Search found 3 matches
- Fri Mar 22, 2019 3:53 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 71995
Re: [MOD 0.15.15+] FNEI 0.2.2
Im sorry to say, but Im getting exactly the same problem that Unifire described, running 0.2.2. I can open usage of items, but the window disappears whenever you left click anything for a recipe. My factorio log shows the same log entries as well.
[FNEI][ERROR] <FNCustomEvents> FNEI: event main ...
- Mon Mar 18, 2019 6:11 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 71995
Re: [MOD 0.15.15+] FNEI 0.2.2
Im sorry to say, but Im getting exactly the same problem that Unifire described, running 0.2.2. I can open usage of items, but the window disappears whenever you left click anything for a recipe. My factorio log shows the same log entries as well.
[FNEI][ERROR] <FNCustomEvents> FNEI: event main ...
[FNEI][ERROR] <FNCustomEvents> FNEI: event main ...
- Tue Apr 10, 2018 3:55 pm
- Forum: Mods
- Topic: Building Materials [0.16.1]
- Replies: 1
- Views: 1768
Re: Building Materials [0.16.1]
I like this idea,it makes a good addition to a long run bobangels game. I like this approach for a more difficult game much more than simply requiring thousands of science packs to advance. Id love to see it fully fleshed out with all its graphics. Keep up the good work!