Search found 16 matches

by TrojanEnder
Sat Aug 08, 2020 2:58 pm
Forum: Ideas and Suggestions
Topic: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected
Replies: 9
Views: 2440

[0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected

If you have a blueprint with "Train Stop Names" unselected and you select new contents for blueprints the returned blueprint will have "Train Stop Names" selected by default. I think the blueprint should remember that it was unselected OR the default should match a brand new blue...
by TrojanEnder
Wed Jan 17, 2018 2:39 am
Forum: Ideas and Suggestions
Topic: Blueprint Book Checkbox: Global Rotation
Replies: 2
Views: 1446

Blueprint Book Checkbox: Global Rotation

I'd like the OPTION (via checkbox) to have Blueprint Books rotate all contained blueprints together whenever you rotate one of them. Ever have a blueprint book with many belt balancers of all obscure combinations inside all ordered and named properly? Ever in a situation where you are scrolling thro...
by TrojanEnder
Tue Jan 16, 2018 3:49 am
Forum: Not a bug
Topic: [0.16.16] Artillery wagon auto-targeting unrevealed chunks
Replies: 1
Views: 917

[0.16.16] Artillery wagon auto-targeting unrevealed chunks

Artillery wagon is auto-targeting biter nests that haven't been revealed. This happens in black chunks 2-3 chunks outside of revealed area. This also happens inside the revealed area but when no nests or biters are shown from map. I have Artillery Range 7 researched. I also have radars that would ev...
by TrojanEnder
Sun Apr 30, 2017 4:05 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4] Click and drag substation doesn't power everthing
Replies: 1
Views: 915

[0.15.4] Click and drag substation doesn't power everthing

Clicking and dragging substations won't power all unpowered buildings. To test you must have other powerpoles that the substations will connect to that aren't already powering the unpowered buildings. Small and medium powerpoles work correctly so it should work for substations too. Easy to overlook ...
by TrojanEnder
Fri Mar 24, 2017 8:58 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 76090

Re: Friday Facts #183 - Aiming for the release date

Love everything that's going on here. Can't wait for the release! I request some way to differentiate turret types and their respective ranges from the map view. For instance sometimes I like to have 2 perimeters: powered and un-powered. I would like to be able to know I have coverage for both types...
by TrojanEnder
Thu Jul 14, 2016 3:22 am
Forum: Resolved Problems and Bugs
Topic: [Honza] Achievements Window Progress Bars Incorrect
Replies: 3
Views: 3116

[Honza] Achievements Window Progress Bars Incorrect

The Achievements window progress bars are not correct. They are more filled up than they should be. Some of them are completely filled up even though they aren't completed. Tracked achievements in the upper left appear to be correct.
by TrojanEnder
Wed Jun 29, 2016 5:08 am
Forum: Resolved Problems and Bugs
Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
Replies: 8
Views: 5492

*[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus

Burner inserter with stack bonus quits if it wants to fuel itself but is holding incomplete stack of ore. I researched 2nd stack bonus and the burner inserter just quits after a while. It's not out of fuel but it doesn't fill it's stack. It wants to refuel itself but is stuck loading ore. Furnace ha...
by TrojanEnder
Tue Jun 28, 2016 12:22 am
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 40267

Re: [MOD 0.12.x] Satellite Radar

Now that I have visualized what level 17 looks like, I may adjust the default (or at least my own private settings for now) scanning range parameters in the next update to keep the scanning range in the same ratio as the vanilla parameters. Yes! This please! This is what I always expected this mod ...
by TrojanEnder
Tue Jun 07, 2016 6:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Wood Floor 0.1.0
Replies: 7
Views: 4592

Re: [MOD 0.12.x] Wood Floor 0.1.0

I love this! Thanks for doing it!
by TrojanEnder
Mon Jun 06, 2016 10:54 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 16628

Re: [MOD 0.12.17+] Combat variations 0.1.1

Here you go. All turned off except stacked destroyer capsule. Combat-variations_0.1.1.zip Thanks for doing that. I did get an error though. Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value) I don't have access ...
by TrojanEnder
Mon Jun 06, 2016 9:22 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 16628

Re: [MOD 0.12.17+] Combat variations 0.1.1

Lightning_Bird wrote:
TrojanEnder wrote:
Here you go. All turned off except stacked destroyer capsule.
Combat-variations_0.1.1.zip
Thanks for doing that. I did get an error though.

Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value)
by TrojanEnder
Sun Jun 05, 2016 11:28 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 16628

Re: [MOD 0.12.17+] Combat variations 0.1.1

Request: New separate MOD that has just the 5X Destroyer Capsules bit and nothing else. This is my favorite part of this mod. All of it is cool, but I don't want to change the game that much. I just like the idea of being able to condense my capsules and deploy them 25 at a time. It would be a serio...
by TrojanEnder
Fri Jun 03, 2016 2:00 am
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 40267

Re: [MOD 0.12.x] Satellite Radar

Found a mod I'd like compatibility with. Orbital Ion Cannon has a recent feature with auto-targeting. It uses a radar type device kind of like the launch mod. As soon as I place it it get's replaced by your radar. Would love it if you could make this an exception. Thanks! I have made unofficial upd...
by TrojanEnder
Fri Jun 03, 2016 12:59 am
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 40267

Re: [MOD 0.12.x] Satellite Radar

Found a mod I'd like compatibility with. Orbital Ion Cannon has a recent feature with auto-targeting. It uses a radar type device kind of like the launch mod. As soon as I place it it get's replaced by your radar. Would love it if you could make this an exception. Thanks!
by TrojanEnder
Fri May 06, 2016 9:00 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 80286

Re: Friday Facts #137 - The release scarecrow

I really like what some people are saying about having two separate tech trees even if it means the old one is not in vanilla. Give it to us separately so we can mod it back in like many have said. Although I'd prefer to have both in vanilla. Changing "rapid" to something much more differe...

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