Yes, and some plastic as well.
Search found 39 matches
- Fri Jan 17, 2020 9:21 am
- Forum: Spread the Word
- Topic: Factorio Workshop on the 36c3
- Replies: 2
- Views: 3732
Re: Factorio Workshop on the 36c3
- Fri Jan 17, 2020 1:53 am
- Forum: Spread the Word
- Topic: Factorio Workshop on the 36c3
- Replies: 2
- Views: 3732
Factorio Workshop on the 36c3
36c3 Factorio Logo.jpg
A short time ago, in a congress center far, far away, there was another Factorio workshop at the kidspace of 36c3.
36c3 - The 36th c3, chaos communication congress . A hacker meeting, about 17k nerds from all over the place.
Kidspace - Designated stuff for young ones ...
A short time ago, in a congress center far, far away, there was another Factorio workshop at the kidspace of 36c3.
36c3 - The 36th c3, chaos communication congress . A hacker meeting, about 17k nerds from all over the place.
Kidspace - Designated stuff for young ones ...
- Thu Mar 21, 2019 2:48 am
- Forum: Duplicates
- Topic: [0.17.16] Cliff Explosives not placed correctly by blueprint
- Replies: 1
- Views: 1648
[0.17.16] Cliff Explosives not placed correctly by blueprint
I found a bot hovering over an unexploded cliff, unable to place a rail.
It seems, the rail can't be placed due to the cliff not beeing marked as to be exploded. This only happens sometimes, maybe because the problematic cliff part is between two properly marked cliffs, that sometimes take the ...
It seems, the rail can't be placed due to the cliff not beeing marked as to be exploded. This only happens sometimes, maybe because the problematic cliff part is between two properly marked cliffs, that sometimes take the ...
- Mon Mar 11, 2019 7:28 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 153111
Re: [MOD 0.14] Alien Biomes
Ahh, thank you for the quick work.
I'll have to start over now ofc, but it's totally worth it.
I'll have to start over now ofc, but it's totally worth it.

- Mon Mar 11, 2019 7:22 pm
- Forum: Releases
- Topic: Version 0.17.10
- Replies: 18
- Views: 16565
Re: Version 0.17.10
Changes
Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1 ...
- Sat Mar 09, 2019 9:03 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 36160
Re: Version 0.17.9
The new landfill and cliff explosives features for bots are great. :D
I used to turn off cliffs and water, because manually cleaning up a vast territory in the endgame is tedious. But now, count me in.
I produced cliff explosives and bots before building my bus on my current save, and I love it ...
I used to turn off cliffs and water, because manually cleaning up a vast territory in the endgame is tedious. But now, count me in.
I produced cliff explosives and bots before building my bus on my current save, and I love it ...
- Wed Feb 27, 2019 3:55 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42133
Re: Version 0.17.1
And the feeder keeps using up my copper, after it allready has the requested ammount. So it is possible for a player to run out of copper ore before finishing this task.
Why would that be an issue ?
It gives the plates back to your inventory afterward.
I found that to be a nice touch !)
Ohh ...
- Wed Feb 27, 2019 3:00 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42133
- Wed Feb 27, 2019 2:50 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42133
Re: Version 0.17.1
It's late and I have little time (so I could not read this thread).
So here is some probably redundant feedback on the tutorial campaign. :)
After using the crummy iron automation example, I dismantled it to transfer the objects to the copper field. Apparently I was meant to leave them standing ...
So here is some probably redundant feedback on the tutorial campaign. :)
After using the crummy iron automation example, I dismantled it to transfer the objects to the copper field. Apparently I was meant to leave them standing ...
- Sun Feb 17, 2019 11:30 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 102064
Re: Friday Facts #282 - 0.17 in sight
This is great. :D
In addition: Humidity and "aux" - isn't that temperature? Or could it not be temperature? I immediately thought so anyway..
In additional addition: With all the changes to gfx and mapgen it seems safe to assume that the Alien Biomes Mod will not be working for a while. I'll miss ...
In addition: Humidity and "aux" - isn't that temperature? Or could it not be temperature? I immediately thought so anyway..
In additional addition: With all the changes to gfx and mapgen it seems safe to assume that the Alien Biomes Mod will not be working for a while. I'll miss ...
- Wed Dec 19, 2018 2:54 am
- Forum: Technical Help
- Topic: Transfer savegames to a different OS?
- Replies: 2
- Views: 1520
Re: Transfer savegames to a different OS?
Ahhh - very nice, thanx for the info. 

