Search found 16 matches
- Sat Dec 29, 2018 11:21 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176920
Re: Friday Facts #275 - 0.17 Science changes
I am always amazed at how fast a productive and constructive forum post will end up into a negative read. It's one of the reasons I usually dont read forums (plus I just prefer mailing lists but that's just old me). I will congratulate Wube on trying to be so transparent to the users and to listen t...
- Sat Dec 29, 2018 11:03 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176920
Re: Friday Facts #275 - 0.17 Science changes
to be honest that not very much. After a bit of thinking I need to agree with him and would change it to maybe 12 rails or so. Yeah I have to agree with that. 30 is IMHO too much, make it 10 or 12. Regarding the copper wire for high tech science pack to be honest I would drop that a bit too, to som...
- Mon Jul 02, 2018 9:43 pm
- Forum: General discussion
- Topic: My Step-By-Step Guide for Lazy Bastard Achievement
- Replies: 4
- Views: 37430
Re: My Step-By-Step Guide for Lazy Bastard Achievement
Maybe remark that when you follow this guide, you have crafted 106 items?
- Tue May 08, 2018 9:13 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives create craters
- Replies: 10
- Views: 3944
Cliff explosives create craters
TL;DR Cliff explosives creates craters when not thrown on a cliff. What ? Currently the cliff explosives will remove cliffs when thrown on a cliff, when not thrown on a cliff, nothing happens. To blow up a cliff needs a large amount of force. This force should do something when not thrown on a clif...
- Fri Aug 11, 2017 5:07 am
- Forum: Show your Creations
- Topic: Coal to plastic (liquefaction setup)
- Replies: 2
- Views: 10718
Re: Coal to plastic (liquefaction setup)
Thanks for the blueprint. I have the same issue in my map. Question though how did you calculate the percentages? What math did you use?
- Mon Jul 25, 2016 5:34 pm
- Forum: Duplicates
- Topic: 0.13.10 crashes on linux
- Replies: 6
- Views: 2114
0.13.10 crashes on linux
I upgraded to 0.13.10 and the following was observed:
* FPS dropped from 60 to 50
* after 2 to 3 minutes the application crashes
I have added the log and the most recent save file.
I will move this directory out of the way and return to 0.13.09
Ron
* FPS dropped from 60 to 50
* after 2 to 3 minutes the application crashes
I have added the log and the most recent save file.
I will move this directory out of the way and return to 0.13.09
Ron
- Mon Jul 18, 2016 10:54 am
- Forum: 1 / 0 magic
- Topic: crash during load of autosave
- Replies: 4
- Views: 1691
Re: crash during load of autosave
If it happens again I will attach them.Rseding91 wrote:If you don't have the save there's nothing we can do. The crash log shows nothing helpful.
- Mon Jul 18, 2016 4:45 am
- Forum: 1 / 0 magic
- Topic: crash during load of autosave
- Replies: 4
- Views: 1691
Re: crash during load of autosave
TBH I was so shocked at losing those autosaves which meant losing some 4 hours play time, I dove in and started playing again, never thinking about saving the save. It's version 0.13.9.Loewchen wrote:With what version of the game was the map in the save created originally?
Please upload the save as well.
- Sun Jul 17, 2016 9:12 pm
- Forum: 1 / 0 magic
- Topic: crash during load of autosave
- Replies: 4
- Views: 1691
crash during load of autosave
I wanted to load an autosave and the loading stopped around 95%. File is included
- Thu Jun 30, 2016 5:48 pm
- Forum: Duplicates
- Topic: Research button almost out of screen on 0.13.1
- Replies: 1
- Views: 959
Research button almost out of screen on 0.13.1
Link shows how my window looks when the techtree is big
- Tue Jun 28, 2016 5:15 am
- Forum: Gameplay Help
- Topic: How are curved rails built now?
- Replies: 4
- Views: 45098
Re: How are curved rails built now?
How do you get into the rail planner?admo wrote:Solved this eventually. I was not dragging out the shadowed version far enough and I guess you cannot build curved individually now.
- Sat Jun 11, 2016 8:11 am
- Forum: Ideas and Suggestions
- Topic: Give trains a name
- Replies: 4
- Views: 1663
Give trains a name
I have 9 trains running around the map collecting stuff, as trains dont have names it can be hard figuring out which train is doing what. Naming the locomotive (Iron train 1, coal train 2) would make logistics easier.
- Mon May 16, 2016 2:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 98009
Re: Automated Blue Science Pack Factory
True, but finding inspiration is always goodKoub wrote:The nicest setup is not the one you borrow, but the one you give birth to all by yourself
- Sun May 15, 2016 5:37 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 98009
- Sat May 14, 2016 3:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 98009
Re: Automated Blue Science Pack Factory
I just have to say that is a piece of art
- Thu May 12, 2016 6:25 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342389
Re: Foreman 0.1.9 - A factory optimisation tool.
Where is the installation of Factorio when it is installed on a Mac with Steam?