Search found 470 matches

by Shokubai
Sat Jan 13, 2018 10:59 pm
Forum: General discussion
Topic: Inserters are the problem
Replies: 3
Views: 842

Inserters are the problem

...And should be phased out for better technology through research or removed as a need by buildings (assy) which can input direct to belt. This would aid in transitioning to whatever higher throughput belt systems are implemented.
by Shokubai
Sat Dec 23, 2017 11:16 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 21204

Re: Friday Facts #222 - Christmas avalanche

I've often felt like all items should have a volume and cargo wagons should fill based on volume and not by arbitrary squares. This would bring everything in line with fluid wagons and allow for a more appropriate balancing.
by Shokubai
Tue Jun 13, 2017 7:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Train based warehouse (HIGH throughput, no bots)
Replies: 6
Views: 3887

Re: Train based warehouse (HIGH throughput, no bots)

In this setup you are not getting any sort of bonus from the train cars. In fact you are wasting potential storage of 3 steel chests I think.


...unless you just had an odd length gap you wanted to fill...
by Shokubai
Tue Jun 13, 2017 5:57 pm
Forum: Multiplayer
Topic: LFP for a challenging modded playthrough. All are welcome :)
Replies: 3
Views: 443

Re: LFP for a challenging modded playthrough. All are welcome :)

I am interested in playing and your time frame works for me. I am GMT-6 so that lines up right after work for me.

Definitely throw me in the hat.
by Shokubai
Mon Jun 12, 2017 5:07 pm
Forum: General discussion
Topic: too lazy to explore
Replies: 21
Views: 3056

Re: too lazy to explore

Personally, If I am in a no biter game I use the map reveal command. If there are biters, it feels like cheating.
by Shokubai
Fri Jun 09, 2017 10:17 pm
Forum: Gameplay Help
Topic: Belt contents
Replies: 4
Views: 1250

Re: Belt contents

Unfortunately there isn't a tooltip that tells you what you are hovering over on a belt. Generally I would Hoover it up (Hold down F) and see what it is.
by Shokubai
Fri Jun 09, 2017 10:15 pm
Forum: Show your Creations
Topic: Tileable Kovarex enrichment plant
Replies: 4
Views: 1554

Re: Tileable Kovarex enrichment plant

Nice work on the idea. I am not sure it's truly tillable in the sense it is typically used but none the less good work.
by Shokubai
Thu Jun 08, 2017 8:16 pm
Forum: Gameplay Help
Topic: Train keeps getting destroyed :(
Replies: 5
Views: 879

Re: Train keeps getting destroyed :(

I agree. I am not happy with the solution of "build a big wall around everything".
by Shokubai
Thu Jun 08, 2017 8:11 pm
Forum: Ideas and Suggestions
Topic: Train Repath When Stopped
Replies: 8
Views: 1797

Re: Train Repath When Stopped

Trains already do re-path every 5 seconds when stopped at chain signals when the destination is a stop that exists multiple times in the world. In theory this sounds good but the practice simply leaves empty bays for long periods of time. If you have 4 bays all named the same. Lets say a group of 4...
by Shokubai
Thu Jun 08, 2017 12:54 pm
Forum: Not a bug
Topic: [0.15.19] Rail preview display is displayed on the front
Replies: 3
Views: 300

Re: [0.15.19] Rail preview display is displayed on the front

Just to be clear are you saying it is a bug that your player displays "under" the ghost rail?
by Shokubai
Thu Jun 08, 2017 12:26 pm
Forum: Gameplay Help
Topic: Need help with transition to mega-factory
Replies: 9
Views: 2394

Re: Need help with transition to mega-factory

I Do you switch to robots entirely eventually? What do you do when you start needing 8 blue belts of Iron etc.? Do you already design your factory for this point? Do you rebuild? Or do you just start a whole new main bus that is way upscaled? Think heavily about Compression. 2 Iron Compresses to 1 ...
by Shokubai
Thu Jun 08, 2017 12:17 pm
Forum: Balancing
Topic: Rail World less "raily" than a normal game
Replies: 5
Views: 2983

Re: Rail World less "raily" than a normal game

"Railworld" really feels more like "Less Resources Further Away" mode but i get the idea is for long distance trains.

In practice it doesn't lend as well to LOTS of trains but IDK if this is really a problem.
by Shokubai
Thu Jun 08, 2017 12:14 pm
Forum: Gameplay Help
Topic: Nuclear reactor setup problem
Replies: 6
Views: 1466

Re: Nuclear reactor setup problem

Guenni7 wrote:Shokubai, I will call you Papa Noel (Santa Claus) from now on :)
HAH!
by Shokubai
Thu Jun 08, 2017 12:13 pm
Forum: Technical Help
Topic: Server WLAN issues
Replies: 5
Views: 492

Re: Server WLAN issues

Its stop gap fix but if a true LAN connection is not available to you do to some setting in your router Hamachi or Tungle may help you play as a "LAN" game.
by Shokubai
Thu Jun 08, 2017 4:00 am
Forum: Technical Help
Topic: Server WLAN issues
Replies: 5
Views: 492

Re: Server WLAN issues

Sounds like your router is not port forwarding properly or is throttling UDP packets over wireless.

Is your WLAN on the same NAT? Same range of IP addresses as your LAN?

I would be curious to know if it worked over, say, a phone hotspot or from another physical location.
by Shokubai
Wed Jun 07, 2017 5:34 pm
Forum: Ideas and Suggestions
Topic: Train Repath When Stopped
Replies: 8
Views: 1797

Re: Train Repath When Stopped

hi I think this is a very good idea, because I often have the problem, the trains needlessly stand around, because the path they wanted to drive is blocked, although there are alternatives. Just lately a piece of rail has been destroyed. Thus trains have stopped in the unloading station and have re...
by Shokubai
Wed Jun 07, 2017 5:17 pm
Forum: Gameplay Help
Topic: Nuclear reactor setup problem
Replies: 6
Views: 1466

Re: Nuclear reactor setup problem

Had a chance to go look at your setup in game and I agree with the last post. Water is simply not getting through. I was able to reorganize your offshore pumps and pipes so that 1 water pump fed 1 row of heat exchangers and the whole system lit up like Christmas. The correct ratio of offshore pumps ...
by Shokubai
Wed Jun 07, 2017 3:07 pm
Forum: Resource Spawner Overhaul
Topic: Is there enough oil for megabases?
Replies: 5
Views: 2009

Re: Is there enough oil for megabases?

I have found that distance fixes all shortages in RSO. It becomes very easy to setup remote pumps and load fluid cars to keep up with production. This get's trivial as the game progresses and beacons can be added to pumpjacks. Honestly if you can secure 20-30 pumpjacks you would be hard pressed to h...
by Shokubai
Wed Jun 07, 2017 2:44 pm
Forum: General discussion
Topic: Ore Warehousing Help
Replies: 4
Views: 1193

Re: Ore Warehousing Help

Awesome work!
by Shokubai
Wed Jun 07, 2017 1:54 pm
Forum: Show your Creations
Topic: Early game mall/shop
Replies: 4
Views: 14221

Re: Early game mall/shop

Great job. I do something very similar but I prefer to make it easier to walk through or drive a train next to. https://forums.factorio.com/viewtopic.php?f=8&t=47944 I might recommend giving gears a full belt and maybe saving room for red next to green circuits. Also it looks like maybe your rail ca...

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