- Wed Dec 19, 2018 1:20 am
- Forum: Technical Help
- Topic: Transfer savegames to a different OS?
- Replies: 2
- Views: 1520
Transfer savegames to a different OS?
Havn't been able to find the answer to this yet:
Can I transfer saves between different OS versions of Factorio? Eg. can I save in windows and pickup on a mac?
I might be transfering saves soon, and need to know in advance if this will work. I assume the answer should be yes?
Can I transfer saves between different OS versions of Factorio? Eg. can I save in windows and pickup on a mac?
I might be transfering saves soon, and need to know in advance if this will work. I assume the answer should be yes?

- Fri Nov 02, 2018 2:07 am
- Forum: Spread the Word
- Topic: Factorio talk at the PLAY18
- Replies: 2
- Views: 3316
Re: Factorio talk at the PLAY18
Afaik no, but I'm not sure.
- Thu Nov 01, 2018 1:18 pm
- Forum: Spread the Word
- Topic: Factorio talk at the PLAY18
- Replies: 2
- Views: 3316
Factorio talk at the PLAY18
I'm doing a little (30min) presentation on Factorio tomorrow (2018.11.2; 13;40) at the PLAY18 Festival.
I'll be talking about Factorio as an educational tool.
Edit: Forgot to mention its in Hamburg, Germany.
I'll be talking about Factorio as an educational tool.
Edit: Forgot to mention its in Hamburg, Germany.

- Tue Mar 20, 2018 10:52 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 153111
Re: [MOD 0.14] Alien Biomes
Alien Biomes stopped working for me in 0.16.31.
Edit: And works again in 0.16.32.
Edit: And works again in 0.16.32.

- Tue Mar 20, 2018 10:45 am
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 17308
Re: Version 0.16.31
Alien Biomes Mod seems to be broken for me now. Edit: The next patch fixed it. Yay. 

- Tue Dec 19, 2017 8:38 pm
- Forum: General discussion
- Topic: Factorio for education - Licensing and all the Rest
- Replies: 37
- Views: 20487
Re: Factorio for education - Licensing and all the Rest
I'm so sorry for not beeing more active right now, but as I mentioned, I am in preparation for a congress.
I'll be back, in what turns out to be not just a quick question, but a whole project, pretty soon (like 2 weeks-ish).
I'll be back, in what turns out to be not just a quick question, but a whole project, pretty soon (like 2 weeks-ish).

- Fri Dec 08, 2017 5:28 pm
- Forum: Fan Art
- Topic: Chip fork Factoriocrafting :)
- Replies: 8
- Views: 6632
Re: Chip fork Factoriocrafting :)
Question : why host your images on a third party hosting service, from which they will be deleted some day, whereas you could upload them directly into the forum, and be sure they'll remain here as long as the forum will be here ?
I'm not aware that twitter does that.. But: I currently have no ...
I'm not aware that twitter does that.. But: I currently have no ...
- Fri Dec 08, 2017 4:41 pm
- Forum: Fan Art
- Topic: Chip fork Factoriocrafting :)
- Replies: 8
- Views: 6632
- Fri Dec 08, 2017 8:04 am
- Forum: Fan Art
- Topic: Chip fork Factoriocrafting :)
- Replies: 8
- Views: 6632
Re: Chip fork Factoriocrafting :)
They are multiplying.. 


