Search found 20 matches

by tmzasz
Sat Sep 26, 2026 1:05 am
Forum: News
Topic: Friday Facts #447 - Factorio that you can touch
Replies: 45
Views: 8221

Re: Friday Facts #447 - Factorio that you can touch

struppi wrote: Fri Sep 25, 2026 6:11 pm That just screems tabletop! So I asked AI to create a ruleset. I hope this enspires you and there will be an official ruleset some day 😁
besides the setup rules why does this seem damn payable lol

edit a few missing recipes but damn its got decent structure
by tmzasz
Fri Sep 25, 2026 4:36 pm
Forum: News
Topic: Friday Facts #447 - Factorio that you can touch
Replies: 45
Views: 8221

Re: Friday Facts #447 - Factorio that you can touch

my saturn 4's ears perked up the moment it saw it can print transport belts ( now i can see them when asleep AND awake)
by tmzasz
Fri Sep 25, 2026 1:58 am
Forum: Not a bug
Topic: Weird spitter targeting
Replies: 1
Views: 222

Weird spitter targeting

Dont know if this is a bug or just a very funny quirk of spitter's predictive targeting but its kinda hilarious watching them spit away from you when in a tank doing donuts. Tank is powered by a nuclear fuel cell ( worms seem to have homing spit but thats a different can of worms lol )

funnyBugs ...
by tmzasz
Wed Sep 29, 2021 11:02 pm
Forum: Resolved Problems and Bugs
Topic: Minimal Server Latency of 6 ticks
Replies: 5
Views: 16437

Re: Minimal Server Latency of 6 ticks


There will be always some minimal latency, to minimize the amount of packets, packets are send every two ticks and the packets have to go from client to server and then back. It could be lowered a bit, and we could probably provide an option to send packets every tick, but solving this isn't a big ...
by tmzasz
Thu Mar 25, 2021 8:37 pm
Forum: Gameplay Help
Topic: question regarding biter expansion
Replies: 2
Views: 2535

question regarding biter expansion

does disabling expansion prevent new spawners from forming at already established bases or just going out and forming new bases? ( tooltip and wiki not 100% clear on this )
by tmzasz
Thu Mar 25, 2021 8:34 pm
Forum: Technical Help
Topic: GLIBC 2.23 runs the game but won't install mods?
Replies: 8
Views: 3912

Re: GLIBC 2.23 runs the game but won't install mods?


Hello,

I've recently setup a headless server on an old Dell I had lying around and installed Ubuntu 16.04. This came with GLIBC 2.23-0 installed and headless factorio runs perfectly fine on it.

I am trying to use the Factorio mods manager here ( https://github.com/Tantrisse/Factorio-mods-manager ...
by tmzasz
Fri Jul 24, 2020 3:52 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 77180

Re: Friday Facts #357 - Nuke

personaly i think the central mushroom cloud disperses way to fast, looking abck at all the atomic weapons ever detonated it could take half an hour for the mushroom cloud to disperse on some so something like 10-30 seconds would be amazing
by tmzasz
Fri Mar 15, 2019 5:26 pm
Forum: Not a bug
Topic: [0.17.13] Unable to move sliders below 17%
Replies: 4
Views: 2841

Re: [0.17.13] Unable to move sliders below 17%

heres 2 images to support my argument on this
Image
Image

So even with the default tooltips its clearly a bug
by tmzasz
Fri Mar 15, 2019 5:22 pm
Forum: Not a bug
Topic: [0.17.13] Unable to move sliders below 17%
Replies: 4
Views: 2841

Re: [0.17.13] Unable to move sliders below 17%

It is still a bug the left hand slider ( Frequency ) is min capped at an arbitrary 17% bottom line it should be allowed to go to 0% and use it to disable as making it have 0% Frequency to disable is so much Clearer than having a continuity of "None"
by tmzasz
Fri Mar 15, 2019 5:19 pm
Forum: Technical Help
Topic: any reason cliff freq and other sliders capped at 17% min?
Replies: 5
Views: 2920

