Search found 25 matches

by root
Wed Mar 11, 2026 5:06 pm
Forum: Technical Help
Topic: [2.0.73] Server list is not updated
Replies: 3
Views: 344

[2.0.73] Server list is not updated

The screenshot taken yesterday and today are almost the same
by root
Tue Mar 10, 2026 5:49 am
Forum: Ideas and Suggestions
Topic: Сommand line option to enable replay recording
Replies: 4
Views: 1216

Re: Сommand line option to enable replay recording

I have an identical use case. The ability to enable replay for a fresh scenario on a headless server would be very useful.
by root
Thu Feb 19, 2026 1:58 am
Forum: Resolved Requests
Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
Replies: 1
Views: 264

LuaControl::crafting_queue can be nil if nothing is currently crafting

The documentation states that it returns an array, but if nothing is being crafted, it returns nil.
https://lua-api.factorio.com/stable/cla ... ting_queue
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1.png
1.png (7.04 KiB) Viewed 264 times
by root
Sun Jun 22, 2025 1:29 pm
Forum: Modding interface requests
Topic: Allow control of multiplayer cursor visibility for force
Replies: 0
Views: 418

Allow control of multiplayer cursor visibility for force

Add something like
LuaForce::share_multiplayer_selection_rectangles=true|false
If set to false, only players of this force can see cursors of this force.

or get/set methods to specify force to share cursors with:
LuaForce::get_share_multiplayer_selection_rectangles(ForceID)
LuaForce::set_share ...
by root
Fri May 23, 2025 3:05 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.52] Super forced build from clipboard not generate enough events
Replies: 6
Views: 4175

[Lou][2.0.52] Super forced build from clipboard not generate enough events

This is follow up on 128717

What did you do?
1. Build inserter in horizontal direction
2. Select and copy inserter with ctr+c
1.png
3. Rotate ghost in hand
4. Super forced build over inserter with ctrl+shift+click
1.5.png


What happened?
Only on_pre_build event emitted
2.png


What ...
by root
Mon May 12, 2025 11:37 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.47] Forced build not generate enough build/transform events
Replies: 1
Views: 2469

[Lou][2.0.47] Forced build not generate enough build/transform events

What did you do?
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
1.jpg


What happened?
Only on_pre_build event emitted
2. forced build events.jpg


What did you expect to happen instead?
I expect more events. At least on ...
by root
Wed Mar 05, 2025 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.23] Cant swap player with player in remote view
Replies: 5
Views: 1437

Re: [2.0.23] Cant swap player with player in remote view

It was very useful command. Usually griefer select all on the map and mark for deconstruct. I ban them but cant

Code: Select all

swap-players
to undo deconstruct because they banned in remove view.
by root
Fri Dec 13, 2024 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.23] Cant swap player with player in remote view
Replies: 5
Views: 1437

[Rseding91] [2.0.23] Cant swap player with player in remote view

Code: Select all

/swap-players
command does not work if you or the player to swap is currently in remote view.
The command returns an error:

Code: Select all

Cannot swap players: Character does not have a controller.
I believe that the command should work regardless of the player's viewing mode.
by root
Fri Dec 13, 2024 3:39 pm
Forum: Pending
Topic: [2.0.23] Invisible character after swap players
Replies: 0
Views: 404

[2.0.23] Invisible character after swap players

After I run command
/swap-players test
player test not see my character anymore

my POV vs player test POV:
im invisible.jpg
im invisible.jpg (93.58 KiB) Viewed 404 times
by root
Thu Nov 14, 2024 10:08 am
Forum: Ideas and Suggestions
Topic: Allows to select a planet with a ghost in hand
Replies: 0
Views: 404

Allows to select a planet with a ghost in hand

In this image, everything except the planet can be adjusted and clicked with the ghost in hand. It would be nice to allow the planet to be changed with the ghost in hand as well
example.png
example.png (23.24 KiB) Viewed 404 times
by root
Mon Nov 04, 2024 1:21 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Can't send quality starter pack (MR)
Replies: 3
Views: 21184

