Search found 24 matches

by PUNISHER989
Wed Jul 13, 2016 10:12 am
Forum: General discussion
Topic: DEATH CIRCLE
Replies: 4
Views: 2910

DEATH CIRCLE

I just thought I should share this as this is what i encountered in the new patches and it was crazy. there were some behemouths in there aswell. Enjoy :twisted:
by PUNISHER989
Wed Jul 06, 2016 7:04 am
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 28914

Re: Version 0.13.5

Come on, I still don't see any fixes regarding map generation. If map generation is bothering you so much then generate a map in 0.12 and then load 0.13 and load up the generated map. boom, map generation problem solved and we can carry on with the mass of small problems affecting gameplay. Thank y...
by PUNISHER989
Wed Jul 06, 2016 5:32 am
Forum: Not a bug
Topic: [0.13.4] Installation Error (RESOLVED)
Replies: 3
Views: 2168

Re: [0.13.4] Installation Error

The ShellExecuteEx failed; code 8235 error occurs when the UAC settings in Windows 10 are too strict to allow applications to run under certain circumstances, probably because you are/were in a domain where the policies are set by the domain controller (which would match the Windows 10 Enterprise y...
by PUNISHER989
Tue Jul 05, 2016 5:48 am
Forum: Not a bug
Topic: [0.13.4] Installation Error (RESOLVED)
Replies: 3
Views: 2168

[0.13.4] Installation Error (RESOLVED)

Alright i got this Error after trying to install the [0.13.4] update manually. I downloaded it to make sure it wasn't a corrupt download.
Image

I'm running Windows 10.
Image

Will troubleshoot further.
by PUNISHER989
Thu Jun 30, 2016 9:51 am
Forum: Duplicates
Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
Replies: 5
Views: 2141

Re: [0.13.1] Factorio Fails to load Save created in 0.13.0

You loaded a 0.12 save in 0.13.0 saved it, tried to load it in 0.13.1 and now it crashes means that it was corrupt in 0.13.0. You'll need to load the original 0.12.0 save in 0.13.1 in order to continue. no no no, let try explain that again. I loaded a 0.12 save in 0.13.0 saved it, it works. ( the S...
by PUNISHER989
Thu Jun 30, 2016 5:35 am
Forum: Duplicates
Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
Replies: 5
Views: 2141

Re: Factorio 0.13.1 Fails to load Save created in 0.13.0

Let me know what other info you may need.
(I'm running windows 10 for starters)
by PUNISHER989
Thu Jun 30, 2016 5:34 am
Forum: Duplicates
Topic: [0.13.1] Factorio Fails to load Save created in 0.13.0
Replies: 5
Views: 2141

[0.13.1] Factorio Fails to load Save created in 0.13.0

Hi all, My Save worked fine loading into 0.13.0 from 0.12.35 and i tested all the new features. etc. Now when i updated (ran the install) it to 0.13.1. the Save I created in 0.13.0 will not open. and gave me the attached message. Now I tested that it starts a new game just fine and it actually still...
by PUNISHER989
Wed Jun 15, 2016 9:48 am
Forum: Multiplayer
Topic: South Africa Co-Op ???
Replies: 12
Views: 6205

Re: South Africa Co-Op ???

Phillip_Lynx wrote:Maybe make an own server and tell here, so you can invite people?
not in my capability to do so.
by PUNISHER989
Wed Jun 15, 2016 9:47 am
Forum: Spread the Word
Topic: Any female LP's on YouTube?
Replies: 21
Views: 17583

Re: Any female LP's on YouTube?

I've recently found two female let's Players that do things in the conventional way. Start from the start (unlike Morgan ), and no aggressive solicitations for money (none at all in fact, but the problem with " Tina " was that it was really extreme, not in itself that she did it). Bethany...
by PUNISHER989
Wed Jun 15, 2016 8:19 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 94795

Re: Friday Facts #125 - Achievements

What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want, For example, you build the turret platform and you put a shotty onto it. or a rocket launcher. Sounds like RedAlert reference ; ) If talking about somehow realism: i...
by PUNISHER989
Mon Jun 13, 2016 10:45 am
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Re: Fighting Big bases.

Fighting big bases Woah. Those screenshots are scary and awesome. What world settings are you using? I'm currently running a game with Enemy Bases High Frequency, Big Size, Good Richness and they're nowhere near as big and intimidating as the ones in your pictures. Normal settings, (normal starting...
by PUNISHER989
Mon Jun 13, 2016 10:42 am
Forum: Ideas and Suggestions
Topic: Customizable turret Configurations
Replies: 3
Views: 2196

Customizable turret Configurations

What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want, For example, you build the turret platform and you put a shotty onto it. or a rocket launcher. (or just keep the current turrets, but have a weapon slot we can add we...
by PUNISHER989
Mon Jun 13, 2016 10:37 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 94795

Re: Friday Facts #125 - Achievements

What I would like to see see is a customizable turret, basically you build the turret platform and you add what ever weapon you want,
For example, you build the turret platform and you put a shotty onto it. or a rocket launcher.
by PUNISHER989
Wed Jun 08, 2016 10:34 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 149418

Re: Version 0.12.35

ITS OUT, DROP YOUR PANTIES
by PUNISHER989
Wed Jun 08, 2016 9:28 am
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Re: Fighting Big bases.

With exoskeletons and shields - drop a couple distractors near the swarm to pull them away. While running in, continue to lay down distractors to keep the worms busy. Shotgun the worms first and then the spawners while circling around. Save ammo by staying ahead of the beasties and leading them bac...
by PUNISHER989
Fri Jun 03, 2016 12:15 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 78912

Re: Friday Facts #74 - The brainstorming

The news have arrived: http://www.factorio.com/blog/post/fff-74 hy me name is Frablayses I am new here Im just gonna say You guys know how to make a game. Factorio is literally like a drug once u get hooked u cant stop and i absolutely love it. It kind of an RTS but at the same time a survival game...
by PUNISHER989
Fri Jun 03, 2016 12:04 pm
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Re: Fighting Big bases.

It looks like your lasers need to kill a huge number of aliens before you can even get close to those bases (Unless if that picture you posted is defending against biter attack waves). Have you tried a shock-tactic laser turret offensive? If you can punch a line of laser turrets through a base very...
by PUNISHER989
Fri Jun 03, 2016 5:50 am
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Re: Fighting Big bases.

Well to honest I haven't really experimented with the destroyer bots as right from the beginning i was struggling for resources as i was surrounded from the start,
not my 1st map by the way.
anyways, I'll give that a try.
by PUNISHER989
Wed Jun 01, 2016 12:30 pm
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Re: Fighting Big bases.

I started off with big bases as the normal bases could just get rolled by the tank. But now I have to do drive bys with the tank, kill a spawner or two and scoot out of there to the nearby laser turrets i place.
by PUNISHER989
Wed Jun 01, 2016 12:25 pm
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 10769

Fighting Big bases.

Fighting big bases has become a bit of a chore, only way is with the tank and laser turrets near by, the armour isn't really that great right now as they just swarm you, The shotty doesn't kill them quick enough,.

Any tips or tricks you guys have that can work?

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