Search found 24 matches
- Wed Jul 13, 2016 10:12 am
- Forum: General discussion
- Topic: DEATH CIRCLE
- Replies: 4
- Views: 2910
DEATH CIRCLE
I just thought I should share this as this is what i encountered in the new patches and it was crazy. there were some behemouths in there aswell. Enjoy
- Wed Jul 06, 2016 7:04 am
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 28914
Re: Version 0.13.5
Come on, I still don't see any fixes regarding map generation. If map generation is bothering you so much then generate a map in 0.12 and then load 0.13 and load up the generated map. boom, map generation problem solved and we can carry on with the mass of small problems affecting gameplay. Thank y...
- Wed Jul 06, 2016 5:32 am
- Forum: Not a bug
- Topic: [0.13.4] Installation Error (RESOLVED)
- Replies: 3
- Views: 2168
Re: [0.13.4] Installation Error
The ShellExecuteEx failed; code 8235 error occurs when the UAC settings in Windows 10 are too strict to allow applications to run under certain circumstances, probably because you are/were in a domain where the policies are set by the domain controller (which would match the Windows 10 Enterprise y...
- Tue Jul 05, 2016 5:48 am
- Forum: Not a bug
- Topic: [0.13.4] Installation Error (RESOLVED)
- Replies: 3
- Views: 2168
[0.13.4] Installation Error (RESOLVED)
Alright i got this Error after trying to install the [0.13.4] update manually. I downloaded it to make sure it wasn't a corrupt download.
I'm running Windows 10.
Will troubleshoot further.
I'm running Windows 10.
Will troubleshoot further.
- Thu Jun 30, 2016 9:51 am
- Forum: Duplicates
- Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
- Replies: 5
- Views: 2141
Re: [0.13.1] Factorio Fails to load Save created in 0.13.0
You loaded a 0.12 save in 0.13.0 saved it, tried to load it in 0.13.1 and now it crashes means that it was corrupt in 0.13.0. You'll need to load the original 0.12.0 save in 0.13.1 in order to continue. no no no, let try explain that again. I loaded a 0.12 save in 0.13.0 saved it, it works. ( the S...
- Thu Jun 30, 2016 5:35 am
- Forum: Duplicates
- Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
- Replies: 5
- Views: 2141
Re: Factorio 0.13.1 Fails to load Save created in 0.13.0
Let me know what other info you may need.
(I'm running windows 10 for starters)
(I'm running windows 10 for starters)
- Thu Jun 30, 2016 5:34 am
- Forum: Duplicates
- Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
- Replies: 5
- Views: 2141
[0.13.1] Factorio Fails to load Save created in 0.13.0
Hi all, My Save worked fine loading into 0.13.0 from 0.12.35 and i tested all the new features. etc. Now when i updated (ran the install) it to 0.13.1. the Save I created in 0.13.0 will not open. and gave me the attached message. Now I tested that it starts a new game just fine and it actually still...
- Wed Jun 15, 2016 9:48 am
- Forum: Multiplayer
- Topic: South Africa Co-Op ???
- Replies: 12
- Views: 6205
Re: South Africa Co-Op ???
not in my capability to do so.Phillip_Lynx wrote:Maybe make an own server and tell here, so you can invite people?
- Wed Jun 15, 2016 9:47 am
- Forum: Spread the Word
- Topic: Any female LP's on YouTube?
- Replies: 21
- Views: 17583
Re: Any female LP's on YouTube?
I've recently found two female let's Players that do things in the conventional way. Start from the start (unlike Morgan ), and no aggressive solicitations for money (none at all in fact, but the problem with " Tina " was that it was really extreme, not in itself that she did it). Bethany...
- Wed Jun 15, 2016 8:19 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 94795
Re: Friday Facts #125 - Achievements
What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want, For example, you build the turret platform and you put a shotty onto it. or a rocket launcher. Sounds like RedAlert reference ; ) If talking about somehow realism: i...
- Mon Jun 13, 2016 10:45 am
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Re: Fighting Big bases.
Fighting big bases Woah. Those screenshots are scary and awesome. What world settings are you using? I'm currently running a game with Enemy Bases High Frequency, Big Size, Good Richness and they're nowhere near as big and intimidating as the ones in your pictures. Normal settings, (normal starting...
- Mon Jun 13, 2016 10:42 am
- Forum: Ideas and Suggestions
- Topic: Customizable turret Configurations
- Replies: 3
- Views: 2196
Customizable turret Configurations
What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want, For example, you build the turret platform and you put a shotty onto it. or a rocket launcher. (or just keep the current turrets, but have a weapon slot we can add we...
- Mon Jun 13, 2016 10:37 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 94795
Re: Friday Facts #125 - Achievements
What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want,
For example, you build the turret platform and you put a shotty onto it. or a rocket launcher.
For example, you build the turret platform and you put a shotty onto it. or a rocket launcher.
- Wed Jun 08, 2016 10:34 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 149418
Re: Version 0.12.35
ITS OUT, DROP YOUR PANTIES
- Wed Jun 08, 2016 9:28 am
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Re: Fighting Big bases.
With exoskeletons and shields - drop a couple distractors near the swarm to pull them away. While running in, continue to lay down distractors to keep the worms busy. Shotgun the worms first and then the spawners while circling around. Save ammo by staying ahead of the beasties and leading them bac...
- Fri Jun 03, 2016 12:15 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 78912
Re: Friday Facts #74 - The brainstorming
The news have arrived: http://www.factorio.com/blog/post/fff-74 hy me name is Frablayses I am new here Im just gonna say You guys know how to make a game. Factorio is literally like a drug once u get hooked u cant stop and i absolutely love it. It kind of an RTS but at the same time a survival game...
- Fri Jun 03, 2016 12:04 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Re: Fighting Big bases.
It looks like your lasers need to kill a huge number of aliens before you can even get close to those bases (Unless if that picture you posted is defending against biter attack waves). Have you tried a shock-tactic laser turret offensive? If you can punch a line of laser turrets through a base very...
- Fri Jun 03, 2016 5:50 am
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Re: Fighting Big bases.
Well to honest I haven't really experimented with the destroyer bots as right from the beginning i was struggling for resources as i was surrounded from the start,
not my 1st map by the way.
anyways, I'll give that a try.
not my 1st map by the way.
anyways, I'll give that a try.
- Wed Jun 01, 2016 12:30 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Re: Fighting Big bases.
I started off with big bases as the normal bases could just get rolled by the tank. But now I have to do drive bys with the tank, kill a spawner or two and scoot out of there to the nearby laser turrets i place.
- Wed Jun 01, 2016 12:25 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10769
Fighting Big bases.
Fighting big bases has become a bit of a chore, only way is with the tank and laser turrets near by, the armour isn't really that great right now as they just swarm you, The shotty doesn't kill them quick enough,.
Any tips or tricks you guys have that can work?
Any tips or tricks you guys have that can work?