This is why we can't have nice things.keyboardhack wrote:Looks like you can throw grenades at the other teams as they are close enough.
Search found 13 matches
- Fri Aug 19, 2016 9:59 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25562
Re: Friday Facts #152 - Team production challenge
- Fri May 20, 2016 3:15 am
- Forum: Ideas and Requests For Mods
- Topic: Ideas on how to make automated cargo aircraft?
- Replies: 10
- Views: 4674
Re: Ideas on how to make automated cargo aircraft?
To completely dodge the flightpathing and takeoff/landing cycles entirely... I'm making Cargo Zeppelins. Basically planning on them being loaded and unloaded by Logistics robots, having them fly between specified points and turn themselves into Passive Provider or Requester chests during specified s...
- Thu May 19, 2016 7:58 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 56113
Re: [MOD 0.12.x] Left-Right Load Balancer
The base object Razorin has used for the basis of the balancer is an inserter, which requires some kind of energy-usage spec. He can't use a box because those aren't rotateable. If you set the energy requirement zero or negative, it doesn't charge its inherited internal capacitor and flashes red (&q...
- Wed May 11, 2016 10:14 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 56113
Re: [MOD 0.12.x] Left-Right Load Balancer
That's because it alternates input lanes and output lanes separately, and does so completely ignorant of the types of items passing through. What behaviour are you expecting?
- Sun May 08, 2016 8:42 am
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 56113
Re: [MOD 0.12.x] Left-Right Load Balancer
@Razorin; was studying your mod as part of self-education on the mod API, and wanted to point out a very useful optimization you could make; caching the known input and output belts near each splitter. In my own testing, with 300 Single Splitters set up on fifteen separate belt loops, this cut the p...
- Sat May 07, 2016 4:46 pm
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
Re: [Mod 0.12.X] Smelting (reborn!)
v0.1.4 now up. Fixes some control.lua bugs which were causing initialization issues and mod conflicts. They're sorted out now. Also new screenshots available in the linked album.
- Thu May 05, 2016 5:34 pm
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
Re: [Mod 0.12.X] Smelting (reborn!)
Odd, it's not supposed to try to do that during init, only during load. I'll look into it.
- Thu May 05, 2016 4:04 am
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
Re: [Mod 0.12.X] Smelting (reborn!)
v0.1.2 now up. Check it out in the first post! * Improved Research; plastic spool and copper cable/wire jobs are now an extra research item to carry out. Costs rebalanced to suit. * Added reasonable "default" temperatures to molten copper and iron, vaguely reflective of their IRL melting p...
- Wed May 04, 2016 12:14 am
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
Re: [Mod 0.12.X] Smelting (reborn!)
tldr * Research unlocks products seemingly too early, maybe make small smelting available before plastic? * Stockpiling liquid metal is weird and overpowered. I agree on both points. My first release here is really just a bugfix release; clean up the rough edges, get the stamping working as a furna...
- Tue May 03, 2016 2:52 am
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
Re: [Mod 0.12.X] Smelting (reborn!)
( this space reserved for future updates )
- Tue May 03, 2016 12:27 am
- Forum: Mods
- Topic: [mod 0.12.20] Smelting
- Replies: 15
- Views: 17710
Re: [mod 0.12.20] Smelting
New fork is now released. Please see this forum thread for updates under my stewardship. Don't let that dissuade you from creating your own fork, however!
- Tue May 03, 2016 12:26 am
- Forum: Mods
- Topic: [Mod 0.14, 0.12] Smelting (reborn!)
- Replies: 8
- Views: 6979
[Mod 0.14, 0.12] Smelting (reborn!)
Type: Mod Name: Smelting Description: This mod leaves the stock smelting process intact, and adds an unpacked production cycle that can be tuned and improved more easily than stock. License: MIT Version: 0.1.5 Release: 2016-11-23 Tested-With-Factorio-Version: 0.14.20 (steam) Category: Crafting Tags:...
- Sun May 01, 2016 10:03 pm
- Forum: Mods
- Topic: [mod 0.12.20] Smelting
- Replies: 15
- Views: 17710
Re: [mod 0.12.20] Smelting
For anyone following this mod, as the original author has said he's abandoned it, I'm working on fixing some of the bugs and rough edges he left behind.