Search found 9 matches

by Jouko
Mon Jul 07, 2014 9:24 am
Forum: Ideas and Suggestions
Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
Replies: 8
Views: 6805

Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!

I really like the idea of sensors and stuff like that! :D Also farming sounds great, but the other stuff... not so good. For example, I really don't want more ores. I like factorio because you don't need many "raw resources". It isn't a horrible idea after all, but I prefer only few ores. ...
by Jouko
Thu Jun 12, 2014 12:07 pm
Forum: Ideas and Suggestions
Topic: Turrets on Walls & Modular Turrets.
Replies: 10
Views: 3654

Re: Turrets on Walls & Modular Turrets.

I really like the modular turret idea +1

Fantastic. :D
by Jouko
Tue Jun 10, 2014 11:29 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact base
Replies: 3
Views: 6266

Re: Compact base

Could you give us a download link for your world?
I woud like to try it myself. :D Because it looks awesome!
by Jouko
Mon Jun 09, 2014 7:51 pm
Forum: Implemented Suggestions
Topic: Alerts / better combat warnings
Replies: 6
Views: 4185

Re: Alerts / better combat warnings

Or how about adding cameras?
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away. :D
by Jouko
Mon Jun 09, 2014 7:45 pm
Forum: Ideas and Suggestions
Topic: westwood style folding out buildings command and conquer
Replies: 8
Views: 3419

Re: westwood style folding out buildings command and conquer

+1
I love this idea (maybe because of I am a fan of C&C Red Alert 2)
It would make the game look more... living? (didn't find a good word :D )

Great idea :)
by Jouko
Mon Jun 09, 2014 7:36 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27701

Re: Get rid of Pickaxe tool

Have you wondered why we have to use pickaxes, steam engines and don't have gates while we use super-ultimate-power-exoskeleton-armour, have flying robots and use portable fusion reactors? :mrgreen:

I think this doesn't make any sense at all.

PS: don't take this so seriously ;)
by Jouko
Mon Jun 09, 2014 7:26 pm
Forum: Ideas and Suggestions
Topic: Defender bots in roboports
Replies: 1
Views: 1764

Defender bots in roboports

I have played this game quite a lot and I love it! :D I think this game needs something more with defending the base. We should have more options that just using turrets. That is why I came up with this idea: how about allowing players to put defender/distractor/destroyer capsules in roboports? I th...
by Jouko
Mon Jun 02, 2014 7:41 pm
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31125

Re: is effectivity module op?

I personally think that the modules are almost perfect. Only thing that I would like to change is to make speed modules better. Efficiency modules are my favourite, and i use some productivity as well. Speed modules should not increase the energy cost so much. PS: this is my personal opinion, it is ...
by Jouko
Sun May 18, 2014 5:05 pm
Forum: Ideas and Suggestions
Topic: Car VS Trees
Replies: 10
Views: 4151

Re: Car VS Trees

I think there should be a better car that could use the same equipment that the power armor uses. :D That would be interesting.

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