Search found 46 matches
- Sun Mar 13, 2016 12:37 pm
- Forum: General discussion
- Topic: The world wakes up to Factorio
- Replies: 8
- Views: 4874
The world wakes up to Factorio
http://steamspy.com/app/427520 It's almost enough to curb your cycnicism and beleive that a truly great game *will* rise to the top no matter how humble it's beginnings. Especially when you see it persistently outselling the likes of Rise of the Tomb Raider, XCOM2 and Fallout 4 on the best seller li...
- Wed Mar 09, 2016 2:08 pm
- Forum: General discussion
- Topic: Buying on factorio.com vs on Steam
- Replies: 9
- Views: 9198
Re: Buying on factorio.com vs on Steam
And you will always be able to buy from here? (while receiving a steam key) And I googled a bit, looks like steam takes a minimum 30% cut. AFAIK Steam takes no cut registering a Steam key bought from a 3rd party, including the devs themselves. Buying direct from the web site means the devs avoid th...
- Wed Mar 09, 2016 11:10 am
- Forum: General discussion
- Topic: Factorio ensconced on Steam best sellers - congrats
- Replies: 1
- Views: 1354
Factorio ensconced on Steam best sellers - congrats
No more than you deserve for this amazing game. I also predict Factorio will enjoy consistent steady success. It is the sort of game that every self-respecting strategy gamer will eventually realise they have to play in order to remain a self-respecting strategy gamer. It's so unique that when you a...
- Wed Mar 09, 2016 10:49 am
- Forum: General discussion
- Topic: Buying on factorio.com vs on Steam
- Replies: 9
- Views: 9198
Re: Buying on factorio.com vs on Steam
And you will always be able to buy from here? (while receiving a steam key) And I googled a bit, looks like steam takes a minimum 30% cut. AFAIK Steam takes no cut registering a Steam key bought from a 3rd party, including the devs themselves. Buying direct from the web site means the devs avoid th...
- Wed Mar 09, 2016 10:45 am
- Forum: General discussion
- Topic: Is it better to buy the game on Steam or direct?
- Replies: 13
- Views: 7981
Re: Is it better to buy the game on Steam or direct?
Don't forget that the developers are shelling out to give Steam keys to everyone who buys it direct, so Steam surely is getting a cut of that. Still, it is probably better to buy direct. And why not, since it appears in your Steam library as well? To the best of my knowledge Steam makes no charge f...
- Tue May 26, 2015 12:15 am
- Forum: General discussion
- Topic: Eliminating Nests
- Replies: 6
- Views: 6108
Re: Eliminating Nests
Lasers first for turret creep attacks to get rid of nearby nests that are bugging you early game. The more you practice this the easier it gets. I used to mess about with walls for this procedure but i don't bother anymore - I just make sure I've got 100 or so lasers in inventory and lay down 20 odd...
- Mon May 25, 2015 11:54 pm
- Forum: General discussion
- Topic: Planning: Long Term vs. Short Term?
- Replies: 8
- Views: 9863
Re: Planning: Long Term vs. Short Term?
The more I play the more I lay out the factory in sections that produce specific products, provide each with room to expand and think about designs that are easy to double up and double up again.
- Fri Feb 20, 2015 11:41 am
- Forum: Ideas and Suggestions
- Topic: Better “No Path” feedback for trains
- Replies: 14
- Views: 13667
Re: Better “No Path” feedback for trains
@ssilk: if I understand your approach correctly then we could have the following conditions and messages: 1. In the case where there is no available contiguous track to the next station (regardless of signals and station orientations) you can say "No track to next station". We can then sea...
- Fri Feb 20, 2015 12:43 am
- Forum: Ideas and Suggestions
- Topic: Better “No Path” feedback for trains
- Replies: 14
- Views: 13667
Re: Better “No Path” feedback for trains
I would think that the game must already calculate the whole route to the next destination station in order to identify any fault on the route. It would follow that the train could advance to the position of that fault.LordFedora wrote:But if there is an error, how can it tell what route to take?
- Thu Feb 19, 2015 11:38 am
- Forum: Gameplay Help
- Topic: Factory Priority List
- Replies: 7
- Views: 11508
Re: Factory Priority List
I came to the forum looking for some kind of priority list to follow, or at least to keep in mind, when playing factorio. I didn't find any thread on the topic so if someone has some kind of list it would be helpful. what I'm looking for is something like: -mining coal/iron/copper/stone -smeltin ir...
