2016 1:12 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.33] Modpack: Logistic Warfare v0.1.0
- Replies: 3
- Views: 5830
[0.12.33] Modpack: Logistic Warfare v0.1.0
Note: The modpack has not been uploaded yet. This post has merely been made due to a request from factorio reddit. The modpack will be uploaded soon, but for now you will have to put it together yourself and make the necessary config/file changes. If anyone else is willing to put it all together and ...
- Thu May 19, 2016 10:48 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 488801
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
Regarding what I posted previously about my issue. I solved it. Apparently it was a random WIP mod that decided it would break the evo rate despite not even affecting it on the modding level.
How does YI and Bob's work together?
I was thinking of adding YI or maybe Dim5 or possibly both to my ...
How does YI and Bob's work together?
I was thinking of adding YI or maybe Dim5 or possibly both to my ...
- Tue May 17, 2016 6:21 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 143098
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
EDIT: I fixed the issue with the enemy AI by commenting out the map-settings LUA in "data.lua".
So THIS was the source of all my issues!!!
https://www.reddit.com/r/factorio/comments/4jjdoy/modded_okay_im_stumped_how_did_my_evolution_rate/
I'm gonna 'borrow' your recipe fixes and maybe tweak it a ...
So THIS was the source of all my issues!!!
https://www.reddit.com/r/factorio/comments/4jjdoy/modded_okay_im_stumped_how_did_my_evolution_rate/
I'm gonna 'borrow' your recipe fixes and maybe tweak it a ...
- Mon May 16, 2016 3:24 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 488801
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.2
Gonna link this here as I am fairly positive that my collection of mods should still have Natural Evolution taking care of the evolution rate...
https://www.reddit.com/r/factorio/comments/4jjdoy/modded_okay_im_stumped_how_did_my_evolution_rate/
I would upload my modpack and save file, but my net ...
https://www.reddit.com/r/factorio/comments/4jjdoy/modded_okay_im_stumped_how_did_my_evolution_rate/
I would upload my modpack and save file, but my net ...
- Thu May 12, 2016 7:53 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 337288
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Liking the concept so far (using the dev build), but once the enemies get powerful enough you will eventually need A LOT of these guys to actually do any damage to any bases even with the terminators before the squad gets wiped (I play with Natural Evolution and Swarm. The volume of biters just gets ...