Search found 15 matches

by creekz
Tue Jun 14, 2016 2:10 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 148906

Re: Version 0.12.35

https://steamdb.info/app/427520/depots/

Dev build updated 29 minutes ago. Hype!
by creekz
Fri May 27, 2016 1:36 pm
Forum: General discussion
Topic: Outpost Supplies - Help Needed
Replies: 17
Views: 7620

Re: Outpost Supplies - Help Needed

Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up. A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you...
by creekz
Thu May 26, 2016 12:07 pm
Forum: Gameplay Help
Topic: Logistic Bots Not Moving
Replies: 8
Views: 5887

Re: Logistic Bots Not Moving

Build clusters of roboports in high traffic areas.
by creekz
Sat May 21, 2016 10:36 pm
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 9546

Re: Largest solar field - still not enough power

It looks like a huge part of the electricity consumtion is actually the accumulators charging, not your factory.
by creekz
Thu May 19, 2016 8:16 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289102

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.13

Lucky_Evie wrote:Oh my god I just realized that in the "The Fat Controller", "FAT" isn't an acronym. I guess I haven't watched enough Thomas the Tank Engine to get that reference right away...
I thought FAT was "Far Away Train", as in The far away train controller. x)
by creekz
Wed May 18, 2016 5:28 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328275

Re: A PSA

I think this thread is for you. :-)
by creekz
Wed May 18, 2016 5:19 pm
Forum: General discussion
Topic: Are compressed belts really good?
Replies: 24
Views: 10602

Re: Are compressed belts really good?

I think you mean OCD, ADHD won't have the persistent focus needed to... hey look a butterfly I think you mean OCPD. I don't think people with acual OCD are even playing Factorio, it just might be too much. If you have ADHD then it will be nearly impossible to keep focus on things that you don't fin...
by creekz
Wed May 18, 2016 2:32 pm
Forum: Gameplay Help
Topic: Building count
Replies: 9
Views: 5627

Re: Building count

This is the only thing I can think of, but it might lag you: Grab a deconstruction planner, go to the top corner of your base, walk all the way to the bottom of your base (DON'T LET GO OF YOUR MOUSE), and it'll tell you how much of each building you have. Wouldn't it be better to use a Blueprint in...
by creekz
Tue May 17, 2016 11:52 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 129336

Re: [MOD 0.12.12+] Research queue 1.2.5

Smoovious wrote:
Sworn wrote:2 - Would be nice to have on RQ menu an checkbox like "Don't show RP GUI when research finishes"
^ ^ THIS ^ ^

-- Smoov
viewtopic.php?f=92&t=17219&start=50#p147694
by creekz
Thu May 12, 2016 1:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328275

Re: Thank you (Make the dev-team happy today!)

Thank you for this majestic creation.

I didn't know I needed it before I knew it existed. Now I don't know how I could ever live without it.
by creekz
Thu May 12, 2016 12:04 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Biter alerts for specific areas only
Replies: 3
Views: 1299

[Mod Request] Biter alerts for specific areas only

Is there any mod that gives you a radar structure or something similar that detects biter attacks in its proximity? My main base is heavily fortified with lots of walls and turrets, so I could care less when my base gets attacked and the alert noise only annoys me. I could turn off alerts completely...
by creekz
Thu May 12, 2016 12:02 am
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 99714

Re: [MOD 0.12.x] Larger Inventory

Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map. :-( No, it could be another mod you have also changes the size and is changing it back to 120. Also you will need to restart the game completely after changing the ...
by creekz
Wed May 11, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 99714

Re: [MOD 0.12.x] Larger Inventory

Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map. :-( No, it could be another mod you have also changes the size and is changing it back to 120. Also you will need to restart the game completely after changing the ...
by creekz
Wed May 11, 2016 3:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 99714

Re: [MOD 0.12.x] Larger Inventory

Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map. :-(

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