Search found 14 matches
- Tue Nov 05, 2019 9:56 am
- Forum: Ideas and Requests For Mods
- Topic: Building that disables Landfill for other fractions
- Replies: 3
- Views: 1356
Re: Building that disables Landfill for other fractions
The mod can use another type of water, for example vanilla green water, change the collision mask and nobody can place landfill here. The entity checks energy and if enough, then keep green water, if not enough, then switch it back to green water. Or just by using of out-of-map. That sounds good, m...
- Sat Nov 02, 2019 4:24 pm
- Forum: Ideas and Requests For Mods
- Topic: Building that disables Landfill for other fractions
- Replies: 3
- Views: 1356
Building that disables Landfill for other fractions
Hi, to play factorio in pvp mode, you need to handle the "landfill problem". Cause players can just use landfill to get into your bease. To disable landfill complete is no usefull opinion. To defend just everything no cute opinion. Hope so someone has interesting to develop such mod, like ...
- Thu Feb 28, 2019 9:29 am
- Forum: Multiplayer / Dedicated Server
- Topic: [request] Wave Defense Scenario modification
- Replies: 6
- Views: 4643
Re: [request] Wave Defense Scenario modification
I dont understand the connection between this mod and my idea. Also I don't want to make a mod but a server script :D I think so it would be more easy if you send your statistics through http requests to a website and back. Then you could build your statistics from there and some other usefull thin...
- Wed Feb 27, 2019 9:48 pm
- Forum: Duplicates
- Topic: [0.17.2] cant place underground pipes due to fluid mixing
- Replies: 3
- Views: 1968
Re: [0.17.2] cant place underground pipes due to fluid mixing
have this bug too.
- Wed Feb 27, 2019 6:53 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [request] Wave Defense Scenario modification
- Replies: 6
- Views: 4643
Re: [request] Wave Defense Scenario modification
Hey Redstylt,
i found this at the Factorio Mods site.
https://mods.factorio.com/mod/clusterio
I think so thats all what you need with some additional little mods.
Have a look!
Regards
jkkopp
i found this at the Factorio Mods site.
https://mods.factorio.com/mod/clusterio
I think so thats all what you need with some additional little mods.
Have a look!
Regards
jkkopp
- Wed Feb 27, 2019 3:40 pm
- Forum: Multiplayer
- Topic: [GER] Suchen erfahrene Mitspieler
- Replies: 10
- Views: 3730
Re: [GER] Suchen erfahrene Mitspieler
Hey ihr, bin auch motiviert abunzu bei euch mit zu mache, allerdings habe ich nicht regelmäßig zeit :( Aber würde gern hin und wieder mal eine aufgabe übernehmen. Kenn mich mit Bobs und Angels aus, auch LTN war schon mal dabei, aber für unnötig empfunden. (Was bei eurer Map-Dimension wieder einen an...
- Wed Feb 27, 2019 9:44 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
- Replies: 5
- Views: 2018
Re: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
For example we can change deep water and/or landfill so, that you cannot place landfill into the deep water. And special tool for game master, that he can change water to deep water and back. That wouldnt fetch the idea. Cause everyone needs Landfill on his own (for land expansion or exploration) =...
- Tue Feb 26, 2019 5:28 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246082
Re: Version 0.17.0
The Hype is real!
<3
<3
- Tue Feb 26, 2019 1:09 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
- Replies: 5
- Views: 2018
Re: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
You can make new constant combinator which can see all players and has a distance to the nearest player, force based filter. Connect the speaker to it and the alarm is ready. It's pretty complicated mod for beginners. Thank you very much for that hint! I´ll try that and do my best to get this ready...
- Fri Feb 22, 2019 6:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
- Replies: 5
- Views: 2018
[Mod Request][Mod Idea] PVP - Radar - Enemy Player Alert - Shild Buildings - Landfill
Dear Community, i am thinking about making my first Mod cause of missing Functions while playing Factorio in PVP. The Problem: When i play against other player i will only recognize them if they attack my physically. (Shoot Buildings with Bullets o.s.) If they walk throuh my Base or Outpost without ...
- Thu Dec 21, 2017 5:16 pm
- Forum: Technical Help
- Topic: [0.16.6] Server spamming Message: UnparsedNetworkMessage
- Replies: 0
- Views: 674
[0.16.6] Server spamming Message: UnparsedNetworkMessage
Hi, i think so have this problem too, (V0.16.4)/(v0.16.6) What i am doing wrong? Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 84.140.98.21:52351: heartbeat outside latency window 82.613 Info UnparsedNetworkMessage.cpp:98: Message data: 26 0a 06 eb ...
- Sun Dec 17, 2017 1:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.30] Multiplayer disconnect directly after joining
- Replies: 10
- Views: 4434
Re: [0.15.30] Multiplayer disconnect directly after joining
Hi, i think so have this problem too, (V0.16.4) What i am doing wrong? factorio-current.log Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 84.140.98.21:52351: heartbeat outside latency window 82.613 Info UnparsedNetworkMessage.cpp:98: Message data: 26...
- Mon May 08, 2017 6:11 pm
- Forum: Not a bug
- Topic: 0.15.X Mining drill Produktivity Modul I
- Replies: 1
- Views: 778
0.15.X Mining drill Produktivity Modul I
**
Was no bug, i am sorry.
**
Was no bug, i am sorry.
**
- Mon May 08, 2017 11:53 am
- Forum: Implemented Suggestions
- Topic: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
- Replies: 13
- Views: 7009
Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
Mhmm, my english is not the best, but i think so my idea is kind of different. How about to make these upgrade-phase, with a new kind of blueprint. (let me call it greenprint) You drag a greenprint over an area => window opens => i could deside which building should be replaced with some different I...