Search found 14 matches

by jkkopp
Tue Nov 05, 2019 9:56 am
Forum: Ideas and Requests For Mods
Topic: Building that disables Landfill for other fractions
Replies: 3
Views: 1356

Re: Building that disables Landfill for other fractions

The mod can use another type of water, for example vanilla green water, change the collision mask and nobody can place landfill here. The entity checks energy and if enough, then keep green water, if not enough, then switch it back to green water. Or just by using of out-of-map. That sounds good, m...
by jkkopp
Sat Nov 02, 2019 4:24 pm
Forum: Ideas and Requests For Mods
Topic: Building that disables Landfill for other fractions
Replies: 3
Views: 1356

Building that disables Landfill for other fractions

Hi, to play factorio in pvp mode, you need to handle the "landfill problem". Cause players can just use landfill to get into your bease. To disable landfill complete is no usefull opinion. To defend just everything no cute opinion. Hope so someone has interesting to develop such mod, like ...
by jkkopp
Thu Feb 28, 2019 9:29 am
Forum: Multiplayer / Dedicated Server
Topic: [request] Wave Defense Scenario modification
Replies: 6
Views: 4643

Re: [request] Wave Defense Scenario modification

I dont understand the connection between this mod and my idea. Also I don't want to make a mod but a server script :D I think so it would be more easy if you send your statistics through http requests to a website and back. Then you could build your statistics from there and some other usefull thin...
by jkkopp
Wed Feb 27, 2019 6:53 pm
Forum: Multiplayer / Dedicated Server
Topic: [request] Wave Defense Scenario modification
Replies: 6
Views: 4643

Re: [request] Wave Defense Scenario modification

Hey Redstylt,

i found this at the Factorio Mods site.
https://mods.factorio.com/mod/clusterio

I think so thats all what you need with some additional little mods.

Have a look!


Regards


jkkopp
by jkkopp
Wed Feb 27, 2019 3:40 pm
Forum: Multiplayer
Topic: [GER] Suchen erfahrene Mitspieler
Replies: 10
Views: 3730

Re: [GER] Suchen erfahrene Mitspieler

Hey ihr, bin auch motiviert abunzu bei euch mit zu mache, allerdings habe ich nicht regelmäßig zeit :( Aber würde gern hin und wieder mal eine aufgabe übernehmen. Kenn mich mit Bobs und Angels aus, auch LTN war schon mal dabei, aber für unnötig empfunden. (Was bei eurer Map-Dimension wieder einen an...
by jkkopp
Wed Feb 27, 2019 9:44 am
Forum: Ideas and Requests For Mods
Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
Replies: 5
Views: 2018

Re: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill

For example we can change deep water and/or landfill so, that you cannot place landfill into the deep water. And special tool for game master, that he can change water to deep water and back. That wouldnt fetch the idea. Cause everyone needs Landfill on his own (for land expansion or exploration) =...
by jkkopp
Tue Feb 26, 2019 5:28 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246082

Re: Version 0.17.0

The Hype is real!


<3
by jkkopp
Tue Feb 26, 2019 1:09 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
Replies: 5
Views: 2018

Re: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill

You can make new constant combinator which can see all players and has a distance to the nearest player, force based filter. Connect the speaker to it and the alarm is ready. It's pretty complicated mod for beginners. Thank you very much for that hint! I´ll try that and do my best to get this ready...
by jkkopp
Fri Feb 22, 2019 6:54 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
Replies: 5
Views: 2018

[Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill

Dear Community, i am thinking about making my first Mod cause of missing Functions while playing Factorio in PVP. The Problem: When i play against other player i will only recognize them if they attack my physically. (Shoot Buildings with Bullets o.s.) If they walk throuh my Base or Outpost without ...
by jkkopp
Thu Dec 21, 2017 5:16 pm
Forum: Technical Help
Topic: [0.16.6] Server spamming Message: UnparsedNetworkMessage
Replies: 0
Views: 674

[0.16.6] Server spamming Message: UnparsedNetworkMessage

Hi, i think so have this problem too, (V0.16.4)/(v0.16.6) What i am doing wrong? Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 84.140.98.21:52351: heartbeat outside latency window 82.613 Info UnparsedNetworkMessage.cpp:98: Message data: 26 0a 06 eb ...
by jkkopp
Sun Dec 17, 2017 1:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.30] Multiplayer disconnect directly after joining
Replies: 10
Views: 4434

Re: [0.15.30] Multiplayer disconnect directly after joining

Hi, i think so have this problem too, (V0.16.4) What i am doing wrong? factorio-current.log Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 84.140.98.21:52351: heartbeat outside latency window 82.613 Info UnparsedNetworkMessage.cpp:98: Message data: 26...
by jkkopp
Mon May 08, 2017 6:11 pm
Forum: Not a bug
Topic: 0.15.X Mining drill Produktivity Modul I
Replies: 1
Views: 778

0.15.X Mining drill Produktivity Modul I

**

Was no bug, i am sorry.

**
by jkkopp
Mon May 08, 2017 11:53 am
Forum: Implemented Suggestions
Topic: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
Replies: 13
Views: 7009

Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)

Mhmm, my english is not the best, but i think so my idea is kind of different. How about to make these upgrade-phase, with a new kind of blueprint. (let me call it greenprint) You drag a greenprint over an area => window opens => i could deside which building should be replaced with some different I...

Go to advanced search