Actual behaviour: The camera doesn't show the "missing electricity" symbols
Expected behaviour: The camera does show the given surface exactly the way a player would see it
Minimal example to reproduce:
- start a new default settings save file
- run the below code in game in the chat/command line:
Code: Select all
/c
local screen = game.player.gui.screen
local surface = game.get_surface("nauvis")
local camera = screen.add{ type="camera", surface_index=surface.index, position={0,0}, zoom=2 }
camera.style.size = 300
surface.create_entity{ name="assembling-machine-2", position={0,0}, force=game.player.force }