Search found 10 matches

by root
Sat May 27, 2023 8:51 am
Forum: Assigned
Topic: [Genhis] [1.1.82] Inconsistent visibility of deconstruction marks for spectator
Replies: 0
Views: 380

[Genhis] [1.1.82] Inconsistent visibility of deconstruction marks for spectator

In PvP scenario spectator now not able to see deconstructed entities with forces
How is it really:
1.png
1.png (225.47 KiB) Viewed 380 times
Spectator POV:
2.png
2.png (221.18 KiB) Viewed 380 times
For example, spectator does not see that the assembler is marked for deconstruction. I think spectator should see all deconstruction marks.
by root
Mon Apr 17, 2023 4:20 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 1110

Re: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously

The strange thing is that this is done differently for a regular shotgun and a combat shotgun. For a regular shotgun, the direction of the pallets is calculated differently and the reported behavior cannot be repeated. After all, for the player, the difference between a regular shotgun and a combat ...
by root
Mon Dec 12, 2022 5:25 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Crash custom scenario on create surface
Replies: 1
Views: 1292

[1.1.74] Crash custom scenario on create surface

I want to generate a new surface only after the chunks of the Nauvis surface are removed so that the generator is not busy and generates them right away. But I came across this bug in which the game constantly crashes. I managed to make the minimum necessary scenario that allows you to repeat the cr...
by root
Mon Nov 14, 2022 3:27 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 1110

[1.1.72] Combat shotgun can be fired in 2 directions simultaneously

Сombat shotgun can shoot in 2 directions simultaneously if cursor in the exact place of origin of the pellets. It is also possible shoot backwards if the cursor is between the character and the point of origin of the pellets. I can't reproduce this behavior with normal shotgun, only works with comba...
by root
Sat Dec 25, 2021 8:41 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
Replies: 1
Views: 2086

[Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces

Place ghost electric pole as force 1
POV force 1
POV force 1
1.jpg (51.64 KiB) Viewed 2086 times

Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
POV force 2
POV force 2
2.jpg (69.85 KiB) Viewed 2086 times

1 ghost pole connected to the air
POV force 2
POV force 2
3.jpg (60.46 KiB) Viewed 2086 times

Poles not connected after build
POV force 2
POV force 2
4.jpg (56.74 KiB) Viewed 2086 times

POV force 1
POV force 1
5.jpg (39.46 KiB) Viewed 2086 times
by root
Tue Dec 14, 2021 11:22 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
Replies: 1
Views: 2850

[Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP

I'm trying to connect my laser defenses to power source. The enemy player saw this and placed the ghost of a big electric pole on my way. My big pole cannot connect, for no apparent reason for me. While I am confused, my defense gets annihilated.
Emeny POV after they place the ghost
Emeny POV after they place the ghost
1_.jpg (95.18 KiB) Viewed 2850 times
My POV with big pole in hand
My POV with big pole in hand
2_.jpg (190 KiB) Viewed 2850 times
Enemy POV after I place the pole
Enemy POV after I place the pole
3_.jpg (153.05 KiB) Viewed 2850 times
My POV after I placethe  pole. The laser is not connected
My POV after I placethe pole. The laser is not connected
4_.jpg (134.4 KiB) Viewed 2850 times
by root
Fri Dec 10, 2021 11:10 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
Replies: 1
Views: 2782

[Genhis] [1.1.49] Ghosts stops enemy inserters in PvP

The enemy player likes to use inserters to move items. When I place the ghost of any entity on the ground at the place where the inserter puts the items, the inserter stops. My enemy is confused, they don't see the ghost and don't know why their goodies don't move.
Enemy POV
Enemy POV
enemy_pov.png (221.33 KiB) Viewed 2782 times
My POV
My POV
my_pov.png (197.61 KiB) Viewed 2782 times
by root
Wed Dec 08, 2021 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 5
Views: 4101

[Genhis] [1.1.46] Can't deconstruct tree in PvP

After player from enemy team marked tree for deconstruction I can't mark it for deconstruction for my team too, my bots cant put anything in that place.
Image
by root
Sat Dec 16, 2017 9:22 am
Forum: Technical Help
Topic: Download failed
Replies: 0
Views: 540

Download failed

When I try download game from server it fails after few MB downloaded. I found that download link redirect to urls like http://eu2.factorio.com/releases/* I changed this url to https and only than downloaded successfully. I tried this few times, http always fails, https always work.
by root
Fri May 06, 2016 9:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 46843

Re: [0.12.22] Trains block there own path with chain signals

He said himself it can't happen on its own. This is only possible if your train is manually stopped or runs out of fuel in the middle of your intersection, AND is told to basically do a U-Turn (in this instance go South). Because of the trains length its occupying 2 blocks, which is blocking itself...

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