Search found 37 matches

by Cisz
Thu Mar 21, 2019 2:48 am
Forum: Duplicates
Topic: [0.17.16] Cliff Explosives not placed correctly by blueprint
Replies: 1
Views: 132

[0.17.16] Cliff Explosives not placed correctly by blueprint

I found a bot hovering over an unexploded cliff, unable to place a rail. It seems, the rail can't be placed due to the cliff not beeing marked as to be exploded. This only happens sometimes, maybe because the problematic cliff part is between two properly marked cliffs, that sometimes take the middl...
by Cisz
Mon Mar 11, 2019 7:28 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 241
Views: 41227

Re: [MOD 0.14] Alien Biomes

Ahh, thank you for the quick work.

I'll have to start over now ofc, but it's totally worth it. :D
by Cisz
Mon Mar 11, 2019 7:22 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 9172

Re: Version 0.17.10

Changes Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1" will be mig...
by Cisz
Sat Mar 09, 2019 9:03 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 15674

Re: Version 0.17.9

The new landfill and cliff explosives features for bots are great. :D I used to turn off cliffs and water, because manually cleaning up a vast territory in the endgame is tedious. But now, count me in. I produced cliff explosives and bots before building my bus on my current save, and I love it. :mr...
by Cisz
Wed Feb 27, 2019 3:55 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 21232

Re: Version 0.17.1

And the feeder keeps using up my copper, after it allready has the requested ammount. So it is possible for a player to run out of copper ore before finishing this task. Why would that be an issue ? It gives the plates back to your inventory afterward. I found that to be a nice touch !) Ohh - didn'...
by Cisz
Wed Feb 27, 2019 3:00 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 21232

Re: Version 0.17.1

Serenity wrote:
Wed Feb 27, 2019 2:59 am
Cisz wrote:
Wed Feb 27, 2019 2:50 am
The arrows for "loader" look bad. (Known issue I assume.)
Come on. It specifically tells you that there is still some placeholder art
I assumed as much, but didn't spot that. Sorry for that.
by Cisz
Wed Feb 27, 2019 2:50 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 21232

Re: Version 0.17.1

It's late and I have little time (so I could not read this thread). So here is some probably redundant feedback on the tutorial campaign. :) After using the crummy iron automation example, I dismantled it to transfer the objects to the copper field. Apparently I was meant to leave them standing, bec...
by Cisz
Sun Feb 17, 2019 11:30 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 33428

Re: Friday Facts #282 - 0.17 in sight

This is great. :D In addition: Humidity and "aux" - isn't that temperature? Or could it not be temperature? I immediately thought so anyway.. In additional addition: With all the changes to gfx and mapgen it seems safe to assume that the Alien Biomes Mod will not be working for a while. I'll miss my...
by Cisz
Wed Dec 19, 2018 2:54 am
Forum: Technical Help
Topic: Transfer savegames to a different OS?
Replies: 2
Views: 252

Re: Transfer savegames to a different OS?

Ahhh - very nice, thanx for the info. :D
by Cisz
Wed Dec 19, 2018 1:20 am
Forum: Technical Help
Topic: Transfer savegames to a different OS?
Replies: 2
Views: 252

Transfer savegames to a different OS?

Havn't been able to find the answer to this yet:

Can I transfer saves between different OS versions of Factorio? Eg. can I save in windows and pickup on a mac?

I might be transfering saves soon, and need to know in advance if this will work. I assume the answer should be yes? :)
by Cisz
Fri Nov 02, 2018 2:07 am
Forum: Spread the Word
Topic: Factorio talk at the PLAY18
Replies: 2
Views: 1191

Re: Factorio talk at the PLAY18

eradicator wrote:
Thu Nov 01, 2018 2:33 pm
Will there be a stream or recording to watch later?
Afaik no, but I'm not sure.
by Cisz
Thu Nov 01, 2018 1:18 pm
Forum: Spread the Word
Topic: Factorio talk at the PLAY18
Replies: 2
Views: 1191

Factorio talk at the PLAY18

I'm doing a little (30min) presentation on Factorio tomorrow (2018.11.2; 13;40) at the PLAY18 Festival.

I'll be talking about Factorio as an educational tool.

Edit: Forgot to mention its in Hamburg, Germany. ;)
by Cisz
Tue Mar 20, 2018 10:52 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 241
Views: 41227

Re: [MOD 0.14] Alien Biomes

Alien Biomes stopped working for me in 0.16.31.

Edit: And works again in 0.16.32. :D
by Cisz
Tue Mar 20, 2018 10:45 am
Forum: Releases
Topic: Version 0.16.31
Replies: 19
Views: 9999

Re: Version 0.16.31

Alien Biomes Mod seems to be broken for me now. Edit: The next patch fixed it. Yay. :D
by Cisz
Tue Dec 19, 2017 8:38 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6172

Re: Factorio for education - Licensing and all the Rest

I'm so sorry for not beeing more active right now, but as I mentioned, I am in preparation for a congress.

I'll be back, in what turns out to be not just a quick question, but a whole project, pretty soon (like 2 weeks-ish). :)
by Cisz
Fri Dec 08, 2017 5:28 pm
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2315

Re: Chip fork Factoriocrafting :)

Question : why host your images on a third party hosting service, from which they will be deleted some day, whereas you could upload them directly into the forum, and be sure they'll remain here as long as the forum will be here ? I'm not aware that twitter does that.. But: I currently have no quic...
by Cisz
Fri Dec 08, 2017 4:41 pm
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2315

Re: Chip fork Factoriocrafting :)

Dang. :P

I'll link to the tweets then:

Here and here.
by Cisz
Fri Dec 08, 2017 8:04 am
Forum: Fan Art
Topic: Chip fork Factoriocrafting :)
Replies: 8
Views: 2315

Re: Chip fork Factoriocrafting :)

They are multiplying.. :P

Image
by Cisz
Mon Dec 04, 2017 11:33 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6172

Re: Factorio for education - Licensing and all the Rest

Good point for gate/wall, I will not remove them unless OP ask it. (..) Something we have to keep in mind, any change in name, new entity or such, will require us to get and maintain proper traduction for main language if we don't want student to have string in english in the liddle of their game i...
by Cisz
Mon Dec 04, 2017 11:30 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6172

Re: Factorio for education - Licensing and all the Rest

Very interesting. What do you plan on teaching using this game? Stuff like thinking of processes as sculptures in time, things that you can design and change/optimize. ("You planned your Factorio opening. Du you plan your openings for other games? How about finding a job - do you plan that?") Or re...

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