Hello
When driving around in a train, i noticed that at a certain position the locomotive started looking glitchy.
It seems to only happen at this very specific direction, and regardless of wether or not the low quality turning sprites are turned on or off.
I suggest buildign a circular track, and ...
Search found 41 matches
- Sun Oct 21, 2018 7:30 am
- Forum: Technical Help
- Topic: Train Locomotive Turning Visual Glitch
- Replies: 1
- Views: 1027
- Wed May 17, 2017 4:34 pm
- Forum: Not a bug
- Topic: Enemy behavior bug?
- Replies: 6
- Views: 2536
Enemy behavior bug?
I noticed some weird behavior with the biters at one point when i was looking around the map in the zoomed view,so i was kinda off-set by what is happening here, like are they meant to do that?
- Tue May 09, 2017 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Reactor Control Rods
- Replies: 2
- Views: 1319
Re: Reactor Control Rods
This (or at least something very similar) has already been suggested one week ago in this thread:
https://forums.factorio.com/viewtopic.php?f=6&t=46056 Reactor graphite control rods
This is silmilar, yes, but my suggestion is to have them controlled by circuit condition, while that poster is to ...
https://forums.factorio.com/viewtopic.php?f=6&t=46056 Reactor graphite control rods
This is silmilar, yes, but my suggestion is to have them controlled by circuit condition, while that poster is to ...
- Tue May 09, 2017 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Reactor Control Rods
- Replies: 2
- Views: 1319
Reactor Control Rods
All that needs to be said about "what" is in the title. Now, the reason: many people are infuriated (me included) by how you can only change the reactors' fuel usage by inserters, therefore not allowing you to precisely control the reactor output. So, my suggestion is to add control rods to tweak ...
- Tue May 09, 2017 2:56 pm
- Forum: Won't fix.
- Topic: [BUG] Inserter graphical bug
- Replies: 1
- Views: 1557
[BUG] Inserter graphical bug
I recently found a graphical bug with inserters, where the arm is in front of the player no matter what.
- Fri Apr 28, 2017 3:38 pm
- Forum: Duplicates
- Topic: Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"
- Replies: 2
- Views: 1331
Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"
so i tried to update Factorio to the new 0.15.3 update, but it keeps on giving the error "bad conversion"
I have it installed on a Win 10 system, and it has not given errors before.
I have it installed on a Win 10 system, and it has not given errors before.
- Tue Apr 25, 2017 12:36 pm
- Forum: Won't fix.
- Topic: [0.15.1][gfx] Minor graphical bug with pipes
- Replies: 1
- Views: 1560
[0.15.1][gfx] Minor graphical bug with pipes
A minor graphical bug i found when playing on 0.15.1, see attached image for details
(Note that the transport belt is not related)
(Note that the transport belt is not related)
- Tue Apr 25, 2017 9:13 am
- Forum: Resolved Problems and Bugs
- Topic: 0.15.3 headless linux server - state InitializationFailed
- Replies: 14
- Views: 8768
Re: 0.15 headless linux server - state InitializationFailed
user@factorio:~$ /opt/factorio/bin/x64/factorio --start-server-load-latest
0.000 2017-04-24 23:32:02; Factorio 0.15.0 (build 29027, linux64, headless)
0.052 Operating system: Linux (Ubuntu 16.04)
0.052 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server-load-latest"
0.052 Read ...
- Sat Apr 15, 2017 12:45 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 71100
Re: [MOD 0.14.x] Additional-turret
How far does the Experimental Heavy Howitzer fire?
- Sat Dec 17, 2016 8:27 pm
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 25694
Re: [MOD 0.14.x] UPS-up
---Bug report---
I downloaded this mod as a part of the 3Ra Modpack, and now my machines are not working properly. As this mod messes with the UPS, it is the most likely cause.
I downloaded this mod as a part of the 3Ra Modpack, and now my machines are not working properly. As this mod messes with the UPS, it is the most likely cause.
- Mon Oct 17, 2016 1:12 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137262
Re: Friday Facts #160 - Playtesting
The tutorials are a MUST. I, for one spent a good hour before getting my trains working.
Either way, keep up the good work, loving the game - re-ignited my interest with the in-game mod portal.
Either way, keep up the good work, loving the game - re-ignited my interest with the in-game mod portal.
- Thu Oct 13, 2016 3:47 am
- Forum: General discussion
- Topic: Map generation - Only one map - Seed defines pos
- Replies: 56
- Views: 27545
Re: Map generation - Only one map - Seed defines pos
What about modded ores and stuff? Such as Bob's, 5Dim's, Angel's etc...
- Thu Oct 13, 2016 3:29 am
- Forum: General discussion
- Topic: 32 bit LAN
- Replies: 3
- Views: 2831
Re: 32 bit LAN
I have Windows 7 32-bit andhe last time i checked i had no MP options
- Mon Sep 19, 2016 6:16 pm
- Forum: Mods
- Topic: more oil-production [mod]
- Replies: 7
- Views: 6158
Re: more oil-production [mod]
What does the (Fluid) Super-conducter do?
- Mon Sep 19, 2016 4:18 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 63791
Re: [MOD 0.13.0+]Useful Space Industry[0.2.4](27th June)
Are there going to be any more new things added?
- Sun Aug 07, 2016 11:12 am
- Forum: Bob's mods
- Topic: Bob's Mods Q&A
- Replies: 9
- Views: 5416
Re: Bob's Mods Q&A
I actually tried that, and the oil pumpjacks didn't work, possibly because they vere vanilla.bobingabout wrote:You can also actually just use the oil pumpjack on water patches, and it will work. The water pumpjacks are just a lot more efficient.
- Sun Aug 07, 2016 10:49 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 415124
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
What do they look like on the map? I am having a hard time with lead because of this...
- Sat Aug 06, 2016 4:06 pm
- Forum: Bob's mods
- Topic: Bob's Mods Q&A
- Replies: 9
- Views: 5416
Re: Bob's Mods Q&A
I don't have that research available, what mod is it?British_Petroleum wrote:Use a water pumpjack, unlocked by researching water pumpjacks. The research icon looks like an oil pumpjack. Needs to be placed on a source of lithia water (looks like a dark blue oil patch)
You see, i don't have all the mods installed.
- Sat Aug 06, 2016 1:53 pm
- Forum: Bob's mods
- Topic: Bob's Mods Q&A
- Replies: 9
- Views: 5416
Re: Bob's Mods Q&A
As an example: i just can't figure out how to pump out Lithium water from Bob's ores. Possibly a rather easy question, but i can't figure it out.
- Sat Aug 06, 2016 1:50 pm
- Forum: Bob's mods
- Topic: Bob's Mods Q&A
- Replies: 9
- Views: 5416
Bob's Mods Q&A
The idea of this is to post your questions here and if someone knows the answer, they post it. Easy.