Search found 11 matches
- Tue Mar 24, 2015 8:35 pm
- Forum: Mods
- Topic: [0.10.1+] Hydrogen power
- Replies: 6
- Views: 11768
Re: [0.10.1+] Hydrogen power
infinite generation of a burnable fuel. Already exists in the form of oil -> solid fuel, seeing as oil wells never truly run out. Still, being able to turn sunlight (and other power sources through mods, like Wind) into some kind of burnable/solid fuel is a great idea. I'll definitely check it out....
- Sat Feb 28, 2015 10:30 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 31130
Re: [MOD 0.11.x] Ore processing
While I totally understand this, I think that gaining extra plates from the same ore is not fun in Fatorio, unless it adds extra complexity. In this case it does that, so it's a nice idea. Maybe more complex process can be added with more machines and liquids (like what Bob did) to increase even fu...
- Sat Feb 28, 2015 9:59 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 31130
Re: [MOD 0.11.x] Ore processing
Sounds neat and a bit like the way a Pulverizer works in Minecraft. Even in Minecraft it multiplies the ores by 2 or 3 instead of just 11 %
- Sat Jan 31, 2015 8:05 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83281
Re: [MOD 0.11.3] Replicators 0.2.1
With me everything works fine with the latest version 0.11.13
- Tue Dec 23, 2014 7:48 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 185455
- Fri Oct 31, 2014 12:02 pm
- Forum: Mods
- Topic: [Mod 0.10.X] Advanced-Solar-Energy
- Replies: 9
- Views: 22242
Re: [Mod 0.10.X] Advanced-Solar-Energy
I would like to use the mod but it tells me at first the names aren't similar, and after I edited that, that the pictures don't fit the "small-medium-giant" rules. I have no idea what that mean.
- Fri Jul 25, 2014 4:49 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 44290
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
I have the problem the harvester harvest ressources even if he is full. That is quite more annoying if you keep the game running with the harvester active and it takes 15k iron but only like 7 k get stored and the rest get harvested into oblivion.
- Sun Jun 01, 2014 12:04 pm
- Forum: Mods
- Topic: [0.9.8] Extended Generators v0.0.2
- Replies: 3
- Views: 6419
Re: [0.9.8] Pyro's Generators v0.0.1
Seems nice as idea.
Could you explain if it is available from start cause of technology, what ressources needed for it and so on?
Could you explain if it is available from start cause of technology, what ressources needed for it and so on?
- Sun May 18, 2014 7:02 am
- Forum: Ideas and Requests For Mods
- Topic: Please 1/3 1/4 1/5 1/6 splitter!
- Replies: 5
- Views: 6686
Re: Please 1/3 1/4 1/5 1/6 splitter!
Instead of making new entities I rather would make it an set-up option in the vanilla splitter how much you want on which belt. And I not see why prime-numbers should be a problem here.
- Sun May 18, 2014 7:00 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 44290
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.3
McSpiffy wrote:I uploaded a fix for this ^_^ 0.0.4Scoutter wrote:I like the mod a lot but I have the problem that my game crashes everytime the harvester try to mine the last 1 of an ore, even your programming should exclude this event.
Thank you. I will try it out.
- Sat May 17, 2014 9:09 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 44290
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.3
Hello there.
I like the mod a lot but I have the problem that my game crashes everytime the harvester try to mine the last 1 of an ore, even your programming should exclude this event.
I like the mod a lot but I have the problem that my game crashes everytime the harvester try to mine the last 1 of an ore, even your programming should exclude this event.