Search found 16 matches
- Sat Aug 08, 2020 2:58 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected
- Replies: 9
- Views: 2440
[0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected
If you have a blueprint with "Train Stop Names" unselected and you select new contents for blueprints the returned blueprint will have "Train Stop Names" selected by default. I think the blueprint should remember that it was unselected OR the default should match a brand new blue...
- Wed Jan 17, 2018 2:39 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Book Checkbox: Global Rotation
- Replies: 2
- Views: 1446
Blueprint Book Checkbox: Global Rotation
I'd like the OPTION (via checkbox) to have Blueprint Books rotate all contained blueprints together whenever you rotate one of them. Ever have a blueprint book with many belt balancers of all obscure combinations inside all ordered and named properly? Ever in a situation where you are scrolling thro...
- Tue Jan 16, 2018 3:49 am
- Forum: Not a bug
- Topic: [0.16.16] Artillery wagon auto-targeting unrevealed chunks
- Replies: 1
- Views: 917
[0.16.16] Artillery wagon auto-targeting unrevealed chunks
Artillery wagon is auto-targeting biter nests that haven't been revealed. This happens in black chunks 2-3 chunks outside of revealed area. This also happens inside the revealed area but when no nests or biters are shown from map. I have Artillery Range 7 researched. I also have radars that would ev...
- Sun Apr 30, 2017 4:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] Click and drag substation doesn't power everthing
- Replies: 1
- Views: 915
[0.15.4] Click and drag substation doesn't power everthing
Clicking and dragging substations won't power all unpowered buildings. To test you must have other powerpoles that the substations will connect to that aren't already powering the unpowered buildings. Small and medium powerpoles work correctly so it should work for substations too. Easy to overlook ...
- Fri Mar 24, 2017 8:58 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76090
Re: Friday Facts #183 - Aiming for the release date
Love everything that's going on here. Can't wait for the release! I request some way to differentiate turret types and their respective ranges from the map view. For instance sometimes I like to have 2 perimeters: powered and un-powered. I would like to be able to know I have coverage for both types...
- Thu Jul 14, 2016 3:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Honza] Achievements Window Progress Bars Incorrect
- Replies: 3
- Views: 3116
[Honza] Achievements Window Progress Bars Incorrect
The Achievements window progress bars are not correct. They are more filled up than they should be. Some of them are completely filled up even though they aren't completed. Tracked achievements in the upper left appear to be correct.
- Wed Jun 29, 2016 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
- Replies: 8
- Views: 5492
Re: [0.13.1] Burner Inserter stuck when low fuel and stack bonus
Added save file to original post with edit.
- Wed Jun 29, 2016 5:08 am
- Forum: Resolved Problems and Bugs
- Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
- Replies: 8
- Views: 5492
*[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
Burner inserter with stack bonus quits if it wants to fuel itself but is holding incomplete stack of ore. I researched 2nd stack bonus and the burner inserter just quits after a while. It's not out of fuel but it doesn't fill it's stack. It wants to refuel itself but is stuck loading ore. Furnace ha...
- Tue Jun 28, 2016 12:22 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40267
Re: [MOD 0.12.x] Satellite Radar
Now that I have visualized what level 17 looks like, I may adjust the default (or at least my own private settings for now) scanning range parameters in the next update to keep the scanning range in the same ratio as the vanilla parameters. Yes! This please! This is what I always expected this mod ...
- Tue Jun 07, 2016 6:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Wood Floor 0.1.0
- Replies: 7
- Views: 4592
Re: [MOD 0.12.x] Wood Floor 0.1.0
I love this! Thanks for doing it!
- Mon Jun 06, 2016 10:54 pm
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 16628
Re: [MOD 0.12.17+] Combat variations 0.1.1
Here you go. All turned off except stacked destroyer capsule. Combat-variations_0.1.1.zip Thanks for doing that. I did get an error though. Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value) I don't have access ...
- Mon Jun 06, 2016 9:22 pm
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 16628
Re: [MOD 0.12.17+] Combat variations 0.1.1
Thanks for doing that. I did get an error though.Lightning_Bird wrote:Here you go. All turned off except stacked destroyer capsule.TrojanEnder wrote:
Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value)
- Sun Jun 05, 2016 11:28 pm
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 16628
Re: [MOD 0.12.17+] Combat variations 0.1.1
Request: New separate MOD that has just the 5X Destroyer Capsules bit and nothing else. This is my favorite part of this mod. All of it is cool, but I don't want to change the game that much. I just like the idea of being able to condense my capsules and deploy them 25 at a time. It would be a serio...
- Fri Jun 03, 2016 2:00 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40267
Re: [MOD 0.12.x] Satellite Radar
Found a mod I'd like compatibility with. Orbital Ion Cannon has a recent feature with auto-targeting. It uses a radar type device kind of like the launch mod. As soon as I place it it get's replaced by your radar. Would love it if you could make this an exception. Thanks! I have made unofficial upd...
- Fri Jun 03, 2016 12:59 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40267
Re: [MOD 0.12.x] Satellite Radar
Found a mod I'd like compatibility with. Orbital Ion Cannon has a recent feature with auto-targeting. It uses a radar type device kind of like the launch mod. As soon as I place it it get's replaced by your radar. Would love it if you could make this an exception. Thanks!
- Fri May 06, 2016 9:00 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80286
Re: Friday Facts #137 - The release scarecrow
I really like what some people are saying about having two separate tech trees even if it means the old one is not in vanilla. Give it to us separately so we can mod it back in like many have said. Although I'd prefer to have both in vanilla. Changing "rapid" to something much more differe...