Search found 9 matches
- Mon Jul 07, 2014 9:24 am
- Forum: Ideas and Suggestions
- Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
- Replies: 8
- Views: 7799
Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!
I really like the idea of sensors and stuff like that! :D Also farming sounds great, but the other stuff... not so good. For example, I really don't want more ores. I like factorio because you don't need many "raw resources". It isn't a horrible idea after all, but I prefer only few ores. ...
- Thu Jun 12, 2014 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Turrets on Walls & Modular Turrets.
- Replies: 10
- Views: 4223
Re: Turrets on Walls & Modular Turrets.
I really like the modular turret idea +1
Fantastic.
Fantastic.
- Tue Jun 10, 2014 11:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact base
- Replies: 3
- Views: 6649
Re: Compact base
Could you give us a download link for your world?
I woud like to try it myself. Because it looks awesome!
I woud like to try it myself. Because it looks awesome!
- Mon Jun 09, 2014 7:51 pm
- Forum: Implemented Suggestions
- Topic: Alerts / better combat warnings
- Replies: 6
- Views: 4684
Re: Alerts / better combat warnings
Or how about adding cameras?
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away.
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away.
- Mon Jun 09, 2014 7:45 pm
- Forum: Ideas and Suggestions
- Topic: westwood style folding out buildings command and conquer
- Replies: 22
- Views: 4311
Re: westwood style folding out buildings command and conquer
+1
I love this idea (maybe because of I am a fan of C&C Red Alert 2)
It would make the game look more... living? (didn't find a good word )
Great idea
I love this idea (maybe because of I am a fan of C&C Red Alert 2)
It would make the game look more... living? (didn't find a good word )
Great idea
- Mon Jun 09, 2014 7:36 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 30275
Re: Get rid of Pickaxe tool
Have you wondered why we have to use pickaxes, steam engines and don't have gates while we use super-ultimate-power-exoskeleton-armour, have flying robots and use portable fusion reactors?
I think this doesn't make any sense at all.
PS: don't take this so seriously
I think this doesn't make any sense at all.
PS: don't take this so seriously
- Mon Jun 09, 2014 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Defender bots in roboports
- Replies: 1
- Views: 2006
Defender bots in roboports
I have played this game quite a lot and I love it! :D I think this game needs something more with defending the base. We should have more options that just using turrets. That is why I came up with this idea: how about allowing players to put defender/distractor/destroyer capsules in roboports? I th...
- Mon Jun 02, 2014 7:41 pm
- Forum: Balancing
- Topic: is effectivity module op?
- Replies: 39
- Views: 32799
Re: is effectivity module op?
I personally think that the modules are almost perfect. Only thing that I would like to change is to make speed modules better. Efficiency modules are my favourite, and i use some productivity as well. Speed modules should not increase the energy cost so much. PS: this is my personal opinion, it is ...
- Sun May 18, 2014 5:05 pm
- Forum: Ideas and Suggestions
- Topic: Car VS Trees
- Replies: 10
- Views: 4803
Re: Car VS Trees
I think there should be a better car that could use the same equipment that the power armor uses. That would be interesting.