Re: any reason cliff freq and other sliders capped at 17% min?

if my understanding is correct thats the amount of cliffs connecting to each other which still brings us right back around to the whole Frequency min capped at 17%
by tmzasz
Fri Mar 15, 2019 5:09 pm
Forum: Not a bug
Topic: [0.17.13] Unable to move sliders below 17%
Replies: 4
Views: 2841

[0.17.13] Unable to move sliders below 17%

Cliffs and other sliders are capped at an arbitrary number of 17%. I believe this is an oversight as having the ability to disable cliffs for example would be a nice feature and in fact was present in 0.16.51
by tmzasz
Fri Mar 15, 2019 5:05 pm
Forum: Technical Help
Topic: any reason cliff freq and other sliders capped at 17% min?
Replies: 5
Views: 2920

Re: any reason cliff freq and other sliders capped at 17% min?

considering submitting this as a bug report as 17 just seems like maybe an oversight and having the ability to have both a greater range and in the case of things like cliffs the ability to disable would seem to be the best way

Edit: filed under bug reports
https://forums.factorio.com/viewtopic.php ...
by tmzasz
Fri Mar 15, 2019 4:49 pm
Forum: Technical Help
Topic: any reason cliff freq and other sliders capped at 17% min?
Replies: 5
Views: 2920

any reason cliff freq and other sliders capped at 17% min?

seems to be a random arbitrary number i only noticed it cause i prefer to play without cliffs and having the slider bottom out at 17% is rather stupid it should allow full range to 0
by tmzasz
Fri Mar 08, 2019 7:58 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 18124

Re: Version 0.17.8




wow, we are already at 0.17.8 version O_O. does this mean 0.18 is around the corner?


Looks like someone needs the "version numbers aren't regular numbers" talk.

0.17.9 + 0.0.1 is not 0.18.0, it's 0.17.10. Same for 0.17.99->0.17.100, and onward forever.

They change to 0.18.0 when they ...
by tmzasz
Mon May 21, 2018 5:39 pm
Forum: Not a bug
Topic: [16.1] `GLIBC_2.18' not found
Replies: 15
Views: 45838

Re: [16.1] `GLIBC_2.18' not found

Bisa accepted my PR that adds the alternative glibc root options to the script Trashman992 so if you grab a new copy you should be able to edit the config and have it running buttery smooth :)
by tmzasz
Fri Mar 30, 2018 6:01 pm
Forum: Not a bug
Topic: [0.16.28] Server logs report wired address for RCON
Replies: 4
Views: 3101

Re: [0.16.28] Server logs report wired address for RCON

I will like an option to disable such obfuscation.
I do not know how external ip can be private when you are using internet, but i'm pretty sure, that server admins need a way to know from where rcon connections come.
i agree with this i mean say someone is trying to brute force your rcon you cant ...
by tmzasz
Fri Jun 16, 2017 12:09 am
Forum: Releases
Topic: Version 0.15.21
Replies: 15
Views: 23530

Re: Version 0.15.21

0.15.20
Bugfixes

Fixed that some clients wouldn't be able to connect to a server when blueprints were being uploaded. (https://forums.factorio.com/49680)

0.15.21
Bugfixes

Fixed that the server would crash if someone tried to connect when there were no blueprints being transferred ...
by tmzasz
Mon Oct 24, 2016 9:01 pm
Forum: Resolved Problems and Bugs
Topic: [14.15] Server browser filter has no effect
Replies: 1
Views: 1680

[14.15] Server browser filter has no effect

0.14.15 in game server browser filters are broken and ignored
https://www.dropbox.com/s/2xq8fnhl3l1dxay/0.14.15.png
by tmzasz
Sat Oct 01, 2016 12:32 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 101513

Re: Friday facts #158 - The end of the 32 bit era

x86-64 was created by amd in 2000....
its 16 years later catch up to modern times please :)
by tmzasz
Wed Aug 31, 2016 7:59 pm
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 38259

Re: Version 0.14.2

only thing apple sets the pace of is how fast money leaves your wallet

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