Search found 31 matches

by MobRules
Sun Oct 18, 2020 12:37 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177562

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Actually, turns out I accidentally had it set to the matrix solver :).
by MobRules
Fri Oct 16, 2020 7:51 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177562

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

my search-fu has failed to find the answer to this question: What determines when you can and cannot set the production % of a recipe in a production block? I'm playing with Bob's and Angles, so there are lots of times when I want to adjust the percentages (since I'm using more than one method of ,m...
by MobRules
Mon May 27, 2019 3:40 am
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 5130

Re: No dynamic train refueling yet?

There are mods that do that, but I must have missed that FFF. I also prefer decentralized train-based factories. Ways I've handled this in Vanilla: run yellow belts parallel to the tracks, topping off fuel at each station have a coal train (or several) that drops off coal at each station to top off ...
by MobRules
Sun May 26, 2019 4:54 pm
Forum: Gameplay Help
Topic: Handling 7 Science Paks
Replies: 36
Views: 17736

Re: Handling 7 Science Paks

I create a double-loop of two belts, put labs around this, and another two loops around the outside. Each side of each lab has one regular and one long inserter feeding into it; I put each type of science pack on one lane of one of the belt loops. (Don't have a screen shot handy, will try to add one...
by MobRules
Sun May 26, 2019 4:33 pm
Forum: General discussion
Topic: Worth it or not?
Replies: 13
Views: 7480

Re: Worth it or not?

The fact that you're asking about it here indicates that you want to be talked into buying it :). Like others have said, the campaign & its missions are just a tutorial mode. There IS a goal in the sandbox version -- to launch a rocket. But that's an end-game goal, and you can get there however ...
by MobRules
Mon Feb 11, 2019 3:17 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 44967

Re: Lategame mining options are lacking

Sounds like I should make an RPG game that focuses on you, the engineer, who just wants to design perfect little things and is constantly interrupted by NPC bosses giving you tasks and whatnot. Maybe the first token quest can be "Sign the Birthday Card and Pass to Next Person" ;) Oh no! T...
by MobRules
Fri Jan 25, 2019 3:43 am
Forum: General discussion
Topic: Challenge - Win the game without moving...
Replies: 10
Views: 5193

Re: Challenge - Win the game without moving...

there is a mod that does it, you dont even appear as player that can move around and you cant pickup and place machines. It looks like you are in god mode and by using WASD you only move the camera as you would in map view. So you dont need an island spawn You get some bots and roboports from start...
by MobRules
Thu Jan 10, 2019 5:12 am
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 51916

Re: How many main bus lines do you generally use?

I've never been a fan of the central bus. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train.
by MobRules
Fri Jan 04, 2019 6:20 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 41054

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I find MDA to be much more useful than Bartle's. Factorio is a hybrid puzzle/power fantasy game. The puzzle lies in the math, limitations of various things like AM ingredient limits, and the reward for creating and solving puzzles of your own within the tools and limitations supplied by the game (li...
by MobRules
Sat Jul 30, 2016 3:51 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 25379

Re: Whats the stance on griefing ?

Evidence? you mean theory, because evidence would imply you actually had A thing or things helpful in forming a conclusion or judgment, There's no proof, certainly. But this is the subjective impression that you've been making on more than one person. If it's false, you might want to look at why yo...
by MobRules
Sat Jul 30, 2016 3:40 pm
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 5476

Re: What happened?

Sounds appropriate considering the world was also supposed to end today. What, again? In my lifetime the world has been predicted to end about twice every year. Seriously! I missed this end of the world. How and why did it end this time? (My favorite end-of-the-world was Dec 21, 2012, because that ...
by MobRules
Sat Jul 30, 2016 12:16 am
Forum: Multiplayer
Topic: [.13.9 server][No User Verification][Hidden][24/7]
Replies: 11
Views: 4896

Re: [.13.9 server][No User Verification][Hidden][24/7]

I'd like to give multiplayer a try :).
by MobRules
Fri Jul 15, 2016 7:42 pm
Forum: Mod portal Discussion
Topic: BUG: Clicking on screenshot thumbnail doesn't expand them
Replies: 7
Views: 3057

Re: BUG: Clicking on screenshot thumbnail doesn't expand them

Another part of the problem is, that I was tasked with the mod portal despite not being a web developer and I really don't want to deal with all this stuff unless I absolutely have to - like fixing critical bugs. If we don't find someone else to do it, I will probably eventually get to it. This exp...
by MobRules
Fri Jul 15, 2016 5:21 pm
Forum: Mod portal Discussion
Topic: [0.13] Allow mods to be tagged with 3 tags
Replies: 10
Views: 4961

Re: [0.13] Allow mods to be tagged with 3 tags

If only one is going to be allowed, it should be called "folder" or "classification" or "category". The term "tag" inherently implies that multiple are allowed.
by MobRules
Wed Jul 06, 2016 10:39 am
Forum: General discussion
Topic: Careful of MODS!
Replies: 4
Views: 2522

Re: Careful of MODS!

I thought most mods needed to be on both the server and the client to work right in MP? Which would mean that no matter how well a mod works in multiplayer generally, it will still break the game when you're trying to use it on a server that doesn't have it? Otherwise, people on the same server woul...
by MobRules
Mon Jul 04, 2016 4:34 pm
Forum: General discussion
Topic: Missing item in 0.13 changelog
Replies: 10
Views: 5176

Re: Missing item in 0.13 changelog

I asked this specific question and got a specific answer. Conveniently it all starts at the top of the page (with default post numbers) https://forums.factorio.com/viewtopic.php?f=23&t=27249&start=10#p173418 Thanks! Since reading this, I also saw a Reddit post claiming that they will break ...
by MobRules
Mon Jul 04, 2016 3:03 am
Forum: General discussion
Topic: Missing item in 0.13 changelog
Replies: 10
Views: 5176

Re: Missing item in 0.13 changelog

Do we know if they still need to be able to path to an area to migrate there-- i.e. will a wall prevent migration across it (at least, unless they are provoked by pollution or the player to attack it)?
by MobRules
Sun Jul 03, 2016 2:06 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1816
Views: 588028

Re: Simple Questions and Short Answers

very helpful, thanks!
by MobRules
Sat Jul 02, 2016 4:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1816
Views: 588028

Re: Simple Questions and Short Answers

How do you place rails in .13? I notice "Straight Rail" and "Curved Rail" have been replaced by "Rail", but I can only ever get it to create completely straight lengths of track. (Thus, no turns, and no splits, since a horizontal rail doesn't connect directly to a diago...
by MobRules
Wed Jun 22, 2016 7:29 pm
Forum: Gameplay Help
Topic: suggestion/help for labor automation
Replies: 9
Views: 4103

Re: suggestion/help for labor automation

Which tech are you researching? And how far along is the green bar indicating progress?

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