Search found 46 matches

by js1
Sat Oct 28, 2023 3:58 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 51501

Re: Friday Facts #382 - Logistic groups

we lowered the cost of the rocket by 20 times Oh. So what will the speedrunners do? I hope there will be another goal.. like a Dyson sphere or something? As you might guess, this is not the last time we will talk about circuit stuff. Looking forward to it. But I wish they would add recursive bluepr...
by js1
Sun Jan 21, 2018 1:35 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 46122

Re: Friday Facts #226 - New mod portal & other news

Speaking of mod portal, can you add a category "Circuits" for circuit network mods (new combinators etc.)?
by js1
Sat Jan 13, 2018 9:07 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 428848

Re: Friday Facts #225 - Bots versus belts (part 2)

I believe the real problem with bots, their game breaking ability, is their inventory access speed. This is a very good observation. that could be a good solution. I agree with this, and it wouldn't be difficult to create a queue per each logistic chest for bot access. Then each bot would be penali...
by js1
Fri Jan 12, 2018 5:38 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

Bot throughput is already limited to the speed of the inserters being used. The only thing this would do is stop bots from being able to deliver large amounts of goods in a single burst. Logistic bots can supply infinite resources, but they only get into assemblers as fast as inserts can go. Faster...
by js1
Fri Jan 12, 2018 5:25 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 15777

Re: Shouldn't unmerging a belt be as simple as merging it?

CLion wrote: i thought about something like this (the tile in the red box, i did it with paint so don't judge :lol: )
This is a very nice one. I hope it will be added one day.

Maybe it could be crafted with a simple recipe from two belts.
by js1
Fri Jan 12, 2018 5:26 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 51437

Re: Belts vs Bots - A response to the latest FFF

As I wrote here https://forums.factorio.com/viewtopic.php?f=38&t=56218&start=840#p333435 , I think it's all about suspension of disbelief. I think bot megabases upset people (like me) because they're counter-intuitive; the optimal solution to production shouldn't be to airlift everything. Ad...
by js1
Thu Jan 11, 2018 7:00 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 15777

Re: Shouldn't unmerging a belt be as simple as merging it?

You could also argue that using mixed belts doesn't make sense. I've been in a few factories that used conveyors, and I don't recall any of them having 2 separate products on the one conveyor. So another solution is just to remove the second belt lane. Correct. But I think two sides of belt in Fact...
by js1
Thu Jan 11, 2018 6:38 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise! All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them. I think ...
by js1
Thu Jan 11, 2018 6:16 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Off by one errors on Bonuses screen
Replies: 1
Views: 2532

[Rseding91] [0.16.16] Off by one errors on Bonuses screen

This is a minor issue, but the Bonuses screen shows one less for Inserter capacity, Stack inserter capacity, Cargo capacity (logistic bots) and (not sure) Follower robot count.

I think it's misleading and it should either show + in front of the bonus or (preferably) show the actual count.
by js1
Wed Jan 10, 2018 8:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

Just looking at the tech tree, and I think also (although obviously it doesn't solve the problem) logistic bots should probably depend on Logistics 3 (unlike construction bots). I still think the best would be to have an enforced delay needed for each bot to load/unload at logistic chest, (with reas...
by js1
Wed Jan 10, 2018 4:20 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 15777

Re: Shouldn't unmerging a belt be as simple as merging it?

I completely agree, lack of one tile "T-wedge splitter" annoys me to no end. On a related note, 1-2 tile lane exchanger and some really simple (1 tile) belt crossing would be cool too, but these are not so important. I often used both sides of the belt for different things, since I tend to...
by js1
Wed Jan 10, 2018 12:49 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

I thought about it and I think the best would be to rate-limit delivery to/from a single logistic endpoint, such as chests. For example, each logistic chest could have a queue of robots waiting to load or unload, and it would serve these requests in turn so that the rate would be slower than inserti...
by js1
Mon Jan 08, 2018 3:07 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

It should be noted that you can do this using belts -- you just need a closed loop, and then either a circuit network contraption, or just to re-gather all of your ingredients back up via filter inserters. Dump from chests into belts, merge belts together with splitters; go around the loop; filter ...
by js1
Sun Jan 07, 2018 8:26 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 399995

Re: Friday Facts #224 - Bots versus belts

Don't remove logistic bots! I am going to improve a belt-based concept base that will be very similar to what you can do with logistic bots. It will be based on my earlier designs of sushi belt factory. So my point is, nerfing logistic bots is pointless, you can actually do the same thing just with ...
by js1
Sun May 14, 2017 9:58 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 40883

Re: Friday Facts #190 - The quiet days

Steam complicates all things, apparently. Not only it's not clear if it is actually water or not, it will also not let you clear your achievements. Personally, I agree, I got several achievements just by loading other people's bases, and they can't be deleted on Steam. I suspect they don't really wa...
by js1
Sat May 06, 2017 10:47 am
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 52356

Re: Version 0.15.7

However, switching from pumpjack to assembler 1 for production science pack I feel makes it too cheap, also, assembler 1 feels too low tech. If it was up to me I would have gone with assembler 2, still cheaper than pumpjack, especially on normal recipe complexity, but not as simple as assembler 1. ...
by js1
Sat May 06, 2017 8:50 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 499
Views: 579161

Re: Let's see your clever builds

vanatteveldt wrote: What about this design (that I'm sure has been posted earlier, since it's fairly obvious):
I like this one very much, thanks! What I like the most is that it is easy to upgrade to electric furnaces, if you space your smelters by 1.
by js1
Tue May 02, 2017 7:49 pm
Forum: Ideas and Suggestions
Topic: Alternate power generation from heat
Replies: 4
Views: 2602

Alternate power generation from heat

I wonder, now that in 0.15 are the heat pipes and heat exchangers for nuclear reactors, there could be alternate ways to get heat: Geothermal - special nodes generated on map, where you could draw heat from the magma in the ground. Solar thermal - concentrated solar power to generate heat. Solar bea...
by js1
Thu Apr 20, 2017 5:12 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1053903

Re: Factorio Roadmap for 0.15 + 0.16

Also, even after you launch the rocket, you can try to play with different configurations (my favorite is rainbow belts and very compact ecological strategy), you can explore how you can utilize circuits and maybe even build computers... I personally found the rocket goal rather boring, I came to Fa...
by js1
Wed Apr 19, 2017 10:37 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 499
Views: 579161

Re: Let's see your clever builds

Juggla wrote:Here is a clean Steel smelting setup.
Hm, this got me thinking..
steel-setup.jpg
steel-setup.jpg (178.57 KiB) Viewed 20485 times
And a more compact, but little funky variation:
steel-setup-funky.jpg
steel-setup-funky.jpg (131.6 KiB) Viewed 20480 times

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