Search found 33 matches

by riking
Thu Feb 06, 2020 8:32 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 15
Views: 6608

Re: Version 0.18.4

Unfortunatelly, macOS Steam build failed Apple notarization, so macOS Catalina users who play the experimental releases on Steam need to revert to 0.18.3 or donwload the DRM-free package from factorio.com. Why oh why is this even a thing that can happen? Mad at Apple, not at you. They were clearly ...
by riking
Fri Aug 23, 2019 3:10 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 26282

Re: Friday Facts #309 - Controversial opinions

On blueprints.
Blueprint Dialog wrote:We trust that you have received the usual lecture from your local Factorio community. It usually boils down to these three things:

1) Build it yourself first.
2) Don't be afraid to tweak the designs.
3) With great power comes great responsibility.

Paste blueprint string here:
by riking
Sun Mar 03, 2019 5:09 am
Forum: Campaign / Scenario suggestions
Topic: Introduction Scenario
Replies: 3
Views: 308

Re: Introduction Scenario

Silden wrote:
Sat Mar 02, 2019 12:49 pm
  • Unclear what it meant by "collect some of your belongings" - and then to have everything destroyed :o
It does seem like multiple people are missing the part where the text says "Prepare to evacuate".
by riking
Sat Jul 07, 2018 2:50 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 20286

Re: Friday Facts #250 - Dead end conclusion

A minor suggestion - make the "New Deconstruction Planner" button be a 'pick up deconstruction planner' item slot instead, so it gets replaced with a hand like a normal blueprint and will get "deleted" when you press Q. If you want to make a filtered decon planner, place it in your inventory or the ...
by riking
Tue Dec 19, 2017 10:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Picking up a tank kills the player
Replies: 6
Views: 937

Re: [0.16.5] Picking up a tank kills the player

This bug was already fixed in 0.16.6, so are both mitigations going to be in 0.16.7 or is this one going to be cancelled/removed?
by riking
Tue Dec 19, 2017 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse
Replies: 10
Views: 2157

Re: [kovarex] [0.16.3] agui::Widget::getWidgetUnderMouse

One thing I noticed is it happened after hiding and re-showing the window on XFCE. I wonder if doing that destroys and re-creates the surface Factorio is rendering to, so the mouse position doesn't make sense anymore? This is persistently a client-side only crash, which makes sense because it's cras...
by riking
Tue Dec 19, 2017 10:32 pm
Forum: Ideas and Suggestions
Topic: Proposal for Buffer/Requester Interactions
Replies: 1
Views: 301

Re: Proposal for Buffer/Requester Interactions

I have been informed this definition of "mismatched contents" will be great for the next version of Mojo's Make Everything Factory - currently, it has an inserter wired up to empty the assembler's requester chest into the provider chest once the ME request has been satisfied. With buffer chests, by ...
by riking
Tue Dec 19, 2017 10:12 pm
Forum: Ideas and Suggestions
Topic: Proposal for Buffer/Requester Interactions
Replies: 1
Views: 301

Proposal for Buffer/Requester Interactions

I wrote this because buffer chests have a lot of weird edge cases, and it would probably be nice for the devs if someone thought about and wrote them all down. 0. Goals of this document Describe existing logistic system behavior and how buffer chests should fit into it. Provide an easy-to-work-with ...
by riking
Mon Dec 18, 2017 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.16.5]Wrong order of techs in tech screen
Replies: 4
Views: 2005

Re: [0.16.5]Wrong order of techs in tech screen

I don't think that's how science is ordered... is it?
by riking
Sat Dec 16, 2017 1:22 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse
Replies: 10
Views: 2157

[Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse

296.321 Info GameActionHandler.cpp:3341: MapTick (2614533) processed PlayerJoinGame peerID(9) playerIndex(25) mode(connect ) Factorio crashed. Generating symbolized stacktrace, please wait ... 305.991 Warning Logger.cpp:446: Symbols.size() == 22, usedSize == 21 #0 0x0000000000b0bfad in Logger::logS...
by riking
Fri Dec 15, 2017 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2]Game accepts extra comma in info.json
Replies: 7
Views: 1616

Re: [0.16.2]Game accepts extra comma in info.json

Let's not fix this and say we did

It's much easier to manually write JSON when you're allowed extra commas...
by riking
Fri Dec 15, 2017 9:54 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 24363

Re: Friday Facts #221 - 0.16 is out

Give requester chests priority over buffer chests. This means, that nothing would go to buffer chest request unless that item is already satisfied for all requester chests When I read the first buffer chest article, I thought this would be obvious. After all, the whole point of buffer chests as a l...
by riking
Thu Dec 14, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.1] Items on belt creeping forward at specific position
Replies: 26
Views: 8411

Re: [16.1] Items on belt creeping forward at specific position

Is it possible that the creep was supposed to happen before the inserter, and a sign error (plus vs minus) is making it happen after?
by riking
Fri Oct 20, 2017 6:41 pm
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 12168

Re: Friday Facts #213 - The little things 2

re: Buffer chest production problems - you can solve that fairly simply by just wiring your assembler's output inserter to your passive provider chest, resource < 50, instead of using a network condition. As buffer chests bring items away to the far locations, the provider chest will keep that given...
by riking
Sat Sep 23, 2017 6:36 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 24595

Re: Friday Facts #209 - Optimisation is a way of life

with other changes, it could get down to 16 if I wanted. But it might not be needed until smoke shows on the profiler again. By changing the TinyVector for direction to an Angle16 that saves you another 2 bytes, with the rest of the commented changes that gets you down to 16 bytes right? (Angle16 i...
by riking
Mon Apr 24, 2017 11:08 pm
Forum: Not a bug
Topic: [Short description of your bug here (~10 words)]
Replies: 0
Views: 265

[Short description of your bug here (~10 words)]

**Game Name?** [Put game name herFactorio **Game ID?** (right click the game in the game list, properties, info tab) [Put Game ID here] 427520 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Compute) [Put MD5 Hash here] d2ab309ad3953530cb2b93636eb615a9 **What's ...
by riking
Mon Jan 30, 2017 9:06 pm
Forum: General discussion
Topic: Train bandwidth Questions
Replies: 34
Views: 7150

Re: Train bandwidth Questions

Sounds like you're using single-wagon trains? You'll want to ramp that up. Try a LL-CCCC-LL train system. The core realization here is that by increasing the number of wagons, you're moving 4 times as many items, with the same round-trip time. The reason for double-header trains is that the stations...
by riking
Mon Jan 30, 2017 8:38 pm
Forum: Show your Creations
Topic: Flamethrower ammo setup - its own refinery
Replies: 6
Views: 3372

Flamethrower ammo setup - its own refinery

I'm surprised nobody seems to have posted this before... Basic Oil Processing has the perfect output ratio for Flamethrower ammo. So you can just stick a Chemical Plant on the output of a refinery and give it iron. The refinery will starve the plant, but who cares? It's personal ammo production. I a...
by riking
Mon Jan 30, 2017 2:19 am
Forum: Gameplay Help
Topic: Inserter's not loading off belts to factories
Replies: 5
Views: 794

Re: Inserter's not loading off belts to factories

It looks like the factories are finished and there's nowhere for the output to go. If you open the assembler, are ~4 items already in the output slot?
by riking
Sat Jan 28, 2017 12:13 am
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 30695

Re: Map download never finishes [14.5] headless windows

Both 508-byte packets do have the same checksum: I tried generating those 508-byte packets with different combinations of the IP addresses in the screenshot, but didn't get anything really interesting like 0x0000. It's still possible there's another layer of NAT hidden somewhere in the middle thoug...

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