https://steamdb.info/app/427520/depots/
Dev build updated 29 minutes ago. Hype!
Search found 15 matches
- Tue Jun 14, 2016 2:10 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148906
- Fri May 27, 2016 1:36 pm
- Forum: General discussion
- Topic: Outpost Supplies - Help Needed
- Replies: 17
- Views: 7620
Re: Outpost Supplies - Help Needed
Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up. A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you...
- Thu May 26, 2016 12:07 pm
- Forum: Gameplay Help
- Topic: Logistic Bots Not Moving
- Replies: 8
- Views: 5887
Re: Logistic Bots Not Moving
Build clusters of roboports in high traffic areas.
- Sat May 21, 2016 10:36 pm
- Forum: Show your Creations
- Topic: Largest solar field I made so far - still not enough power
- Replies: 15
- Views: 9546
Re: Largest solar field - still not enough power
It looks like a huge part of the electricity consumtion is actually the accumulators charging, not your factory.
- Thu May 19, 2016 8:16 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289102
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.13
I thought FAT was "Far Away Train", as in The far away train controller. x)Lucky_Evie wrote:Oh my god I just realized that in the "The Fat Controller", "FAT" isn't an acronym. I guess I haven't watched enough Thomas the Tank Engine to get that reference right away...
- Wed May 18, 2016 5:28 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328275
- Wed May 18, 2016 5:19 pm
- Forum: General discussion
- Topic: Are compressed belts really good?
- Replies: 24
- Views: 10602
Re: Are compressed belts really good?
I think you mean OCD, ADHD won't have the persistent focus needed to... hey look a butterfly I think you mean OCPD. I don't think people with acual OCD are even playing Factorio, it just might be too much. If you have ADHD then it will be nearly impossible to keep focus on things that you don't fin...
- Wed May 18, 2016 2:32 pm
- Forum: Gameplay Help
- Topic: Building count
- Replies: 9
- Views: 5627
Re: Building count
This is the only thing I can think of, but it might lag you: Grab a deconstruction planner, go to the top corner of your base, walk all the way to the bottom of your base (DON'T LET GO OF YOUR MOUSE), and it'll tell you how much of each building you have. Wouldn't it be better to use a Blueprint in...
- Tue May 17, 2016 11:52 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129336
Re: [MOD 0.12.12+] Research queue 1.2.5
viewtopic.php?f=92&t=17219&start=50#p147694Smoovious wrote:^ ^ THIS ^ ^Sworn wrote:2 - Would be nice to have on RQ menu an checkbox like "Don't show RP GUI when research finishes"
-- Smoov
- Thu May 12, 2016 1:49 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328275
Re: Thank you (Make the dev-team happy today!)
Thank you for this majestic creation.
I didn't know I needed it before I knew it existed. Now I don't know how I could ever live without it.
I didn't know I needed it before I knew it existed. Now I don't know how I could ever live without it.
- Thu May 12, 2016 1:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Pandora-Roboport
- Replies: 2
- Views: 3235
- Thu May 12, 2016 12:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Biter alerts for specific areas only
- Replies: 3
- Views: 1299
[Mod Request] Biter alerts for specific areas only
Is there any mod that gives you a radar structure or something similar that detects biter attacks in its proximity? My main base is heavily fortified with lots of walls and turrets, so I could care less when my base gets attacked and the alert noise only annoys me. I could turn off alerts completely...
- Thu May 12, 2016 12:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 99714
Re: [MOD 0.12.x] Larger Inventory
Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map. :-( No, it could be another mod you have also changes the size and is changing it back to 120. Also you will need to restart the game completely after changing the ...
- Wed May 11, 2016 8:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 99714
Re: [MOD 0.12.x] Larger Inventory
Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map. :-( No, it could be another mod you have also changes the size and is changing it back to 120. Also you will need to restart the game completely after changing the ...
- Wed May 11, 2016 3:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 99714
Re: [MOD 0.12.x] Larger Inventory
Is 120 slots the limit of the game? I tried changing the value to 140 and 200, and I still have 120 slots even when I start a new map.