In PvP scenario spectator now not able to see deconstructed entities with forces
How is it really:
Spectator POV:
For example, spectator does not see that the assembler is marked for deconstruction. I think spectator should see all deconstruction marks.
Search found 10 matches
- Sat May 27, 2023 8:51 am
- Forum: Assigned
- Topic: [Genhis] [1.1.82] Inconsistent visibility of deconstruction marks for spectator
- Replies: 0
- Views: 380
- Mon Apr 17, 2023 4:20 pm
- Forum: Minor issues
- Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
- Replies: 4
- Views: 1110
Re: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
The strange thing is that this is done differently for a regular shotgun and a combat shotgun. For a regular shotgun, the direction of the pallets is calculated differently and the reported behavior cannot be repeated. After all, for the player, the difference between a regular shotgun and a combat ...
- Mon Dec 12, 2022 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash custom scenario on create surface
- Replies: 1
- Views: 1292
[1.1.74] Crash custom scenario on create surface
I want to generate a new surface only after the chunks of the Nauvis surface are removed so that the generator is not busy and generates them right away. But I came across this bug in which the game constantly crashes. I managed to make the minimum necessary scenario that allows you to repeat the cr...
- Mon Nov 14, 2022 3:27 pm
- Forum: Minor issues
- Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
- Replies: 4
- Views: 1110
[1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Сombat shotgun can shoot in 2 directions simultaneously if cursor in the exact place of origin of the pellets. It is also possible shoot backwards if the cursor is between the character and the point of origin of the pellets. I can't reproduce this behavior with normal shotgun, only works with comba...
- Sat Dec 25, 2021 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
- Replies: 1
- Views: 2086
[Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
Place ghost electric pole as force 1
Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
1 ghost pole connected to the air
Poles not connected after build
Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
1 ghost pole connected to the air
Poles not connected after build
- Tue Dec 14, 2021 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
- Replies: 1
- Views: 2850
[Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
I'm trying to connect my laser defenses to power source. The enemy player saw this and placed the ghost of a big electric pole on my way. My big pole cannot connect, for no apparent reason for me. While I am confused, my defense gets annihilated.
- Fri Dec 10, 2021 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
- Replies: 1
- Views: 2782
[Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
The enemy player likes to use inserters to move items. When I place the ghost of any entity on the ground at the place where the inserter puts the items, the inserter stops. My enemy is confused, they don't see the ghost and don't know why their goodies don't move.
- Wed Dec 08, 2021 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 4101
[Genhis] [1.1.46] Can't deconstruct tree in PvP
After player from enemy team marked tree for deconstruction I can't mark it for deconstruction for my team too, my bots cant put anything in that place.


- Sat Dec 16, 2017 9:22 am
- Forum: Technical Help
- Topic: Download failed
- Replies: 0
- Views: 540
Download failed
When I try download game from server it fails after few MB downloaded. I found that download link redirect to urls like http://eu2.factorio.com/releases/* I changed this url to https and only than downloaded successfully. I tried this few times, http always fails, https always work.
- Fri May 06, 2016 9:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 46843
Re: [0.12.22] Trains block there own path with chain signals
He said himself it can't happen on its own. This is only possible if your train is manually stopped or runs out of fuel in the middle of your intersection, AND is told to basically do a U-Turn (in this instance go South). Because of the trains length its occupying 2 blocks, which is blocking itself...