Re: [Rseding91] Can't send quality starter pack (MR)

It's crooked, but I managed to create it
1. No silo with automatic delivery enabled so it accidentally not build it with available normal quality starter pack
2. Create space platform with left menu without starter pack
3. Put quality starter pack in silo and deliver it as a cargo to newly created ...
by root
Sat Oct 26, 2024 11:09 am
Forum: Duplicates
Topic: [2.0.11] Can't create quality space platform
Replies: 2
Views: 1078

[2.0.11] Can't create quality space platform

When creating new space platform cant change quality of space platform starter pack.
Hint "Right-click to clear" not work. Right click on starter pack icon do nothing.
I expect that there would be an option to choose the quality of the platform during creation.
bug.png
bug.png (42.53 KiB) Viewed 1078 times
by root
Tue Oct 22, 2024 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.8] Crash changing space platform inventory limit and cargo bay being built
Replies: 1
Views: 1512

[Rseding91] [2.0.8] Crash changing space platform inventory limit and cargo bay being built

When quickly change inventory limit of space platform game crashes
inventory limit before crash.png
inventory limit before crash.png (402.72 KiB) Viewed 1512 times
inventory limit after crash.png
inventory limit after crash.png (485.83 KiB) Viewed 1512 times
cargo bay in the process of deployment
by root
Sat Mar 02, 2024 10:54 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
Replies: 1
Views: 2130

[Genhis] [1.1.104] Visible entity status icons in simulations

I'm not sure if this is a real bug or not. In my opinion, icons have no place in simulations. I assume that the fact that they appeared is an unexpected consequence of fixing the bug (108086) because in version 1.1.101 the icons were not yet visible.
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by root
Sat May 27, 2023 8:51 am
Forum: Minor issues
Topic: [1.1.82] Inconsistent visibility of deconstruction marks for spectator
Replies: 1
Views: 1282

[1.1.82] Inconsistent visibility of deconstruction marks for spectator

In PvP scenario spectator now not able to see deconstructed entities with forces
How is it really:
1.png
1.png (225.47 KiB) Viewed 1282 times
Spectator POV:
2.png
2.png (221.18 KiB) Viewed 1282 times
For example, spectator does not see that the assembler is marked for deconstruction. I think spectator should see all deconstruction marks.
by root
Mon Apr 17, 2023 4:20 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 2642

Re: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously

The strange thing is that this is done differently for a regular shotgun and a combat shotgun. For a regular shotgun, the direction of the pallets is calculated differently and the reported behavior cannot be repeated. After all, for the player, the difference between a regular shotgun and a combat ...
by root
Mon Dec 12, 2022 5:25 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Crash custom scenario on create surface
Replies: 1
Views: 2642

[1.1.74] Crash custom scenario on create surface

I want to generate a new surface only after the chunks of the Nauvis surface are removed so that the generator is not busy and generates them right away.
But I came across this bug in which the game constantly crashes. I managed to make the minimum necessary scenario that allows you to repeat the ...
by root
Mon Nov 14, 2022 3:27 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 2642

[1.1.72] Combat shotgun can be fired in 2 directions simultaneously

Сombat shotgun can shoot in 2 directions simultaneously if cursor in the exact place of origin of the pellets.



It is also possible shoot backwards if the cursor is between the character and the point of origin of the pellets.



I can't reproduce this behavior with normal shotgun, only works ...
by root
Sat Dec 25, 2021 8:41 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
Replies: 1
Views: 3600

[Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces

Place ghost electric pole as force 1
POV force 1
POV force 1
1.jpg (51.64 KiB) Viewed 3600 times

Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
POV force 2
POV force 2
2.jpg (69.85 KiB) Viewed 3600 times

1 ghost pole connected to the air
POV force 2
POV force 2
3.jpg (60.46 KiB) Viewed 3600 times

Poles not connected after build
POV force 2
POV force 2
4.jpg (56.74 KiB) Viewed 3600 times

POV force 1
POV force 1
5.jpg (39.46 KiB) Viewed 3600 times

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