Search found 123 matches

by sore68
Mon Aug 22, 2016 12:25 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 578337

Re: Yuoki Industries - Informations, Suggestions, Questions

Hi Yuoki~


A2 pipe image has been pushed to the right
pipe
A2-UGPC and pipe does not look like the connection
can you change this image??
by sore68
Sun Aug 14, 2016 12:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265984

Re: Bugs & FAQ

ore crusher recipe level is mk1 -> mk2 -> mk3 but vanilla-refining-entity.lua and angels-refining-entity.lua in ore crusher mk3 is used mk1 I think ore crusher mk3 recipe change [ore-crusher -> ore-crusher-2] name = "ore-crusher-3", energy_required = 10, enabled = "false", ingred...
by sore68
Fri Aug 12, 2016 5:51 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 64969

[MOD 0.14.x] Additional-turret

Type: Mod Name: Additional-Turret Description: Adds cannon and rocket turrets , more small shells & 6 upgrades. License: It is yours :) Release: 2016/08/27 Tested With Factorio Version: 0.14.x Category: Turret Tags: more turrets, defense This mod offers a variety of turrets and shells. And 6 tur...
by sore68
Sat Aug 06, 2016 5:31 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 139001

Re: Yuoki Industries - Addon Engines 0.3.17 (0.13)

Hi Yuoki~ I use this mode. but there is some problem. If I shake the mouse on the making item icon, The screen frame has been dropped or stopped. and recipes in technology are same symptom... 01.png This images are used Yuoki-Industries / Addon PFW / switching Addon Engines 02.png 03.png not used en...
by sore68
Fri Aug 05, 2016 4:21 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 204693

Re: Uranium Power

Hi there~ I have a bit of a problem in factorio 13. uraninite and fluorite are not created on the map. "name": "base", "angelsinfiniteores", "autofill", "Auto_Deploy_Destroyers", "Bergius_Process", "BigBags", "blueprint-strin...
by sore68
Mon Aug 01, 2016 9:31 am
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 26002

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Thank you kendrome!!! :D Add it config.lua if you use a additional mods. yuoki mod ResourceDisplayName[ "y-res1" ] = "~N4-Material Chunk" ResourceDisplayName[ "y-res2" ] = "~F7-Material Chunk" ResourceDisplayName[ "infinite-y-res1" ] = "~infinit...
by sore68
Sun Jul 31, 2016 12:30 pm
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 81804

Re: [0.13.x] Boblocale: German/Russian/Polish localizations

Hi bob!!

Unfortunately, although I modify a file and save it on github, it is not updated..
So upload the modified file[ko] here.

sorry to bother you.
by sore68
Thu Jul 28, 2016 3:21 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 35377

Re: [MOD 0.13.x] Eco Trees (version 0.0.4)

Hi laige~

i download 0.0.4.
but zip file in dropbox is not fill... anything
check plz
by sore68
Tue Jul 26, 2016 12:28 pm
Forum: Angels Mods
Topic: korean locale and indefinite recipe name
Replies: 2
Views: 1684

korean locale and indefinite recipe name

Hi Angel!!

I make infinite ores 0.3.4 and refining 0.2.9 locale ko
infiniteores locale
refining locale
and refining have indefinite 3 recipes
indefinite recipe name
by sore68
Thu Jul 21, 2016 9:18 am
Forum: Combinator Creations
Topic: Inserter-less compressed belt filtering using one combinator
Replies: 16
Views: 13030

Re: Inserter-less compressed belt filtering using one combinator

Awesome!!!!!

If there is not a bottleneck, great!

Thank you for your solution!!
by sore68
Sun Jul 17, 2016 11:11 am
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29563

Re: [MOD 0.12.x] Cannon Turret

Oops..
change some entity.. enable this mod
by sore68
Sun Jul 17, 2016 8:35 am
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 29120

Re: [MOD 0.12.X] Leons Automated Upgrade Generation

Hello! I love this mod! Hopefully author will upload it to Factorio Mods Portal. Here is changes for 0.13 (See attachments) Oh good Panasonoc1!!! I have some change this mod I teamed up for combat robot beam & laser and added fire turret upgrade next is some picture 01.png 02.png and the modifi...
by sore68
Fri Jul 15, 2016 12:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29563

Re: [MOD 0.12.x] Cannon Turret

Hi there~

I change?path? this mod in factorio 13 version.

and some pic
recipe and tech
damage tech
picture
by sore68
Sat Jun 11, 2016 1:07 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 230361

Re: [MOD 0.12.x] Autofill

Hi there~ I made vanillaex and other mods items.lua and add to controll.lua but not work lua... return { ["ammo-bullets"] = { "uranium-bullet-magazine", "hollow-bullet-magazine", "incendiary-bullet-magazine", "explosive-bullet-magazine", "Biolog...
by sore68
Tue Jun 07, 2016 5:45 am
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 29120

Re: [MOD 0.12.X] Leons Automated Upgrade Generation

I change this mod, easy to upgrade all technology count, time, maxlevel change count = (f_level * 20) * (f_level * IncreasingFactor) -> count = (f_level * 2) * (f_level * IncreasingFactor) :IncreasingFactor=2 :max=10000/ combat bot damage=5000 time = 20 :fix maxlevels = 25 -> maxlevels = 50 add Comb...
by sore68
Sun Jun 05, 2016 1:48 am
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 29120

Re: [MOD 0.12.X] Leons Automated Upgrade Generation

Hi there~

I've used this mode
But there is missing in the damage upgrade of the combat robot.

vanila have laser & beam but combat-robot-damage.lua have only laser

Can you add beam type???


sorry for my bad English and thank you for this mod!!!
by sore68
Mon May 30, 2016 2:53 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15518

Re: [MOD 0.12.17+] Combat variations 0.1.0

You can get these using : DyTech's War mod and Swarm . You would need only DyTech War and DyTech Core. Look through the config file to adjust the difficulty and turn off cheats. Thank you for your advice!! but dytech is some problem my another mod :( and I was able to find, thanks to your advice, N...
by sore68
Sat May 28, 2016 10:57 am
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15518

Re: [MOD 0.12.17+] Combat variations 0.1.0

I love this mod!!! Love you!! and love strong aliens!!!!!!!! :D :D :D Can you added more aliens to strong??? another more fast aliens! more health aliens!! more high defense aliens!!! more fast health recovery aliens!!!! large explode to die (if aliens are die, this aliens corpse is boom~~~) and mas...
by sore68
Sat May 21, 2016 11:26 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 230361

Re: [MOD 0.12.x] Autofill

Hi there~

I love this mod!! very useful!

I added mod VanillaΣx viewtopic.php?f=94&t=23747
but autofill is not support....

Can you patch support VanillaΣx?

Thankyou for your mod!!
by sore68
Thu May 05, 2016 9:34 am
Forum: Mods
Topic: [MOD 0.12.x] Advanced turrets
Replies: 6
Views: 15773

Re: [MOD 0.12.x] Advanced turrets

Hi there~ This mod's technology image was broken :( add code "icon_size = 128" data:extend({ { type = "technology", name = "sniper-turrets", icon_size = 128, icon = "__Advanced-turrets__/graphics/technology/sniper-turrets.png", effects = { { type = "unloc...

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