Search found 39 matches

by Cisz
Fri Jan 17, 2020 9:21 am
Forum: Spread the Word
Topic: Factorio Workshop on the 36c3
Replies: 2
Views: 604

Re: Factorio Workshop on the 36c3

eradicator wrote:
Fri Jan 17, 2020 8:13 am
Mfw. Is that wood or paper?
Yes, and some plastic as well.
by Cisz
Fri Jan 17, 2020 1:53 am
Forum: Spread the Word
Topic: Factorio Workshop on the 36c3
Replies: 2
Views: 604

Factorio Workshop on the 36c3

36c3 Factorio Logo.jpg A short time ago, in a congress center far, far away, there was another Factorio workshop at the kidspace of 36c3. 36c3 - The 36th c3, chaos communication congress . A hacker meeting, about 17k nerds from all over the place. Kidspace - Designated stuff for young ones. Started...
by Cisz
Thu Mar 21, 2019 2:48 am
Forum: Duplicates
Topic: [0.17.16] Cliff Explosives not placed correctly by blueprint
Replies: 1
Views: 172

[0.17.16] Cliff Explosives not placed correctly by blueprint

I found a bot hovering over an unexploded cliff, unable to place a rail. It seems, the rail can't be placed due to the cliff not beeing marked as to be exploded. This only happens sometimes, maybe because the problematic cliff part is between two properly marked cliffs, that sometimes take the middl...
by Cisz
Mon Mar 11, 2019 7:28 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 243
Views: 47680

Re: [MOD 0.14] Alien Biomes

Ahh, thank you for the quick work.

I'll have to start over now ofc, but it's totally worth it. :D
by Cisz
Mon Mar 11, 2019 7:22 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 9471

Re: Version 0.17.10

Changes Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1" will be mig...
by Cisz
Sat Mar 09, 2019 9:03 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 16371

Re: Version 0.17.9

The new landfill and cliff explosives features for bots are great. :D I used to turn off cliffs and water, because manually cleaning up a vast territory in the endgame is tedious. But now, count me in. I produced cliff explosives and bots before building my bus on my current save, and I love it. :mr...
by Cisz
Wed Feb 27, 2019 3:55 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 22028

Re: Version 0.17.1

And the feeder keeps using up my copper, after it allready has the requested ammount. So it is possible for a player to run out of copper ore before finishing this task. Why would that be an issue ? It gives the plates back to your inventory afterward. I found that to be a nice touch !) Ohh - didn'...
by Cisz
Wed Feb 27, 2019 3:00 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 22028

Re: Version 0.17.1

Serenity wrote:
Wed Feb 27, 2019 2:59 am
Cisz wrote:
Wed Feb 27, 2019 2:50 am
The arrows for "loader" look bad. (Known issue I assume.)
Come on. It specifically tells you that there is still some placeholder art
I assumed as much, but didn't spot that. Sorry for that.
by Cisz
Wed Feb 27, 2019 2:50 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 22028

Re: Version 0.17.1

It's late and I have little time (so I could not read this thread). So here is some probably redundant feedback on the tutorial campaign. :) After using the crummy iron automation example, I dismantled it to transfer the objects to the copper field. Apparently I was meant to leave them standing, bec...
by Cisz
Sun Feb 17, 2019 11:30 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 35148

Re: Friday Facts #282 - 0.17 in sight

This is great. :D In addition: Humidity and "aux" - isn't that temperature? Or could it not be temperature? I immediately thought so anyway.. In additional addition: With all the changes to gfx and mapgen it seems safe to assume that the Alien Biomes Mod will not be working for a while. I'll miss my...
by Cisz
Wed Dec 19, 2018 2:54 am
Forum: Technical Help
Topic: Transfer savegames to a different OS?
Replies: 2
Views: 313

Re: Transfer savegames to a different OS?

Ahhh - very nice, thanx for the info. :D
by Cisz
Wed Dec 19, 2018 1:20 am
Forum: Technical Help
Topic: Transfer savegames to a different OS?
Replies: 2
Views: 313

Transfer savegames to a different OS?

Havn't been able to find the answer to this yet:

Can I transfer saves between different OS versions of Factorio? Eg. can I save in windows and pickup on a mac?

I might be transfering saves soon, and need to know in advance if this will work. I assume the answer should be yes? :)
by Cisz
Fri Nov 02, 2018 2:07 am
Forum: Spread the Word
Topic: Factorio talk at the PLAY18
Replies: 2
Views: 1323

Re: Factorio talk at the PLAY18

eradicator wrote:
Thu Nov 01, 2018 2:33 pm
Will there be a stream or recording to watch later?
Afaik no, but I'm not sure.
by Cisz
Thu Nov 01, 2018 1:18 pm
Forum: Spread the Word
Topic: Factorio talk at the PLAY18
Replies: 2
Views: 1323

Factorio talk at the PLAY18

I'm doing a little (30min) presentation on Factorio tomorrow (2018.11.2; 13;40) at the PLAY18 Festival.

I'll be talking about Factorio as an educational tool.

Edit: Forgot to mention its in Hamburg, Germany. ;)
by Cisz
Tue Mar 20, 2018 10:52 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 243
Views: 47680

Re: [MOD 0.14] Alien Biomes

Alien Biomes stopped working for me in 0.16.31.

Edit: And works again in 0.16.32. :D
by Cisz
Tue Mar 20, 2018 10:45 am
Forum: Releases
Topic: Version 0.16.31
Replies: 19
Views: 10393

Re: Version 0.16.31

Alien Biomes Mod seems to be broken for me now. Edit: The next patch fixed it. Yay. :D
by Cisz
Tue Dec 19, 2017 8:38 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6896

Re: Factorio for education - Licensing and all the Rest

I'm so sorry for not beeing more active right now, but as I mentioned, I am in preparation for a congress.

I'll be back, in what turns out to be not just a quick question, but a whole project, pretty soon (like 2 weeks-ish). :)
by Cisz
Fri Dec 08, 2017 5:28 pm
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2506

Re: Chip fork Factoriocrafting :)

Question : why host your images on a third party hosting service, from which they will be deleted some day, whereas you could upload them directly into the forum, and be sure they'll remain here as long as the forum will be here ? I'm not aware that twitter does that.. But: I currently have no quic...
by Cisz
Fri Dec 08, 2017 4:41 pm
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2506

Re: Chip fork Factoriocrafting :)

Dang. :P

I'll link to the tweets then:

Here and here.
by Cisz
Fri Dec 08, 2017 8:04 am
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2506

Re: Chip fork Factoriocrafting :)

They are multiplying.. :P

Image

Go to advanced search