Search found 11 matches
- Tue Mar 12, 2019 6:41 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 174964
Re: [0.17] Please post bugs and balance issues here.
The other question is, why is there a pollution cleaning chip (don't know which kind by sight) in the ingredients without an amount or label? Is that a bug with FNEI or the recipe?
Neither. Modules are built by upgrade. You don't just build a max level speed module. You have to build a speed ...
- Thu Sep 21, 2017 5:58 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 437741
Re: [0.15.x] Bob's Mods: General Discussion
Hi guys,
Quick question. I'm getting back into Factorio while I recover from being ill.
Historically I've never really made any train networks (just simple A->B->A ones). As I've got a bit of time on my hands, I thought I'd set up something a bit more complex and self-repairing.
So I built ...
Quick question. I'm getting back into Factorio while I recover from being ill.
Historically I've never really made any train networks (just simple A->B->A ones). As I've got a bit of time on my hands, I thought I'd set up something a bit more complex and self-repairing.
So I built ...
- Thu Sep 21, 2017 5:26 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 437741
Re: [0.15.x] Bob's Mods: General Discussion
Hi guys,
Quick question. I'm getting back into Factorio while I recover from being ill.
Historically I've never really made any train networks (just simple A->B->A ones). As I've got a bit of time on my hands, I thought I'd set up something a bit more complex and self-repairing.
So I built ...
Quick question. I'm getting back into Factorio while I recover from being ill.
Historically I've never really made any train networks (just simple A->B->A ones). As I've got a bit of time on my hands, I thought I'd set up something a bit more complex and self-repairing.
So I built ...
- Wed May 17, 2017 10:07 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 200202
Re: [0.12.x][v0.12.11] Bob's Warfare mod
Hi Bob,
On the artifact vein - I'm playing Bob+Angel's with artifacts on, as I quite enjoy having to have some form of interaction with the aliens as part of the game beyond "don't die".
Only problem is the small artifacts - I get attacked A LOT. If I leave the game running for an hour or two, I ...
On the artifact vein - I'm playing Bob+Angel's with artifacts on, as I quite enjoy having to have some form of interaction with the aliens as part of the game beyond "don't die".
Only problem is the small artifacts - I get attacked A LOT. If I leave the game running for an hour or two, I ...
- Sun May 14, 2017 11:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1606354
Re: Bugs & FAQ
Not sure if this is a bug or me missing something as I'm new to Angel (been using Bob's mods for ages, but somehow all of Bob's mods didn't seem... complicated enough).
Anyway, I'm using the barrelling pump. I seem to be able to put stuff into barrels with no problem, but when it comes to ...
Anyway, I'm using the barrelling pump. I seem to be able to put stuff into barrels with no problem, but when it comes to ...
- Sun May 14, 2017 10:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1606354
Re: Bugs & FAQ
Not sure if this is a bug or me missing something as I'm new to Angel (been using Bob's mods for ages, but somehow all of Bob's mods didn't seem... complicated enough).
Anyway, I'm using the barrelling pump. I seem to be able to put stuff into barrels with no problem, but when it comes to unloading ...
Anyway, I'm using the barrelling pump. I seem to be able to put stuff into barrels with no problem, but when it comes to unloading ...
- Mon Jan 02, 2017 5:58 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 224393
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Minor thing but when I search in the advanced logistics screen, if I accidentally hit [, it crashes back to the main menu (was going to type "pipe" but my fingers were one key right of normal so I typed [o[ and it crashed. Don't know if its possible on the next update to make it either reject ...
- Sun Oct 30, 2016 7:23 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 78870
Re: Friday Facts #162 - Theme Art Again
TBH, one thing I'd like to see is (on top of the established change to artifacts) more variety of enemies and ones that are just more powerful at higher evolutions. I play with full bob's mods and even with his additional types and the mod that makes them split into the next size down when they die ...
- Tue Oct 25, 2016 1:40 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 196275
Re: [0.14.x] Bob's Mods: General Discussion
Hello everyone, so I wanted to make a question which I don't know if it is answered, although I searched for it!
In bobelectronics when plastics are unlocked someone can produce synthetic wood, isn't that right? However, I can't understand why the old classic "wood" recipe is abandoned! I don't ...
In bobelectronics when plastics are unlocked someone can produce synthetic wood, isn't that right? However, I can't understand why the old classic "wood" recipe is abandoned! I don't ...
- Sun Oct 23, 2016 8:30 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 58607
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Big fan of having infinite research. My game is heavily modded (currently 43 active mods including all of bob's mods (including all the raw and god modules enabled), orbital ion cannon, cargo rockets, etc - basically the stuff which ups the complexity and requires huge amounts of resources), and ...
- Sun Oct 02, 2016 1:33 am
- Forum: Technical Help
- Topic: Can't access mod portal
- Replies: 0
- Views: 980
Can't access mod portal
For some reason, I suddenly can't log into the mod portal (either in the game or on the website).
Keeps telling me my password is wrong, which makes no sense as I've downloaded a mod less than 2 hours ago with no problem. Hadn't even closed the game since it restarted after the new mod installed ...
Keeps telling me my password is wrong, which makes no sense as I've downloaded a mod less than 2 hours ago with no problem. Hadn't even closed the game since it restarted after the new mod installed ...