- Tue Feb 17, 2015 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Better “No Path” feedback for trains
- Replies: 14
- Views: 13667
Re: Better “No Path” feedback for trains
It would also be very helpful if when a train was ordered to commence a route, and there was a problem with the route, it advanced as far as it could to the first error then stopped giving a "Track error" or Signal error" message at the position of the problem. This would make debuggi...
- Tue Feb 17, 2015 4:11 pm
- Forum: Gameplay Help
- Topic: Issue with oil supply and railways
- Replies: 9
- Views: 5805
Re: Issue with oil supply and railways
No path is one of two things. Missing track, or incorrect rail signals. I kind of got that - the question is which is it and where is it? It would help some if it told you "Signal error" or "Track error" or "Signal and track error(s)" etc. It would help even more if wh...
- Mon Feb 16, 2015 11:46 pm
- Forum: Gameplay Help
- Topic: Issue with oil supply and railways
- Replies: 9
- Views: 5805
Re: Issue with oil supply and railways
It all goes into gas really, don't make any solid fuel. I use coal for trains. I do 20 steam engines to start then solar all the way. I tried doing the remote oil again with pipes and it's about 10 times easier and 10 times faster. i did not realise you could pipe oil that distance, i thought it was...
- Mon Feb 16, 2015 1:54 pm
- Forum: Gameplay Help
- Topic: Issue with oil supply and railways
- Replies: 9
- Views: 5805
Issue with oil supply and railways
As i get better at the game, I've got a couple of somewhat related problems that are beginning to annoy me as they are causing a lot of delays, distractions and reloads. First is the oil supply. The wells seem to drain so fast there is always a problem with getting more oil. What makes it worse is t...
- Thu Feb 12, 2015 9:14 am
- Forum: General discussion
- Topic: Upcoming content
- Replies: 14
- Views: 6171
Re: Upcoming content
So I heard about the game here https://www.youtube.com/watch?v=8ksf5QHlQWg and after playing the demo I figured this is a game I would like to buy. Now I rarely buy in game in Alpha but seems to be coming along really well with frequent updates. The thing is I never play games in Alpha ever and I d...
- Wed Feb 04, 2015 10:30 pm
- Forum: General discussion
- Topic: Little things I love about the game
- Replies: 10
- Views: 4866
Re: Little things I love about the game
Agree about these two. Don't care to admit how many times I've shot up my own stuff trying to pause or unpause the game with shift+space. I don't use the car much because constantly repairing it is a pain. Would be nice if it was invulnerable to collisions apart from with worms/biters and worm/bite...
- Wed Feb 04, 2015 5:03 pm
- Forum: General discussion
- Topic: Little things I love about the game
- Replies: 10
- Views: 4866
Re: Little things I love about the game
Hi, There are also things I dislike though: -handling of the car through obstacles -accidently shooting your own laser turrets with the shotgun Agree about these two. Don't care to admit how many times I've shot up my own stuff trying to pause or unpause the game with shift+space. I don't use the c...
- Wed Feb 04, 2015 4:56 pm
- Forum: Technical Help
- Topic: Save games always compatible with new experimental updates?
- Replies: 3
- Views: 2523
Save games always compatible with new experimental updates?
I've switched to enabling experimental updates now and started a new game. Great!. Half way through it's prompting me to upgrade again. Should I?
- Tue Jan 27, 2015 8:10 pm
- Forum: Gameplay Help
- Topic: Blue Science Struggles
- Replies: 10
- Views: 5057
Re: Blue Science Struggles
Man I have I had struggles with blue science learning this game My last game I actually finished (yay!) and took what i think is a reasonable approach that seemed to make the blue science packs easier. Because you need literally thousands and thousands of green and red circuits to finish the game I ...
- Sun Jan 25, 2015 1:02 am
- Forum: Gameplay Help
- Topic: Need help with rail signals
- Replies: 17
- Views: 7012
Re: Need help with rail signals
I think the problem you face is that the crossing points *and* the straight sections 1-3, 2-4 are all considered one block so if any train is stopped at the signals at 3 or 4 nothing can get out of the "platforms". One way you may get what you want is to remove the 2-3 point and loop the t...